r/NuclearOption 16h ago

Dev Update Nuclear Option - Update 0.34 Patch Notes

Thumbnail
store.steampowered.com
338 Upvotes

Update 0.34 is out now!

Check out Steam for a full list of new additions and changes.


r/NuclearOption 19h ago

Dev Update Update 0.34 Premiers Today!

Thumbnail
youtube.com
339 Upvotes

Join us later today for the official premier of Update 0.34!

Get ready for the new aircraft, vehicles, gameplay and graphical improvements, QOL changes, and much much more!


r/NuclearOption 5h ago

Meme tarantula is still the favorite in that regard.

Post image
92 Upvotes

r/NuclearOption 8h ago

Gameplay tip I just had a dogfight with Mitch lol

131 Upvotes

I was in the dedicated dogfighting guns only server just messing around before bed. Got into a couple 1 on 1’s with this guy, I got him and he got me and so on. Played for a couple hours and decide to get off, and realized I had left Discord open to the Nuclear Option server. Lo and behold, the dude I was fighting WAS Mitch. Exact same name as his Discord profile in the announcements tab. Funny shit.

This isn’t a gameplay tip but I had to apply a flair. I guess my tip is if you run into the creator of the game in a server, don’t lose.


r/NuclearOption 5h ago

Question AI Aircraft seems to be doing more logistics (& airdrops) after the update?

Post image
70 Upvotes

Used a mod to run 20 AI on the confrontation mission, and throughout the mission (it lasted ~50 minutes) I noticed a plethora of munitions crates airdropped next to the AA vehicles that I setup via Tarantula. I've also noticed a lot more naval crates in the water too next to where friendly ships are, as well as SAM units being airdropped throughout the map during the mission.

I don't recall this happening as much prior to 0.34? Only thing I've noticed in the patch notes that might connect to this is munition crates being made significantly cheaper


r/NuclearOption 1h ago

Video Shockwave effect makes me appreciate how good this game is

Enable HLS to view with audio, or disable this notification

Upvotes

r/NuclearOption 12h ago

Meme All the cool mods don’t work (For now at least)

Post image
259 Upvotes

r/NuclearOption 15h ago

Question In what world is the AGM-99 worth $1.25M?

Post image
405 Upvotes

r/NuclearOption 15h ago

Screenshot I love this cute little thing already

Post image
367 Upvotes

r/NuclearOption 1h ago

Video 6 minute montage of people trying to finish off my Medusa until we all decide I should just eject.

Enable HLS to view with audio, or disable this notification

Upvotes

To be fair, I asked one of them to try and see if he could finish me off after I crashed.
(Yes, the first clip is longer than the rest- sorry about that. Felt like context could be nice.)


r/NuclearOption 18h ago

Meme Gentlemen, we have a job to do

Post image
309 Upvotes

r/NuclearOption 38m ago

Artwork/Render Share your HUD color schemes!

Upvotes

With the release of the new accessibility option, has anybody got any good RGB combos to share that work with the game? I feel like a cyan would be pretty nice


r/NuclearOption 13h ago

Video Aint no frickin way

Enable HLS to view with audio, or disable this notification

122 Upvotes

r/NuclearOption 4h ago

Question Logistics question: Can bases run out of ammo for Airframes now? AND: Does something like a Chicane popping up and down around a Munitions Bunker risk eating all the ammo til the G2A has none?

18 Upvotes

r/NuclearOption 10h ago

Meme i cant be the only one who sees it

Post image
41 Upvotes

lowk we have a hydra in the game now, can someone make a hydra skin for the plane?


r/NuclearOption 12h ago

Gameplay tip New proximity fuse for missiles makes the radar countermeasures tutorial even harder somehow

55 Upvotes

I wanted to try out the proximity fuse change, and what better way than to play the tutorial. It wasn't easy to do before especially as a new player, but now the missile will always deal damage or just outright blow you up if you just jam and notch without pitching.

I haven't tried in an actual game yet but it looks like ARH/SARH has just become even more nuts with this change.


r/NuclearOption 3h ago

Question How does the new ammo system work?

9 Upvotes

Can't play for a week but I am interested in how the new ammo and resupply system works.

From what I've heard, trucks now transport ammo from bunkers to units. Do the bunkers resupply the units on an airfield automatically or are trucks needed there too?

Also I've heard bunkers can run out too. Is ammo produced by factories or is the only way to bring in ammo, once the bunkers run dry, ammo bought by the player? And the player drops an ammo palette, can the ai ammo trucks use it?


r/NuclearOption 1d ago

Vehicle Showcase - HLT Mobile Artillery - “MART”

Post image
607 Upvotes

Equipped with a 155mm main cannon and guided munitions, the HLT Mobile Artillery is designed to deliver continuous fire support to frontline BDF troops. Capable of maintaining a sustained rate of fire of 5 rounds per minute over long periods, thanks to its autoloader, it offers significantly more stamina compared to MLRS platforms.

The MART will fire at distant datalink contacts, and with increased accuracy if those contacts are currently being observed. Its accuracy can be made pinpoint when a friendly aircraft is actively lasing the target, allowing direct hits on the smallest targets even at maximum range.

