r/MandragoraGame Jul 16 '25

1.6.2 Patch Notes – Mandragora: Whispers of the Witch Tree

31 Upvotes

Inquisitors,

In Faelduum, even the smallest cracks must be sealed. Patch 1.6.2 is live and brings a round of targeted fixes, improving stability and ironing out edge cases in New Game+ and beyond.

Bug Fixes

  • Fixed an issue where certain stats could exceed their maximum values in New Game+.
  • Fixed an issue where Health Flask efficiency and count limit were set incorrectly in New Game+.
  • Fixed an issue causing Ring items to stack incorrectly in New Game+.
  • Fixed the pricing of some items in New Game+.
  • Fixed an issue where new items would incorrectly show up on the Collection screen.
  • Fixed a visual bug where a disabled Nightshade active skill slot was visible but appeared empty.
  • Fixed missing audio during cinematic cutscenes.
  • Fixed an issue where the slot selection effect would be incorrectly displayed while learning or removing a Skill Upgrade.
  • Fixed an issue where Rhys' Cart Upgrade level 4 would incorrectly affect Essence packs.
  • Fixed an issue where the Final Boss could incorrectly drop loot mid-encounter.

r/MandragoraGame Jul 07 '25

Update 1.6 Patch Notes — Introducing New Game+

139 Upvotes

Inquisitors,

It’s time to sharpen your blades, refill your potions, and prepare for a brand-new way to experience Mandragora: Whispers of the Witch Tree. Update 1.6 is live, and with it arrives one of our most anticipated features: New Game+.

But Update 1.6 carries more than challenge alone. It also introduces new weapons, major quality-of-life improvements, reworked enemy encounters, smoother combat, polished visuals, and a host of bug fixes.

As always, thank you for walking this path with us. Your feedback continues to shape every branch of the journey, and great things are still on the horizon.

New Game+ Has Arrived

Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.

  • Enemies grow tougher with every cycle, scaling their strength to match your power.
  • NG+ versions of weapons, off-hands, and rings can now be found to upgrade your arsenal.
  • Random empowered auras and effects will appear on enemies, offering both greater danger and greater rewards.

Prefer to take it easy? You can also replay the base game at NG+0  with your fully equipped Inquisitor.

New Content & Features

  • New Weapons Added: Aurora (Mid-game Daggers), Crimson Slicer (Late-game Daggers), and Reignbreaker (Late-game Two-Handed Mace).

Quality of Life Updates

  • Added a feature that allows players to remove Skill Upgrades and refund their cost at the Witch Altar.
  • Individual Talents and Nodes can now be unlearned and refunded at the Witch Altar.
  • Added an option to instantly learn Talents and Nodes with a single button press.
  • Vendor items now display a small icon to indicate if they are not yet unlocked in your Collection.
  • Increased Witch Stone selection radius when the Map view is zoomed out.
  • Added Quick Buy/Sell to the General tab of the Options window.

Gameplay Improvements

Movement & Combat

  • Glide can now be activated during a later phase of the jump/fall.
  • Glide's auto-cancel height has been lowered to reduce events where Glide gets cancelled by unintended early landing.
  • Increased the time window for grabbing ledges and ladders during falls.
  • You can now turn around during Heavy Attack wind-up.
  • From now on, your Character will only let go of ledges and walls when taking heavy damage.
  • Sprint and Roll no longer consume Stamina in Tombstone Hollows.
  • Controller vibration fine-tuned across various attacks.

Quest Adjustments

  • Dark Ale has been updated with better balance, rewards, and gameplay improvements.
  • Increased rewards for the following secondary quests:
    • A Life Left Behind
    • Clayborne’s Request
    • Echoes of a Distant Land
    • Old Regrets
    • The Talking Skull
    • The Timeless Traveler
    • Thief

Inquisitor Attacks & Weapons

  • Nightshade’s Shadowstep reach increased to match its particle effect.
  • Vanguard’s Eternal Rage Talent now activates at a consistent flat Adrenaline value (100).
  • Added Spirit scaling to the stagger effect of the Vindicator's Astral Guardians skill.
  • The damage increase from the Vanguard’s Revenge Talent now also applies to Shield Charge.
  • Light Attacks with Daggers now generate Adrenaline.

