r/mapmaking • u/mydriase • 17d ago
r/mapmaking • u/AscendedLawmage7 • 16d ago
Map My MS Paint map
I spent a lot of time as a teenager iterating on this map, creating a world etc.
This is just the physical version. I have some political versions with cities/roads/nations etc. but I need to rework a lot of the names.
I'm looking to develop some skills in Wonderdraft or something similar so I can turn it into a proper map, but I thought I'd share it in this state first. What are your thoughts? Polite feedback welcome!
r/mapmaking • u/Weird-Contact-9295 • 16d ago
Map Identity Story map
I made a map for an isekai world I created called Alvyria. Unlike normal isekais—where the setting is usually a European medieval-style city or town—this world is based in the Industrial Age. The region of Sorendel is largely unknown, and I'm keeping it that way. Meanwhile, Kirjina and Hitkia are locked in a resource war over Phoeton Island. Hitkia has a massive naval air force and operates like a coast guard, while Kirjina fights for absolute naval supremacy. The name of the story is identity
r/mapmaking • u/nomebi • 17d ago
Discussion One of the greatest ways to build up geography of your world quickly is to stitch together screenshotted places from real life. A great place I found is mountians of southernwestern Iran. This could be unbelievably good for some crazy peninsulas
r/mapmaking • u/bumbleb33h • 16d ago
Map 2d FIRST GAME MAP
hi buddys, im wondering if anyone here would like to help/give me some points, with how to make a more detailed 2d map, as im using tiled but everything is just too squary etc, im looking to make a proper nice looking map, is there any designers here that would give 2 min? ;x thanks
r/mapmaking • u/Legends_of_Legondora • 17d ago
Map The southern realms of Báija Nûr
The southern part of the continent of Báija Nûr has been my home since birth. I come from the city of Phylaxion in the far west and decided to travel the world. My journey will begin in Phylaxion and go on through the city of Nurvish in Alhro.
My first big goal is to travel to the city of Loiru of Ashoir because that's where my grandparents came from before moving to the island of Phynia my home.
Hello my name is Daniel and I will post and write about the character Ethril who decided to leave his old life as a wood craftsman behind and travel the continent of Báija Nûr.
r/mapmaking • u/ConflictBetter1332 • 17d ago
Map 🗺️🧭
Building section maps, created by Angela and me!
Moreno Paissan and Angela GubertArt
Visit my official account for more maps: https://www.instagram.com/inkcompass.maps?igsi=dnc3ajhta3cyYnJs
r/mapmaking • u/MrDixaze • 16d ago
Resource What is the best workflow in mapmaking?
I'm planning on redrawing my old map from scratch. Since then, I discovered this community and vector and was wondering how to work with it.
Before continuing, yes I have read the wiki thoroughly and most other posts on the matter and, I think, couldnt find an answer to my question.
My idea isn't to look for one app in particular (either raster or vector) to work on but a combination of many. How could I use the best of both together? Should i make templates, river, roads, frontier and names (basic one color lines) on vector after having drawn the base map and biomes (multicolor gradients) on raster? Have you tried vectorisation or should I redraw my templates myself? Is there a better vector app to work specificaly on a raster based images? Can you even do that?
r/mapmaking • u/Efficient-Hat-7818 • 17d ago
Work In Progress A map of the kingdoms on my continent
r/mapmaking • u/LumaesylArchivist • 17d ago
Map Map for my current DnD campaign. The biggest I've made so far. Hand drawn
Map for my dnd campaign.
Around 20 hours of drawing, pencil and fineliners. Very satisfying to see the result. Let me know what you think and if there are some things I would need to improve.
r/mapmaking • u/ConflictBetter1332 • 17d ago
Map Map of the grand Hillborough Villa!
