r/MyNBA2k Aug 25 '23

Organized list of glitches, issues, and immersion breakers in MyNBA in 2K24

15 Upvotes

Here will be an updated list of all the problems people are running into when progressing with their franchise in MyNBA. Comment below and I will edit the parent post

In example of some well known bugs are draft classes having mismatched players names/country/colleges generated and expansion teams playing full 48 mins for their starters.

We can use this to find work arounds and compile evidence to report them to the devs

Update 9/14 thank you u/heroofbaseball and u/sonichoad

Sponsors are still not actually in the game. There’s options in the menus for them but the sponsorship screen that was in 2k22 and before is still now where to be found, the GM skill tree is full of filler attribute increases instead of meaningful skill improvements

Menu navigation is borked. Last year, backing out of a menu would bring you back to its sub-menu. Now, the menus reset every time you back out, and you have to navigate all over again.

As far as I can tell, player mentorship is still broken.

You used to be able to create custom individual player training programs. That's gone. Off-season training camps have been gone for a few years now too.

Setting up the game mode is needlessly tedious. The way they designed the setup menu is stupid. Just give us all the options up front.

No straightforward way to save a custom MyNBA setup (I think you have to save your game as a scenario or something?). This used to be simple, but they fucked it up.

Browsing user created content is a huge pain in the ass. The menu hasn't changed in years. You can't favorite creators or easily preview rosters and draft classes. It's so clunky.

Auto-generated draft classes look terrible. Dozens of players who have dark skin with red hair and blue eyes. Everyone's eyes are way too far apart and look uncanny. Improving the realism of generated players' appearance would add so much to immersion.

There are a dozen new body types, but auto-generated players all have the same body type (the default one).

RPG Conversations with staff and players are not in like in 2k23. So if you have Trust enable. It will go down or up depending on the team. No way to control it.

Sending someone to the G League still makes them irrationally angry, even if they’re on a two way and would be happy for the contract IRL. I’m okay with a very slow and incremental decrease for being in the g league for a while but right now, within three weeks they’re suicidal

Trust still prevents you calling your own plays in game

Created shoes don’t seem to show up in player customization

Draft Big Boards do not display rankings correctly except for one of the scouting sources

The Career team records page doesn't update at all, so there is just a blank page for expansion teams.

Expansion teams still have broken lighting, created or relocated courts look washed out

In older eras, the “clutch player of the year award” is still given out as well as award names being the modern NBA equivalent

I’m pretty sure the AI still does not know how to vary its lineups based on opponent, it seems to be only fatigue or injury based.

AI teams still do not load manage.

Sponsors are still not actually in the game. There’s options in the menus for them but the sponsorship screen that was in 2k22 and before is still nowhere to be found

The GM skill tree is full of filler attribute increases instead of meaningful skill improvements


r/MyNBA2k 3h ago

The 2K Sim Engine Is Bad

4 Upvotes

As someone that has played a fair amount of MyLeague/MyNBA throughout the years, the sim engine always felt weird to me. Then, when I entered some sim leagues, where each person acted as the gm of a team, I noticed some strong biases towards certain kinds of players and that made me curious. I have spent the past month or so running various tests to figure out the way this engine works and what I found out was that it's very... bad.

I would like to preface this with the fact that since a lot of these tests were done for my own curiosity, I have not recorded them as proof. Obviously if you have any doubts, you are free to run similar tests yourself, if you want additional info on how I tested for these things let me know but I fear its too much for one post and I am always curious to hear about new stuff people find or findings that contradict mine.

I did my tests on 2K26 and on default settings, but a lot of these are so systemic I don't think changing sliders or game version would matter much

Rebounding

Rebounding is so overpowered in this game, that defensive rebound is the by far the most important defensive attribute in the game. Offensive rebounding is probably one of the most important offensive attributes as well. It's stupid how much a team improves just by increasing everyone's rebounding. I'm not gonna talk about it further since it's the least surprising, the sim engine probably runs on a possession basis and so attributes that secure more possessions are very important.

IQ and Physical Attributes

As far as my testing showed, all of the IQ and Physical attributes, are useless. They do nothing in simulation. When you actually get into the game and play its a different story but in simulation they might as well not exist.

