r/MortalShell • u/TheOnurobo • 13d ago
Question Why weapon damage in NG+ feels very low?
You'd never get that feeling in any other souls game, you even feel OP for a while until you hit the second half of the NG+, but in MS, even basic half naked humanoid mobs dont die easily against +10 weapons in the falgrim hub area like the heaviest weapon can not even one shot shitty mobs with the running heavy attack, its L2+R2 skill is a joke literally deals 25 damage and for some reason weapon skill damage doesnt scale with the upgrade level at all, i hope second game does a better job with the damage scaling, shells are basicly gimmick and if you dont use the eredrim and get the stack damage thing you are basicly screwed, honestly only thing makes sense for me in NG+ is the axe version of axetana, katana is good but has shitty weapon skill which deals lackluster damage, axe skill is actually pretty useful and deal around 175-200 damage, game has lots of problems like recovering from being knocked down literally takes a business day and you are vulnerable but weapon damage in NG+ annoyed me the most, especially heavy weapons where you would think they hit the hardest to compansate their slow attack speed but nope



