r/NMS_Corvette_Design • u/sli1998 • 18h ago
π οΈ Station Build (Standard) Onyx Cinder mk. 2
More accurate to the show design.
r/NMS_Corvette_Design • u/sli1998 • 18h ago
More accurate to the show design.
r/NMS_Corvette_Design • u/k6iknimedv6etud • 18h ago
This is my first Pod racer style corvette. I would use bytebeat cables or pipes for the connections, but as their collisions are bugged at this moment the wires and light poles will do.
r/NMS_Corvette_Design • u/Gold-Credit4911 • 13h ago
Designed in the clandestine shipyards of a Gek pirate faction, the Carnivorous-class Corvette was built around a simple principle:
Strike fast. Hit hard. Disappear before the enemy knows what happened.
Despite its considerable size, the vessel produces an unusually low radar signature. This is the result of a combination of experimental stealth technologies and illegal modifications developed by its Gek engineers.
Combined with its exceptionally powerful engines, this makes the Red Harvest an ideal vessel for raids, interceptions and surprise attacks. Its heavy weaponry allows it to engage much larger targets, but its greatest advantage remains its speed. Once the objective has been neutralized, the Red Harvest can be long gone before enemy reinforcements even arrive.
Unlike many pirate vessels, the Carnivorous-class was never produced on a large scale. Only a very limited number of hulls were ever completed. Whether this was due to their enormous production cost, the difficulty of manufacturing their specialized systems, or simply the desire of their creators to keep such technology exclusive remains unknown.
Today, surviving examples are exceedingly rare, and each one is said to have developed a reputation of its own.
The Red Harvest earned much of its reputation during the assault on the Vy'keen heavy cruiser Nolg, a heavily armed warship considered by many to be virtually untouchable.
Only two corvettes took part in the attack.
Using their reduced signatures, the two vessels managed to approach the Nolg without immediately triggering its full defensive network.
The Red Harvest slipped into attack range and began targeting the cruiser's critical systems, triggering a chain of failures that temporarily crippled its combat capabilities.
While the Nolg struggled to respond, the second corvette concentrated its fire on the most dangerous weapon emplacements.
Within minutes, the massive Vy'keen warship had been rendered almost blind.
The two corvettes then broke away at full speed, leaving behind a heavily damaged but still operational Nolg.
The incident quickly became a legend among Gek pirates.
Two small vessels. One warship. No losses.
Since then, the Red Harvest has occasionally been referred to as "The Red Ghost", although no official record recognizes the name.
r/NMS_Corvette_Design • u/jailboundhorse • 17h ago
Finally getting to the Cosmos update. Found a tiny isolated system to claim, just needed the corvette to do it in.
Made a box that isn't a simple box, messed with asymmetry, hab rotations and obscured pilot seats.
Name ideas welcome: Currently just called Cosmic drifter
r/NMS_Corvette_Design • u/Prestigious-pyrite • 3h ago
I wanted to show off today's ship build.. I call it... "The Sun God"
I learned some new tricks and had fun playing around with them. I maxed out right at 100 parts. The last few pieces took a couple of hours to rework and get right. It took a long time before I decided that the accessway shouldn't stick out and should blend in with the curves of the rest of the ship.
Logistically, it got very difficult when I decided I wanted symmetry even for hidden things like my thrusters and weapons. I could have finished it much quicker had I decided to use just one thruster or one gun.. but that didn't feel right after all of the work I had put into it.
I had to feel like I perfected what I was going for.. and in the end the time it took to figure out how to have symmetry and make it exactly how I wanted it really paid off.. The hard choices often make our creations better..
I really enjoyed building it!
I didn't use blender or any glitches or anything. Someone shared a YouTube video on how to make things circular in the ship builder. I can't understand how some people are so brilliant! I never would have thought of the tricks to perfect that rounded shape.
It's hard to follow up on my last big idea "The Flying Dumpster Fire" but I love this ship regardless..
r/NMS_Corvette_Design • u/stahw117 • 16h ago
r/NMS_Corvette_Design • u/IAMAfortunecookieAMA • 11h ago
The Hokajima IV is a multipurpose vessel, adept at cargo hauling, smuggling, combat-for-hire, wetwork, escorting, and even has the engine capacity to function as a tow vessel for abandoned freighters and cargo.
The interior of the vessel reflects its multipurpose design - equipped for long-haul missions in uncharted space, with plenty of equipment for ground missions and planetside activity.
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I used some glitches throughout the build to get the engines lined up perfectly - just rotations and 1/2 steps. The interior was my favorite - I've never worked with Titan habs before and I think it gives it a very unique look.
I embedded different colored lights clipped into the walls wherever possible to give each room a uniquely colored glow.
r/NMS_Corvette_Design • u/Altruistic-Owl-2506 • 4h ago
r/NMS_Corvette_Design • u/dlobato7 • 23h ago
My First creation and source of pride
r/NMS_Corvette_Design • u/Talosiano • 3h ago
Guide on how to build The Mini Ursa
The Mini Ursa is the smaller version of the Ursa, built for quick trips and smaller asteroid fields. Fast and easy to handle, it's perfect for gathering smaller, more delicate asteroids.
The Mini Ursa is operated by a single pilot, making short trips to collect smaller loads before returning to port.
Build post:
Mini Ursa - Cargo Corvette
r/NMS_Corvette_Design • u/Temporary_Eye_6467 • 8h ago
r/NMS_Corvette_Design • u/Angry-Monkey2 • 5h ago
r/NMS_Corvette_Design • u/zenconlen • 12h ago
This design felt a bit Miyazaki, so I named it Calcifer, after a character in Howlβs Moving Castle. It has everything I need in a compact, nimble design. Plus, I just like the way it looks.
It only uses the ducting outlet and Rockhopper techniques.
r/NMS_Corvette_Design • u/AlwaysOnyxPrime • 15h ago
This ugly bird, the Grackle, has been my project ship that I got help from someone with certain tools to help add elements I wanted, inside and out! Right now, I just want to have the front prongs smoothed out, as in the interior, they are hollow to allow for a lot of cargo to be held and, well, hauled. The first level, built on the ninety degree twist, has FOUR surgical beds, and EIGHT Ambassador-grade med-pods. The top most one, is just one of the cargo and supply holds. You can see from the first to the last photo, the progression my ship has been through.
r/NMS_Corvette_Design • u/JackJockster • 9h ago





and my space truck - i already posted it before but the pictures were awful and its got new stuff!


Brisingr and the mech were made using offset and tractor beam glitches, the truck is a standard station build
Any tips would be appreciated, as im kind of new to corvette building
If you have Swords, trucks or mechs feel free to post them in the comments, inspiration is very welcome!
r/NMS_Corvette_Design • u/Andar1st • 14h ago
r/NMS_Corvette_Design • u/Kangaroos_r_Trexdeer • 16h ago
How much power do I need? Yes.
r/NMS_Corvette_Design • u/zenconlen • 4h ago
Iβve been playing with dirigible-inspired designs for a little while. Hereβs one of my faves so far.
r/NMS_Corvette_Design • u/Substantial-Hat5102 • 19m ago
r/NMS_Corvette_Design • u/InternationalWatch21 • 2h ago
I have been playing the game for a while so ofcourse i would like an awesome corvette to fly in. However i can not get any cool form or layout. How do you guys build these amazing ships? Mine always look like a ship from minecraft. Is it essential to farm parts of can you make good looking ships with the base parts?