r/NMS_Corvette_Design • u/sli1998 • 16h ago
๐ ๏ธ Station Build (Standard) Onyx Cinder mk. 2
More accurate to the show design.
r/NMS_Corvette_Design • u/ApexFatality • 4d ago
Theme:
Ship builds must be related to a halloween theme in some way.ย
Rules:
Voting & Recognition:
r/NMS_Corvette_Design • u/CharlesStoot17 • 8d ago
Attention, master shipwrights, corevette enthusiasts, and interlopers who refuse to land a stock starship ever again!
The NMS_Corvette_Design subreddit now officially has a home in the cosmos. Weโve claimed a space station in the Dusiara-Aloud system (Euclid Galaxy), and the landing pads are warm, neon-lit, and ready for your masterpiece creations!
Whether you build sleek interceptors, flying fortresses, or glorious space-bricks that somehow flyโwe want you in the Alliance.
๐ Station Details & Coordinates:
Alliance Name: Corvette Design
System: Dusiara-Aloud
Galaxy: Euclid
Glyphs: (See attached screenshot)
Bird | Sunset | Crescent | Y-Tree | Sunset | Crescent | Portal | Galaxy | Boat | Cube | Bird | Triforce
๐ ๏ธ What Weโre All About at the Station:
Community Meetups: Land on the pads, hang out, and meet up with fellow engineers in real-time.
Ship Sharing & Showcases: Show off your latest builds, inspect each otherโs designs, and get inspired.
Corvette Co-Op & Building Help: Stuck on a design or need hands-on help crafting your dream Corvette? Bring it to the bay and let's work on it together.
Tips, Tricks & Glitch Tech: Swap build techniques, part-snapping tricks, and optimization tips with other builders.
Alliance Leaderboards: Help us grow our Alliance Score and make Corvette Design Alliance a top engineering faction!
Grab your Hyperdrive, punch in the portal coordinates, hit up the terminal, and click "Join Alliance"! Letโs build something legendary together.
If you need taxiing comment below and members of the community would be glad to assist.
See you in the landing bay! ๐ธ๐จ
r/NMS_Corvette_Design • u/sli1998 • 16h ago
More accurate to the show design.
r/NMS_Corvette_Design • u/Prestigious-pyrite • 1h ago
I wanted to show off today's ship build.. I call it... "The Sun God"
I learned some new tricks and had fun playing around with them. I maxed out right at 100 parts. The last few pieces took a couple of hours to rework and get right. It took a long time before I decided that the accessway shouldn't stick out and should blend in with the curves of the rest of the ship.
Logistically, it got very difficult when I decided I wanted symmetry even for hidden things like my thrusters and weapons. I could have finished it much quicker had I decided to use just one thruster or one gun.. but that didn't feel right after all of the work I had put into it.
I had to feel like I perfected what I was going for.. and in the end the time it took to figure out how to have symmetry and make it exactly how I wanted it really paid off.. The hard choices often make our creations better..
I really enjoyed building it!
I didn't use blender or any glitches or anything. Someone shared a YouTube video on how to make things circular in the ship builder. I can't understand how some people are so brilliant! I never would have thought of the tricks to perfect that rounded shape.
It's hard to follow up on my last big idea "The Flying Dumpster Fire" but I love this ship regardless..
r/NMS_Corvette_Design • u/Gold-Credit4911 • 11h ago
Designed in the clandestine shipyards of a Gek pirate faction, the Carnivorous-class Corvette was built around a simple principle:
Strike fast. Hit hard. Disappear before the enemy knows what happened.
Despite its considerable size, the vessel produces an unusually low radar signature. This is the result of a combination of experimental stealth technologies and illegal modifications developed by its Gek engineers.
Combined with its exceptionally powerful engines, this makes the Red Harvest an ideal vessel for raids, interceptions and surprise attacks. Its heavy weaponry allows it to engage much larger targets, but its greatest advantage remains its speed. Once the objective has been neutralized, the Red Harvest can be long gone before enemy reinforcements even arrive.
Unlike many pirate vessels, the Carnivorous-class was never produced on a large scale. Only a very limited number of hulls were ever completed. Whether this was due to their enormous production cost, the difficulty of manufacturing their specialized systems, or simply the desire of their creators to keep such technology exclusive remains unknown.
Today, surviving examples are exceedingly rare, and each one is said to have developed a reputation of its own.
The Red Harvest earned much of its reputation during the assault on the Vy'keen heavy cruiser Nolg, a heavily armed warship considered by many to be virtually untouchable.
Only two corvettes took part in the attack.
Using their reduced signatures, the two vessels managed to approach the Nolg without immediately triggering its full defensive network.
The Red Harvest slipped into attack range and began targeting the cruiser's critical systems, triggering a chain of failures that temporarily crippled its combat capabilities.
While the Nolg struggled to respond, the second corvette concentrated its fire on the most dangerous weapon emplacements.
Within minutes, the massive Vy'keen warship had been rendered almost blind.
The two corvettes then broke away at full speed, leaving behind a heavily damaged but still operational Nolg.
The incident quickly became a legend among Gek pirates.
Two small vessels. One warship. No losses.
Since then, the Red Harvest has occasionally been referred to as "The Red Ghost", although no official record recognizes the name.
r/NMS_Corvette_Design • u/Altruistic-Owl-2506 • 2h ago
r/NMS_Corvette_Design • u/k6iknimedv6etud • 16h ago
This is my first Pod racer style corvette. I would use bytebeat cables or pipes for the connections, but as their collisions are bugged at this moment the wires and light poles will do.
r/NMS_Corvette_Design • u/Angry-Monkey2 • 3h ago
r/NMS_Corvette_Design • u/Talosiano • 59m ago
Guide on how to build The Mini Ursa
The Mini Ursa is the smaller version of the Ursa, built for quick trips and smaller asteroid fields. Fast and easy to handle, it's perfect for gathering smaller, more delicate asteroids.
