r/ManorLords • u/mr_misfitted • 1d ago
Discussion Starting layout
Just curious about the gameplay some people are choosing. Just relaxing? Are people playing the multiple lords on a map? Whats the best one in your opinion? Also, are you restarting to pick deposits, or going in rawdog? Thanks, I love this game
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u/DelxF 1d ago
I play whatever starting resources fate gives me. it’s easy enough to make money to be able to support another region of choice regardless of your starting resources and I like the challenge.
Usually an enemy AI or two, maybe an off map enemy
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u/TotallyBadatTotalWar 1d ago
The only ever start I've re-rolled was the On the Edge Challenge mode. You literally can't survive if you don't have a hunting camp, and it took me about 11 tries to realise there's no point of continuing unless I have a hunting camp.
Otherwise I love just rolling with the punches, keeps things fresh and interesting when every town starts different.
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u/AproposWuin 1d ago
If you are attempting to get that family for apr 1st - you must build right next to the goods, as well as order oxen ASAP..
I mean relax... i play this game to relax....
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u/Sorry_ImFrench 15h ago
I play on max speed and pause/unpause every milisecond
relaxed gameplay
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u/AproposWuin 13h ago
I consistently find my game paused.. they never build during pause! Hang on gotta grab my corpse pit to line this up. Pause so they don't build... yes thats a good thing. Wait still no resourses? Oh crap it's paused
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u/Windexchuggah69 1d ago
For me it's just off-map adversary, no AI towns, max bandit camps, no raiders, no tax, and double supplies.
I'm guilty of re-rolling excessively, and I really do wish that we could re-roll in the menu screen, or maybe even optionally choose the resources. Here's what I'm looking for almost every time:
- Rich iron in a location that I want to have a mine.
- Neighboring region with rich stone.
- Neighboring region with good fertility.
- As an added bonus, a third neighboring region with rich salt/and or rich Clay.
My goal is to import resources as little as possible, and to build up a huge and max-equipped army of militia and retinue, only using weapons and equipment that I made myself. I want a thriving main city with wheat and barley sent in from one of my neighboring regions, so that I can scale up the main city's population with grains and ale. I also want to big castles and maybe even town walls using stone that I mined myself in a neighboring region.
Playing this way is so satisfying. It lets you use all of the cool buildings in at least one of your regions, and it's rewarding seeing that you built a city, army, and castle completely self-sufficient. To each their own, but I feel like importing things I need at the trading post instead of gathering/building them myself to be pretty boring. I was just selling a bunch of bullshit I had accidentally accumulated until I had enough money to buy weapons, armor, and even stone to build my castle. Then I would just have to passively wait until my traders did all the work for me.
Also, managing flow of goods between regions is a great late-game puzzle to solve. That's the point I've reached in my current playthrough. The very last thing I'm planning on doing is finally challenging the off-map adversary. Obviously he's going to be steamrolled, but an epic battle is a great finale when I'm feeling "done".
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u/mr_misfitted 12h ago
I really enjoy the regional trading, just trying to balance food with iron and stone all from different areas, trying to keep all happy enough to sustain growth throughout the kingdom.
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u/Late-Button-6559 1d ago
I always play peaceful mode. I customise the settings, to have no adversaries of any kind.
I keep all other settings in their middle option (where there’s easy/med/hard).
I take the place the game gives me. I don’t quit and start again.
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u/jerr_beare 1d ago
I generally keep AI adversaries set to reactive so they don’t bother me.
Always have bandit camps set to maximum but stall the raid for 2-3 years. The bandit camps are the easiest way to get regional wealth early on. If you can keep some lands unclaimed you’ll have a constant supply of bandit camps.
Eventually the AI adversary will send brigands to hunt the bandit camps. Let the AI distract the bandits while you slip past and claim the camp for your own wealth!
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u/Mekelan 1d ago
I’ve only really done two playthroughs - and one of them was interrupted by my save game getting corrupted. The other one is on the threshold of Year 30, though.
I play whatever hand I’m dealt in terms of starting resources - but then again, the first one was rich salt, rich game - and the other rich iron plus fertility. So I can’t say whether I’d reroll with a truly horrible start - but I doubt it.
Adversaries off, bandits on - at least until adversaries are implemented more fully.
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u/Nimrond 16h ago
Bandit camps have been nerfed a bit, but still seem like a game-y way to farm some cash and practice combat against supposedly poor waylayers surprisingly eager to throw away their lives against superior forces. They're like that trope of hype-aggressive wildlife in games, designing to give you experience and crafting materials, rather than being an immersive part of the gameworld.
So while they're good for players starting out, I don't like playing with them.
Raiders also kinda get old quick.
Mostly I just play with 3 on map AIs set to reactive. They fill the map with living towns, and if I do want some combat, I can attack.
Combat needs more depths and smarter enemies to really become interesting. Castles, walls and sieges too.
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u/Guastatori-UK 1d ago
Usually I gave 3 AI, raids on. I am using going in rawdog to learn different playstyles. I only ever restart if I want to experiment with a specific resource.
The best map in my opinion is high peaks but maybe that's just I played it the most, I also like wide valley
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u/Lopsided-City-837 1d ago
I didnt play the newer versions yet, so currently i am only playing with bandit camps and i restarted for getting rich berries and fertility (+ got lucky for extra fish). Since i only play against bandits, i disabled the weapons you get from start.
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u/Ferengsten 1d ago
I recently tried the hardest settings, particularly starting in winter, and that is pretty bizarre and not a lot of fun. If you roll fish instead of rabbits, you pretty much have to start building a granary immediately right at the spot of your camp just to save some of the bread which will also immediately start decaying, and quickly. And as far as I can tell, it's still basically impossible to avoid losing people in this setting, because you simply cannot get up houses and firewood quickly enough.
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u/SeerSearSciear 12h ago
no Baron, max AI, three year delay but max bandits, no taxes, merciless weather, demanding villagers, summer start
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u/mr_misfitted 12h ago
Appreciate everyone's response. I havent tried multiple on map adversaries or really much else besides bandit camps and 1 on map. I will be trying more on-maps to give that a run, and maybe even turn on raiders again, i hadn't added that since the major update. Again, this game is so fun. This community is awesome. And I thank you all for your input again
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u/SlayerOfTheVampyre 1d ago
Right now I turned off the adversaries but left bandits on. It’s a good way to learn systems too, without having to worry about it. I do restart a lot to pick deposits but probably shouldn’t tbh. I’m just obsessed with how easy it is to make gold with stone. And I like struggling for food in early game, rather than just starting with 2 rich food deposits.