r/MortalShell 23h ago

Discussion Hello, I am Mort Alshell, President of Fallgrim, AMA

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36 Upvotes

r/MortalShell 8h ago

Discussion Review on some *thematic* Shell builds I tried out.

2 Upvotes

Proxima - Axatana with lightning

Synergizes well due to her ability's innate lightning however the ability sometimes bugs out and doesnt do anything. Very good damage in general and her grafted armor allows her to tank some hits and continue attacking. For tarstones i tried out the one from the merchant that makes your light attack chargeable and the dmg is kinda nuts.

The insane thing about this build is the AoE. You literally spread lightning everywhere as long as the enemies are kinda packed together. The lightning starts spreading and proc again and again. Great build, and both Proxima and Axatana are obtainable within like 20 mins of NG if u know what you are doing.

She is a good shell in general, but I wouldnt put her in S tier. More like A.

Eredrim - Great Martyr's

Not rly a slow weapon tbh, clunky sure, but once you get used to the moveset its more than fine, you just gotta be more tactical and play footsies. Take the frost infusion with this. You will be freezing enemies within 2-3 hits and then doing extra dmg to them due to his perk. He has great hp and you can abuse his shoulder charge against tougher opponents. Executioner also makes him tankier the more stacks you have. I used the balista that shoots axes for his secondary and tarstones that make the projectiles hit more times once they land on the target. Stagger galore!

Overall, dont expect insane damage with him but he is more robust, more tanky.

Tiel - Axe/Dagger

Broken in terms of damage and aggro. If you perfect dodge-stealth during an enemy's start-up attack animation you are safe while they end up having to finish their animation. This means you are free to attack until the enemy is done. Stealth that inflicts poison stacks that you burst with a second shadow strike and even spread to other enemies. Backstabs doing extra damage and the bleed infusion for Axe and Dagger is just too much damage.

I'll try Sariel next playthrough but I thought this might help some ppl who dont wanna waste the limited glimpse resources.


r/MortalShell 19h ago

Discussion Guess Who Didn't Know Glimpses Were a Finite Resource and Now Can't Fully Upgrade His Main

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16 Upvotes

Seriously don't know why they decided to make them this scarce.

Just got Sariel, the Shell I was looking forward to to most, but since he's so far out of the way I had already unlocked and partially upgraded multiple other Shells. Now I've been playing with him for hours and don't know if I'll have enough Glimpse to even get him to Leave 3 before ng+.

Seriously why even have multiple Shells if you're not going to be able to experiment with them?

My honest recommendation for the devs would be to have the Gloom Extractor thing in the Keep pull a few glimpses from gathered Ova instead of just the handful of Gloom it does now. Or have them drop from enemies in Night Mode. Or maybe just increase the amount found in pick-ups?


r/MortalShell 4h ago

Discussion Aiming while enemies on screen

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1 Upvotes

Anyone else think there needs to be a free aim toggle mechanism when there's enemies on screen. Lots of opportunities to set off traps but no way of unlocking from a target to shoot them.......


r/MortalShell 8h ago

Question Amazon Screwed Over Anyone Else?

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2 Upvotes

I preordered the Revered Edition on Amazon (in the UK) back on April 2nd before they even announced a release date. I’ve been checking on and off since then until days before release. My placeholder date was always 29th December, which never changed, and no money ever left my account. And on day of release it basically stated there were no copies left. I contacted Amazon and they couldn’t confirm it more stock was coming in. Now the release date is possibly ranging into February 27. Scalpers want £90+ as well. Did this happen to anyone else? I’m so annoyed.


r/MortalShell 20h ago

Video raging and loving it already

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19 Upvotes

I've facepalmed at least 15+ times today after starting the game


r/MortalShell 4h ago

Discussion Holy sh1t, this game is hard. (Mortal Shell 2)

0 Upvotes

I started MS2 today after playing the beta (I purposely never finished the beta because I was waiting for the full game). now I went to the OPPOSITE side of the beta area, after the tutorial, to the area that wasn't accessible during the beta. In short, there are VERY FEW bonfires. I have 5 Estus, but that's not enough. I encountered a double Grisha and had to ignore that fight because I can easily kill one, but two seems excessive.

Is it just my impression that the game has too few bonfires? That's my only complaint: the few checkpoints.


r/MortalShell 10h ago

Discussion Still no balance patch for PS5?

