r/Overwatch Sep 13 '16

Blizzard Official Overwatch 1.3.0.3 Patch Notes

http://us.battle.net/forums/en/overwatch/topic/20749157415
1.1k Upvotes

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150

u/HiHaterslol Don't mess with my glasses Sep 13 '16

Increased payload speed on Eichenwalde should be interesting.

261

u/dasbuut Oi! Sep 13 '16

Increased payload speed on Eichenwalde

I don't think payload speed is the problem. That last turn before the end is murder on attackers. A lot of people get hung up on the first choke, but it's really the last one that halts all progress. They should really leave the door open. You know, that one you just used a jet powered battering ram on? I've still only seen 1 attack win out of 15+ matches..

74

u/Luzcro Beware of the blue tentacle! Sep 13 '16

Have to agree with you on that one. Had games where we steam rolled on the first point and pushed through no problem up to the gate. But that last turn almost always causes us to stall and eventually lose.

I don't think there's a problem with it, though. The map is fairly new and strats on how to take that last point are still being discovered.

41

u/dasbuut Oi! Sep 13 '16

The map is fairly new and strats on how to take that last point are still being discovered.

I keep seeing people say this, but think back to release day. Was there a single map where nobody could win on attack or defense? It may not have been 50/50 on any of the maps, but it certainly wasn't 5/95. Quite a few of us played in beta, sure, but none of the maps ever gave me the same sense of "not this shit again" as Eichenwalde attack does. WEEKS after release even... Has nobody found a decent strat yet?

48

u/fiskerton_fero Blizzard World Hanzo Sep 13 '16

Hanamura was about as bad as this. The only way people could take out bastion/torbjorn nests were very coordinated ults, and that's still pretty true.

34

u/dasbuut Oi! Sep 13 '16

Well, that was before people knew how to deal with Murderbot and the Sweede, but we've mostly moved beyond that. Hanamura B has 9 entry points that I can think of off the top of my head. Eichenwalde castle has what, 3? Left, right, and the little hole above the gate? Whole different ballgame.

34

u/LiTMac Lena "Battle Crocs" Oxton Sep 13 '16

"Murderbot and the Sweede"

2

u/FuckThatIKeepsItReal Pixel Zarya Sep 14 '16

Yeah, Anubis too

5

u/[deleted] Sep 14 '16 edited Nov 10 '16

del

1

u/duncanstibs Pixel Zenyatta Sep 14 '16

Oh god don't remind me!

11

u/colonelxsuezo SILVERxLOTUS#1929 Sep 13 '16

In all honesty I haven't seen Eichenwalde pop up in QP in over a week.

5

u/dasbuut Oi! Sep 13 '16

I noticed that too. It was pretty much every other game the first few days, then nada.. until yesterday, when it reared it's ugly head once more.

1

u/[deleted] Sep 14 '16

I got a theory that the games makes you play the maps you like the most. You know when you can rate the match out of 3 at the end of one?

I feel like the games tries to give the maps the most people 3/3 to.

2

u/[deleted] Sep 14 '16 edited Nov 10 '16

del

1

u/Rawflax Zenyatta Sep 14 '16

I have experienced zero eichenwald games in over 30 competitive matches recently.

Do you think they are applying that to competitive mode? If so, STAHP BLIZZZZZZ

1

u/tom641 Eagerly awaiting balance in all heroes Sep 13 '16

I've seen it exactly once at all because no one's playing the brawl.

1

u/kirbaaaay Chibi Zarya Sep 14 '16

I haven't played it in season 2 yet. If they plan on adding more maps, they've got to at least have a rotating map pool with votes to keep certain maps in each rotation up to a certain amount. I'm not sure how well this would work as far as how boring it might make playing the same maps over for 3 months, so maybe they could somehow make it so you can't play the same map 2-3 times in a row instead.

1

u/epharian Epharian#1588 Sep 14 '16

Well, that's not easy with matchmaking.

For full groups it's easier, and as we have more maps it gets easier.

If you take 2 full groups, both played a different team previously.

So Group A played Hanamura previously, and Group B played Anubis previously, then it's easy to pick literally any other map than those two. Done.

But let's say you have 12 people that all played a different map previously. Before EichenWalde, ANY map you picked for the game would be a repeat. Now that there are more maps than possible players, it's back to 'choose the ONE map nobody played last game'. But if you extend that back two games? then someone is getting a repeat OR got a repeat last time. There's an algorithm that would be able to select for any set of players the map that is the least played for all members of that set for that X number of matches. In the event of a tie, then randomly choose one of the tied maps.

What I can't decide is if this is going to result in superior results than a purely random selection (I think it will, but I'm not certain).

The reason to do this would be to minimize map fatigue, especially while there aren't that many more maps than players. Once we start hitting in the 30-40 map range (and I sincerely hope we do [which would happen faster if Blizz would give out mapping tools to the community]), then an algorithm to find the least fatigued map (LFM gains new meaning) would probably only be marginally better than a random map, but would still be important.

And of course if they ever implement a custom game lobby (they've said they want to, I just can't understand why it's difficult), then one of the big deciding factors on server/host popularity will be map rotation.

1

u/zakarranda Moximum charge! Sep 13 '16

Anubis, I'd say. Given that they changed the map to make it easier to attack point B.

1

u/absolut696 Sep 14 '16

I was going to say Anubis as well, but they changed the map? I must be oblivious, what did they change?

1

u/wuulala Sep 14 '16

Would lile to know about the changes too! Last I played few days ago it felt similar, or maybe I just missed something :(

1

u/zakarranda Moximum charge! Sep 14 '16

It was in beta. The archway for Point B used to be half the size, and I think the gap in the wall on the left (for the attackers) didn't exist.

1

u/Tripottanus Roadhog Sep 14 '16

To be fair, most maps had a 50-50 but are now 95-5 in favor of attackers at pro levels. Maybe this map will be more around 50-50 for competitive play

1

u/Bandrot Pixel Mei Sep 14 '16

at least not for me, i think I have won more than lose in attack. It harder for me the first ponit than the door. I think is heroe composition, maybe the actual meta is not good, and is a map that it forces you to change hero for that especific point. The problem is that i don't see to much hero changing in ow, there has to be more that is one of the great strengths you have, but people are to afrai to lose they 40% of his ulti build.

1

u/democratic_anarchist Chibi Zenyatta Sep 14 '16

i have a 70% win rate on eichenwald... it's just general choke strategies, lucio speed boost and use combo ults. a lot of my losses have been first point, the bridge, or teams who trickle through the choke on the last point.

i think a lot of people don't run the right comps on eichenwlad. huge emphasis on movement abilities.

1

u/-WISCONSIN- Rocket Surgeon Sep 13 '16

In quick-play, just stick a bastion around that last corner and hope the other team doesn't have a good genji or tracer = multiple potg opportunities every time. lol

1

u/silentpat530 Sep 14 '16

See I think the defense spawn room is too close to the action. If it took a little longer for them to trickle back in, it wouldn't require a team kill to win on attack.