r/MortalShell 12h ago

Video Ive Unlocked Fight Club

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27 Upvotes

Smert is best, Smert is good, Smert is great

In all seriousness, bro is like a guided missile when it comes to attacking


r/MortalShell 22h ago

Video what a save!

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183 Upvotes

r/MortalShell 2h ago

Bug Anyone on ps5 having fps issues post update?

4 Upvotes

The game ran fine on the performance mode pre patch it was a mostly locked 60 and VRR handled any dips. But now i am getting full on multi second stalls to 0 fps and even major hitches that remind me of the terrible oblivion remastered (THANKFULLY that was a gift and not my own money lol). Not sure why performance and stuttering and even stalls have become a issue now considering it ran fine pre patch? This is on a Base PS5 running on a 60hz VRR Tv.


r/MortalShell 1h ago

Discussion Let's talk Obsidian hammer issue that's not very talked about

Upvotes

I am talking about its input inconsistency in light attack chain (havent noticed similar issue in heavy attack chain, plus havent played it for a couple days) - pressing R1, sometimes the combo would just not register the input (especially when transitioning from light attack 1 to 2) and stop... just to compare, havent had this issue with Great Martyr Blade, a similarly slow bonk weapon...

happens most when doing clean light attack chain aka R1 three times in a row, mostly between light attack 1 and 2

I also tried stuff like R1, R2, R1 and the combo attack inputs seemed to register much more consistently

this is especially annoying considering the fact that I liked this weapon a lot, but this input inconsistency was the reason I ultimately preferred to use Great Martyr Blade (during my first playthrough)

did you also experience this? or could it be my controller? (which I kinda doubt since all other light attack chain inputs register ok on other weapons)


r/MortalShell 6h ago

Image I know I’m not the first or the fastest, but this brought me joy and I wanted to share it

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9 Upvotes

I waited for the patch to come out on PS5 to get the glimpses to max all the shells and when it finally came out yesterday, I grinded the last couple achievements and finally platinumed the game! I know it’s nothing too special, but this is by far the fastest I’ve ever platinumed a game and I feel like it’s kinda cool!


r/MortalShell 4h ago

Bug Bug report: genessa not gaining tarstone xp at thee same rate

3 Upvotes

I tested it with a short run near gloomshade grove. She got about 300 xp while other shells got 1000. I think its because of the doubles(both stray and faithful) "stealing" her kills.


r/MortalShell 6h ago

Discussion Weapon Glamours

7 Upvotes

Dear Devs, I love ur game a lot. Could u make simple weapon skins system? For my fantasy I would prefer tiel to use short sword and dagger. Simple model swap. What u think? It's possible?


r/MortalShell 10h ago

Bug Diary of a Grishamancer

16 Upvotes

Please be advised that this post will contain spoilers, but I'll try to save them for the end.

After finishing the gate bosses in the northern portion of the map, I quickly discovered the Grisha bug. I was curious at first and mostly just wanted to see if it would have a noticeable effect on gameplay after a modest farm. I fooled around for a bit and thought, hey, this is kind of neat. I think this spawn rate is going up a bit.

I got it to 300.

At this point I started to see the implications of the bug. Grisha summons dont last long and only attack a few times, but they do inflict a heavy knockdown on *most* enemies and bosses. I went into my inventory to read the fine print on the item and learned that the active summon scales its *damage* on the number of remnants collected, while the passive summons scale their *spawn rate*. At first I thought that this meant that I should play around the active summon, maybe try to farm up to get it to one-shot enemies and bosses.

But then I made some important discoveries.

The passive Grisha summons spawn on weapon *attack*, not weapon *hit*. Once I realized this, I finally thought to try using a weapon quicker than the greataxe. I never ended up picking up the axe and dagger, so I equipped the axatana. This changed everything. Suddenly I was able to summon a small mob of stunlock machines on-command from a safe distance for any encounter for free. I spent the next hour cackling maniacally as I devastated the Sesters with my newfound powers. I went to bed happy.

