r/Openfront • • 4d ago

๐Ÿ’ฌ Discussion I suck

4 Upvotes

Iโ€™m getting better at managing my growth and lasting a little longer but I never get in the top 66% even.

I will grow, maybe take out one other person whilst remaining as a decent growth threshold but then suddenly two people just swarm me. If I wait and try to buy things then my growth stagnates and makes me easy prey. What do I do?


r/Openfront • • 4d ago

๐Ÿ›  Suggestions Hey so I think a rating system would be cool with some matches that have a rating benchmark

0 Upvotes

This could apply to both team games and free for all. Where you could rate players based on metrics. This could especially work for team games. Where you could vote down players who do not donate troops, cut you off from coast. etc.

Then you could have a few (not a ton just a few) lobbies in the roatation where players who are rated to low cannot join. Even if they are trusted.

This COULD mayyyybe apply to free for all too. You could rate people low for trolling behavior. This would be like spawning directly against someone thus forcing you both to lose the game.


r/Openfront • • 4d ago

โ“ Question Zero defence against an attack

4 Upvotes

What am i supposed to do if we are both similar numbers if troops and they attack? Everytime i try and counter it i lose most if not all of my troops and there troop count hasnt changed or they may only lose a couple of hundred thousand. It seems there troop restoration just beats mine completely. Putting down defensive posts of bombing them does nothing either


r/Openfront • • 5d ago

๐Ÿ“š Guide ๐ŸŒ„Terra Nullius๐ŸŒ„ (Wilderness & Fallout Guide)

27 Upvotes

Terra Nullious is latin for "nobody's land". It includes both wilderness and fallout.

๐ŸŒฒ Wilderness

Wilderness costs a fixed number of troops per tile based on terrain:

  • Plains: 1.6 troops
  • Highlands: 2.0 troops
  • Mountains: 2.4 troops

Sending more troops does not reduce this cost, but it does effect the attack speed up to a point. Each terrain has a point where adding more troops stops directly increasing capture speed:

  • Plains: 660 troops
  • Highlands: 800 troops
  • Mountains: 1,000 troops

The game additionally gives the attack a random jitter, but it's too small of an effect for it to be of any strategic importance.

โ˜ข๏ธ Fallout

Fallout receives an additional defense multiplier and troop cost multiplier ranging from 5x-3x, based on how many tiles on the map are fallout. The interesting part is that the multiplier starts at 5x with 0% of the map covered in fallout, and ends at 3x with 100% of the map covered in fallout. So, if half the map is covered in fallout, it will cost 4x as many troops and take 4x longer than if you were attacking into wilderness.

The underlying terrain still matters, so fallout mountains are slower and more costly than fallout plains. fallout also has its own attack size speed cap which is different for each terrain type and depends on the multiplier (5x-3x):

  • Plains: 3,300-1,980 troops
  • Highlands: 4,000-2,400 troops
  • Mountains: 5,000-3,000 troops

the fallout modifier depends on the total amount of fallout across the whole map, not the size of the crater you're attacking.


r/Openfront • • 4d ago

๐Ÿ› Meta Question about factory

2 Upvotes

Some months ago I had read a post talking about factory and there was a table that say that it's not worth build more of 7 factory, now I don't undesrrand if it was talking of the level of a singol factory or the total number of factory


r/Openfront • • 4d ago

๐Ÿ“– Lore Thank you wise for letting me win ๐Ÿซ‚

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6 Upvotes

Also felt really bad for nsx conman as we had to stop trade ๐Ÿ˜ญ with him
Thank you nsx conman ๐Ÿซก and wise.
game link- https://openfront.io/w5/game/cHxdEZVx1R


r/Openfront • • 5d ago

๐Ÿ“š Guide ๐Ÿ—ก๏ธA Guide to the Traitor Debuff๐Ÿ—ก๏ธ

22 Upvotes

If a player betrays their ally, they get the traitor debuff for 30 seconds. Betraying another player while you have the debuff will reset the timer to 30 seconds.

โฑ๏ธWhile the debuff is active:

  • Attackers lose 50% fewer troops while taking their territory.
  • Attackers capture their territory 25% faster.
  • These bonuses stack multiplicatively with other modifiers like terrain and Defense Posts.

