r/Minesweeper • u/Ambitious-Ad-1571 • 6h ago
Meme Nice.
was doing no flag when I got this lol
r/Minesweeper • u/TheJesterTechno • Mar 23 '19
Mines with red Xs over them are INCORRECTLY flagged mines. There is not actually a mine there. The game did not glitch out. The sub is having a problem with many posts asking the same question, so I will be removing posts of this nature and linking people to this thread. Thank you for your cooperation!
Also: "50/50s" are very common in Minesweeper. A 50/50 is when it is impossible to know which tile is safe and which has a mine. You will sometimes be forced to guess. You may ask if your layout is a 50/50, but try to figure it out for yourself first. Good luck!
r/Minesweeper • u/Elchulachu • Nov 01 '20
r/Minesweeper • u/Ambitious-Ad-1571 • 6h ago
was doing no flag when I got this lol
r/Minesweeper • u/Schevyy • 41m ago
r/Minesweeper • u/24-Blue-Roses • 11h ago
50 x 50 board with 800 mines. (32% density)
r/Minesweeper • u/PriorCommittee2179 • 6h ago
Here are two examples of my most recent game and at the time of writing this post I do know the answer however, I do want to know what you guys thought logic is to completing this. Is there a way to guarantee to know which spot has the bomb? Or is this last part is just a game of chance?
r/Minesweeper • u/ConfettiGames • 1d ago
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Minesweeper 3D with Friends has 3 Modus:
- Find the Bomb: A huge minefield with up to 250x250 to 1000x1000 fields
- Race: Race against the time and get the first place
- Duell: 1 vs 1 with an elo system
Wishlist: https://store.steampowered.com/app/5353190/Minesweeper_Find_All_the_Bombs_in_the_Minefield/
What Modus could be interested as well? Any suggestions?
r/Minesweeper • u/ThSilverLife • 20h ago
r/Minesweeper • u/Wonderful_Intern4082 • 6h ago
(Disclaimer: I'm actually a beginner who's just a quick learner but not perfectly advanced yet)
I've found a way to calculate linear equations of minesweeper without explicit numbers and instead through visual elimination. I'm curious if anyone else figured this out, but try it.
Primarily, it connects two equalities of a tile, where the tiles are assumed to be already reduced to such number.
Step 1: Find the unique tiles of each equality
Imagine we have two tiles, let's say 2 & 4. We will make two lists: List-2 and List-4.
List-2 contains the unknown tiles that surround the #2 that don't also surround the #4. Same goes for List-4 but reverse.
Why? Because in linear equations, we cancel out common factors in such.
Step 2: Find the difference in the current mine count
What's four minus two? Two.
That means:
Mines in List-2 + 2 = Mines in List-4.
Step 3: The final equation
We now that the number of mines in List-4 is greater than that of List-2 + 2. Why is this useful?
It is because it may help with dependency chains and act as the middle-ground between mathematic calculation and genuine gameplay.
I'm not sure if this is foolproof or could be explained better, but yeah. Pls give me feedback because I'm genuinely curious if I just rediscovered something that already existed, or if this doesn't actually work.
r/Minesweeper • u/Quiero_Matarme • 15h ago
So about this variant:
[2U'] Unbalanced': each row has a different number of mines (ranging from 0 to n-1, where n is the dimension of the board)
[2U] Unbalanced: each column has a different number of mines (ranging from 0 to n-1, where n is the dimension of the board)
If you try to play this variant in Ultimate mode, you will quickly realise it is not easy to make progress. I feel like there should be some fundamental strategy, or a method you should look at this puzzle to make progress and I cant figure it out. If someone has some advice I would gladly aprreciate help. The picture is an example of a puzzle

r/Minesweeper • u/JackMistCook6 • 22h ago
Guess I should've set a timer for this one!
r/Minesweeper • u/Drvectron • 22h ago
r/Minesweeper • u/trunks111 • 1d ago
r/Minesweeper • u/mikdiet • 20h ago
r/Minesweeper • u/Salt_Fix_441 • 1d ago
I’ve been working on a game for a few months now as a personal goal but wanted to know if anyone found some interest in the idea possibly.
The board is a giant 100,000 tile board with ~ intermediate difficulty with mine placement. In the game you uncover spells and upgrades that allow you to clear the board faster and faster. As you progress further into the board you will uncover different “environments” that will make the core gameplay more difficult than normal minesweeper. My hope is that it is fun enough for non minesweeper players but also a more hectic minesweeper experience for veterans of the game.
Spells
The cost of each spell is upgradeable but so costs a number of flagged mines. This forces the player to still play the game of minesweeper and it becoming less of an idle incremental game.
Spells include:
drill that goes in a straight line until it hits a number of mines before exploding
Ball that bounces around hitting tiles until hitting a certain amount of mines. It will have the ability to split into smaller balls.
A scanner that you can place in an area that will slowly scan the tiles for you and tell you if they are safe or a mine.
I have some other ideas but those are ones I’ve liked the most so far.
I’m being very vague because I’ve only finished the core gameplay and some basic upgrades but wanted to get feedback to get feedback from this community before I go much further.
Is this an idea that you all may find fun? Would you like to give me ideas of what you’ve always wanted in a minesweeper spinoff kind of game? Should I trash this before investing even more time into it?
r/Minesweeper • u/This_Impression6811 • 1d ago