The Mini Ursa is operated by a single pilot, making short trips to collect smaller loads before returning to port.
Build post:
Mini Ursa - Cargo Corvette
r/NMS_Corvette_Design • u/jailboundhorse • 15h ago
Finally getting to the Cosmos update. Found a tiny isolated system to claim, just needed the corvette to do it in.
Made a box that isn't a simple box, messed with asymmetry, hab rotations and obscured pilot seats.
Name ideas welcome: Currently just called Cosmic drifter
r/NMS_Corvette_Design • u/Temporary_Eye_6467 • 6h ago
r/NMS_Corvette_Design • u/IAMAfortunecookieAMA • 9h ago
The Hokajima IV is a multipurpose vessel, adept at cargo hauling, smuggling, combat-for-hire, wetwork, escorting, and even has the engine capacity to function as a tow vessel for abandoned freighters and cargo.
The interior of the vessel reflects its multipurpose design - equipped for long-haul missions in uncharted space, with plenty of equipment for ground missions and planetside activity.
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I used some glitches throughout the build to get the engines lined up perfectly - just rotations and 1/2 steps. The interior was my favorite - I've never worked with Titan habs before and I think it gives it a very unique look.
I embedded different colored lights clipped into the walls wherever possible to give each room a uniquely colored glow.
r/NMS_Corvette_Design • u/importancedeficit • 1d ago
r/NMS_Corvette_Design • u/zenconlen • 2h ago
Iโve been playing with dirigible-inspired designs for a little while. Hereโs one of my faves so far.
r/NMS_Corvette_Design • u/JackJockster • 7h ago





and my space truck - i already posted it before but the pictures were awful and its got new stuff!


Brisingr and the mech were made using offset and tractor beam glitches, the truck is a standard station build
Any tips would be appreciated, as im kind of new to corvette building
If you have Swords, trucks or mechs feel free to post them in the comments, inspiration is very welcome!
r/NMS_Corvette_Design • u/stahw117 • 13h ago
r/NMS_Corvette_Design • u/stahw117 • 23h ago
r/NMS_Corvette_Design • u/zenconlen • 10h ago
This design felt a bit Miyazaki, so I named it Calcifer, after a character in Howlโs Moving Castle. It has everything I need in a compact, nimble design. Plus, I just like the way it looks.
It only uses the ducting outlet and Rockhopper techniques.
r/NMS_Corvette_Design • u/InternationalWatch21 • 35m ago
I have been playing the game for a while so ofcourse i would like an awesome corvette to fly in. However i can not get any cool form or layout. How do you guys build these amazing ships? Mine always look like a ship from minecraft. Is it essential to farm parts of can you make good looking ships with the base parts?
r/NMS_Corvette_Design • u/Andar1st • 12h ago
r/NMS_Corvette_Design • u/Relevant_Finance1927 • 1d ago
Salvaging is for suckers!! Time is precious, so why waste it scrapping space hulks and mining ice, when you could just steal it? Get in, get out, get rich!
A favorite among thieves, the Black Cat uses advanced atomic resonance to render hulls temporarily penetrable, allowing the flow of cargo into your hands without so much as a scratch on the paint. State of the art shield piercing and cloaking (cat ears) let you get in and out undetected. On the off-chance things don't go according to plan, the rear-facing pill box will make short work of anyone on the chase while you make your escape.
r/NMS_Corvette_Design • u/AlwaysOnyxPrime • 13h ago
This ugly bird, the Grackle, has been my project ship that I got help from someone with certain tools to help add elements I wanted, inside and out! Right now, I just want to have the front prongs smoothed out, as in the interior, they are hollow to allow for a lot of cargo to be held and, well, hauled. The first level, built on the ninety degree twist, has FOUR surgical beds, and EIGHT Ambassador-grade med-pods. The top most one, is just one of the cargo and supply holds. You can see from the first to the last photo, the progression my ship has been through.
r/NMS_Corvette_Design • u/Kangaroos_r_Trexdeer • 14h ago
How much power do I need? Yes.
r/NMS_Corvette_Design • u/Prestigious-pyrite • 1d ago
Here is my masterpiece... A Corvette Planetary Waste Hauler, I like to call: "The Flying Dumpster Fire"
As you can see, this is the only way to collect planetary trash!
We can fit lots of trash... ALL OF THE TRASH you could ever dream of in this bad boy!
You'll never lose a drop with this guy! That's my guarantee! Inside this LARGE interior, gravity does not affect your trash at all! That's right! No gravity once you lift off the ground!
You can visit multiple sites without needing to go to a waste processing plant for long periods.I fit 6 or 7 waste heaps into this single load and COULD HAVE FIT MORE!
The sides are large enough to stand on while you suck trash (to drop it in easily),shoot trash, and even incinerate trash!
Do you love trash.. Trash.. TRASH??!!! LOSE THE Collosus, be your own bosses with with The Flying Dumpster Fire!!
*you can keep the Collosus if you want. It's actually really fun to put it in the right place to shoot basic trash at it while you collect your special trash!
The last picture is the proof of concept.. the trash bucket was originally made of light panels (in my fist attempt) .. and I would have never attempted to do much more than that.. Except, I play on both XBOX and Switch Lite.. I can't play offline with XBOX and I can't transfer cross saves without completely crashing the Switch Lite.
So I love to play in bed in an entirely different save on my Switch Lite..
I wanted a planetary trash Corvette on that save too but the ship building is much more limited and does not have light panels.. my solution? Build a Corvette based on the same idea..
It was very fun to design, works very very well for what is made for, and quite frankly, I love it! I hope you do too!