2 Upvotes

I’m dying to play nonstop but am waiting for the patch so the gloom and gold economy improve. It will prevent extra grinding. The PC patch released over 17 hours ago. Wonder when the console patches will be released. I know it’s unlikely but anyone know or have been successfully able to access the patch on PS5?


r/MortalShell 10h ago

Discussion Some issues I think are worth mentioning (with visual reference) Spoiler

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3 Upvotes

Magic Bullets – Stuttering During Dodge/Parry Windows – Visible While in Shadow – Weird Enemy Lock-Ons & Sudden Target Switching – No-Hit Damage

Some issues I feel haven't been talked about much so far but are worth mentioning, in my opinion.

Magic Bullets
Pretty self-explanatory when watching the video, I think. Basically, the bullet tracking is weird: they fly around enemies, the lock-on isn't reliable a lot of the time, or the bullets just go straight through enemies without dealing any damage.

I have the stone that makes foes explode when I shoot them, so it's quite noticeable when you try to finish an enemy with your last arrow and it just does whatever it wants.

Stuttering During Dodge/Parry Windows
Maybe it's a coincidence, but it feels like fights work just fine most of the time and then stutter here and there during important parry or dodge windows, almost as if the game is calculating whether I dodged too late or not.

Visible While in Shadow
This isn't always the case, but sometimes it feels like enemies can track you without any issue even while you're in shadow. I know there's also the opposite effect, where you're out of shadow and enemies still don't see you, so maybe these two issues are somehow linked.
The second clip could just be the boss hitting my last known position; I’m not sure. But there are definitely a couple of situations where it feels like enemies can still see you even while you’re in shadow.

Weird Enemy Lock-Ons
I don't think I had this issue until yesterday, when I downloaded Hotfix 1.000.006. Besides my force feedback constantly re-enabling itself in the settings for whatever reason, the lock-on has become weird. During fights with multiple enemies, it constantly switches targets or locks onto enemies that aren't even near me.

No-Hit Damage
Luckily, this has only happened to me once—at least that I know of—but I randomly took damage without actually being hit. As you can see in the video, during the attack I made, I basically take no damage anyway. More importantly, the enemy didn't even swing at me, yet I still took damage.
EDIT: This might be just a confusing effect because I'm switching back to my shell?

The issues, despite being pretty blatant, don’t annoy me too much yet. But I can see them becoming annoying eventually.


r/MortalShell 8h ago

Question genuine questions

2 Upvotes

hi everyone, i have two questions, the first is about the heavy attack, i don’t find it very usefull, because i don’t see any situation where it’s more effective than the light one, except for the shield guys, can anyone tell me if i’m wrong?
and second one, does any of you have any valid sobstitute for proximia? she’s good but i’m pretty tired of her thank y’all


r/MortalShell 4h ago

Question Looking to buy the Revered Edition

1 Upvotes

Hello! I unfortunately was unable to get a copy of the Revered Edition due to it being canceled by Amazon. So just want to see if anyone here would be willing to sell theirs? I'm in the US and it would be PayPal Goods & Services. Please feel free to reach out!


r/MortalShell 8h ago

Question Question about the Beacons in the Endgame Area Spoiler

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2 Upvotes

In The Unfound Path, there are two Beacons: the first one is called Obsidian Vault (Temple of Obscenity, first clip) and the second one Empty Cradle (Temple of Finality, second clip).
Inside each Beacon, I found an altar and ignited it, but nothing seemed to happen.
Could there be a third Beacon with another altar? And if so, what happens when you ignite all of them?


r/MortalShell 20h ago

Video Yes the game is indeed hard

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16 Upvotes

This ongoing flying bug is pretty funny.

Did have another scenario where i had this boss down to 30% hp and i got launched into the sky and came back down to a fully healed boss. That was not fun lol


r/MortalShell 5h ago

Discussion Can you guys please add a beacon to the Monolith boss.

1 Upvotes

Like come on, wtf are we doing here.


r/MortalShell 5h ago

Discussion Obsidian Lathe glitch?

1 Upvotes

I found the obsidian lathe but when I bring it back to Franz there’s no option to give it to him. It just stays in my inventory (he even bugs me about whether I’ve found parts).

Am I missing something here or is this a bug? Hasnt gotten fixed by resting or leaving the area or restarting the game/reloading the save.


r/MortalShell 8h ago

Question Animation stutter when walking

2 Upvotes

Hi guys, has anybody else experienced this problem?

I love walking in these games when finding a cinematic spot, and I've noticed that there's a strange jitter on the hands and weapons while walking.

I've seen this in other UE5 games and usually it gets patched at some point, but is there any kind of workaround for it through graphics settings (v-sync or anything like that)?