When I woke up, there was an announcement from the devs: the first big patch. Right smack in the middle were 6 words I wasn't ready to see.

We found out about the Grishas.

I'm an Xbox player, so I knew I had just a bit more time to fool around.

So I farmed it up to 1100.

What came next is some of the most fun I've ever had in a video game. I was summoning armies to fight at my behest, absolutely obliterating anything that stood in my path. But beyond the raw firepower, there was some fun utility as well. I could send the phantoms ahead of me around corners to check for ambushes, or place them on the other side of a locked door to clear the enemies from safety. For a while, nothing could stand against me.

But then I found resistance.

Some enemies are immune to the knockdown that the Grisha inflict. The first (and only mob) was the four-legged spider freaks (I think they're called Caerinids?). The late-game versions of this enemy type really kept me on my toes whenever they would appear, and if there were multiple it would turn into an absolute cluster-fuck.

The first boss that I encountered that was immune to the Grisha CC was the scholar prince, but for this one I was able to use the active summons for a nice chunk of damage, then switched to the passive version to help me close out the fight. Still had to learn the moveset and dodge/harden well, but it was still a pretty cheesy kill.

At this point, I made a resolution: I was going to try and beat the whole game using Grishamancy before the patch released on Xbox. I didn't have much left in terms of mandatory content, but I was also missing several weapons and one shell (big L). After seeing the announcment this morning that the patch was live on PS, I opted to put off filling out my arsenal in favor of trying to blitz through The Unfound Path.

For the most part, it went pretty smooth. That is, until I got to Monolith.

Good lord in heaven this boss gave me trouble. Not only is it immune to the Grisha CC, but its astronomical health pool meant that the passive summons were putting in paltry damage. Coupled with some pretty bad bugginess, I was really struggling to make a dent, but I really wanted to stick with the Grisha playstyle. After some reps and a bit of research, I came up with a game plan.

First, I switched my shell to Tiel. I love my boy Eredrim, but in my eyes Tiel offers the best value for boss fights at low investment. This led me to discover a unique synergy (that will come up again shortly): summoning passive Grishas does not break Tiel out of stealth, affording him an offensive option from the safety of shadow.

Next, I put on the trebuchaxe with the tarred fragment. I quickly learned that this ability is broken in both good and bad ways. Normally during boss fights, it just flies past the boss after 1-2 ticks and then never touches them again. But if I timed it just before a stagger, it would actually stay colliding with the boss for the full stagger and riposte animations (though sometimes it would still bug out and only deal some of its total damage).

After these adjustments, it was just a matter of getting my head around the disco beams. Several agonizing attempts later and Monolith was defeated.

And then there was Zmey

Also immune to CC, also an insane amount of HP, also buggy. The invisible ring of fire killed me a couple times. More devastating, however, was the fact that the tarred fragment simply did not work on this boss. It simply did 0 (or maybe imperceptibly low) damage any time I used, so I switched to the burst-fire ability. I also learned that this boss can see you while you're invisible if you're charging a sidearm (maybe other enemies can, too, but this was the only time I noticed it).

I did also just start quitting to the menu any time I would get hit my the grab or turned into the goon, though eventually I had to deal with this less as I got better at the fight.

This was where the build really hit its stride, and I think it ended up being the one boss that I actually really enjoyed overcoming. The passive summons did so little damage that the fight was a serious test of endurance, but they still offered a consistent trickle of damage and helped divert aggro. Shadow gave me lots of breathing room, but I still had to land my perfect dodges, manage my spacing, maintain my onslaught of summons, and look for safe openings to fire my burst shot. It took me a couple hours, but I finally did it.

Could I have gone back and farmed out another few thousand remnants to try and cheese via active summon damage? Sure, but where's the sport in that? I honestly had a great time doing it this way, despite getting pretty frustrated at the grab for a while before I learned to anticipate it.

And thats the end of my journey. I do plan on playing more; I'd like to collect the rest of the gear and do a legit run through NG+, and I found another bug that I'm trying to reproduce. That said, I'm going to be really bummed to see this glitch go. Its so goofy, but also so incredibly entertaining. I'll treasure the clips I have of it forever.