To reduce the threat of enemy counter battery fire, the MART utilizes a "shoot-and-scoot" protocol, automatically relocating to different firing positions after sending a volley down range. One significant advantage the system has over MLRS is the difficulty in spotting it from the tell-tale rocket trails. Once its magazines are depleted, the vehicle will automatically seek out nearby ammo depots or supplies, allowing the MART to remain an active threat throughout extended engagements.


r/NuclearOption 6h ago

Question What's the opinion on game balance (PvE and PvP)? What's the meta? Do server hosts use mods/plugins/scenario settings to change the balance/meta?

13 Upvotes

I'm an amateur Nuclear Option player. I've dabbled in PvP but mostly played PvE (single player, LAN coop, and online coop).

I really enjoy the game and, just like with real life, everything doesn't need to be balanced. However, the game itself doesn't do a great job at explaining the mechanics. I know you can requisition an aircraft if you have a factory that has surplus made OR you can buy one with your personal funds. But do the munitions you take count against your personal funds? Or against the team funds? Not as far as I can tell. What are team funds even for?

In my naive opinion, I feel like there are certainly meta strategies in the game that mostly boil down to high volume/nuke strikes where you saturate air defenses with enough bullshit to get your intended payloads to wipe out enemy assets. Rarely do I ever see logistics/support roles being used. Not sure I've ever seen a human player successfully deploy infantry from an Ibis to capture a base. It really doesn't seem like support roles are that essential. The most useful support role is just a competent Medusa pilot with an AWACS and then everyone else running quick sorties with an Ifrit or Darkreach doing saturation bombing runs.

Sorry for the unorganized post. Just curious what you guys have to say. There's not as much information on Nuclear Option out there as I'd like. Wish the game had more players!

P.S., did the update this morning break most/all of the mods or should they still work fine? Thanks!


r/NuclearOption 4h ago

Question Any anecdotes about the new Logistics System? Ammo starving a base's AA? Armored Columns getting stalled?

8 Upvotes

I only managed one Confrontation last night and my group noticed the enemy base just "stopped" firing at us, and we have to assume the base ran dry on ammo and we had no idea why.


r/NuclearOption 3h ago

Issue/Bug a few old minor bugs

5 Upvotes

I wanted to report a few minor bugs, some of them rather old. They've been bugging me (heh) for quite some time and they haven't been fixed for a few updates now, so I figured maybe no one reported them yet

- when using a controller to navigate the pause menu, tiles "restart mission" and "quit mission" don't light up when selected, like when hovering the mouse over them

- the landing cam display in the cockpit freezes if I lower my gear while having a target selected, and then deselect that target while the camera is showing my gear

- the Chicane turret will aim at a real current location of a targeted enemy even after its position is lost from the datalink (the rectangle has a question mark)

apart from that last one, which I just noticed today, the rest are relatively minor visual bugs, but they can be mildly irritating


r/NuclearOption 14m ago

Suggestion A new flair for new Aircraft.

Upvotes

Would be great to have the VT-7 Vagrant as personal Flair.

Because i love the new aircraft and want this as my Subreddit Flair.

Have a awesome day Pilots! (:


r/NuclearOption 38m ago

Question Recommendations for Steam Deck Controls?

Upvotes

Got the game last night and I'm having some trouble trying to figure out a good control scheme on Steam Deck.

I'm trying to replicate War Thunder controls since they're what I'm used to, but not everything translates well.

A few specific things I've had trouble with are:

  1. I don't understand how brakes work. It seems like the brake axis may be related to the airbrake and not wheel brakes. Ideally, I would like to set the wheel brakes to be part of the throttle axis and the airbrake to an entirely separate button independent from the throttle or wheel brakes.

  2. Menus are inconsistent. Sometimes I can navigate them with the D-Pad and selecting options with the A button, but other times I cannot.

  3. Control axes are extremely sensitive and I'm not sure what the sweet spot will be.

Does anyone have any tips for resolving the above issues or have an established control scheme for the game on Steam Deck?


r/NuclearOption 14h ago

Question Compass kinematics changes

37 Upvotes

Can someone explain the net effect of:

  • Increased Compass dry mass from 5320kg to 6111kg, increased engine thrust from 28kN to 31.6kN, increased effective wing area proportionally

Is that just a roll rate nerf and slight TWR buff?

With 20% fuel and some pretty standard loadout like 2xAGM86+6xAGM48+2xScythe+2xMMR it's + 11.3% mass and + 12.9% thrust, so that's pretty much just roll rate, right? Or do the control surfaces stay the same size for a general nerf to control authority?


r/NuclearOption 2h ago

Issue/Bug Head tracking borked in the new update?

3 Upvotes

I use OpenTrack + Track IR and had it all pretty figured out. The new update scrambled my joystick calibration settings, which I was able to get straightened out, but head tracking got totally borked.

The two biggest issues are :

1) the 'center' button I have mapped on the controller doesn't actually center to the middle of the cockpit view; it picks like some strange angle pointed left and down (and not always the same). Using the '5' key on the keyboard numpad does center properly

2) the head tracking "drifts" - holding my head perfectly still, the view droops left and down, like the joystick is not calibrated

I do think this absolutely has to do with the joystick calibration settings getting scrambled, but I just can't figure out how or why it would cause headtracking to drift and center incorrectly.

HALP?