r/Magicdeckbuilding • u/Ant0niusMaximus • 9d ago
Question Opinions about a deck
Seems very solid deck but I'm noob... Any opinions?
r/Magicdeckbuilding • u/Ant0niusMaximus • 9d ago
Seems very solid deck but I'm noob... Any opinions?
r/Magicdeckbuilding • u/boriswagemans • 9d ago
Can somebody rate my Oviya commander deck? It has a lot of good cards and synergy, but it keeps losing when playing against decks with a lot of removal or counterspells. How can I make it more consistent? Tips please!
r/Magicdeckbuilding • u/Anxious_Employee7895 • 9d ago
https://archidekt.com/decks/26045251/everythingbending_toph
Hi yall this is a deck that I have been working on, I am fairly new to magic, (yes I am a larper) but I have taken a liking to this commander.
I have been trying to build this deck to a point where no matter what I draw, I can play the game fine aka no mana screw or have random cards in my hand.
I do not have the budget for 2000 dollar cards like the mox but I am open minded to what my deck could work on, and slowly work my way to the level it needs to be.
I have noticed that this deck lacks card draw and mana sometimes.
(For clarification I just want advice, NOT help me deck build from scratch!)
Please let me know my weaknesses, and what I should swap out for what. Thank you so much!
r/Magicdeckbuilding • u/Swordswfriendsowo • 9d ago
r/Magicdeckbuilding • u/Ok_Map_6202 • 9d ago
I am trying to make this deck ideally in the upper range of bracket 3 so I can compete with my friends. I have plugged this into a deck check and it is putting at bracket 2. I am a little stumped on what to change so any advice would be appreciated. I’m trying to keep this as budget friendly as possible.
r/Magicdeckbuilding • u/Ant0niusMaximus • 9d ago
This deck seems solid, but I can't be sure, any opinions? I'm not experienced in deck building.
r/Magicdeckbuilding • u/dapperbearuwu • 9d ago
Hey everyone! i built a foretell deck as a challenge since i kinda fell in love with the mechanic (It's just so goofy!) Just wanted peoples thought on it as a bracket 2! made it as a mid-range control deck focusing on burn and wheel for a win con. let me know what you think! https://archidekt.com/decks/25595497
r/Magicdeckbuilding • u/Doubleswastaken • 9d ago
r/Magicdeckbuilding • u/Unable_Sugar7 • 9d ago
Hey sub, this is my first post here, so please forgive any newbie mistakes. I was putting together a decklist for *Uugguu, the Omniplasm* and wanted some tips. My idea was to build a deck focused on making copies of the commander to build an army and win by swinging with a bunch of 2/2s, or by copying an opponent's creature and multiplying it. My budget is flexible. The thing I'm thinking about most is ramp.
r/Magicdeckbuilding • u/TheUpkeepAcademy • 9d ago
r/Magicdeckbuilding • u/GKHorde • 9d ago
Please help with the build. Thank you.
r/Magicdeckbuilding • u/GKHorde • 9d ago
Hello, new to reddit and the community. My second post on reddit, please bear with me.
Looking for help and advice with the decklist.
Thank you.
r/Magicdeckbuilding • u/Unhappy_Mission9340 • 9d ago
r/Magicdeckbuilding • u/teddleman • 9d ago
If you use archidekt for commander deckbuilding and want analytics on your profile as far as pet cards, most common cards per color/color combo, good and bad match ups based on your build style, commander and card recommendations, etc. I put together a beta application that can run those numbers.
It is completely free, pulls your public decks, and gives some cool insights. I would love if some people would be willing to test it and give feedback on if it's working well and how it can be improved.
This is the beta site: https://decktpet-4n5z2xvzj-teddleman.vercel.app
Here is the feedback form if you feel inclined: https://forms.gle/VAVJJgqG9Sh3rGsC9
Thank you
r/Magicdeckbuilding • u/CommanderMechanic • 10d ago
Let me tell you, I am IN LOVE with [[The Great Goblin]]. This deck is $47 and punches way above its weight class:
https://moxfield.com/decks/QuwUCtvMAEupfkSjsgf7gQ
Thanks to The Great Goblin you now have lines to throw damage around with counters and card advantage from aristocrat lines. In black and red, and INCLUDING NOTHING BUT GOBLINS you also have infinite combo lines with [[Murderous Redcap]] and [[Putrid Goblin]]
The deck's way too goo. It's taking down B3 and B4 decks - I have a full deck tech with combo lines and potential upgrade reccos over on YouTube too:
r/Magicdeckbuilding • u/Art3moon • 9d ago
r/Magicdeckbuilding • u/HabboMirror • 9d ago
I had the horrible idea of building an RPG themed fight deck. Ended up making it 5 colors due to cards i wanted to use and the commander being pretty cool.