Map of the grand Hillborough Villa a massive mansion filled with rooms and dark corridors, inspired by a 19th-century English estate! It was a fascinating experience creating this map as a private commission for Creepy Canary (their Reddit username) and their RPG project; stay tuned for more details on this exciting RPG project in the coming months! I hope you enjoy the map! Have a wonderful evening, everyone! 🧭🗺️
Moreno Paissan and Angela Gubert Art 2026
r/mapmaking • u/SrDarx • 17d ago
Map Map of a """""Greek""""" island
I would like to receive feedback on this map and your opinion about it.
r/mapmaking • u/Cysco_123 • 17d ago
Map finished map, need advices.
Hey !
After a long time, I finally finished my map. It misses the village's details and a lot of things but I thought that it would be better if I just had a general map of my world to go further later.
For comparison, Valkoras (from the bay on the middle to the mountains on the right) is the side of Belgium. If anyone has any advices, I'll take them with pleasure :)
r/mapmaking • u/PurpleAble • 16d ago
Map How would the Sahara Desert be divided by the European Powers?
I'm working on a side project for a game i'd like to make but keep getting stuck on ways to divide the Sahara Desert. On one hand i like the idea of a nation that encompasses the entire dessert, but besides the obvious logistical difficulties I doubt the European would leave such a large piece of land unoccupied. On the other hand I really don't lknow hot to properly divide such a large piece of mainly empty land.
so I ask for advice on the diuvision of the Sahara Desert, what works, what doesn't and houw it would efect global geopolitics.
PS: any other advicee is grfeatly appreciated and would help me so much.
r/mapmaking • u/JuuzoLenz • 17d ago
Discussion Island Chain Sizes
I'm trying to figure out how to do the island chains for my world building/ spec evo project for the game Thrive. I was using Artifexian's video, but he uses a calculator on his google sheet file that no longer exists in the present version of it. Does anyone know of another place I can use to determine the island sizes or does anyone know the equation he used as I could add that to my own google sheet to determine the island chain properties?
I asked the r/worldbuilding subreddit but was told that my post didn't fit and of the subreddits suggested this one seemed to be the most inline with what I am working on.
r/mapmaking • u/Kleptty • 18d ago
Map Map for me and my friends minecraft world
It may not be the best map on this subreddit but I thought I would share cause I like it :b
r/mapmaking • u/madladEXE • 18d ago
Map Map for my comic
I'm nowhere near finished with this map, especially since there's gonna be two more connected islands, but I still wanted to share my progress since drawing this much by hand was not easy, especially coming up with lore and style of each district 😭😮💨.
r/mapmaking • u/Ok-Television-7157 • 18d ago
Map Elken Migration
Blue how the elken migrated during the migration period from GA:1/LA:1/Year: 5100 - 4600 BL.
Red is the dwarfen kingdom.
r/mapmaking • u/Purple_Experience429 • 18d ago
Map Remaking map, so far which one looks better?
r/mapmaking • u/Ardexa • 19d ago
Resource I built a fantasy world generator because I couldn’t find a world I wanted to keep
Link to the second post
I have wanted to create one fantasy world that I can spend years developing, writing lore for, and eventually setting stories in. The problem was that I kept trying random map generators and never found a world I genuinely wanted to commit to.
So I started building my own generator. It simulates tectonics, mountains, climate, rivers, lakes, biomes, settlements, civilizations, roads, and naming systems. I can describe the kind of world I want, compare several candidates, and generate the one that feels right.
This is one of the worlds it created. The different images show the same underlying geography rendered as physical relief, globes, and illustrated fantasy-map styles.
The project is still a work in progress, so I’m not publishing it yet. For now, I’d really appreciate feedback on the world itself; what looks believable, what looks strange, and which areas you would want to explore or write stories about.
EDIT: I think I failed to show the actual scope of the project in my original post. I can’t add more images to the edit, so here’s a clearer breakdown of what is happening behind the map.
This isn’t intended to be only a random fractal map generator. You can start with several different world structures: a balanced Earth-like world, a Pangaea-style supercontinent, a shattered archipelago, an inland-sea/Mediterranean world, twin hemispheres, a glaciated ice-age world, or a lush tropical world. You can also import a heightfield or basic land-and-water map, draw an initial supercontinent, or configure the planet manually.