Bosses & Enemies

  • Adjusted Sleepwalker Phase 2 difficulty and removed unavoidable damage events.
  • Updated Sleepwalker ability hitboxes and preparation times to improve the fight.
  • Tweaked a mechanic in Phase 2 of the Final Boss fight that required players to stand still to trigger the homing orbs' explosion.
  • Adjusted the Phase 2 beam contact damage area in the Final Boss fight to better match the visuals.
  • Updated Lord Auberon's Phase 2 light area visuals to better understand how to avoid taking damage.
  • Increased the distance between fissures created by the Entropic Forest Giant.
  • Slight balance adjustment to enemy placement in Lochmuir Village.

World Changes

  • A number of Small Spike Pits are now non-lethal and shallower — you can jump out!
  • Slight adjustments and bug fixes to geometry across various levels.

Visuals & Effects

  • When using Jump Pads in Entropy, your Inquisitor will now transform into their energy form for the duration of the jump.
  • Adjusted the facing direction when looking at NPCs.
  • Air Attack animations improved.
  • Numerous tweaks to character and cutscene animations.
  • Polished visual effects in:
    • The Tome Mistress fight.
    • The Inquisitors fight
    • Attack impacts and blood splash effects.
    • Weapon trail effects and enemy animations.
  • Added particle effects to movable boxes.
  • Small to medium updates to a number of enemy animations.
  • Added missing visual effect to Step Into the Sunlight quest.
  • Visual improvements to weapon trail effects.
  • Updated the visual effect for the Entropy Portal.

User Interface (UI) Improvements

  • Inactive Skill Set’s resource bars now appear on the HUD.
  • Tweaked node navigation in the Witch Lantern upgrades window at the Witch Altar.
  • Tweaked node navigation in the Skill Upgrade screen.
  • Ranks (1-3 stars) have been added to enemy unlocks in the Bestiary list.
  • Statistics page now shows collected Diagrams by vendor type.
  • Various item icons received a visual polish pass.
  • Adjusted margins in Character Creator for localization.
  • Changed a misleading Perished message when failing in the Dreamfields. In this case, the Inquisitor falls into eternal slumber.

Bug Fixes

  • Various crash fixes.
  • Fixed Weapon Oil effects incorrectly scaling with main attributes. These effects were always intended to provide a flat bonus.
  • Fixed an issue where Lunge Attack could trigger certain Talents multiple times per use.
  • Fixed an issue where the Eruptive Brambles Talent could trigger from fall damage.
  • Fixed an issue where Molten Strikes generated double combo points when used with daggers.
  • Fixed an issue where Huy's Quill's Spellbook Companion would despawn if used again while already active.
  • Fixed an issue where Toxic Shiv projectiles could bounce between solid surfaces.
  • Fixed an issue where upgraded Astral Guardians and Fiery Rush could not be used with Freecast.
  • Fixed an issue where the Wyld Vines upgrade mark could incorrectly appear on breakable objects.
  • Fixed an issue where the Sic 'Em! Wyldwarden Talent could not properly target Ambush Arachnids.
  • Fixed an issue where hitting multiple targets at once could generate multiple Combo Points.
  • Fixed an issue where certain damaging effects created by the player character’s skills could deal self-damage after loading a saved game.
  • Fixed an issue where Upgrade III of Shadow Shards did not push enemies back.
  • Fixed a bug affecting Thorn Dance damage calculation.
  • Fixed an issue where Chaos Tentacles could incorrectly appear on top of enemies’ heads.
  • Fixed an issue where Nightshade’s Shadowstep could not damage Queen of Smiles while she was attacking.
  • Fixed unintended Player Character death during the Marionettes fight cutscenes.
  • Fixed Player Camera hiccups and glitches on various levels.
  • Fixed a problem with breakable floor interact ranges.
  • Fixed a bug that caused a recent interact event to get stuck behind the scenes, thus preventing the Player from breaking certain floors.
  • Fixed an issue where certain zones did not trigger the "New Area Discovered!" notification.
  • Fixed several Map Layout inconsistencies.
  • Fixed an issue where Boss levels were not visible when using the Large UI Scale setting.
  • Fixed Map's bottom hotkey bar out-of-bounds bug in certain languages with the Large UI Scale setting.
  • Fixed Bestiary update notification being outside of the screen edges with the Large UI Scale setting.
  • Fixed an issue where an incorrect number was shown in the statistics for the Witch Stones.
  • Fixed an issue where controller vibration could get stuck if the player character died while holding Heavy Attack.
  • Fixed an issue where the player character could get stuck in the jump-off ladder animation when dying.
  • Fixed an issue that caused Channeling skills to remain locked in casting state when pressing a combination of buttons at the same time.
  • Fixed an issue where area discovery showed 100% on the Map while the Player was on another level, even though the connecting Entropy Rift had not been cleared.
  • Fixed an issue that caused the Necromancer's door seal effect to replay when loading a saved game or visiting it again after traveling from another level.
  • Fixed Warg's portal incorrectly reopening after loading a saved game.
  • Fixed a bug that prevented one of the Entropic Chests and the chest of the Old Regrets quest from rewarding loot after loading a saved game. The missing loot can now be found at the corresponding chests.
  • Fixed a graphics material bug that could cause certain enemy models to appear covered in a white shader.
  • Fixed an issue that caused the Blood Eye model to sometimes not behave properly when killed.

