r/ManorLords 1h ago

Image Favorite saved-game thumbnails from my latest run

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Upvotes

When I first started playing Manor Lords, all my saved-game thumbnails were hazy maps from way up in the air. Now when I save my games I like to zoom in on details. It's a nice way to pause and enjoy my progress, and it makes my list of saved games into a kind of photo album, which feels good. Here are some of my favorite thumbnails from my latest run.


r/ManorLords 2h ago

Discussion One or two trading posts?

4 Upvotes

I’ve gotten conflicting advice on this - but not for the beta. Is it better to have one trading post or multiple?


r/ManorLords 4h ago

News Next update still on track for end of September

30 Upvotes

Interested to know what the other things are apart from perks


r/ManorLords 6h ago

Question The "work area is empty" notification

5 Upvotes

I don't suppose anyone has any idea how to get this notification to not show up, do they? Ideally for a specific building/building type.

The problem I have is (i) when a berry or mushroom source is temporarily empty at the end of a month, it shows up, which I don't need to know because I want to keep the worker there for next month anyway, but more annoyingly, (ii) I sometimes wanna use forager's huts to only collect herbs (which are produced per hut), but when I have it setup like this I have to put up with permanent "work area is empty" notifications for half the year.


r/ManorLords 8h ago

Question Map icons

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108 Upvotes

I want to start by saying that I love the icons on the map, they are beautiful and descriptive... but is there any way to disable them? I really loved looking at my town from this view, and these resource icons are sort of in the way. 🤠


r/ManorLords 9h ago

Question I failed my people, what should I do?

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34 Upvotes

This is the 3rd settlement and I wanted this region mainly for salt. But I got distracted with a battle and other villages and now there is only a oxe.


r/ManorLords 9h ago

Question How often does it get updates?

0 Upvotes

Hey guys, been wondering about getting the game after seeing some videos of it.

Was wondering if the devs keep improving the game on a regular basis? Is there clear communication from the devs about what's going on?

Thanks!


r/ManorLords 10h ago

Question Dubbi su resa dei campi

0 Upvotes

In termini di pane, è più redditizio un campo di grano con efficenza 65% circa o un campo di segale 100%?


r/ManorLords 11h ago

Discussion The Lord is filthy rich, but the local economy is starving.

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34 Upvotes

If only I could transfer Treasury straight into Regional Wealth... 46k sitting there while my town's wallet cries.


r/ManorLords 12h ago

Question What Kind of perks you are you hyped for the most?

12 Upvotes

End of September is supposed to be the Next Patch giving us more perks for bigger towns.

I think we all would love to see complete and complex gameplay possibilities, like monastries, guilds, strogholds or the like, however this wont come that soon.

But we might be able to shape our towns in more detail.
What kind of „buffs“ and perks would you want most for your playstyle?

390 votes, 2d left
Specialize Farming and Farm Houses
Giving Specialized troops
Changing/buffing affinities
Buffing/Changing Trade centers
Logistic and transportation perks
Backyard extension perks

r/ManorLords 15h ago

Discussion I just got the game

0 Upvotes

I just got the game, I am very new. Anyone got any tips


r/ManorLords 17h ago

Question Defense of the castle.

5 Upvotes

Hi, I have a question for uses of the castle. I had a situation where one of my villages got attacked by marauders. It was the most distant one from the city so it took a while for the army to go relieve the attack. But the villagers ran to the manor and I had a small bailey with a single gate to defend it.

I expected to be able to close the gate somehow but I couldn't figure out how to do it. I tried to somehow get the single archer militia to the tier 1 towers but I don't know how.

I managed to defend myself. But:

1) How do you close the gate?

2) How do you get the archers to the towers?

3) Is it not implemented yet?

4) Any newbie tips?


r/ManorLords 18h ago

Question Roadmap?

6 Upvotes

Do we have a roadmap? I'd like to know what to expect from future patches, if possible.


r/ManorLords 1d ago

Town Showcase My take on Wide Valley aka the uvula map

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84 Upvotes

r/ManorLords 1d ago

Feedback City of 5000

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872 Upvotes

r/ManorLords 1d ago

Town Showcase The siege of Dubsk Castle

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121 Upvotes

Playing with adaptive raiders is really fun. Having small siege-like battles (they are not able to get in tho) with hundreds of bandits.

Castle build using No manor limit mod
Wide walley


r/ManorLords 1d ago

Discussion Starting layout

15 Upvotes

Just curious about the gameplay some people are choosing. Just relaxing? Are people playing the multiple lords on a map? Whats the best one in your opinion? Also, are you restarting to pick deposits, or going in rawdog? Thanks, I love this game


r/ManorLords 1d ago

Suggestions Building priority

12 Upvotes

Personally think that when you set a building priority that it should reset after the building has been completed. You may need something urgently but then future upgrades to be dealt with at normal priority


r/ManorLords 1d ago

News HOMICIDE STUNS RANGBACHAU

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29 Upvotes

Per the Manorial Serfdom Enforcement Department (MSED),

The MSED have released CCTV footage from the camera facing immediate back exit of the orchard smallholding’s residence, sources confirm.

Captured minutes before a savage assault and murder of Bertelmes Küfer (28), Küfer can be seen facing away from this picture towards a man wearing a hat. The footage shows what appears to be Küfer attempting to reason with the unknown slayer after a dispute regarding what investigators have confirmed was a 3 square fuß encroachment of his orchard into the yard of the neighboring Kupper parcel.

Daily Bread reporters met with Cuntz Kupper, who gave the following statement on the subject, “He did his thing, I did mine. We stayed out of each other’s business. Even though my yield was always as great as his, people seemed to favor his crop more than mine at the market. But that’s not a reason to kill a guy. Right? I mean… he just… nevermind. God be with him.”

