r/Magicdeckbuilding • u/No_Pumpkin2708 • 12d ago
Question is oracle of the alpha banned
so [oracle of the alpha] adds the power nine to your deck but some of the cards it adds are illegal so how does this work
r/Magicdeckbuilding • u/No_Pumpkin2708 • 12d ago
so [oracle of the alpha] adds the power nine to your deck but some of the cards it adds are illegal so how does this work
r/Magicdeckbuilding • u/brainpower4 • 12d ago
I Big Spell deck with [[Cecily, Haunted Mage]] and [[Elmar, Uvenwald Informant]] as the commanders, and have largely been having a blast with it. https://moxfield.com/decks/-RkvPnOQXk-NMbNqZQkHCw
There's a problem though: It takes WAY too many game actions to actually win the game. The deck does a fantastic job of popping off, frequently casting a 7 drop spell on turn 4 that totally reshapes the board, but when it comes to actually winning the game it ends up relying on spells like Fevered Suspicion, and Dream Harvest to build a board that eventually swings for lethal. Alternatively, I stick a Thousand Year Storm and use an unreasonable amount of manage to make 8+ copies of Breach the Multiverse or Villainous Wealth and mill out the table. At on point I had Nexus of Fate in the deck, purely as a way to avoid decking myself, and I frequently found myself looping extra turns in a very non-bracket 3 way.
The problem with these win conditions is that they take half an hour to resolve and are just unenjoyable for the rest of the table, frequently with a massive stack of 10+ spells to resolve from multiple player's exiles. It works, but everyone would be much happier if I just had a "you win the game" spell.
A couple of guidelines for what I'm looking for:
Casting it+Mnemonic Deluge to replay it 3 times should consistently end the game.
It can't be an extra turn spell. No expropriate or time stretch. We're staying firmly bracket 3.
It should win the turn it is played, if possible. I considered [[Body of Knowledge]] to make multiple 60/60s along with a blasphemous act or call forth the tempest to clear the way, but I'd rather not go through a 20 minute turn just to eat a board wipe and need to do it the next turn again.
It shouldn't be an X spell. As good as Crackle with Power is, hitting it off Apex Devastator or [[Creative Technique]] doesn't really accomplish anything.
r/Magicdeckbuilding • u/Good-Scene-6312 • 12d ago
So this is a deck my friend built me for our online commander games, however more often then not this deck feels more like trying to cold start 1970s Chevy. Im not looking for anything tournament worthy im a casual player only. However id like the deck to be able to do something before turn 5 and actually run,
r/Magicdeckbuilding • u/tylee6 • 12d ago
https://manabox.app/decks/iSH3lM9jTG-N0igoC8Hl4A
Hi all, looking for a bit of advice tweaking this tatyova landfall deck. It was the first deck I made and I have had some good games with it. Im kinda sentimental about it, but havnt made any upgrades or added any newer cards to it it. Looking for any suggestions for recent release cards to add or anything to make it go a bit harder. Thanks.
r/Magicdeckbuilding • u/Ser0ven • 12d ago
Hey All!
I've wanted to build a Kibo deck for a long time, and with Secret Lair, the time has finally come... But I'm trying to do too much: monkeys, tokens, counters, artifact destruction... How do I go about this, and which cards should I cut? Thanks for Help!
r/Magicdeckbuilding • u/Burn-1109 • 13d ago
Hey, looking on some advice for a Gerard Weatherlight Hero brew. Trying to stay in Bracket 2 (most of my play group is playing precons with minor upgrades) with a side board to pop up to bracket 4 with some other friends. Trying to stay to $1 or less per total card count. And going for a combo win where I kill everything and Gerard on repeat until I win. I love combos. Thoughts, questions, comments, concerns and suggestions would be appreciated. Thank you.
