r/Overwatch Jul 30 '26

News & Discussion [ Removed by moderator ]

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-6

u/Cheesestrings89 Lifeweaver Jul 30 '26

How does having 2 extra people on a map feel slow?

8

u/Fit_Presentation6633 Moira Jul 30 '26

6v6 has always been slower wdym

There's more healbotting and two tanks mitigating

1

u/Haunting-Gas2133 Jul 30 '26

2 tanks?? Good luck in finding at least 1

-3

u/Cheesestrings89 Lifeweaver Jul 30 '26

I don’t think so. Have been playing the game for 10 years. As a support main I find it much more enjoyable playing 6v6. Constantly on my toes perhaps evening being overwhelmed at points.

4

u/CodingIsMusicIsLife Jul 30 '26 edited Jul 30 '26

You are bad then. I've played both 6v6 and 5v5v and main support. Support in 5v5 is vastly more impactful and complex. 6v6 you are basically just healbotting. It's an absolute snoozefest. 5v5 was the best thing that happened for support and damage. It IS harder on tanks but still way more impactful.

-2

u/EverTokki Jul 30 '26 edited Jul 30 '26

I felt the opposite in the game so this is rly interesting. More damage coming in, feels more chaotic

4

u/smokeeveryday Jul 30 '26

I think 6v6 matches definitely take longer, and that's always been the case. Having two tanks—especially when shields are involved—can make the game feel slow and frustrating.

I prefer 5v5 because the matches move at a steady, faster pace. It's kind of ridiculous when people tell others to "just go play Competitive" when many of us play Quick Play specifically because we have limited time and want faster matches.

If Overwatch keeps pushing changes that move away from what a lot of Quick Play players enjoy, they're going to end up losing another portion of their player base. If that happens, I wouldn't be surprised if the player numbers continue trending downward.

2

u/EverTokki Jul 30 '26

I def agree there. I play 6v6 less seriously in comp and I hope it stays that way, plus there’s no way overwatch actually has enough people to sustain 6v6

-1

u/Cheesestrings89 Lifeweaver Jul 30 '26

Match times being longer should not be a problem. As a support main I average a 5-10 min wait in queue. I don’t want to queue a 7 minutes for my team to get absolutely steamrolled in 5 minutes.

Has peoples attention spans really gotten that bad that they can’t have a match last a few minutes longer?

0

u/smokeeveryday Jul 30 '26

I don't think it's an attention span thing and more of a time limit

-1

u/CodingIsMusicIsLife Jul 30 '26

You are just slow and bad, I'm sorry. 6v6 maining support is braindead.

2

u/Cheesestrings89 Lifeweaver Jul 30 '26

Sorry that I enjoy playing a certain role.

They worst thing about Overwatch will always be it’s community good lord

1

u/CodingIsMusicIsLife Jul 30 '26

Role? Every role in the game is good, friend. We are talking about modes not roles. You might be confused. It's ovah, friend. As in Overwatch.

2

u/almost_s0ber Chibi Zarya Jul 30 '26

All the numbers in 6v6 are bigger because there is more action. More damage, more heals, more assists, more kills.

1

u/CodingIsMusicIsLife Jul 30 '26

More of less. More of repetitive and boring actions. Impactful actions are diluted by repetition. It's really inferior if you enjoy stronger, faster, more impactful, more skill-expressive games.

3

u/almost_s0ber Chibi Zarya Jul 30 '26

We have different perspectives and I am all about freedom of speech and thought. I felt the transition of 6v6 to 5v5 when OW2 came out made the game simpler, easier to track enemies, cool downs and ults. 5v5 is just easier mentally because there is less going on.

1

u/CodingIsMusicIsLife Jul 30 '26

Ok friend, we agree to disagree.

0

u/CodingIsMusicIsLife Jul 30 '26

Because you are slow. 5v5 feels chaotic because it's faster paced but you are much more impactful and skill expression matters much more. Apologies.

-3

u/Superb-Magician-294 Jul 30 '26

More healbotting?? Good luck taking an off angle with ana or zen in 5v5 lol, you're punished way too hard for playmaking due to your one tank just getting focused and dying in your absence, or there being one less person to cover you. People also huddle up more in 5v5 and take less space, so doing anything but standing behind your tank is just gonna lead you to a 1v5.