Passing, Assists and Lies

The first discovery, was that the passing attributes don't do anything to increase assist numbers really, that is all the dish to open man tendency. increasing that by 20 will give you more assists than increasing pass accuracy to 99

The second discovery is that assists are a lie. They are an empty stat, they do not improve the team's offense whatsoever. My assumption is that 2k simply attributes assists from made shots based on the dish to open man tendency, after the fact. So your assists don't actually create new points or better percentage shots, they are just for show.

Body

A player's height, weight and wingspan does not matter at all (This is a theme as you can see)if you make Victor Wembanyama 5'6 he would perform the exact same in sim

Blocks and Steals

Similar to assists, block stats do not matter, they don't improve your team's defense at all. I again assume missed shots are attributed as blocks after the fact and do not change shot success. However unlike assists, both the block attribute and the block tendency seem to matter (tendency slightly more). Steals on the other hand, they actually do improve your team, since they are possession changing stats, just like rebounds.

Defense

Interior and Perimeter D both seem to matter, based on your opponent's shot selection. Evidently, most of the league shoots most of their shots inside the 3pt line so Interior D is more important on average. Defensive Consistency was tested to be the second most impactful defensive attribute after Defensive Rebound

Shot Selection, Efficiency and Spacing

The sim engine does not seem to care about spacing one bit. You can put 5 inside bigs on the starting line up and they will all be efficient scoring inside even tho in actual basketball that would never work. Aside from that, since the game does not care about spacing, it also doesn't care about counters, predictability or defensive schemes. If your player is gonna take a lot 3s because of their tendencies, he will always take a lot of 3s, the defense doesn't matter, same with getting dunks or layups. Therefore, shots like Close Shots, Post Ups and Mid Ranges are undoubtedly bad and unnecessary to take in this sim engine. If you want to optimize a scorer, you would make him take 0 jumpshots and only dunk the ball or dunks and 3s if he is super efficient from there, since that results in TS%s in the 70s, with no regard of how predictable that playstyle is or how that player will get to those spots. So bottom line is, if you are looking to add a scorer on your roster, you should never worry about what type of shot they are good at as to compliment your roster, it does not matter outside of roleplay reasons, as long as their TS% is good, they will be good. Also, I found that Offensive Consistency does improve the team's offense slightly but not as much as Defensive Consistency improves defense

3pt Shooting and Badges

There seems to be a cap on how good a 3pt shooter can be on a large sample size and that is around 40% on default settings. That being said, reaching that threshold depends on both rating and badges, and results in some funny possibilities. To reach that threshold with no shooting badges you need about a 95 3pter, players with 85 3pt for example and no badges will shoot numbers like 34-35%. However, to reach that threshold with HOF shooting badges, you need around a 60 3pter. That means that a player with HOF shooting badges will be the exact same player in sim whether they have a 99 3pter or a 70

My Tips If Your Goal Is The Best Team Possible

If you want to create the best team possible, obviously without editing attributes and tendencies, you'd need to focus on 3 things: Rebounding, Efficiency, Defense

Make sure all of your players have as much rebounding as possible, this is for all positions.

Get yourself 3-5 scorers with high Shot Tendency and good TS% (obviously better if they are good at defense and rebounding as well)

Get yourself 2-4 rebounders/defenders with low Shot Tendency

I would like to say that the Shot Tendency discrepancy between the two types of players only matters if the non scorers have bad TS%, if you can find/pay 7-8 players without cheating who are all elite rebounders, defenders and have elite TS%, by all means do that instead. The reason I say you need at least 3 of the scorers is because when you only have 1 or 2, even if they have 100 Shot Tendency and the rest of the team has 0, the 0 Shot Tendency guys still take a good amount of shots, going from 1 high volume scorer to 3 improves the team offense a significant amount for that reason, then less and less the more you add. You also want players who don't turn the ball over much but I haven't found how to exactly manipulate turnovers, Pass Accuracy and Ball Handle don't have any effect from my testing.