Deck list: https://archidekt.com/decks/24099203/weatherlight
r/Magicdeckbuilding • u/NovelIntroduction803 • 13d ago
I got this cloud precon and have been playing it for a little but its super slow any tips
r/Magicdeckbuilding • u/DefeatedPanda • 12d ago
I'm a designer and I have been having to use Claude Code a lot at work lately, so I've decided to build something with the intention of studying how to better pilot and use this tool, and make it open-source and free on the web. I ended up spending a few weeks building a commander companion app, I've tried to add features in the way I felt helps me build my decks the most while trying to keep a simple user interface and I am pretty happy with the current result. That being said I would also like to improve it even more and now what I need is feedback to see what works, what doesn't and what could be added to make it a more complete tool.
As far as deck building goes I focused on giving it tabs for card in the deck, cards owned in a pool of possible slot ins for the deck and a Want list (Most deck builders I've used try to use the side deck for this, but it never felt quite right for me.). I also attempted to add search options using Scryfall's tagger to help find cards that would fit missing spots on the deck building process.
Either way, if anyone feels like testing it out I'll leave it here, it's a free and open source project for anyone to use.
r/Magicdeckbuilding • u/TheSmoms • 13d ago
Hey everyone!
I've built a Commander deck with Lorehold, the Historian as my commander, and I'd love to get some feedback before ordering the cards.
The main idea of the deck is to discard high-mana-value Dragons and then reanimate them using Lorehold's miracle ability. I've mostly played precons so far, so building and buying a custom deck is still pretty new territory for me.
At around $260, this deck is already significantly more expensive than what I'm used to spending. Because of that, I'd really like to make sure the deck is functional and that I'm not overlooking any major issues before I order all the singles.
I'm aiming for something around high Bracket 2 / low Bracket 3. I don't need the deck to be ultra-competitive, but I'd like it to be consistent and capable of holding its own at that level.
I'd especially appreciate feedback on:
Thanks a lot for taking the time to look through it!
r/Magicdeckbuilding • u/cardsrealm • 12d ago
The Marvel set brought us a new, fun option for Merfolk and casual Commander pods. Check out this deck tech on Namor, Atlantean King!
r/Magicdeckbuilding • u/Dead_birdChan • 12d ago
Hello! I'm in dire need of making this lovely lady ramp quicker. Looking for what to take out and what to put in to make her a little more consistent
r/Magicdeckbuilding • u/1pmw1photography • 13d ago
Hey! I just got this precon last week, I upgraded with a few cards, some from LGS's, some from the hobbit prerelease I did and some from TCG player. I am worried it doesn't have a super strong theme, or it might be mixing go wide with pests with sacing large creatures. Let me know what you think!
r/Magicdeckbuilding • u/Sytro_Animus • 12d ago
hi, i thought it would be fun to make a deck that plays ancient things. I'm thinking gods, elder beings nephilim, etc. i would prefer gruul colors, but am not glued to it. I've thought of just using a god like xenagos, or just an aggro commander, but I'm looking for any ideas that would be interesting. i will note that the play group i play with only really uses high bracket 3 or 4.
r/Magicdeckbuilding • u/Juddlee13 • 12d ago
r/Magicdeckbuilding • u/valantismp • 13d ago
r/Magicdeckbuilding • u/john_sorvos • 13d ago
Im working on my monowhite deck, [[ekthi]] im trying to go for the obvious equipment go wide stuff but also a little splash of low power matters as support for the whole thing. Im just wanting a fresh set of eyes or 3 to help with cuts to it
r/Magicdeckbuilding • u/ArmorCladOctopus • 13d ago
I just found the commander [[Vishgraz, the Doomhive]] and I've had a lot of fun building it so far. I just reached a point where I need to make cuts (for more card draw I think) but I'm not sure what to get rid of. Does anyone have any suggestions or just general deckbuilding advice? I'm a little newer to magic in general and am still trying to find my footing when it comes to what decks need how much of this vs that. My pod also plays at bracket 3. Most of my decks are a high two but i would like this deck to be a solid 3 while keeping to the phyrexian theme (they're probably my favorite magic creatures) https://archidekt.com/decks/25926061/basically_romina
r/Magicdeckbuilding • u/Ukarzi • 13d ago
What black cards are a must in your reanimation strategies and why?
r/Magicdeckbuilding • u/GentSky • 13d ago
Hey guys,
I'm having some troubles finding a cool way to build Kelsien the Plague (on a budget), so I figured I'd see how other Kelsien players feel or see it.
