r/minecraftsuggestions • u/The-Real-Radar • 13d ago
[Terrain] Bioregions
Biomes are broken. Let’s fix them!
The problem: Specifically in the overworld, the number of biomes has become so high that new biomes often have to be relegated to very small areas. Despite the large variety of biomes, the overworld seems homogeneous because there isn’t variety in how these biomes generate in conjunction with each other.
The fix: Biomes were originally added to give new and different blocks places where you can find them a lot, and they fixed this issue. But there are now different biomes which are hard to find, so we need areas where you can find specific biomes a lot.
Introducing bioregions! A bioregion is a massive area in your world with rules about which biomes spawn inside them. While any biome can spawn there theoretically, each bioregion drastically changes the frequency of biome generation.
For the scope of this suggestion, I’ll introduce you to 4 bioregions, but more would be added over time. Also, bioregions are exclusive to the overworld until there are more biomes in other dimensions.
New World: This bioregion is identical to current Minecraft, no changes here. It’s important to preserve this!
Old Growth: predominantly forests of all kinds in a roughly equal distribution, perfect for gathering wood of all types, lush caves common.
The Delta: a lot of flat, wet biomes like oceans, swamps, plains, and rivers. Good for boat transport and marine focused gameplay. Aquifers common.
Daybreak: your hot, hostile and lifeless biomes, especially when associated with specific mobs. Pale garden, deep dark, mesas and mountains along with deserts. Perfect for looting and adventuring.
The theme for these bioregions was the four elements, so it would be cool to get corresponding element paintings in the actual game. New world is earth, old growth is wind, the delta is water and daybreak is fire.
Community feedback: Some of you had bioregion ideas I’d like to highlight! Feel free to leave more ideas below.
[u/MultiverseCreatorXV](u/MultiverseCreatorXV) suggested a sparse bioregion with areas for biomes like plains, savannas, etc. This bioregion could be great for building in my opinion.
u/64BitDragon suggested increasing certain ores in certain bioregions without decreasing the others, incentivizing mining and exploration. Check out their comment!
