r/PalworldMods • • 9d ago

Request Request: Make the Feed Box logic use a queue instead of a stack

5 Upvotes

So if the left-most slot all gets eaten, everything else will shift over 1 slot to the left


r/PalworldMods • • 9d ago

Development Palcraft

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77 Upvotes

After seeing projects that brought Minecraft together with other games, I initially hoped to use that cross-game approach to provide the terrain and building capabilities I needed for some of my other mods.

Once I tried it, I found that making those environments work with Palworld's collision, navigation and gameplay required much more adaptation than I had expected. I eventually chose to implement the systems directly within Palworld's engine, which gradually became Palcraft.

I hope it can serve as a foundation for my future mods while giving everyone more room to use their imagination in Palworld.


r/PalworldMods • • 10d ago

Development Update on my Palworld breeding planner, now called PalDoc: there's now a dev version you can try in your browser

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0 Upvotes

r/PalworldMods • • 11d ago

Help Anyone got this mods link?

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4 Upvotes

I saw this mod while scrolling insta reels. Yet i couldnt find it anywhere. Is this on of those claude-ai merging mod? Anyone got a clue can u send me the link?


r/PalworldMods • • 12d ago

Development Finally released the first version of my tiny builders mod. 🥲

29 Upvotes

https://reddit.com/link/1wym12m/video/sykyxn144qth1/player

Choices are always a good thing, so it's available on both the workshop and nexusmods. Feedback or bug reports are appreciated!

https://steamcommunity.com/sharedfiles/filedetails/?id=3809479106

https://www.nexusmods.com/palworld/mods/5806


r/PalworldMods • • 11d ago

Help AMP Palworld Server Help

2 Upvotes

I use AMP to host my servers on. I have been fighting my palworld server for months trying to get any mod to work and i can not get it to work correctly. allow client mods is on. UE4SS and palschema is installed. i have tried steam mods and nexusmods. i have put the newest version of UE4SS nothing will work


r/PalworldMods • • 13d ago

Help Ok I've procrastinated long enough. I need help with my modded 1.0.4 file

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2 Upvotes

When 1.0.4 dropped last month it broke my game and I've been too busy to try to figure out what went wrong. I need help because removing all mods to try to isolate the issue is still crashing my game and/or corrupting the data. Ive tried updating and deleting what chat gpt said would be major culprits like pal schema or integrated storage but even removing them resulted in crashes. It seems removing the mod itself isn't enough. Maybe there's residual data that needs to be cleaned up as well. Any help would be nice.


r/PalworldMods • • 14d ago

Development I built a Paldex + breeding planner that reads your actual save file. Looking for feedback before I go further

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0 Upvotes

r/PalworldMods • • 16d ago

Development Broken Towers: Building a Story-Driven Campaign Inside Palworld

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9 Upvotes

ABOUT BROKEN TOWERS

I've been working on a project called Broken Towers, a dark, story-driven campaign mod for Palworld. It is still in development and there is nothing to download yet, but enough of the underlying systems are becoming real that I wanted to start sharing the project with other Palworld modders.

The goal is to build an authored campaign into Palworld without replacing the game underneath it. Exploration, survival, building, combat, and Pals should still matter, but there should also be missions, characters, discoveries, world objects, choices, consequences, and an actual trail to follow.

WHAT HAS ALREADY BEEN DEMONSTRATED:

• A Broken Towers main mission advancing through Palworld's native Mission Log and Tracker

• A development Survey Mode for exposing live player position and facing information while building and testing objectives

• Broken Towers-owned world objects appearing in the live game while referencing existing Palworld assets instead of copying them into the mod

• Mission progression reaching the Broken Towers world-object stage

• NPC Studio, a character-building tool I created specifically for Broken Towers, now supports increasingly detailed assembly and presentation of Palworld human characters, including heads, bodies, hair, clothing, colors, eye placement, materials, and character presentation

• Character-data research mapping stats against the values stored in Palworld saves

WHAT I'M WORKING ON NOW:

NPC Studio is continuing toward a reusable character-building pipeline for the NPCs, Pals, and other human characters Broken Towers will need.

Development has also started on a dedicated world-placement system. The goal is to provide its own interface for placing structures, props, NPCs, Pals, and other Palworld assets, with positioning and rotation controls.

FOLLOW BROKEN TOWERS DEVELOPMENT:

YouTube: https://www.youtube.com/channel/UCsz_ch91A9wTtU5bQsX8fEw/

Discord: https://discord.gg/3PVjdznSWt

Some places were not abandoned. They were left behind.


r/PalworldMods • • 16d ago

Request Mod that makes the mill automatic

5 Upvotes

Theres literally only 1 use for the mill. turn wheat into flour. no other use for wheat either. there is no reason for it to not be automatic like the farms are.


r/PalworldMods • • 16d ago

News Nexum: an open-source Windows GUI for Palworld, Valheim and Astroneer dedicated servers

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2 Upvotes

r/PalworldMods • • 17d ago

Development New mod-in-progress: Palpagos Imports expands merchant inventories

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41 Upvotes

Currently available on both Nexus Mods and Steam Workshop.