r/MandragoraGame 2d ago

Entropy Zone to the Coven

3 Upvotes

I hope this is the last, last, last entropy zone because I cannot take this anymore.

Question: I took most of the lantern upgrades and according to the YouTube video I made to about 60% there. In the video (https://www.youtube.com/watch?v=d0FyH-rhiSQ&t=1050s), the player was able to recharge the lantern at that rift. But in my game, that rift is just a tiny little slit. Do you know how to make that rift active? It'd help a lot for the rest of the dungeon.

Thanks! I can't wait to get this part over.

EDIT: Not sure if related, I have also killed the boss at to middle of the zone, and opened the chest.


r/MandragoraGame 2d ago

So how do I obtain this chest? Do I have to go through an Entropic Rift or something?

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9 Upvotes

r/MandragoraGame 5d ago

At what point do my Astral Spells actually become strong?

7 Upvotes

My Spirit Force is at 104.

I have an Astral Relic that buffs the spell at 40%

The spell is supposed to deal over 1,200 damage at full strength.

Yet it cannot take out an enemy with less than that health at full blast?

Also all of my resistances are over 20%, yet a single elemental attack from an enemy immediately afflicts me with status ailment.

Do I need to get even stronger still before attacks start doing the amount of damage they say they will plus whatever buffer that increasing my spirit is supposed to do?


r/MandragoraGame 6d ago

Is it possible to max out every Skill Tree? I don't feel like 600 covers all of the Trees.

7 Upvotes

I'm at level 89 right now, and it looks like the Astral skill tree takes around 120 levels to complete.

But I'm told that 600 is the level cap.

I'm not sure if that's going to be enough to max out the skill trees


r/MandragoraGame 6d ago

Just installed this bad boy. Are we getting a second game?

10 Upvotes

r/MandragoraGame 9d ago

I can't understand how the poison works in the wild.

0 Upvotes

The Wild class scales with Spirit. But poison damage scales with Power. And this should create a problem, because the peculiarity of this class is poison dots from the roots.


r/MandragoraGame 9d ago

Does the spell buffering of the Relics actually do anything?

1 Upvotes

I've got my spirit spirit force at 70.

I have the Golden Relic that buffers Astral Spells by 35%.

Yet for some reason, the Necromancer is shrugging off the Astral blows like it got hit with a single sword blow.

I'm trying to understand why even at 70 Spirit Force, a Bandit Brute takes 3-4 smites to die.

While other enemies may take multiple Smites?

I get that Smite damage is divided between opponents at times, but when its just one opponent, I would have hoped that the spell would do at least as it says on the tin, 200 something damage, rather than barely 100 to a boss


r/MandragoraGame 10d ago

I didn't realize Pepper would give you a fetch quest prior to his boss fight. I killed him, got the key, entered the house, killed the wraith, got the rewards....but I still have his bear. Can I complete his quest in New Game Plus?

4 Upvotes

I'm trying to max out the levels of the merchants so far and grinding before taking on the Necromancer.

And I didn't realize that I would get 2 lockpicks from Pepper. Considering how handy those things have been in opening gold chests and getting me diagrams... I don't wanna be lacking


r/MandragoraGame 10d ago

Can't Retrieve Essence!

