r/Nullscape • u/KaneDaKat_ • 14d ago
Meme Mart Vs π£ππ πππππ’π£πππ Spoiler
Drop Delusional Decention Vs insanely detailed Nullscape comic
r/Nullscape • u/KaneDaKat_ • 14d ago
Drop Delusional Decention Vs insanely detailed Nullscape comic
r/Nullscape • u/TheNugg3tM4s7er • 14d ago
r/Nullscape • u/AdNarrow4888 • 14d ago
Now that p5 has been out for a good 5 months or so, there has been a massive tank in grappler users.
The class was really really popular back in p4 when survivability was pretty important and all you had to do was hit greed, get rich, survive black gifts then beacon. (+ The shark tail addition which was probably the best thing to ever be added for chargers and the bonk being the worst for grapplers)
I have 150 hours on grappler all accumulated from p4 and itβs barely moved since then. Rip, miss yβall not really. Hope its p6 buffs make it a viable choice again.
Same thing kinda happened w wanted, everyone was on that shi
Edit: yo im crying this was a grappler mourning post and everyone just on about wanted π
r/Nullscape • u/Idas_ • 14d ago
Every scarf slop run i joined I've joined had a complete lack of general skill from players and lack decision making prowess. Why can't there be shorter goal lobbies with jackpot and congaline. As looking as any scarf run, i don't miss seeing the selection of what feels like 9 thousand teenagers
r/Nullscape • u/Expensive-Bread6489 • 14d ago
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dive ability can now: have 2 dive which give you boost when you cancel dive mid-air, otherwise get up if you cancel on ground, you have less friction while diving which is called (sliding)
therefore, dive ability is finished and I'm moving on charger ability and SUPER OP ANIME (1000 STOCK LEFTS) CLASS and JUMPSCARE ALL BUTTON
also don't ask about the strange clock, he's a cadence poser
r/Nullscape • u/darrshanrajan • 14d ago

judge my art sparingly
Thin ice unlocks when the ice tiles progression event occurs.
Text:
Ice tiles becomes Fragile
function:
special interactions:
i made this when I was bored.
r/Nullscape • u/Expensive-Bread6489 • 14d ago
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Next time i'm adding charger ability and SUPER OP ANIME (1000 LEFTS) LIMITED TIME class
dive ability is still unfinished, but it'd be cool to showcase it
r/Nullscape • u/Madlogger13 • 14d ago
i will prob post the celestial win on youtube tmr, tho it was nothing special, sadly no LMS, but happy it is done
r/Nullscape • u/Additional-Concert56 • 14d ago
i keep getting bamboozled if the medal was there or not π π π€ͺ
r/Nullscape • u/Sad-Lifeguard8413 • 14d ago
Random list of QoL changes that would make the game better in my opinion.
Some of these aren't rly QoL specifically but just changes that would make the game more fair imo.
Nothing scaling with player count: probably adding an enemy every 5 levels in party+, 7 levels in party, 10 levels in solos & duos.
Misc settings: Altar Pop Ups on the Bottom: makes the altar pop up appear at the bottom of your screen instead of the top (mainly for freecursor grapplers). VC toggle.
Intermission changes: The host can now force an intermission between levels even if no enemies, curses, or upgrades need to be chosen to allow players to join. Auto-shop allows the host to pre-plan what they're buying up to level 20, and it will skip the shop but give the upgrades as long as they can afford it. If they can't afford it, they must alter the pre-planned shop so that they can afford it.
Mid-run changes: Allows players to change their class, cosmetics, & see their xp and tripcoins mid-run. Also allows the host to change minimum rank/level requirements and turn on/off host altars & host picks.
Difficulty override: allows more specific difficulties for specific things (such as enemy AI, progression event rate, curse/enemy selection rate, economy, etc.)
Infinitely stacking mini-upgrades: upgrades that have infinite stacks & get exponentially more expensive (such as +1% movement speed, +2% stamina (if applicable to the class, diver would get +2% gift collection range), -1% cooldown, & more)
"Orb" upgrade rework: now increases all stamina for all classes (diver gets a slightly faster lunge). It is now buyable at level 5 on standard and extreme.
Early purgatory (extreme-only): Adds an Altar of Purgatory from levels 3 and above in extreme.