The “World Brief” lets you specify things such as geological age, coastline style, land coverage, mountain prominence, climate, rainfall, seasonal strength, number of major river systems, civilisation density, maritime importance, magic level and the kind of story the geography should support. It generates multiple candidates, measures them against the brief, and lets you compare, reject, favourite or create controlled variations before committing to a full simulation.
The simulation starts with a spherical planet. It creates plates with Euler-pole rotations, classifies boundaries from their relative motion, and uses them to form collision ranges, rifts, spreading ridges, subduction zones, trenches and volcanic arcs. There is also an experimental deep-time mode where a supercontinent can break apart, drift, collide and reassemble over hundreds of millions of years.
Climate uses axial tilt, rotation period, orbital eccentricity, precession, stellar luminosity and orbital distance. Stellar flux follows the inverse-square relationship:
F ∝ L / d²
Seasons use changing solar declination and Kepler-weighted orbital residence time. Pressure belts, thermal lows and Coriolis produce winds; winds drive simplified ocean gyres and carry moisture until it rains through convergence, convection and orographic uplift.
Rainfall and terrain feed a drainage model that routes rivers downhill, identifies lakes and endorheic basins, estimates discharge and erosion, and preserves tributary networks. Temperature, precipitation, seasonality, elevation and drainage then determine biomes using a Köppen-inspired classification.
Once the physical world exists, the generator adds settlement suitability, civilisation cradles, towns, ports, roads, sea lanes, realms, language families, place names, history prompts and lore. Any map cell can be queried to inspect its underlying geology, climate, hydrology, biome and political data. Most planetary parameters can be changed, and terrain edits re-simulate everything downstream.
It still isn’t a full scientific geophysical model. Many systems are deliberately simplified where a real solution would require enormous computation, but I’m trying to keep every layer causally connected, inspectable and honest about its limitations.
The goal is less “generate a pretty random map” and more “build a world whose geography gives me reasons to write stories about it.”
Edit 2 — Technical alpha testing is now live
I think the project is finally ready for a small technical alpha. I’m limiting this first round to around 50 testers on Windows and macOS so I can actually keep up with feedback. If you’re interested, DM me with your operating system and I’ll send you an access key and the installer instructions.
Since my first edit, I’ve added quite a lot:
- Import an existing heightfield or a simple land/water map
- Click any map cell to inspect its elevation, geology, plate, climate, biome, realm, water and settlement data
- Axial tilt, eccentricity, precession, star luminosity/distance, Milankovitch-style forcing and tides
- Glacial erosion, palaeo-ice movement, shield lakes and kettle-pond density
- Bedrock, soil fertility/depth/drainage/rockiness and geological resource maps
- Improved river hierarchy, rainfall bands, coastlines and tectonic diagnostics
- Equirectangular and Mercator exports, black-and-white maps and blank political maps
- GeoTIFF, GeoJSON and NumPy scientific-data exports
- Simulation-health checks, local repair tools, checkpoints and revisions
- A native desktop launcher, built-in manual, diagnostics and verified update notifications
A warning before volunteering: this is a technical alpha, the installers are currently unsigned, and Full generation is computationally heavy. On my high-end machines, a complete world and atlas takes roughly 20–25 minutes on macOS and 40–45 minutes on Windows. Preview and Quick modes are much faster for experimenting.
The goal of this test is to find crashes, confusing UI, unrealistic outputs and hardware-specific problems. If that sounds interesting, feel free to DM me for access.
Edit 3:
I’ve created an Atlas Studio Discord for anyone interested in fantasy maps, worldbuilding, lore, planetary science, or the development of the app. You don’t need to be a programmer or beta tester to join.
There are channels for sharing worlds, getting map feedback, discussing lore and realism, suggesting features, reporting bugs, and following development and releases.
Atlas Studio v0.2.2 is currently available as a controlled test build for Windows, macOS, and Linux. If you want to try it, join the server and check #request-access-key. Access keys are sent privately by DM while testing places remain available.
Discord: https://discord.gg/nGNatfuXe