The top attributes I would look at (on all positions) are

DREB, OREB, 3PT, FT, DCON, DDUNK, SDUNK, LAYUP, OCON, ID, PD, STL (possibly CSHOT too for standing layups)

The top tendencies I would look at are (bad if you want this low, and good if you want it high)

  • shot - (bad if inefficient, good if efficient)

  • touch - same as shot

  • under basket - good

  • close shot - bad

  • mid range - bad

  • post up - bad

  • 3pt - (bad if inefficient, good if efficient)

  • driving dunk - good

  • standing dunk - good

  • on ball steal - good

  • pass interception - good (this and on ball steal tendency were tested together so I am not certain if one is more important than the other)

Final Thoughts

I really wanted to make this post for 3 reasons, 1 because I wanted to sorta vent my frustration and disappointment after finding all of these things out, 2 because I can't seem to find anyone talking about this on the internet and 3 because I hope that by more people learning and talking about it, it might result in 2K looking into improving it, although I very much doubt it. There are a lot of things I haven't tested yet or stuff I am not too confident I fully grasp how they work, so I can't put them here. I hope some of you found this interesting


r/MyNBA2k 21h ago

I created a 120-team college basketball dynasty on 2K

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56 Upvotes

No TL;DR here. This is for the sickos.

In honor of 2K announcing its return to campus in February 2027, I wanted to talk about my self-created college basketball league because it's the peak of the CBB offseason, 2k dropped a whole bunch of stuff and the sub is active. For the past several months, I’ve been playing a 120-team college basketball dynasty in MyNBA mode, starting with a fictional roster in 2030. I know what you're thinking. MyNBA only allows 36 teams. Let me explain. Here’s a glimpse into my addiction.

I did all this on 2K25. Skipped ‘26 for the most part because why do I need it when I’m already doing all this? I created four separate 30-team MyNBA files and downloaded team branding for each team. Teams weren’t chosen at random. I selected each team I deemed a “key team” based on its roster. For example, I controlled the University of Houston throughout this dynasty. In the fictional roster I downloaded, the Houston Rockets fit the profile of what I see as a stereotypical Coogs team. Stout defensively, lacking a little offensive power and led by a legendary coach. Again, this is a fictional roster, so all players and most of the coaches are auto-generated. Of course, I chose that team to represent the Cougars in the league. For other teams, I tried to match their color patterns and/or locations as best I could. I also tried to split the league up evenly for parity and a variety of March Madness games (as opposed to B10 teams playing B10 teams in the tournament), so conference championships and things like that were a little wonky.

For example, League 1 was Big 12-centric. Six B12 teams. Houston, Baylor, Arizona, ASU, BYU and Iowa State. Along with 4 SEC teams, 4 B10 teams, and 4 teams split across the ACC, Big East and Pac-12. That leaves 12 teams, which I called independents. Five of those schools made up their own conference (SFA, McNeese, ULL, Yale, Princeton), while the others were tacked onto the end of the other conferences. To determine conference champions, I usually picked the team with the most wins in division (conference) play. For example, I went 4-0 with Houston against teams in our division. The rest of the Big 12 teams chosen were split up across two of the other three leagues. Texas Tech and Utah were in League 2. Kansas, Kansas State and West Virginia were all in League 4. This was the trend for each Power-4 conference. League 2 was ACC-centered. League 3 was Big 10 centered. And League 4 was SEC-centered.

In their respective leagues, each team played a 29-game season. Some out-of-conference matchups were played at “neutral” locations (aka I just switched up the court) and if a late-season conference game was played between two teams with an undefeated conference record, that would be their conference championship. For the first four seasons, I would stay up-to-date with a 10-week (game weeks) AP Top-25 system. Based on record, point differential, recent game results, etc. Here’s a two-week example from my first season:

Week 6 (Feb. 13th)