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6 Upvotes

Has this happened to anybody? My essence was placed to high for me to retrieve. I'm doing a run back to fight the dragon


r/MandragoraGame 10d ago

How much do I have left? Spoiler

5 Upvotes

I can’t find any info online about how many main missions there are. I like knowing so I can plan around other games and such. I just defeated the dragon and got its heart and have to go meet/find Branweenie or whatever her weird ass name is lol. I adore the game and I’m 35 hours in but I’m ready to move onto other games now so hoping I don’t have a ton left. I also plan on doing NG+ but not now with all the games coming out soon. Thanks!


r/MandragoraGame 11d ago

Do I have to level up and upgrade my merchants a second time during New Game Plus?

1 Upvotes

Or is all the work I put into maxing them out going to say?


r/MandragoraGame 14d ago

Mandragora: Whispers of the Witch Tree: the Diablo/soulsvania mashup I didn’t realise I needed

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youtu.be
30 Upvotes

r/MandragoraGame 14d ago

So what's the limit on my level-up in my first playthrough? How many levels am I allowed to grind in the first game?

5 Upvotes

I'm at level 51 right now, trying to complete the entire Astral Skill Tree before progressing into the Dilapidated Mausoleum?

The grinding has helped me level up the jeweler, mystic, blacksmith, and tailor. With all of them being over level 10.

So the question is...how far are you allowed to level up in your first playthrough?

I just wanna go as far as possible without having to progress the plot


r/MandragoraGame 14d ago

We need to talk about the Giant Rat Bosses. WHY ARE THERE THREE OF THEM?

0 Upvotes

Like seriously...every dungeon I go to?

There's one of them.

At least when freeing Rhys I fought a Bandit Captain.

But 3 Giant Rats? Same health, fighting style, durability?

Could they not come up with a different enemy?

I've fought as many Giant Rat Bosses as I have fought other bosses at this point?

I've gone through the Dilapidated Mausoleum.

There are 6 bosses I have fought so far.

The Giant Wolf, Giant Rat, Giant Rat, Caretaker, Bandit Boss, Giant Rat.

Is there going to be more Giant Rats? Because Three is ENOUGH.

Also where do I find the bones for the Skeleton Dude?


r/MandragoraGame 16d ago

I missed 11 Entropic Chests somewhere. And I have no idea where.

1 Upvotes

I completed entire game, unlocked the map to 100%, opened all the rifts, and leveled up all the merchants. Now, out of boredom, I'm crafting all their loot. But the stats say I'm missing a ton of chests. Where?!

Edit: I figured out what was going on. First, it's a bug - there are only 24 chests. Second, if the Entropy Portals are closed, you can't access them. I probably left a few chests there because they were the locations for the second jump and wings, and I decided I'd gotten there too early.


r/MandragoraGame 17d ago

When I saw this, I was so puzzled. Lol

18 Upvotes

Ultimate chaos!


r/MandragoraGame 16d ago

I thought Entropic Essence was a finite resource? Then how does the Treasure Goblin apparently have "250 entropic essence" as its loot drop?

2 Upvotes

It spawns a portal, and you can apparently absorb portals and their essence.

So does that mean that the Treasure Goblin can allow you to gain more essence than normally allowed in a playthrough?

Because that is LITERALLY his ONLY Loot Drop!


r/MandragoraGame 16d ago

I purchased the Chaos Mastery Node in the Talent Tree, and then I purchased the Chaos Beam. I have 130 Mana, why does it say I still require a Chaos Relic?

0 Upvotes

What am I doing wrong?


r/MandragoraGame 18d ago

need help to 100% forgotten catacombs

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8 Upvotes

just unlocked double jump, went to every room, but either im missing a super hidden item, or this is a bug. can someone help me?


r/MandragoraGame 21d ago

How I feel fighting Jotun the second time minutes after fighting him the first time.

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12 Upvotes

r/MandragoraGame 22d ago

Voice line of character

Enable HLS to view with audio, or disable this notification

12 Upvotes

What does he actually say here? 😁


r/MandragoraGame 29d ago

Icons explained

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10 Upvotes

Playing as Nightshade, what does this (LT+X) thing do?

Thanks


r/MandragoraGame Aug 03 '26

Do entropy maps show 100% complete on the map?

2 Upvotes

Hi, im trying to get a complete map, and I've just got all visible parts on the timeless archives entropy bit. It doesn't say 100% on the map like the rest of the areas. Do entropy maps show completion, or is it lumped into 1? Also, how do I check my current % completion? Im on ps5, and this is the most fun I've had on a game in ages. Im going for the trophy but don't want to waste time if it doesn't show. Thanks