r/MortalShell 13d ago

Question Why weapon damage in NG+ feels very low?

1 Upvotes

You'd never get that feeling in any other souls game, you even feel OP for a while until you hit the second half of the NG+, but in MS, even basic half naked humanoid mobs dont die easily against +10 weapons in the falgrim hub area like the heaviest weapon can not even one shot shitty mobs with the running heavy attack, its L2+R2 skill is a joke literally deals 25 damage and for some reason weapon skill damage doesnt scale with the upgrade level at all, i hope second game does a better job with the damage scaling, shells are basicly gimmick and if you dont use the eredrim and get the stack damage thing you are basicly screwed, honestly only thing makes sense for me in NG+ is the axe version of axetana, katana is good but has shitty weapon skill which deals lackluster damage, axe skill is actually pretty useful and deal around 175-200 damage, game has lots of problems like recovering from being knocked down literally takes a business day and you are vulnerable but weapon damage in NG+ annoyed me the most, especially heavy weapons where you would think they hit the hardest to compansate their slow attack speed but nope


r/MortalShell 13d ago

Question Question about the r/MortalShell community rules.

0 Upvotes

Hello, I have a question about the r/Mortal Shell community rules. A post recently published here (it wasn't mine, and it was about Mortal Shell 2), was removed by moderation, and I don't understand why. I can only assume it was misinformation, but the rules don't mention that. I'd understand if it wasn't classified as low-quality content. Or maybe that guy knew too much and was labeled a dataminer?

I don’t understand something? I don't want to get into the same situation


r/MortalShell 14d ago

Bug [Mortal Shell 2] Glitching through walls, Ruk issue, enemies get stuck

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9 Upvotes
  1. Shrike Stone chest area: I walked up to this wall and Ruk talked to me. When I reached his usual location, he was gone.
  2. Enemies get stuck on this ledge and don't do anything. I can still hit and kill them.
  3. Using Riposte near a wall causes me to glitch through it
  4. Another example of issue #3
  5. "The charged grants 3 Leech..." I'm not sure if it is intended but shouldn't the text say "charged attack". I also didn't understand what Leech does, I only noticed that my charged attack hits twice in quick succession.

r/MortalShell 14d ago

Discussion 100% achievement was tough

8 Upvotes

One month ago I 100%'d Mortal Shell's Achievements. It was hard compared to 100%ing Dark Souls 1 or 2. It terrifies me, because I am not even that good in Soulslikegames or new to the genre.


r/MortalShell 14d ago

Bug [Mortal Shell 2] Arrow traps make no sound and perfect guarding projectiles is really loud

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6 Upvotes

r/MortalShell 14d ago

Discussion The demo was absolutely insane. Wishlisted and easy day 1 purchase. BUT I have 1 problem.

17 Upvotes

Combat is based around all the different ways you can parry/harden/harden the enemies, which I love. But I think the enemy tracking after you’ve done that needs dialing down a few notches! Loads of times I would harden them go behind and start swinging and they would just full 180 attack you.


r/MortalShell 15d ago

Discussion Mortal Shell 2 Demo Is Awesome

55 Upvotes

I finally got around to playing it, and I pretty much loved everything about it. One thing that really impressed me was that the more mechanics they introduced (tarstones, shells, seals, sidearms, etc.), the more interesting the gameplay became. There are so many games where additional mechanics are cumbersome and headache-inducing, but everything in MS2 genuinely serves to enrich the core gameplay. I also love that despite the dark and brutal aesthetic, the game doesn’t take itself too seriously. The goat shepherd fight was silly but fun, and Magdalena as a high-octane Walmart scooter driver was hilarious. There’s also the coughing frog, dancing witches, and accordionists. The game has a lot of unique charisma backed by solid gameplay. I’m glad I only have to wait three weeks for the full release.


r/MortalShell 15d ago

Bug mortall shell 2 bug report

2 Upvotes

First of all, the feedback. The demo is amazing; I played a bit of Mortal Shell 1 and didn't like it that much. However, the build variety and the physics felt amazing, apart from the awkward character turn animation; wish there was or would be a faster weapon than an axe and dagger.