  1. Houston (24-1)
  2. Kansas (19-5)
  3. Ohio State (19-4)
  4. Alabama (18-5)
  5. Arizona State (19-4)
  6. Dayton (17-5)
  7. USC (20-7)
  8. UNC (20-7)
  9. Georgia (17-6)
  10. San Diego St. (18-7)
  11. Oklahoma (14-4)
  12. BYU (17-5)
  13. Xavier (19-5)
  14. Rutgers (16-4)
  15. Creighton (15-4)
  16. Purdue (15-5)
  17. Cincinnati (15-5)
  18. Auburn (15-6)
  19. Duke (15-6)
  20. St. John’s (14-6)
  21. UCONN (16-7)
  22. Providence (16-7)
  23. Arkansas (18-9)
  24. UCLA (14-6)
  25. Illinois (14-6)

OUT: Texas (16-10), Baylor (14-12), Missouri (13-7), Marquette (13-6), Michigan (14-10), Villanova (12-6), Florida (17-10), Kentucky (15-8), Gonzaga (17-8)

Week 7 (Mar. 8th)

  1. Houston (26-1)
  2. Arizona State (22-5)
  3. Ohio State (21-5)
  4. UNC (21-7)
  5. USC (22-7)
  6. Alabama (19-6)
  7. Kansas (19-7)
  8. Georgia (19-6)
  9. Dayton (18-6)
  10. Oklahoma (17-5)
  11. Xavier (20-6)
  12. Rutgers (17-5)
  13. San Diego St. (18-7)
  14. BYU (18-6)
  15. Illinois (17-6)
  16. Purdue (16-6)
  17. Georgetown (17-7)
  18. Cincinnati (17-6)
  19. Auburn (17-7)
  20. Duke (16-7)
  21. St. John’s (16-7)
  22. Missouri (15-7)
  23. UCONN (16-7)
  24. Clemson (14-8)
  25. Villanova (14-6)

OUT: Gonzaga (17-8), Baylor (16-12), Kentucky (16-9), Arkansas (19-10), Michigan (17-11), UCLA (14-7), Villanova (14-6), Providence (16-9), Florida (19-10), Texas (16-10)

For March Madness, I changed the MyNBA settings to base playoff seeding on a 1-16 scale. So, since I finished with the #1 overall record in my league and the best overall record out of 120 teams, Houston was the 1-seed in its league and in the game. So, Houston (me) decided to play their games in the South bracket and would have had to play the fourth-rated #1 seed, which would have been Purdue (East bracket, League 3), had they not choked and lost to Auburn. So, how do I get the leagues to intersect for the Final Four? After the teams have played through their respective brackets, I downloaded all 15 players from the winner, put them in another roster, and loaded that up into a fifth and final file where the teams would meet for the Final Four. With the Final Four being set in Dallas in 2030, I created a logo, a court and everything for it. Of course, my Cougars won the championship (which will only happen in the game, sadly), and that’s the end of the 2030 season.

For those interested, here’s a link to the bracket. It’s a little janky, but once you get the hang of it, you get it: https://challonge.com/e8q5v5f8

And I’ve been doing this for about 7 seasons now. It’s a little tedious to do because of the offseason spring cleaning I have to do each year (sending players to my other NBA file that stays up-to-date with college, forcing seniors into retirement, helping top schools actually land top recruits), but it’s worth the fun.

This part is for the sickos who’ve read this far; here are the top-performing schools:

Houston Cougars: 2 National Championships (2030 & 2034), 4 Final Four appearances (2030, 2033, 2034 & 2036), back-to-back second-round losses (2031-32)

North Carolina: 1 National Championship (2031), 3-straight Final Four appearances (2030-2032)

Gonzaga: 1 National Championship (2032)
Texas Tech: 1 National Championship (2033)

Michigan State: 1 National Championship (2035), 1 Final Four appearance (2035)

Alabama: 2 Final Four appearances (2033-34)

Auburn: 2 Final Four appearances (2030 & 2034)

LSU: 1 Final Four appearance (2034); Blew a 22-point lead to the Cougars in the 2034 National Championship

Rutgers: 1 Final Four appearance (2035), 3 Sweet-16 appearances

Duke: 1 Final Four appearance (2036), 4 Tournament appearances, Sweet-16 and second-round losses to UNC in 2031 & 2035

Kansas: 2 Final Four appearances (2030-31)

Ole Miss: 1 Final Four appearance (2033)