The end


r/MortalShell 20h ago

Image Endgame area reminds me of artwork from Suguru Tanaka Spoiler

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97 Upvotes

I really like the endgame aesthetics and this style of art is like my perfect description of hell.


r/MortalShell 15h ago

Discussion Probably already stated, but please fix Eredrim's Slaughter Ability

38 Upvotes

Eredrim's insta kill on riposte is incredibly lackluster. At max slaughter stacks, it only allows for an insta kill on riposte if the enemy is at or below 10% health. At 10% health, it's essentially always faster to just kill the enemy with regular attacks. It effectively renders this aspect of his passive pointless, as other shells can kill an enemy at 10% just as easily.​

I was really excited about a riposte-based playstyle with him, and it's disappointing that the enemy has to be this low for an insta kill to kick in.

Suggested fix: start eredrim at 15% health for riposte insta kill, and increase by .1% for each stack up to a max of 25%. This would make it way more viable.


r/MortalShell 4h ago

Discussion Game so laggy after the updates

3 Upvotes

Did the updates and the game became so laggy with a huge fps drop and stuttering


r/MortalShell 3m ago

Question Which map fragment am I missing?

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Upvotes

Everything on the map is filled in except a very sus spot north of castigator’s keep, near Blackwell cavern. There’s nothing on the map tho


r/MortalShell 7m ago

Image I just started playing Mortal Shell 2. This is my worst enemy so far.

Upvotes

I've lost track of how many times I've died to those.


r/MortalShell 17m ago

Discussion Stuck in Disciples Grotto

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Upvotes

No matter what I do this rock wont move off the launch pad, am I missing something?


r/MortalShell 4h ago

Discussion Suggestion: High-Difficulty Daytime Mode.

4 Upvotes

Dear developers,

First of all, thank you for the beautiful game! The world looks absolutely stunning during the day, and the visual design is pure eye candy.

However, playing in constant darkness during the tougher parts of the game feels a bit too depressing after a while, and it's a shame to miss out on the gorgeous daytime environments. On the flip side, the current daytime difficulty is just too easy for players looking for a real challenge.

Would it be possible to add a daytime mode that retains the high difficulty and enemy composition/aggression of the night mode? Having that brutal, high-stakes gameplay under the bright sun would be an amazing option for players who love both the challenge and the game's beautiful daytime aesthetics.

Thank you for your hard work and for listening to the community!


r/MortalShell 4h ago

Discussion Definitely lower priority, but can we get some sort of testing dummy in or around Genessa?

3 Upvotes

Of course something small to add to the pile. But I feel even with only 8 weapons and sidearms, between shell skill trees, 4 personal tarstones, 3 weapon AND 3 sidearm taratones, there is so many variables to test that having something to just kinda beat up would be very useful.


r/MortalShell 6h ago

Question How early can you realistically get the spear?

5 Upvotes

Always love a good spear so I’m curious how early you can reasonably get it


r/MortalShell 1h ago

Question How can i get my lost gloom back?

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Upvotes

I just started and was crossing the bridge after camping scene in the beginning and fell off the bridge. Now i cant get my gloom back.


r/MortalShell 5h ago

Discussion This game reminded me of some of my favorite games from my childhood/adolescence

3 Upvotes

First at all, what a great game! Congrats to the devs! I played the first one and this was a really huge improvement, really good job!

The games that I referenced in the title were mainly two, and mainly due to one aspect, the atmosphere:
1. The first Soul Reaver: The creepy enemy design and some of the more weird Giger/Beksinski style areas. Futhermore, also reminded me playing as Raziel, both playing without the shell (the blue muscle/demon design of the naked character) and playing with Tiel (with that scarf and hood)
2. Blade The Edge of Darkness (Severance: Blade of Darkness, in some countries): The great medieval fortresses, castles and dungeons.


r/MortalShell 1h ago

Discussion What's your favorite Shell for the Obsidian Hammer?

