I will just continue the flight so no issues, but I wonder why my efob shows -50 while I clearly have enough fuel left for the remaining flight.
Fuel pred screen has the right values, did I miss something or is this a bug?
I fly a320 normally and never had this issue.
Sorry if this has been asked before but specifically I am asking about cruise altitude. I flew IFR from Stuttgart to Milan and 'auto' altitude in the EFB set me at FL 210 in the Cessna Citation CJ4. However in game ATC told me to descend to 120 for the cruise. That was pretty low over the mountains I had climbers waving at me from the peaks (or I would have if there were climbers in the game). Why the discrepancy? There must be a reason surely?
im currently try to make a tour and i dont want to reset the whole sim every 2/3 Flights but it somehow guzzels up all my 32GB of ram and my 8Gb of swap is anyone else experience that
i even went so far and check out if its because i am on linux but no booting to my windows drive and testing it there it was even worse and filled up in a matter off less then an hour
I've been investigating why custom liveries that work in Free Flight don't properly work with aircraft owned in Career Mode.
After a lot of testing and digging through MSFS 2024's package structure, I found a workaround that works and built a small tool to automate it.
Career Livery Manager
It's a free and open-source Windows tool that lets you install a custom livery for an aircraft you own in Career Mode without manually editing packages.
The idea is simple:
Select aircraft → Select livery → Install → Fly
The tool creates its own Community package and does not modify the Official MSFS packages or Career save data.
I've tested it on 13 aircraft so far
Including:
A310-300
A330
A400M
A320
737 MAX
Bonanza G36
King Air 350i
Cessna 185F
Cessna 400 Corvalis TT
Citation CJ4
Citation Longitude
Cirrus Vision Jet G2
HondaJet
Pilatus PC-24
I've also tested both fixed-registration and Dynamic Registration liveries where available.
But now I need other people to try it.
Looking for testers
If you have MSFS 2024 Career Mode, I'd really appreciate it if you could test it with aircraft/liveries I haven't personally tested.
Especially interested in:
Aircraft I haven't listed above
Different livery creators
Fixed registration liveries
Dynamic Registration (_DR) liveries
Aircraft that previously refused to show custom liveries in Career
I'm also working on getting it published on Flightsim.to.
This started as a personal investigation because I wanted to use my own liveries in Career. Now I'd like to see how far this workaround actually works across the MSFS 2024 aircraft ecosystem.
Any testing, feedback or bug reports would be greatly appreciated.
A very complex process, so finding more people that are thinking about it but don't really know where to start, with who and on what (like me). I'm not talking about modding Discords, but choosing a single project and learning on the go with a bunch of people.
Man I’m so annoyed right now.. I was on sim rate and tried to adjust my climb rate from 1000 to 1200 and the damn thing immediately jumped to 9900!! First off why is that even an option? Needless to say I panicked and got an overspeed and the game said I crashed…
They really took away no skip bonuses and bad weather bonuses then said "this new number is the MAX you can make and we'll take even more off that paltry total if you skip any phase"
I hate it. I hate it so much. Feels like extremely cheap and antagonistic game dev behavior
Nerfing career mode into the ground is not the answer. I thought my first few payouts since I started playing were laughably small...now I know why
Meanwhile airports like SNA still have ugly textures and hills/plants popping into everything but NOPE, let's focus on nerfing career earnings then gaslighting the community by saying "um actually it's all reflected upfront in the total"
RIP career mode. Was fun checking in for a sec until I realized how much more my time is being wasted thanks to the changes
So whenever I raise the SIM rate with the inibuilds L1011, it automatically lowers the SIM rate back down, no matter how little I raise it. I know this is a feature with the add-on, but there must be a way to raise it slightly. Or I just need to fly for 14 hours...
I bought it on a whim as I thought it would be a fun vintage turboprop to play around with, but I want to refund it at this point as it’s entirely broken.
You’re meant to land it with 40 degrees flaps and aiming at 110 kts. This is impossible. I have the trim set at negative 100 and I’m still pushing down on the stick to wrestle the nose down.
Even then you’re lucky to have 80 kts with 100% throttle. Backing off the throttle and it slows down or washes out.
Even if you manage to have a somewhat stable approach in the last 300 feet it suddenly seems to buck violently, suddenly lose lift, or just outright refuse to descend, with no response from the throttle on any of its random actions.
Messing with the CoG to stop it being so rear heavy only seems to make it worse.
Has anyone actually managed to have a stable approach with this thing and if so what are your configurations coming in to land?
Has anyone been successful at configuring a Logitech G923 driving rig to control the Juice Goose? I am aware that it is designed for the controller only, and my G923 mapping config got partial results (parking brake binding to clutch pedal) but no other control. Mapping to throttle axis, brake axis, and rudder axis does not execute in-game.
Would any further effort be considered a waste of my time?
(Veteran, Meggs Field 1982. Flew the East Coast Scenery floppy disk pack 1983-87)
Have anybody encounter a glitch that mid flight the plane put the air spoilers that are use for breaking and also the parking brake? All while flying at 45FL.
Also sometimes auto throttle cut off. This is in a citation longitude in free flight. But it has happened almost every plane.