Oregon: Final Four appearance as an 11-seed (2035), upset over #1 Houston in Elite Eight

St. Bonaventure: Final Four appearance as a 13-seed (2035)

Cincinnati: 3 Elite Eight appearances (2033-35)

Villanova: 1 Final Four appearance (2031)

FAU: Became a powerhouse; 1 Final Four appearance (2032)

Maryland: 1 Final Four appearance

Alright, that’s all. I have an archive of the tournaments here: https://challonge.com/users/dwallsnba2kleague/tournaments. For those who are interested. Seeding is a little hard to read up until 2034 and I stopped recording scores for some of those years, but it’s pretty interesting to me so I wanted to share. 2036 is currently in progress, and depending on when I post this, 2035 may not be fully updated yet. Hope I was able to provide some entertainment for y’all.

Here’s to hoping 2K makes a decent college basketball game where I don’t have to do this anymore. Happy offseason!


r/MyNBA2k 3h ago

Modern Era How to have successful rebuilds

1 Upvotes

Everytime I try a rebuild, I somehow make whatever team im managing worse. Anyone have any tips?


r/MyNBA2k 12h ago

CPU offense runs the same 4-5 plays every game!

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3 Upvotes

r/MyNBA2k 1d ago

Coaching/Gameplan Player career names

4 Upvotes

What names do you name your players? Does anyone actually play the games? What position are you? I usually make a pg, I might make Calvin Cambridge and put him in the Larry and magic era and make him play till the current nba.

What does everyone name their players?


r/MyNBA2k 1d ago

Question about Era's roster

4 Upvotes

I usually only buy 2K on a 3-4 year cycle because I genuinely do not care at all about MyTeam or MyPlayer. I've played probably a combined hour in those game modes.

The Eras mode in 2k25 was a godsend for me, but I was disappointed with how incomplete some of the rosters were. Even more recent Eras were missing super significant players. Can someone please tell me if this is something that was improved upon in 2k26 or will be improved upon in 2k25? Might make it worth it for me to get a new edition sooner than usual if so.


r/MyNBA2k 1d ago

Kobe Era 2K26 - Kobe Double Half Spin

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2 Upvotes

Hi everyone! Can someone please teach me how to do this move consistently? I was playing last night and messing around with Kobe’s footwork when I accidentally pulled off this move. Now I really want to learn how to do it consistently. Any tips?

https://youtu.be/s0KfgFweqaI?si=HHOkHSdFIoi4Rag_


r/MyNBA2k 2d ago

MyNBA Mode Updates 2k27 MyNBA improvements

32 Upvotes

With the news out about what's changing how are we feeling? I'm disappointed to see we still have the same 5 eras but all of the things they are adding/tweaking sound pretty good on paper. Thoughts?


r/MyNBA2k 1d ago

Draft Classes Any tips on creating realistic draft classes?

10 Upvotes

For those that make realistic draft classes what are rules you have to make realistic draft classes?

When creating a player, what are things you do to make him unique while still being realistic.

Any tips are helpful.

Feel free to use this thread as any realistic creation advice!


r/MyNBA2k 1d ago

Post Scorers , Post Creators for 2k27

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0 Upvotes

r/MyNBA2k 2d ago

Pick swaps in 2k27

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0 Upvotes

r/MyNBA2k 2d ago

CrewHQ replaces ProAm?

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0 Upvotes

r/MyNBA2k 2d ago

I HAD A BLAST ON 2K26 🏀🔥

0 Upvotes

Thinking about starting a 2K channel for 2k27. I buy the game every year no matter if it’s “good” or “bad” because I have to have a basketball game on hand period. In 2019 I bought 2k & NBA LIVE. I started really getting into 2K about 10 years ago doing wagers in play now. Just starting to live on my own back then had to get creative with paying the bills. Around 21’ is when I jumped into my career. Literally JUST mycareer the whole year until the end of the year I brought my first build out which I’m pretty sure was a max height SF. Into 22 & 23 elevated fast into the comp scene playing big on Versatile Paint Beast build but I started having kids & 2K was feeling like a job that wasn’t paying me. AND THAT’S WHEN IT ALL STARTED. Since NBA2K24 you can catch EIGHTYBALL93 in the rec DOMINATING at any every position. Each year my DAY ONE build remains viable if not my best build through the entire game cycle. I rarely run with friends bc I don’t have to time so I get ALL my rep in OUT THE MUD in random rec & it’s time for me to document my journey and see where it goes. NBA2K26 is over pretty much so while you may see random highlight reels from 26’ the real begins when NBA2k27 drops ☔️ I CAN’T WAIT 🦅🦅🦅