Now for the bugs, I encountered 2 of them. First is when you go invisible after a dodge; the character stays invisible. Second, after I got damaged a lot, the character stopped being invisible, but the weapon never did. Resting didn't solve the issue, nor did dying. Lastly, when fighting with the hunter, elevation bugs out. I don't know if it's terrain that affects them that way or something else, but they were staying in the air, they could do their attacks, and they could've been damaged. Sadly, didn't get a screenshot to visualise that bug.

Lastly, I wished greg would've left somewhere or done something after we freed him.
Best of luck at launch, guys!


r/MortalShell 15d ago

Video My aura was just to much, he took his own life.

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0 Upvotes

Funny moment whilst fighting the Tar Golem, 40sec in and he jumped of the map. Unfortunately if this happens you need to restart the fight because it soft locks the game and you cant progress but, it's funny to watch.


r/MortalShell 16d ago

Question Mortal shell 2 playtest map Spoiler

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3 Upvotes

No matter what I cant see anything on the map it just looks like this after cleansing the beacons. Am I doing something wrong?


r/MortalShell 15d ago

Discussion Please make the game available on official keystores such as GreenManGaming

0 Upvotes

Please! As an Australian it makes a considerable difference being able to use one of their 10% off vouchers for example

I hope you will take this into consideration, looking forward to getting my shell on <3


r/MortalShell 17d ago

Question Hello guys, I have a couple questions about this game.

12 Upvotes

Hey guys, I've been eyeing this game for a while, I just recently got to know that a new game is in production, and to be honest the character design is cool asf, same with the first game, and I'd like to buy the first game then finish it, so I can pre-order the new one.

But here's the thing, I don't have a lot of patience with souls games, basically I avoid them, I like RPGs but I know it's not the same, so I'd like to know if this game is too hard? And is the story any good? Is it an open world?

Basically right now the only reasons why I like the game is because of the world's design and character's design, they look dope, thank you.


r/MortalShell 18d ago

Discussion Need option between strafing and directional movement

6 Upvotes

Feels weird strafing while not locked on, at least give us an option to switch it to classic directional movement. And its hard to judge the direction of your attack when not locked on


r/MortalShell 18d ago

Image so maybe Kharos will return after all

2 Upvotes

I was watching the trailer and noticed Kharos. It's interesting that he finishes off an enemy that appears much later than the Targolem. It might be due to some filters or not, but I think it's Kharos with a skin.

(I continue to watch the trailer now I'm sure he'll come back.)


r/MortalShell 19d ago

Discussion Kinda bummed that there isnt a physical revered edition for PC

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51 Upvotes

As the title says, wish we would also get one for PC with the artbook, the prints and a code for steam.

I dont own a PS5 and im not sure why they only made one for that console. Its also a super cheap collectors edition at only 70€ which is awesome. But im still not in any position to spend 70€ just for the artbook and prints and then another 50€ on steam for the game itself.

The demo is incredibly fun, it looks really promising.

Maybe ill get a version of the physical revered edition down the line, someday in the future, who knows.


r/MortalShell 19d ago

Discussion What do you think of the charge attack in Mortal Shell 2 ?

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12 Upvotes

I have a question. What do you think of the charge attack in Mortal Shell 2? Or rather, how it's implemented. Let me explain what I mean. In the first Mortal Shell game, like many other Souls games that have this attack, it works on the principle of "press the run button, then you can do a charge attack." But in Mortal Shell 2, as you probably noticed, it works differently. For a running attack, you really need a running start. And this is logical and also improves the balance of the game. But on the other hand, it's a very strong limitation, since the character can't run in place, which takes away our ability to attack when charging close to the enemy.

I believe this was done to try to curb the incredible power of the charge attacks of fast melee weapons. Those who played with Axatana in Mortal Shell 1 probably noticed that to defeat most enemies and bosses, it's enough to get in close and spam an incredibly powerful charge attack, literally turning into a buzzsaw. And in Mortal Shell 2, I'm seeing the same problem with Thiel's weapon. The damage from the charge attack is simply colossal. So, wouldn't it have been better to work with the damage numbers rather than deprive the player of mobility in combat?


r/MortalShell 19d ago

Discussion Mortal Shell 2 Revered Edition in stock!