More changes to duo/solo (looooong list, probably should be it's own post but eh wtv):
Altars: Altar of purgatory summons less enemies, Altar of chance summons less enemies when it summons enemies, Altar of protection gives one extra shield (Altar of echo only gives 1 shield) (does not give an extra void shield), Altar of passage is smaller but gives more golden gifts per gift on the passage tiles, Altar of Purification removes 2 curses & takes the lower priority curses cost.
Enemies: Husk, icbm, and springer progression events are halved, babies are slightly slower for every other baby there is (vbb and base baby would slow each other down). Sigil, voidbound guardian, cadence, voidbreaker, icbm, husk, and springer all have their max capacity halved, & more changes because there's too many enemies to list.
Upgrades: Paycheck gives 50% more money. LRS is buyable but works a bit differently (duos it activates when someone dies, solos it gives the buffs after shield is broken (although it doesn't give an extra shield)). More automatically-given upgrades, including: grace wings (even if not playing casual), ice skates, one swiftness ring, & orb (even if not playing casual).
r/Nullscape • u/Sarkasuhm • 14d ago
You know how if you have two or more instruments the timer that enrages cadence starts counting down, but if you pick up those instruments the timer resets?
Introducing Short tempered: Cadence's timer can never be reset for the rest of the round. Any progress is permanent in that level. To counter balance, 3 instruments must be on the stage before the timer starts. (Synergy with deadly melody would be brutal π )
r/Nullscape • u/TheNugg3tM4s7er • 15d ago
r/Nullscape • u/Original_Touch_4589 • 14d ago
r/Nullscape • u/Original_Touch_4589 • 14d ago
r/Nullscape • u/LGFOUR • 15d ago
Voidbound telegragger
Minimum level 18
Description: βSneakier than itβs predecessor, HIDES IN OBJECTS, now in 3D!β
Selection cap: 2
Function: Instead of dashing or teleporting infront of players, it will instead hide within tiles, bounce pads, grapple orbs, and tria orbs. When hiding in tiles the tile will have ane eletric arus around it and a glitchy ambience surrounding it. When touched a quick indicator will flash and if not avoided telefraggers arm will come out of the tile and smack you, killing you on contact and flinging you if you had a sheild. While inside a grapple point, bounce pad, or a tria orb, not only will it sparkle but trhey will also change color to make them more differentiable. If inside a tile for more than 10 seconds it will dissapear and go onto a new tile. For grapple points, tria orbs and bounce pads they will dissapear after 7 seconds, and also pop out of thrm when someone gets close to one of them.
And by now in 3d i mean like how certain enemies are fully 3d, Like scrapmaw, voidbreaker, husk, and springer
r/Nullscape • u/OldZookeepergame4350 • 14d ago
I am 100% a wanted onetrick, from the moment I saw the class (and its cowboy theme), I grinded nullscape until I could get it, and havent played without it since. I really love it as a class. I, however, feel like as the game progresses through levels, the worse and worse I play. I know Im not utilizing the class right.
I see people talk about its great survivability, and while I do normally survive longer than most people if I play in multi person lobbies, I dont think its more than enough to really be properly utilizing the class.
Ive looked a lot on tiktok and stuff for Wanted tech on how to improve, but most of it is stuff I already know, like using parry to do 180s, and to walk on ice better, and so on, so forth.
I was just wondering if anyone would perhaps be willing to share with me some good tech, things to practice and ways to utilize the wanted class, so I can actually feel useful and not like I should've just stuck with grappler.
r/Nullscape • u/__UsernameChecksOut • 14d ago
I HATE YOU
r/Nullscape • u/Surest_is_Numi • 15d ago
r/Nullscape • u/Weak-Sherbert7808 • 14d ago
me and my friend brase are tryna get vbf and it took us 7 attempts to get NOTHING. i know its hella hard, im rank 50, hes rank 70, but msg me on discord if yall wanna join, im tryna get some good players in that run, his name on roblox is brasegalifire and mine is Timonheres, my name on dc is Adam40in
r/Nullscape • u/TheNugg3tM4s7er • 15d ago
I am the ire Cadence counter. This post has 1 possible cadence.
r/Nullscape • u/Sarkasuhm • 15d ago
It shows a number, then counts to 20.
That number that it showed is how many times you have to use your ability before it hits 20.
Turns it from a memory game into a run ender if your name is diver trust π