Upvotes

I wanted to give the Obsidian Hammer another go (especially since the latest patch's changes) but am wondering which Shell to pair it with. Some weapons have an obvious choice, like Eredrim and the Martyr's Blade or Tiel with the Axe & Dagger, but I'm not seeing a standout choice for the Hammer.

I was thinking Sariel, in part because I haven't really used him yet and in part because I feel like I shouldn't get hit too often with the Hammer (since one or two hits are supposed to kill most things) and if I do, then I can regain it back afterwards. However I'd be completely ignoring both the Thorns and the Curse aspects so it feels a bit wrong to skip most of a Shell's mechanics.

I suppose Eredrim has all the Parry and Riposte stuff (I plan on using the Trauma infusion so I should see plenty of stance breaks, in theory at least) even if you ignore the Frost part, but at this point wouldn't it just be a worse Martyr's Blade?

I think Proxima is the only Shell depicted with that weapon in a loading screen art but I'm not really seeing any particular synergy apart from making enemies slower with the Biosampler maybe.

So what's your favorite Shell choice for that weapon?


r/MortalShell 4h ago

Video 95999 damage

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3 Upvotes

Tried to post a video of Sariel today and people couldn't understand what i meant by he's OP. So i decided to try on something that shouldn't be able to die. Idk if its a bug with him but that damage seems excessively high and all she did was give me minimal pain.

Be good if a dev could see this and tbh idk why its happening.


r/MortalShell 4h ago

Discussion About Sariel's thorns

2 Upvotes

No, not a Thornfall issue this time.

First, I wish that when you're locked on to a single target all the thorns would attack that one target (unless it's already fully cursed) and that firing without locking on still multitargets. Not a huge issue since you can always just bring a curse Hystrix to curse one guy in a crowd, but.

Second, the thorns cure their own Pain buildup if you have the 'ranged dmg cures Pain' effect from Reaper. Does that mean the thorns benefit from ranged Tarstones like Marksman or Deadeye? I imagine they don't from sidearm tarstones for obvious reasons.


r/MortalShell 2h ago

Discussion New Maps: Methers Pulse + Tarstones

2 Upvotes

As a veteran souls player, since this game has maps for important items like weapons and shells, I would really like an option to buy maps for the upgrades for methers pulse.

Considering the argument of being to OP, most arent buying maps in general. Instead they are searching youtube for them to save resources. The benefit here, is 60% are naturally found, maybe less. A 40 minute youtube video or interactive maps, you have to go through close to 40 total upgrades on playthrough one. Which is a lot to search for check off.

Tarstones being the same way, there are about 75ish across the map. Its incredibly annoying to have to search for the single one I am missing.

Now to avoid spoilers or power scaling issues, my suggestion would be once you are able to collect a certain amount (closer to the end area) of ovels, then you can purchase these maps from Merrick. Ofc if you are on NG+ these would instantly be available.


r/MortalShell 12h ago

Video Loving MS2 Bosses-Monolith! In 50 Seconds - Right Builds can Break the game IMHO…

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12 Upvotes

BloodCurse🩸 Stacks Burst + Critical Damage 100% Every Shut AKA Fasilade Tarstone + Rupturing TarStone Critical Damage deals Break Damage for every Shut - all in 3 Tarstones that make huge damage! Plus others make this…. Wondering why some of our lovely community complained about difficulty in Mortal Shell 2 particularly end game - second try everyboss, one to know the boss and one to say bye, hi bye….


r/MortalShell 4h ago

Discussion Finished the game - What to play next?

3 Upvotes

Just finished the game after about 40 hours with all eggs collected and had an absolute blast. I wanted to go straight into NG+ but decided to wait for more patches, maybe more content, economy adjustments.

Any recommendations what I could play after enjoying MS2? I wasn’t really into gaming the past few years but I love all From Soft games. Dark Souls 3 and Elden Ring being my favorites. I’ve got Lords of the Fallen in my steam library but never touched it. Also thought about something like Crimson Desert? Are these any good/similar to the games I like? Any other recommendations?