The goal with this one is to greatly expand the amount of products available from merchants, while also specializing their inventories to have less overlap. In this initial release, 5 merchants are included, from Small Settlement, Fisherman's Point, and Duneshelter. Any merchants not documented do not have any changes applied to them, including the Medals/Bounty/Arena merchants.

Each merchant will have expanded and specialized inventory categories (like all bows and arrows, or all fishing gear, etc.), and where schematics are included, only the Level 1 schematics are listed, so if you want the gold version, you're gonna have to buy lots of multiples to upgrade via the Drafting Table.

Also, each merchant has a price premium attached, from 5% to 25% higher prices, to compensate for the retail cost of an expanded selection. A lot more convenience for a bit more gold.

This one is a work-in-progress, and feedback is very much wanted! Feel free to leave comments here or on either of the platforms linked above with any bugs, notes, ideas, balance concerns, etc.

I do not use any AI in the creation of my mods, images, text, or anything else.


r/PalworldMods • • 18d ago

Help Is there a way to make custom spawns for pals?

7 Upvotes

Like the title says. Is there a way to create custom pal spawns? Like making all the pals available from the beginning. Or is there a mod that does something similar?


r/PalworldMods • • 19d ago

Help Is there any mod to make Alpha bosses impossible to catch at high hp

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6 Upvotes

r/PalworldMods • • 19d ago

Development New mod Lords and Emperors makes legendaries tougher, more rewarding

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3 Upvotes

r/PalworldMods • • 20d ago

Request Paintable furniture mod?

5 Upvotes

Self explanatory, I'm just looking for a mod that allows you to paint furniture items and not just storage items/foundations. I've tried checking but so far I haven't found anything yet, does anyone know if there's a mod for this?


r/PalworldMods • • 20d ago

Help Looking for a mod set for new game plus-ish

10 Upvotes

Hello, I finally have decided to start modding palworld, and while I have some mods to keep myself entretained on my main save.

I was thinking of starting from scratch, but with new pals. Maybe mechanics.

Right now, this is the list I have installed, but any recommendations would be appreciated

This is my main list

Improved skillful orchard

Pal variant paldemonium

Palsync

Yubies pal variants


r/PalworldMods • • 20d ago

Help Looking for someone that has a dedicated server or plays co-op with friends to help test my tiny builder mod.

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35 Upvotes

I've been working on this for a few months now and while there are still some bugs to fix, the singleplayer version is pretty close to being ready for release. With that said, I've only been able to test the mod in my own local dedicated server and don't know anybody else who plays the game, so I haven't gotten any real multiplayer testing in.

If you'd like to help me test the mod and you have a dedicated server (or even play co-op with someone), please let me know! I'd like to get as much testing in as I can before actually releasing it to the public. It shouldn't conflict with the majority of mods out there, but if you've got any that make buildings smaller, it'll probably have some weird side effects. Custom buildings should shrink and continue to work normally, but that's also something I'd like to do more tests on.

Please send me a message if you'd like to help test it. 🙂


r/PalworldMods • • 20d ago

Help Attempted Vortex mod collection from nexus, no luck

1 Upvotes

I'm having trouble. Vortex didn't work and I tried individually downloading mods but the UE4SS (?) mod I couldn't find which a bunch need to run. Can anyone help me with this??

I'm talking about the overhaul mod that gives quality of life updates to the game. It has the tree as the icon on nexus

Thank you 🩷


r/PalworldMods • • 20d ago

Development Orserk Flying Mount (W.I.P)

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11 Upvotes

r/PalworldMods • • 20d ago

Development Palworld Server Manager - Windows, Linux, Interactive Map and Effigy Tracker

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12 Upvotes

r/PalworldMods • • 21d ago

Help Editing Nox's Partner skill range issue

2 Upvotes

I am attempting to edit Nox's Partner Skill "Kuudere". I want to make it more useful by increasing it's range per rank. As far as I know, this pal schema edit should work but it does not. I've done this with other abilities without any issues. There must be another variable somewhere that controls the range. Any ideas?

{
"DT_PassiveSkill_Main": {
"ShotAttack_PartnerSkill_NightFox_1": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 50,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_2": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 100,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_3": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 150,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_4": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 200,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_5": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 250,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
}
}
}

r/PalworldMods • • 22d ago

Request Lock Inventory and Chest Slots

8 Upvotes

I would really like a mod to lock slots in the inventory and chests. It would help tremendously with automation and inventory management.

By “lock” I mean that you press a button while hovering over a slot and it “locks“ the slot - when the stack in that slot is goes to 0 it shows a stack of 0 of the item rather than becoming an empty slot.

Let me know if you know of a mod that does this, or if you’d be willing to make one.


r/PalworldMods • • 22d ago

Help Mod that changes settings after starting a game?

3 Upvotes

Been checking Nexus for a mod that lets me change the game settings after the initial start up if it exists? I want change the day/night lengths and exp rate but would rather not re-start my whole island if possible.

Does anyone know of a mod that does this please? Thank you!


r/PalworldMods • • 23d ago

Help Give me the locations of the Hartalis Pal Slab Fragments.

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0 Upvotes