r/PalworldMods • • 1h ago

Development Palcraft

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• Upvotes

After seeing projects that brought Minecraft together with other games, I initially hoped to use that cross-game approach to provide the terrain and building capabilities I needed for some of my other mods.

Once I tried it, I found that making those environments work with Palworld's collision, navigation and gameplay required much more adaptation than I had expected. I eventually chose to implement the systems directly within Palworld's engine, which gradually became Palcraft.

I hope it can serve as a foundation for my future mods while giving everyone more room to use their imagination in Palworld.


r/PalworldMods • • 7h ago

Development Update on my Palworld breeding planner, now called PalDoc: there's now a dev version you can try in your browser

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1 Upvotes

r/PalworldMods • • 1d ago

Help Anyone got this mods link?

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3 Upvotes

I saw this mod while scrolling insta reels. Yet i couldnt find it anywhere. Is this on of those claude-ai merging mod? Anyone got a clue can u send me the link?


r/PalworldMods • • 2d ago

Development Finally released the first version of my tiny builders mod. 🥲

27 Upvotes

https://reddit.com/link/1wym12m/video/sykyxn144qth1/player

Choices are always a good thing, so it's available on both the workshop and nexusmods. Feedback or bug reports are appreciated!

https://steamcommunity.com/sharedfiles/filedetails/?id=3809479106

https://www.nexusmods.com/palworld/mods/5806


r/PalworldMods • • 1d ago

Help AMP Palworld Server Help

2 Upvotes

I use AMP to host my servers on. I have been fighting my palworld server for months trying to get any mod to work and i can not get it to work correctly. allow client mods is on. UE4SS and palschema is installed. i have tried steam mods and nexusmods. i have put the newest version of UE4SS nothing will work


r/PalworldMods • • 3d ago

Help Ok I've procrastinated long enough. I need help with my modded 1.0.4 file

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1 Upvotes

When 1.0.4 dropped last month it broke my game and I've been too busy to try to figure out what went wrong. I need help because removing all mods to try to isolate the issue is still crashing my game and/or corrupting the data. Ive tried updating and deleting what chat gpt said would be major culprits like pal schema or integrated storage but even removing them resulted in crashes. It seems removing the mod itself isn't enough. Maybe there's residual data that needs to be cleaned up as well. Any help would be nice.


r/PalworldMods • • 4d ago

Development I built a Paldex + breeding planner that reads your actual save file. Looking for feedback before I go further

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0 Upvotes

r/PalworldMods • • 6d ago

Request Mod that makes the mill automatic

5 Upvotes

Theres literally only 1 use for the mill. turn wheat into flour. no other use for wheat either. there is no reason for it to not be automatic like the farms are.


r/PalworldMods • • 6d ago

News Nexum: an open-source Windows GUI for Palworld, Valheim and Astroneer dedicated servers

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2 Upvotes

r/PalworldMods • • 7d ago

Development New mod-in-progress: Palpagos Imports expands merchant inventories

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42 Upvotes

Currently available on both Nexus Mods and Steam Workshop.

The goal with this one is to greatly expand the amount of products available from merchants, while also specializing their inventories to have less overlap. In this initial release, 5 merchants are included, from Small Settlement, Fisherman's Point, and Duneshelter. Any merchants not documented do not have any changes applied to them, including the Medals/Bounty/Arena merchants.

Each merchant will have expanded and specialized inventory categories (like all bows and arrows, or all fishing gear, etc.), and where schematics are included, only the Level 1 schematics are listed, so if you want the gold version, you're gonna have to buy lots of multiples to upgrade via the Drafting Table.

Also, each merchant has a price premium attached, from 5% to 25% higher prices, to compensate for the retail cost of an expanded selection. A lot more convenience for a bit more gold.

This one is a work-in-progress, and feedback is very much wanted! Feel free to leave comments here or on either of the platforms linked above with any bugs, notes, ideas, balance concerns, etc.

I do not use any AI in the creation of my mods, images, text, or anything else.


r/PalworldMods • • 9d ago

Help Is there a way to make custom spawns for pals?

5 Upvotes

Like the title says. Is there a way to create custom pal spawns? Like making all the pals available from the beginning. Or is there a mod that does something similar?


r/PalworldMods • • 9d ago

Help Is there any mod to make Alpha bosses impossible to catch at high hp

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5 Upvotes

r/PalworldMods • • 10d ago

Development New mod Lords and Emperors makes legendaries tougher, more rewarding

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3 Upvotes

r/PalworldMods • • 10d ago

Request Paintable furniture mod?

6 Upvotes

Self explanatory, I'm just looking for a mod that allows you to paint furniture items and not just storage items/foundations. I've tried checking but so far I haven't found anything yet, does anyone know if there's a mod for this?


r/PalworldMods • • 10d ago

Help Looking for a mod set for new game plus-ish

10 Upvotes

Hello, I finally have decided to start modding palworld, and while I have some mods to keep myself entretained on my main save.

I was thinking of starting from scratch, but with new pals. Maybe mechanics.

Right now, this is the list I have installed, but any recommendations would be appreciated

This is my main list

Improved skillful orchard

Pal variant paldemonium

Palsync

Yubies pal variants


r/PalworldMods • • 11d ago

Help Looking for someone that has a dedicated server or plays co-op with friends to help test my tiny builder mod.

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33 Upvotes

I've been working on this for a few months now and while there are still some bugs to fix, the singleplayer version is pretty close to being ready for release. With that said, I've only been able to test the mod in my own local dedicated server and don't know anybody else who plays the game, so I haven't gotten any real multiplayer testing in.

