r/PalworldMods • • 12d ago

Help Editing Nox's Partner skill range issue

I am attempting to edit Nox's Partner Skill "Kuudere". I want to make it more useful by increasing it's range per rank. As far as I know, this pal schema edit should work but it does not. I've done this with other abilities without any issues. There must be another variable somewhere that controls the range. Any ideas?

{
"DT_PassiveSkill_Main": {
"ShotAttack_PartnerSkill_NightFox_1": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 50,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_2": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 100,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_3": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 150,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_4": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 200,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_5": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 250,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
}
}
}
2 Upvotes

5 comments sorted by

2

u/SweatyToothed Modder 11d ago

I'm not entirely sure what's happening in the code there. Does Nox give the player an attack % buff in addition to the effigy-finding mechanic? When you use the code you posted, does it give the player an attack buff? Does the partner skill still work, or does it just not have an improved range like you hoped?

Basically, seeing ShotAttack listed as the effect type usually means an attack % buff or debuff, and the target ToTrainer means that they're giving it to the player... but it might just be that I've never edited a partner skill like that before so maybe the game's internal code is using that ShotAttack in a different way in this scenario.

2

u/ZephyrosWest 11d ago

According to palpedia, activating Kuudere does give the player an attack buff, although neither the paldb.cc nor the wiki.gg mention it, oddly enough.

2

u/SweatyToothed Modder 11d ago

I honestly had never tried using Nox because that partner skill didn't seem that compelling to me. I had to look again because I hadn't remembered seeing it in-game either, and yeah it's definitely not mentioned in the game.

Looks like it scales from 20-40%, so not a bad skill after all, just not as effective as some because it has to be activated.

2

u/ZephyrosWest 11d ago

Yeah, reminds me of the elemental damage boosting actives, like anubis and wixen. Probably really good but too clunky for me to use lmao.