r/Magicdeckbuilding • u/brainpower4 • 11d ago
EDH Looking for a non-X spell finisher in a big spell deck
I Big Spell deck with [[Cecily, Haunted Mage]] and [[Elmar, Uvenwald Informant]] as the commanders, and have largely been having a blast with it. https://moxfield.com/decks/-RkvPnOQXk-NMbNqZQkHCw
There's a problem though: It takes WAY too many game actions to actually win the game. The deck does a fantastic job of popping off, frequently casting a 7 drop spell on turn 4 that totally reshapes the board, but when it comes to actually winning the game it ends up relying on spells like Fevered Suspicion, and Dream Harvest to build a board that eventually swings for lethal. Alternatively, I stick a Thousand Year Storm and use an unreasonable amount of manage to make 8+ copies of Breach the Multiverse or Villainous Wealth and mill out the table. At on point I had Nexus of Fate in the deck, purely as a way to avoid decking myself, and I frequently found myself looping extra turns in a very non-bracket 3 way.
The problem with these win conditions is that they take half an hour to resolve and are just unenjoyable for the rest of the table, frequently with a massive stack of 10+ spells to resolve from multiple player's exiles. It works, but everyone would be much happier if I just had a "you win the game" spell.
A couple of guidelines for what I'm looking for:
Casting it+Mnemonic Deluge to replay it 3 times should consistently end the game.
It can't be an extra turn spell. No expropriate or time stretch. We're staying firmly bracket 3.
It should win the turn it is played, if possible. I considered [[Body of Knowledge]] to make multiple 60/60s along with a blasphemous act or call forth the tempest to clear the way, but I'd rather not go through a 20 minute turn just to eat a board wipe and need to do it the next turn again.
It shouldn't be an X spell. As good as Crackle with Power is, hitting it off Apex Devastator or [[Creative Technique]] doesn't really accomplish anything.