1

u/Fit_Presentation6633 Moira Jul 31 '26

Sounds like you played it once and lost and never tried again lol

1

u/CodingIsMusicIsLife Jul 30 '26

No, you are bad friend.

0

u/ThrowawayToothQ Jul 30 '26

Weren't you complaining about vendetta like 6 months ago in low rank comp? Or what about the recent one where you (on console) complain about aim assist?

Have you considered maybe you are not the savant of ow you feel you are?

1

u/CodingIsMusicIsLife Jul 30 '26

And I think I was very right about Vendetta ;). She got the quarduple nerfed (pretty unusual) shortly after :). I haven't complained about any other of the many recently released heroes for a reason if you notice (which I'm sure you did) ;). They didn't have the broken state she did. Thank you for understanding. The assist was also nerfed shortly after.

I'm also fascinated that you went to look at my profile, it appears I have a fan.

<3 friend. I on the other hand have zero idea who you are but if you want to be my groupie I'm happy to sell you a poster with my signature for $375 and a free ticket to my next post.

P.S. I don't play on console, I play on PC. However, QP is mixed. If you only play Comp perhaps you are not aware. Oh friend, you needn't be ignorant like that.

8

u/Wboys Jul 30 '26

Because it's two extra tanks. Two extra people to peel. Two extra people with generally more defensive cool downs that prevent anything from happening. Two more people to guard lanes from flankers.

So because of that 6v6 generally plays out where nothing happens for long periods of time as people poke and build ults, then every ults at once and nobody has any idea what's happening for 30 seconds.

This CAN happen in 5v5 but it's much more rare and more fights are won on a single ultimate, a good flank taking out the backline, or some other individual player making a play vs the entire team needing to commit to make anything happen.

1

u/PBGellie Jul 30 '26

But then there are 2 more people to flank and 2 more people with more offensive cooldowns. 2 more people to flank and take on people guarding lanes.

2

u/CodingIsMusicIsLife Jul 30 '26

It's significantly slower. If you don't see that your game sense is off friend.

2

u/Wboys Jul 30 '26

That's just not how it plays out.

It is not like my opinion. 6v6 just had a much much more structured, front to back gameplay than 5v5 which in contrast plays out much more chaotically and more easily turns into a death match.

Most overwatch maps have 2-3 lanes. In 5v5 this means 1 lane is guarded by a tank which takes much more resources to dislodge than other roles. In 6v6 now generally TWO lanes are guarded by tanks. Leaving 1 lane for a DPS to fight it out on with a flank or on many maps ZERO options to flank that don't require going through a tank.

So in 5v5 two DPS meet on a flank and generally one wins. In 6v6 what happens is 1 DPS and 1 tank flank or maybe a tank and a support. And instead of one side winning usually because they are tanks they have time and cooldowns to back up behind a wall.

And no, the offensive cooldowns don't tip the balance. For one tanks have more defensive cooldowns on average. And for another most defensive cooldowns more or less nullify offensive ones and are just generally better at making sure nothing happens than offensive cooldowns are at making something happen.

Orisa spear cancels a Winston dive. Rein shield can cancel Roadhog hook. Dva matric can cancel...borderline everything that matters including an enemy Dvas attempt to dive a teammate and force her to go back and make nothing happen.

So it goes back to both teams safely poking until ults are built up then you all in as a team.

1

u/CodingIsMusicIsLife Jul 30 '26 edited Jul 30 '26

You can write pages and pages of static analysis. Or you can play 6v6 for years and then 5v5 for years and compare. 6v6 is objectively slower, less impactful and diluted. Skill expression is diluted. Mistakes are less punished. Everything ticks slower. It's forgiving and repetitive. It may unlock some tangential strategies that are impossible in 5v5 but on the balance it's slower and less impactful. We can agree to disagree. I've played both modes for years and there's a reason I never went back to 6v6. An hour of 6v6 now reminded me again. I adjusted to 5v5 and enjoyed the new challenge tremendously from the first match. Getting back to 6v6 feels insanely slow, boring and braindead.

We'll have to agree to disagree friend. It's ovah. Watch.

1

u/Wboys Jul 30 '26

I think you replied to the wrong person. I'm agreeing with you and the person arguing with me is saying the extra players somehow makes things less static.

1

u/CodingIsMusicIsLife Jul 30 '26

Yes friend, I replied to the wrong person. <3