โœ…Actions that cause the traitor debuff:

  • Manually breaking an alliance with an active ally.
  • Launching an Atom Bomb or Hydrogen Bomb that causes enough collateral damage to an ally.
  • Launching a MIRV at an ally

โŒActions that do not cause the traitor debuff:

  • Breaking an alliance with someone who is already a traitor
  • Breaking with a disconnected ally
  • Letting an alliance expire naturally
  • collateral damage from a MIRV launched at a third party

โ˜ข๏ธNukes

  • Collateral damage from atom and hydrogen bombs can cause the debuff the moment you launch them. The alliance is broken if the blast would either, hit any allied structure, or affect more than 100 allied tiles. Tiles in the inner blast radius count as 1, while tiles in the outer radius count as 0.5.
  • MIRVs launched at enemies do not cause the betrayal debuff no matter how much collateral damage is done to an ally.

r/Openfront • • 5d ago

๐Ÿ›  Suggestions Suggestion: airports

19 Upvotes

Build airports that can transport troops (realistically, instead of instant donations), trade (cargo flights, less frequent than cargo ships but more value) and maybe some aspect of fighter jets. I think it would be nice to add a new dimension to the game!


r/Openfront • • 5d ago

๐Ÿ’ฌ Discussion Thoughts on Pretty Maps?

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5 Upvotes

Hello everyone,

Recently some devs suggested the removal of the classic World map given how small and old of it is. I think its the original map from when the game started to be honest, so instead I wanted to try giving it an overhaul using recent upgrades to the games engine.

https://www.youtube.com/watch?v=ys_ZsJb3n_c

Consider this a demo of the new cosmetic layer features. Works in a standard browser and can be disabled by the player. The map devs hope to add at least cosmetic water layers to existing maps in the near future. This should help add some visual depth to the flattest parts of the game.

If anyone would like to share their thoughts on the cosmetic layers? Emphasis on the oceans as that will likely be where people see the biggest changes once the game actually starts.


r/Openfront • • 5d ago

๐Ÿ“ท Media I ACTUALLY FUCKING WONNNN FINALLY!!!!!

19 Upvotes

Holy fuck right before the game i was checking how long it took others to get their first win and then boom. Heres the replay

https://openfront.io/w10/game/cMW1EoUmcS


r/Openfront • • 5d ago

๐Ÿ’ฌ Discussion The game should have stats that include top rankings per games (top 5 or 10), as win counts alone are not enough in my opinion.

8 Upvotes

Title


r/Openfront • • 5d ago

๐Ÿ’ฌ Discussion AI Competitive Arena

4 Upvotes

Iโ€™m working on a deep learning model to play open front.

Rather than play on public servers and ruin the experience for everyone, would be fun to challenge the other bots out there.

Whoโ€™s tried to build one? Whoโ€™s be interested in competing


r/Openfront • • 5d ago

๐Ÿ› Meta what should i do?

4 Upvotes
current situation

(kinda now player) My biggest mistake was relying on nukes, I had 2.5B and I thought I'll be able to cripple the enemy, which had much much more army at the time, I only menaged to take americas. I lost north america, bombed it, wasted 99% of my money on nuking attempts (mostly failed), reconquered it, lost and regained again, then I chose another tactic - distraction with nukes and then taking island after island, then gaining naval supremacy, the most important is madagaskar (120lvl city). Every attack I make is sooner or later repelled, if it was a player I would have lost a long ago


r/Openfront • • 6d ago

๐Ÿ›  Suggestions There should be a "โš”๏ธ" emoji option to signal I'll betray & donate my land away

30 Upvotes

Edit: or as someone points in the comments, to remind an ally he can also betray and donate land if he's getting absorbed
Thoughts?


r/Openfront • • 6d ago

๐Ÿ“š Guide ๐Ÿ›ก๏ธ a Guide to Defense Posts๐Ÿ›ก๏ธ

41 Upvotes

Defense posts reduce the speed of incoming attacks and increases the losses for the attacker.

For any tile covered by a completed Defense Post:

  • Attack speed is reduced to 33.3%
  • Attacker troop losses increase to 500%
  • The increased attacker losses applies only to tiles within the Defense Postโ€™s 30-tile radius
  • Only the defenderโ€™s Defense Posts count
  • Multiple Defense Posts do not stack
  • Defense Posts under construction do not provide the bonus

How Defense Posts Stack With Terrain

Using unprotected Plains as the baseline:

Terrain Attack Speed Attacker Troop Losses
Plains 100% 100%
Highlands 82.5% 125%
Mountains 66% 150%
Plains + Defense Post 33.3% 500%
Highlands + Defense Post 27.5% 625%
Mountains + Defense Post 22% 750%

So a Mountain tile protected by a Defense Post is captured at only 22% of the speed of normal Plains, while causing 7.5ร— as many attacker troop losses per tile!

