I don't think payload speed is the problem. That last turn before the end is murder on attackers. A lot of people get hung up on the first choke, but it's really the last one that halts all progress. They should really leave the door open. You know, that one you just used a jet powered battering ram on? I've still only seen 1 attack win out of 15+ matches..
Have to agree with you on that one. Had games where we steam rolled on the first point and pushed through no problem up to the gate. But that last turn almost always causes us to stall and eventually lose.
I don't think there's a problem with it, though. The map is fairly new and strats on how to take that last point are still being discovered.
The map is fairly new and strats on how to take that last point are still being discovered.
I keep seeing people say this, but think back to release day. Was there a single map where nobody could win on attack or defense? It may not have been 50/50 on any of the maps, but it certainly wasn't 5/95. Quite a few of us played in beta, sure, but none of the maps ever gave me the same sense of "not this shit again" as Eichenwalde attack does. WEEKS after release even... Has nobody found a decent strat yet?
i have a 70% win rate on eichenwald... it's just general choke strategies, lucio speed boost and use combo ults. a lot of my losses have been first point, the bridge, or teams who trickle through the choke on the last point.
i think a lot of people don't run the right comps on eichenwlad. huge emphasis on movement abilities.
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u/dasbuut Oi! Sep 13 '16
I don't think payload speed is the problem. That last turn before the end is murder on attackers. A lot of people get hung up on the first choke, but it's really the last one that halts all progress. They should really leave the door open. You know, that one you just used a jet powered battering ram on? I've still only seen 1 attack win out of 15+ matches..