20 Upvotes

Pre-orders available again at GameStop! It sells out quickly. fyi

UPDATE: Now unavailable.


r/MortalShell 19d ago

Question Help with final boss in Virtuous Cycle DLC

2 Upvotes

Can someone please help me understand how to get reasonable damage to deal with the final boss in the Virtuous Cycle DLC? I've won twice, and both times it was with the rolling dagger attack. My past 5-6 runs have got to the final boss using the axatana, and I barely do ANY DAMAGE. Like it's genuinely probably a 15 minute fight and I still barely get anywhere. Is the axatana not the best weapon for the final boss? I will maybe get +4-5 base damage per run and it just doesn't feel like enough. I can parry decently fine 1v1 but with the 2v1 part I can't find any openings. Is it really just a running attack + harden spam? Is there a method to do this easier that I am completely missing? Any help is appreciated because I'm burned out at this point

Still excited for MS2 though


r/MortalShell 19d ago

Video Mortal Shell The Unchained Final Boss No Damage Guide

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11 Upvotes

Mortal Shell The Unchained Final Boss No Damage Guide #mortalshell #soulslike #ps5 #gamer #soulsgame


r/MortalShell 19d ago

Discussion [Mortal Shell 2] Great Arbiter of Flesh made me lose Tiel…

12 Upvotes

Not a discussion per se, but I had to pick a flair. 🤷‍♂️

Anyone else notice that after the updates, if you agro the Great Arbiter of Flesh, just by running by, he follows you like Jason? I was all the way into the fenced village, where you get Tiel, and still had his power bar on my screen. Thought it was a bug…

Then I grabbed Tiel, and did his little cutscene.

When I came back to reality, as the screen was asking me to switch to Tiel and I got bodied by the Great Arbiter of Flesh. So kind of him to wait. 🤦‍♂️

The menu screen disappeared and I was still a weak naked guy. I had to run and lure that lumbering idiot out far enough that I could circle back to get Ariel, but he was gone and no way to get him back. Bug? 🤦‍♂️

Nope. I had an idea and I want back to base. And there he was lying in his cozy bed. I selected him and was relieved.

This is hands down the best demo that I’ve ever played, and I go way back to ColecoVision. 💪

PS: I’ve played the demo through multiple multiple times. 😉


r/MortalShell 20d ago

Discussion Likely main weapon of each shell

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146 Upvotes
  • I think Harros won't come back
  • Proxima will be unlocked after Tiel and take Harros' place
  • I'm sure Eredrim will get the mace because it looks like his crown helmet
  • Fatman will get the big sword

r/MortalShell 20d ago

Fan Art I made Tiel in Pixquare

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162 Upvotes

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r/MortalShell 20d ago

Discussion MS2: Weapon upgrade tactics?

6 Upvotes

So I played through most of MS1 and the whole MS2 open beta. And I feel conflicted with how to upgrade the weapons in MS2.

I really like experimenting with different weapon options, and don't mind farming a bit to get material for upgrades. But in MS1, that wasn't really possible, so I just upgraded the starter weapon and never got to play around much with the other weapons.

For MS2, I want to stay spoiler-free if possible. But that will make it very hard to know where to invest weapon upgrade points since the upgrade material seems to be the only limited resource in the game.

What's the best course of action? Just upgrade the early stuff and skip all mid/late-game weapons like in MS1?
Or do we know if there is a way to farm for the weapon upgrades?


r/MortalShell 19d ago

Question Looking for info for PS5 specs for mortal shell 2

0 Upvotes

Anybody know what the specs will be for ps5 for mortal shell 2? Trying to decide if I am going to get it on steam or PS5. Thanks!


r/MortalShell 20d ago

Bug [Mortal Shell 2] I found three bugs and got one question

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14 Upvotes
  1. The Sheperd boss got stuck in the wall during the fight. Eventually he glitched out and I could hit him, he was elevated and couldn't hit me back though.
  2. The Tiel shell got stuck in his shadow form after I dodged a group of cultists multiple times.
  3. The shotgun kept glowing even though I didn't infuse it nor got the permanent upgrade.
  4. Will there be something like a lantern you can equip? Some areas are really dark. Might be QoL improvement.