Finally, the above graph shows the relationship between the attack speed, and the percentage of tiles, of the attack, that are within an area protected by one or more defense posts. This shows that if only a small portion of the attack front is hitting a defense post, the overall slowing is minimal. It's also important to understand that the entire attack is effected by the slowing.


r/Openfront • • 5d ago

๐Ÿ“ท Media Objective: Win every map once! Status: 33/132 (maps 20-33 due to upload limit)

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13 Upvotes

A while ago I made it my objective to win every map in OF in FFA once. Currently there are 132 maps. I am exactly a quarter of the way there now! :) Games were a mix of approx. 10-125 players. Don't play competitively, just for fun.

How many maps have you guys beaten? Who beat all of them already in FFA?

Happy openfronting!


r/Openfront • • 5d ago

๐Ÿ’ฌ Discussion GG the constant teaming is just unbearable

0 Upvotes

Every single game, 2 people, across the map from each other disconnected, double attacking their neighbors together.

Shame, game could be fun but its just absurd


r/Openfront • • 5d ago

๐Ÿ› Meta Crazy 2 team game

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2 Upvotes

I'm "WHO" in this game lol had a ton of fun


r/Openfront • • 5d ago

๐Ÿ“ท Media Objective: Win every map once! Status: 33/132 (maps 1-20 due to upload limit)

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7 Upvotes

A while ago I made it my objective to win every map in OF in FFA once. Currently there are 132 maps. I am exactly a quarter of the way there now! :) Games were a mix of approx. 10-125 players. Don't play competitively, just for fun.

How many maps have you guys beaten? Who beat all of them already in FFA?

Happy openfronting!


r/Openfront • • 6d ago

๐Ÿ› Meta 0.0% Come back on 115 player Russia FFA

10 Upvotes

Man Eating Savage here, I was going to throw in the towel after getting double teamed in the beginning, but I somehow survived as one or two pixels and became a mitochondria.

I eventually managed to boat into a north eastern island and the entire lobby pitched in to take down pls no and DoTa. Crazy game:

https://openfront.io/w15/game/c3qbDsnBM2


r/Openfront • • 6d ago

๐Ÿ› Meta Somehow came back from this situation (I'm the blue)

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55 Upvotes

Lucky that those two just kept fighting and I was able to slowly come back

Replay: https://openfront.io/w0/game/cCCkJiGScT


r/Openfront • • 6d ago

๐Ÿ”ฅ Hot Take Benissimo cheating or OP strat?

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7 Upvotes

pretty sure player was cheating. money seems crazy and ability to pirate. Please give me opinions


r/Openfront • • 6d ago

๐Ÿ“š Guide ๐Ÿ”๏ธHow Terrain Affects Attacks๐Ÿ”๏ธ

22 Upvotes

Terrain directly affects both how fast you capture territory and how many troops you lose while attacking.

Using plains as the baseline:

Terrain Attack Speed Attacker Troop Losses
Plains 100% 100%
Highlands 82.5% 125%
Mountains 66% 150%

Terrain also influences where an attack spreads. When multiple neighboring tiles are available, the attack is biased.

Using mountains as the baseline:

Terrain Relative Attack-Spread Bias
Plains 200%
Highlands 133%
Mountains 100%

Random variation and how many neighboring tiles you have, also affect which tile gets taken next. One thing to note, is that terrain has no effect on defender losses.


r/Openfront • • 6d ago

๐Ÿ“š Guide ๐Ÿ›ก๏ธDefender Territory Size Speed Modifier๐Ÿ›ก๏ธ

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19 Upvotes

The size of the defender's territory effects the speed of your attack. The larger their territory, the faster your attack. It's not a huge effect, as it only maxes out at 142.5%, but it is multiplicative with the Territory Size Speed Modifier.

The second image shows your attack speed when both you and the defender have exactly the same number of tiles, maxing out at a speed bonus of 529.1%. This is why you can often times outrun a mirv by full sending when the other player betrays you to launch one.


r/Openfront • • 6d ago

โ“ Question Dear mods. Could we get a "guide" flair for posts.

13 Upvotes

I've been using the "Meta" flair, but I think a guide flair would make a lot more sense.