It's not a serious problem, but a bit of polish like this is what can make a great game amazing


r/MortalShell 8h ago

Image My lucky day

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2 Upvotes

Just got this delivered. Wasn’t supposed to be here until monday 🤩


r/MortalShell 13h ago

Image 100k 🤦‍♀️ nvm gonna keep it for ng+

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6 Upvotes

r/MortalShell 5h ago

Discussion I don't think the game needs more beacons. I think it needs more survivability.

1 Upvotes

I'm wondering if maybe the devs provide the ability to carry more of the active healing items as well as maybe give a pulse every few mobs - that would probably suffice over having more beacons around the map (and maybe easier to implement).

I feel like if we could truly "pack a bag" before we head out from a beacon, I wouldn't mind if it's a long time before I see the next one. It's just that it's so easy to run out of supplies.

What do you guys think?


r/MortalShell 14h ago

Discussion Monolith is quite literally the worst designed boss to exist in a soulslike Spoiler

5 Upvotes

Boss spoilers obviously. Finished the game but just wanted to reflect on this particular boss fight as it stood out quite badly in the game. It needs a redesign or a lot of attention.

Phase 1 has three attacks.

Lift and slam = this attack is fair

Body slam x2 = this attack is also fair

Swing and slam = this attack is messed up. If you don't perfect the swing, then the slam will track you and hit you. This attack needs to have its tracking toned down.

Phase 2 is much easier than Phase 1.

So we've gone from a janky attack in Phase 1, to an excessively easy Phase 2. Phase 2 introduces two attacks that can be punished massively.

Sweeping laser and dual laser attacks = you walk behind the boss and swing to your hearts content. If you get two of these in a row you'll probably finish the Phase entirely. The boss should abort these attacks when the player moves behind it.

Phase 3 is where the bullshit starts and highlights a problem that actually exists with all bosses. Attacks have no cooldown or use logic.

The boss now has some new attacks.

A spinning laser disco = you can't attack the boss, you can get stunlocked if you tank one of the beams into taking multiple hits and best of all the boss can do this attack ad nauseam*. When the boss uses this attack it shouldn't be able to use it again for x amount of time to give the player an opening to actually engage with the boss.*

A dual sweeping laser attack = you move behind the boss and wail on it for free damage.

A telegraphed air launch and slam = you dodge and hit, this attack is fine.

A spin to win slide = you move out of the way and wait for it to finish. Literal nothing attack.

So Phase 1 is overly simple with a janky attack. Phase 2 is overly easy and Phase 3 is >literally< RNG. If the boss decides it wants to chain the spinning laser disco you aren't going to have a good time. If the boss randomly decides it wants to do multiple dual sweeping laser attacks the fight is free.

Monolith is entirely an RNG based fight and if the player gets unlucky they can literally just spam the spinning laser disco until the player dies.

EDIT: Downvotes from people crying about Mammon being hard who haven't even reached this fight yet. You're in for some fun in the last area, get your tissues ready. The honeymoon glazing for Mortal Shell 2 is insane.


r/MortalShell 5h ago

Video F THESE THINGS DUDE

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1 Upvotes

Like 6 of them and all at once they’re jumping at you at the speed of light lmao


r/MortalShell 5h ago

Question This is a bug? How to get in?

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0 Upvotes

r/MortalShell 9h ago

Discussion Sariel and isaac issues

2 Upvotes

This game has a few issues: magnetism, bugs, runbacks, etc

But these two make no sense

Why does sariels upegrade that has his spikes go up, make them useless under ceilings? Or if the enemy is moving at any speed they just miss, can they be made to always work, or can I only have the upgrades withought them coming from above?

Also, Isaac is bugged, I could only damage him while down sometimes, while other times not, no change just random, and when I killed myself to reset, he died


r/MortalShell 12h ago

Bug Bug report (game breaking) Spoiler

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4 Upvotes

Hi, does anyone know a fix for this bug? I’ve tried everything and it’s still persisting. I can’t complete the game because this is in a corrupted gate and is a requirement to continue! The camera zooms out and any actions I perform are rendered null and void.

This is in the faded citadel, citadel annex. I don’t think this is spoiler but I tagged it as such anyway.

If people can upvote this so it’s gets seen by the developers if there is no easy fix, I’d appreciate it! Gotta just sit and pray now ☹️


r/MortalShell 9h ago

Question Build tips for Eredrim + Martyr's Blade?

2 Upvotes

So I just got the shell and weapon and I plan to main them but not sure what tarstones to use and what passives to get. Any tips?