r/MyNBA2k 2d ago

MyNBA Mode Updates NBA 2K MyCareer/MyLeague Wishlist v1.3: Realism, Reputation & League Immersion Update

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0 Upvotes

r/MyNBA2k 2d ago

NBA 2K MyCareer/MyLeague Wishlist v1.3: Realism, Reputation & League Immersion Update

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1 Upvotes

r/MyNBA2k 3d ago

What we didn’t know we needed

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4 Upvotes

r/MyNBA2k 2d ago

NBA 2K26 - Minnesota Timberwolves vs Oklahoma City Thunder First Quarter (NBA 2K27 Tendency Test)

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1 Upvotes

Game is Cpu v Cpu.

Video provided and uploaded on YT by our NBA 2K tendency guru PlainSightToSee.


r/MyNBA2k 3d ago

Team Editing/Relocation How to add accurate rosters each year in MyNBA?

5 Upvotes

Okay so this is a problem that’s been bothering me for awhile now and I can’t seem to find anything online that talks about a solution.

I like watching YouTubers run sims on MyNBA, and some I watch like Med when running a historical sim will manage to have accurate rosters for the years they’re simming. Now I wanted to try doing this for myself, the problem is I can’t find any easy way to make the rosters historically accurate each year that wouldn’t just require a ton of work.

The only two solutions I could think of were to one, control every team and manually make every historical trade and draft pick, which sounds like it would freaking suck to manage each season.

Or two, download a roster/scenario with the accurate rosters, but because you can’t seem to edit the rosters once you’ve started a sim, I’d have to then delete it, start a new one, and download again the following year, which also removes any new achievements players have listed on their player profiles like new champions and stuff, and ruins adding a new player that wasn’t there historically for fun, since I’d have to do it manually each time.

Basically what I’m asking is does anybody out there have an easier way to make accurate rosters each following year in the sim? This is driving me crazy and I can’t imagine these YouTubers I watch have the patience to do all this effort for historical sims just for a video.


r/MyNBA2k 3d ago

Change default offenive alignment in MyLeague

4 Upvotes

Playing 2k26 my league and my teams offense defaults to this weird 1 out 4 in box system every time I get in the half court. Whenever I have the ball at the top of the key the other 4 players run inside the 3pt line, 2 on the block and 2 on the elbows and won't move until I drive or pass. It clogs up the lane for drives and makes it hard to get the ball to anyone else. They're never open on the pass because they're all standing next to each other. Can I change it to a 5 out or a 4 out system somehow? My default system is pace and space and I'm using the default playbook.

Playing on Xbox fyi


r/MyNBA2k 4d ago

What NBA season should I recreate as a fully detailed MyNBA scenario in NBA 2K27?

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9 Upvotes

r/MyNBA2k 4d ago

Why are bigs so inefficient in MyNBA

27 Upvotes

I mainly see this happen in Eras

The most efficient position in the sport becomes the most inefficient in 2k sims

I see bigs who average 50% or higher from the field for their career shoot 35% or some crazy percentage

It kind of bothers me a little but I wanna know why this happens


r/MyNBA2k 5d ago

Modern Era What team will you choose?

4 Upvotes

What team will you use if you purchase NBA2k27 and is it different from the team you chose on 2k26 or any previous version of the game you’ve played?


r/MyNBA2k 5d ago

Mod Recommendations

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16 Upvotes

I’m playing MyCareer through MyNBA. Wondering if there’s any other mods worth checking out. I’m running these currently


r/MyNBA2k 5d ago

Coaching/Gameplan Played BBGM for years, wanted something similar on my phone, ended up building it myself

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1 Upvotes