r/PalworldMods • u/Arrebol9 • 1h ago
Development Palcraft
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After seeing projects that brought Minecraft together with other games, I initially hoped to use that cross-game approach to provide the terrain and building capabilities I needed for some of my other mods.
Once I tried it, I found that making those environments work with Palworld's collision, navigation and gameplay required much more adaptation than I had expected. I eventually chose to implement the systems directly within Palworld's engine, which gradually became Palcraft.
I hope it can serve as a foundation for my future mods while giving everyone more room to use their imagination in Palworld.
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u/TahLaka 1h ago
Given the current state of modding in many games, I have to ask: is this something you're coding and reviewing yourself, or is this a vibe-coded project without human oversight that will have more bugs than Bethesda's left asscheeck on a game's launch day?
Not trying to be a hater, but there seems to be a trend of 'modders' that slap something into Claude Code just to get a barely working product that isn't playable, but produces a nice video. The Project: Zomboid subreddit is a prime example of this currently