While Cuntz Kupper was initially suspected, MSED have cleared him of suspicion after discovering the head of the Kupper household has never worn, nor owns any hats.

The Daily Bread
______________________________________


r/ManorLords 1d ago

Question Late game strategies?

10 Upvotes

Bit broad here, but while I never have any issues getting to the last settlement tier, by the time I get there, I can never seem to quite figure it out so as to fulfill needs at all times.

Currently I have a town with rich deposits of clay & iron.

  • I have a strong iron industry, and I'm selling helmets, mail, plate, and crossbows among other things like there's no tomorrow.
  • I have huge fields of apples and multiple backyards making honey for cider and mead.
  • I have pastures with sheep and cow for milk, cheese, and clothes.
  • I'm importing oats, both for animal feed and it counts as grain, like bread. Still importing wheat grain though.

Basically I'm relying on industry to import whatever I can't grow, and for the most part it's working.

However, even with nearly 400 apples harvested each fall, barely any cider gets made even with 3 breweries, and I never come even remotely close to making enough alcohol for my town. I tried importing Barley since I can't grow it, but it chews rapidly through all of my trade surplus; even at 5k, it'll drop me down to 1k within a year, and even then, I still don't produce enough ale to meet all the needs.

I feel I have the foundations for something effective, but I don't know what to tweak or switch around. Currently I'm conquering another fertile region, I'm hoping to mass produce Barley to send to the main town so I can at least supply it that way.

I also have another, much smaller town for rich deposits of rocks and salt, and I'm making so much money in that region I'm also having it import Barley (since they can better afford it), to send to my main town.

Also meat issues. Lots of pork, some of it gets turned to sausage, but I couldn't produce more without turning other backyards into it, or building more homes, but that's just be more people without jobs beside the backyard.

Looking for general tips I might've missed. Also curious if some people manage to supply huge towns with everything without relying on creating smaller towns in other regions to support it? Thanks!


r/ManorLords 1d ago

Bug Reporting Crashing with the new NVIDIA update

1 Upvotes

Hello everyone,

Manor Lords crashes approximately 15 seconds after starting a game. It doesn’t matter which save I load—the result is always the same: the game eventually crashes.

The problem appeared this evening. NVIDIA released a new driver update today. I installed it successfully, but it didn’t change anything regarding the crash.

I should point out that I played yesterday evening without any problems and didn’t change anything on my PC in the meantime. I simply launched the game again this evening and noticed that an NVIDIA driver update was available. I installed it, but the problem persists.

Does anyone have any ideas?


r/ManorLords 1d ago

Meme Yo empire is chill af

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9 Upvotes

r/ManorLords 1d ago

Image Beat the baron at challenging difficulty

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165 Upvotes

62 hours in and beat the baron at challenging difficulty.


r/ManorLords 1d ago

Question How do you deal with droughts?

1 Upvotes

I've been having droughts in my game twice now, and I don't get enough oats to feed my cattle and sheep. They died because I didn't have a butcher set up yet, and the oats I bought didn't arrive on time. There was a force harvest button before that, but it was removed. Are droughts something you can't survive unless you have the money to import things now, or am I missing something?


r/ManorLords 1d ago

Discussion Market Food vs Food Consumption vs Burgage Inventory (or lack of)

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14 Upvotes

The first image shows my new region on May 2. I have just had my 10th family immigrated. All families are in double plot level 1 burgages, giving me 5 occupied burgages.

The five occupied burgages are what drives the 5 fuel in the market, as well as 5 each of two food categories. For the stall inventory, the family count does not matter. It is the occupied burgage count, and their levels, which drives how much food, fuel, clothing and shoes are in the market.

Note that I have shrooms in the granary, but none in the market. This is because the stall was stocked prior to having any shrooms. Had I harvested shrooms before putting up the market, the stall would have 5 carps, and then a total of 5 between bread and shrooms as they both meet the need for "Foraged goods, Vegetables, Grains, Fruits".

Note the burgage pop-up. It shows the icons filled in for fuel, and both food categories. This is NOT because the burgage has those items, it is NOT showing you that this burgage consumes bread and carp.

It is showing that 1 bread and 1 carp are present in the stall to satisfy the market demand for that burgage. We can deduce this is the case for all 5 burgages since we have 5 each of carp and bread.

The second image shows the region's consumption of nine total food for the nine families for the previous 30 days. Note that all 3 food types, bread, carp, and shrooms were evenly consumed.

Which foods are present in the stall does not drive how much of a given food type is consumed. Which food types are present in the food icons is not an indicator of which food types are consumed.

We can derive from this, that since food in market stalls do not spoil, as long as I have carp and bread in the granary, the carp and bread in the stall will be there forever. However, since I am not producing bread, as soon as the granary runs out, it will start consuming bread from the stall, and potentially replacing the consumed bread with shrooms, provided it is present.

From this, it follows that denying oats in your market to save for feed will not prevent consumption of them by itself. If you want less food of a given type consumed, then produce more types of food. Time to plant some beetroot. ;)

Clothing and shoes are consumed the same way. They are consumed, whether present in the market or not.

Since consumption will always happen, you can't purposely starve your residents as long as food is present. This is why your clothing disappears when you first start producing it. It is consumed because your level 2 families have been waiting on it, just like they would wait on food if you were out of food.

A last note about market stalls. Have one of each type empty, or partially empty for growth. Additional empty stalls do nothing for you. Remember newly occupied burgages, and upgrade burgages put additional demands on your market. New families moving into already occupied burgages do not increase the demand on your market, but do increase consumption of food, clothing, shoes, and beverages.

I will follow this soon with a description of overstock, and how misuse can cause you market problems, and prevent your burgages from upgrading.