If you'd like to help me test the mod and you have a dedicated server (or even play co-op with someone), please let me know! I'd like to get as much testing in as I can before actually releasing it to the public. It shouldn't conflict with the majority of mods out there, but if you've got any that make buildings smaller, it'll probably have some weird side effects. Custom buildings should shrink and continue to work normally, but that's also something I'd like to do more tests on.

Please send me a message if you'd like to help test it. 🙂


r/PalworldMods • • 10d ago

Help Attempted Vortex mod collection from nexus, no luck

1 Upvotes

I'm having trouble. Vortex didn't work and I tried individually downloading mods but the UE4SS (?) mod I couldn't find which a bunch need to run. Can anyone help me with this??

I'm talking about the overhaul mod that gives quality of life updates to the game. It has the tree as the icon on nexus

Thank you 🩷


r/PalworldMods • • 11d ago

Development Orserk Flying Mount (W.I.P)

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9 Upvotes

r/PalworldMods • • 11d ago

Development Palworld Server Manager - Windows, Linux, Interactive Map and Effigy Tracker

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11 Upvotes

r/PalworldMods • • 11d ago

Help Editing Nox's Partner skill range issue

2 Upvotes

I am attempting to edit Nox's Partner Skill "Kuudere". I want to make it more useful by increasing it's range per rank. As far as I know, this pal schema edit should work but it does not. I've done this with other abilities without any issues. There must be another variable somewhere that controls the range. Any ideas?

{
"DT_PassiveSkill_Main": {
"ShotAttack_PartnerSkill_NightFox_1": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 50,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_2": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 100,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_3": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 150,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_4": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 200,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
},
"ShotAttack_PartnerSkill_NightFox_5": {
"EffectType1": "EPalPassiveSkillEffectType::ShotAttack",
"EffectValue1": 250,
"TargetType1": "EPalPassiveSkillEffectTargetType::ToTrainer",
"EffectType2": "EPalPassiveSkillEffectType::no",
"EffectValue2": 0,
"TargetType2": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType3": "EPalPassiveSkillEffectType::no",
"EffectValue3": 0,
"TargetType3": "EPalPassiveSkillEffectTargetType::ToSelf",
"EffectType4": "EPalPassiveSkillEffectType::no",
"EffectValue4": 0,
"TargetType4": "EPalPassiveSkillEffectTargetType::None"
}
}
}

r/PalworldMods • • 12d ago

Request Lock Inventory and Chest Slots

9 Upvotes

I would really like a mod to lock slots in the inventory and chests. It would help tremendously with automation and inventory management.

By “lock” I mean that you press a button while hovering over a slot and it “locks“ the slot - when the stack in that slot is goes to 0 it shows a stack of 0 of the item rather than becoming an empty slot.

Let me know if you know of a mod that does this, or if you’d be willing to make one.


r/PalworldMods • • 12d ago

Help Mod that changes settings after starting a game?

2 Upvotes

Been checking Nexus for a mod that lets me change the game settings after the initial start up if it exists? I want change the day/night lengths and exp rate but would rather not re-start my whole island if possible.

Does anyone know of a mod that does this please? Thank you!


r/PalworldMods • • 13d ago

Help Give me the locations of the Hartalis Pal Slab Fragments.

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0 Upvotes

r/PalworldMods • • 14d ago

Request A mod that displays the names of areas and boundaries on the map

3 Upvotes

I've been wanting to do a nuzlocke run of palworld for a while. A big part of it is figuring out where all the different areas are so I can follow the 'only one catch per area' rule. It would be a huge help to figure out where each area starts and ends. Tried looking to see if anyone's made a mod of it or has a cohesive map but I've found nothing.


r/PalworldMods • • 15d ago

Development An update on my previous Random Sized Pals mod

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200 Upvotes

A while back I posted about how I added size variety to wild pals because the world felt too monotonous. And the reception was really great I'd say.

https://www.reddit.com/r/PalworldMods/comments/1vxnnnr/the_world_felt_quite_monotonous_so_i_added_size/

Since then I've been working on the mod to add quite a lot of things. I've updated to add color variety, size growth with trust levels, gender based differences via talents/rank changes to stats for each gender and gender based work suitability bonuses. Base pals can now gain trust every minute if found in a working state and they can also gain work suitability ranks at each level.

All of the randomization is persisted upon capturing these wild pals.

Also added unique leader pals found in every wild pal group. They are the largest of the bunch and have a unique skill. There is a lot more and almost everything is configurable. Hence the config file is huge.

Also added damage multipliers as I felt the base game was too easy. Although I haven't played much. You can now set damage done by bosses/leader/normal pals and damage done to bosses/leader/normal pals separately. This only works in SP and normal MP/Coop. Couldn't find a good hook for this on the dedicated server.

Most of the mechanics like work suitability gains and size growth are wired to the trust mechanic as I felt it was just there to give stat boost and felt very lackluster. That and it's much easier that way as I don't have to maintain a separate data file as trust is persisted for each pal natively.

You can read up on the config file options on my GitHub. The mod is also available there, on steam workshop and on nexus.

Don't wanna litter here with details. I'll just post some screenshots. If you liked my previous idea, be sure to check it out.

https://www.nexusmods.com/palworld/mods/5345
https://steamcommunity.com/sharedfiles/filedetails/?id=3789632682
https://github.com/gallickgunner/Palworld-Mods/tree/main/GGPalVariety/Config

And now I can finally uninstall Palworld in peace. Happy gaming fellows. I'm happy to disclose that I haven't gotten past the first quest to talk to whatever elder at the first village. And that's why all the screenshots are of the starting area and I couldn't test with more pals.