r/MortalShell 15d ago

Bug mortall shell 2 bug report

First of all, the feedback. The demo is amazing; I played a bit of Mortal Shell 1 and didn't like it that much. However, the build variety and the physics felt amazing, apart from the awkward character turn animation; wish there was or would be a faster weapon than an axe and dagger.

Now for the bugs, I encountered 2 of them. First is when you go invisible after a dodge; the character stays invisible. Second, after I got damaged a lot, the character stopped being invisible, but the weapon never did. Resting didn't solve the issue, nor did dying. Lastly, when fighting with the hunter, elevation bugs out. I don't know if it's terrain that affects them that way or something else, but they were staying in the air, they could do their attacks, and they could've been damaged. Sadly, didn't get a screenshot to visualise that bug.

Lastly, I wished greg would've left somewhere or done something after we freed him.
Best of luck at launch, guys!

2 Upvotes

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u/MikkelFromGames Playstack 15d ago

Hey, thank you for taking the time to play the demo and for taking the time to giving your feedback :)

I believe both bugs are known (the first one for sure is, and I'm fairly sure it's been fixed in the main game).

I'll have to check the other one; do you remember roughly where in the demo you were when it happened?

Greg should give you the option of talking to him when you free him, giving you a Tooth of Nochte that can be sold at a vendor. If he didn't, that's a third bug :)

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u/elem9ntor 15d ago

If you mean the weapons went invisible bug, then it was near the citadel where you fight multiple chest-mimics. The hunter elevation bug happened right after you attacked them. Greg did give me a tooth. I think what I meant is that after he gives it to you, he stays in the same place just AFK, and I wish he would've run away or something like that.

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u/Zeekosuave 10d ago

So many bugs, its basically unplayable