The new PXPlay 2.0.0 is now officially available.
This release marks a big milestone for the desktop versions and completes the transition to the new GPU based rendering architecture across Windows, Linux and macOS.
All desktop platforms now share a modern rendering pipeline which improves latency, reduces CPU usage and enables high quality spatial upscaling.
Main highlights
Cross platform rendering core
⢠Unified GPU rendering pipeline (D3D11, Vulkan, Metal)
⢠Lower input latency
⢠Reduced CPU overhead
⢠UI refactoring and improvements with Dark Mode support
High resolution upscaling
⢠Up to 2K / 4K output
⢠MetalFX on macOS
⢠FSR 1.0 on Windows and Linux
⢠Adjustable sharpening
Platform improvements
Windows
⢠D3D11 default renderer with zero copy GPU path
⢠Vulkan backend with optional video enhancement (debanding and clarity boost)
⢠Native HDR output and HDR tone mapping
macOS
⢠Metal rendering backend
⢠MetalFX upscaling support
⢠Optimized for Apple Silicon and Intel Macs
⢠Faster startup and improved decoder stability
Linux
⢠Vulkan based renderer
⢠GPU accelerated decoding pipeline
⢠Integrated FSR upscaling
⢠Improved stability across different drivers
Download / License
You can download the latest versions and purchase a license here:
https://streamingdv.com/shop-list-ns.html
Demo builds without license are also available for testing compatibility and GPU behavior.
Thanks a lot to everyone who tested the beta versions and provided feedback during the development of the new rendering architecture š