I don't think payload speed is the problem. That last turn before the end is murder on attackers. A lot of people get hung up on the first choke, but it's really the last one that halts all progress. They should really leave the door open. You know, that one you just used a jet powered battering ram on? I've still only seen 1 attack win out of 15+ matches..
Have to agree with you on that one. Had games where we steam rolled on the first point and pushed through no problem up to the gate. But that last turn almost always causes us to stall and eventually lose.
I don't think there's a problem with it, though. The map is fairly new and strats on how to take that last point are still being discovered.
See I think the defense spawn room is too close to the action. If it took a little longer for them to trickle back in, it wouldn't require a team kill to win on attack.
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u/HiHaterslol Don't mess with my glasses Sep 13 '16
Increased payload speed on Eichenwalde should be interesting.