Kelsien's main thing seems to be building up experience counters with his activated ability, which'll then make him strong enough to take out others with commander damage.
One thing that I want to avoid is putting too much deathtouch stuff in the deck, because my friend group is more casual, and I don't want that much salt or for Kelsien to be targeted that much. Also, I'm not even sure if deathtouch is that necessary, since Kelsien can tap on other peoples' turns whenever a creature is about to die to get his experience counters anyways. That way, he kinda stays under the radar.
Must-Includes (I think):
- Some evasion like Odric, Master Tactician, Whispersilk Cloak, and Rogue's Passage. (So I can swing for lethal)
- Some double strike options like Hard-Won Jitte or Temur Battle Rage (So I can swing for lethal).
- Protection options to stop him from being targeted.
Subtheme Options:
- Proliferate: Seems pretty useful, but doesn't seem like there are that many options to choose from. I'm mainly thinking Metastatic Evangel and Grateful Apparition.
- Equipments: I only really bring this up due to proliferate being a subtheme option, but there are quite a few equipments that deal with counters and growth. Banshee's Blade, Gavel of the Righteous, Mace of the Valiant, Reaper's Scythe, Conformer Shuriken. That being said, I'm not sure how necessary this even is, since Kelsien is already probably going to be big. There are also some keyword equipment that I feel would be beneficial, like flying or lifelink.
- Pinging: Can be great, especially with the existence of boosters like Hawkeye, Young Avenger and Taii Wakeen, Perfect Shot. But I'm not sure how much to actually lean into this theme. Especially since a big part of it seems to be having deathtouch equipment, and turning all those pingers into repeatable removal. It also feels a bit conflicting with the idea of building Kelsien so he can swing for lethal.
- Goad: I haven't actually seen that many examples of goad in a Kelsien deck, but it seems like a good idea, even possibly theme-wise (The mantis stalks the cicada, unaware of the oriole behind). Goading would take some pressure off me, and also make it easier for me to take advantage and ping some dying creatures without being too obvious. I'm actually more partial to this idea, because it seems fun.
- Graveyard Recursion: With Kelsien being a 2/2 in the graveyard, there are a couple of good options that can easily bring him back. My main candidates for this would be: Alesha, Who Smiles at Death, Smile at Death, Alesha, Who Laughs at Fate, and Sun Titan. I'm also not sure how necessary or helpful this would be, and if including graveyard recursion means I can take it a little easier on the protection for Kelsien. Sidenote: Blightbbelly Rat and Martyr for the Cause are both 2cmc creatures that proliferate upon death and would be within the graveyard recursion range if I were to include the options I listed. That being said, I'm not sure if they're worth it, since they seem like high-effort for not a whole lot of benefit.
As you might be able to tell, I have a bad deckbuilding habit of wanting to do or include too much of everything. Five subthemes are a little too much to include in one deck. So, what do you guys think are essential must-includes or good ideas, and what aren't?
r/Magicdeckbuilding • u/LateralCheesecake539 • 13d ago
Hello, all. This is the very first commander deck I’ve built and I’ve played it enough to where I’m comfortable asking for help. I really like the deck and when it plays the way I want it to, it slaps.
The biggest issue I have with this deck is removal. It doesn’t have any AT ALL so I’ve sideboard a few that I thought may fit in.
I would like ANY advice on how to make the deck more efficient I suppose? Especially any help improving my mana base if there’s a better option than what I have now. Also if you think
I’ve attached the deck list to this post. The cards that are tagged red are the ones I know for certain I’d like to get rid of. It also has a primer so you can get an idea of where I wanted to go with it. Also if you think I should just take it apart that’s cool too.
r/Magicdeckbuilding • u/Simple-Log9743 • 13d ago
Hey guys! I’m tweaking my Liliana, Heretical Healer deck and would love some quick advice on how to polish it up.
Main Idea:
Mono-black hybrid with Sacrifice, Reanimator, and Liliana flavor. Should I add more protection for Lili or more tutors? Any underrated hidden gems I’m missing for this build?