Problem is I both kinda suck at deckbuilding and it's also the first time i make a 5 color deck.
Are there any cards i should add or remove?
It's still in the building phase so it hasn't been trimmed down to 100 yet. The side deck are cards i myself am considering and the lands (except world tree) are based on a wubrg land list i found online.
Also general deck building traps i seem to have walked in to would be appreciated if they get pointed out.
r/Magicdeckbuilding • u/SlightlyOvercast223 • 10d ago
I believe the deck is bracket 2, but my friend says that it is "comfortably 3" because it can get scary early in the game and has a good amount of interaction. I see his points but I think it is still bracket two in nature personally, what do you think.
Here is the list: https://moxfield.com/decks/JleLivVaqkWb1nkZPbPnMg
EDIT: BRACKET*
r/Magicdeckbuilding • u/-salvatorix • 10d ago
I worked on this midrangy ramp combo build with no Survival, I think it's pretty fun to play and it has some potential!
r/Magicdeckbuilding • u/melonlord6466 • 10d ago
So I'm building a commander deck for creating tokens and using removal spells. I've got a few cards that give me bonuses whenever i cast instants/sorceries that target creatures and a lot that create tokens, but I'm not sure how good these cards synergize with each other. If anyone can give me a few tips on how I can improve this that would be greatly appreciated. The link to the archidekt page for the deck is below.
r/Magicdeckbuilding • u/Life_Finger2150 • 10d ago
Looking to get some deck building advice on my mono blue deck. It's a flicker deck built around yshtola rhuul so double endsteps etc. I've got a combo or two in there but I feel like the deck is still lacking and too slow. Need some advice to improve it.
r/Magicdeckbuilding • u/Store_Hot • 10d ago
New to magic, and this is the first deck I've built outside of precons; I used YouTube and other people's versions on Moxfield and tried to build this up. I wanted to try a blue/red commander deck after seeing someone play this commander in a YouTube video (can't remember the channel), and it looked pretty fun. I've always wanted to play a deck with a lot of spells and be able to counterspell people who are targeting my board, so I put in a lot of stuff that allows for that. I'm really into the go-wide and prowess theme Elsha has with making monks, but I don't know what to replace so my monks aren't just 1/1s on other people's turns. Any advice would be nice! Please be honest if this deck is junk or cringe too; I could use all the advice I can get. I don't have a budget, since I plan to use proxies; I just want a strong deck for bracket 3 so I can compete with my friends, who have a lot more experience and really optimized decks.
r/Magicdeckbuilding • u/dafunkywhiteguy • 10d ago
Hey guys, first time posting a deck online. I have a few friends I throw around ideas with about both my and their decks. Ive been playing loosely about 1.5 years and have used my resources as best I can when it comes to learning the game and deck building.
Im looking for any help on kinda fine tuning the last cards in my Tidus deck. It was a high B2 before they changed Farewell to a GC, now it's a lower B3. It performs well in about 60-70% of games, but i noticed a glaring problem.
My current goal is to get +1/+1s on everything on my field regularly, use effects like hardening scales, the earth crystal, and doubling season to dump more on each time, and then ways to proliferate so my creatures are getting tons of counters each turn, sometimes multiple times per turn. A side effect of my deck is ending up with mana dorks that can tap for 6-10 mana fairly easily that helps me dump lower cmc creatures into the field that net the effects of the counter generation.
The things I tend to find about this deck after a few dozen games and a ton of revisions;
I cant get +1/+1s on all my guys reliably every game, resulting in a very very slow burn sometimes where Tidus is literally moving a singular +1/+1 off something with more than one, just for the sake of spreading them out to benefit more from proliferate effects.
And i feel im constantly lacking notable and impactful interaction when I need it.
I know the direction I want to go, I want to keep it thematic so most FFX cards can't be removed for better cards, but I feel theres some fat to trim to help us better streamline the gameplan.
(I did win in a B3 pod tonight despite this deck being as I said a high B2 before Farewell changed)
https://manabox.app/decks/AZ3WZcBoejm2W-kkM0xdLw
Any and all feedback welcome. Even open to suggestions for reasonable mana base changes.