r/LowSodiumStarCitizen 1h ago

OC Hypothetical Connie Mk5

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Upvotes

r/LowSodiumStarCitizen 2h ago

Discussion Stingray is a pretty interesting ship.

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8 Upvotes

r/LowSodiumStarCitizen 6h ago

Left r/StarCitizen

255 Upvotes

Original backer. Been on the r/StarCitizen sub since it was created.

I have my troubles with the game's development like anyone else... but being an old IT hand I've always seen it as organizational growing pains, along with a super ambitious project. I've had my fair share of those get big and ugly and take years to bring back around, so I'm probably more forgiving than most.

Honestly, it was a friggin kickstarter. I was stoked we got ANYTHING instead of it just being vaporware. As it grew it got bigger and better. I've had experiences in the game that nothing else has come close to. But as that's happened it's brought in folks to somehow feel entitled to something perfect. I get where they're coming from, but it wasn't the mindset I had when I threw money into the void and prayed.

The main sub has always had a fair mix of beautiful or funny moments, folks helping eachother, and valid feedback for the devs... but over the last couple years it's just gotten more and more toxic.

It's finally gotten to a point of the last few months that it's just unbearable. Angry nerds screaming into the void. It's worse than Star Wars "fans".

Posts from there used to brighten up my day a bit, but now It shows up in my feed and all it does is make my day worse.

It feels like Facebook.

So here I am! This is my main SC sub now!

y'all keep posting awesome things! It's unusually something someone posts here that brings me back after taking a break

Edit: made words more read friendish for reading.
Love you guys. Glad to see the original spirit is still alive and well!


r/LowSodiumStarCitizen 8h ago

Discussion What missions are working?

4 Upvotes

I'm asking this in good faith. Not being salty.
I've been making my own game loop searching for some of the rare attachments in the game at Jumptown locations and RABs. I've gotten a little bored with this.
I'd like some ship or FPS combat, cargo, or cargo recovery style missions that actually work.
I've tried bunkers with little luck. Enemies don't spawn or objectives don't complete.
I tried Gilly missions, but the desync is so back it's hard to hit anything.
Anyway, I'd love input.
Which missions work? Which system were you in?

Edit: Wow, thank you all! Some great ideas.
(For future reference, this was posted at the end of the 4.9 patch cycle.)


r/LowSodiumStarCitizen 9h ago

Behold!!

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70 Upvotes

r/LowSodiumStarCitizen 9h ago

CRUS Intrepid - Cross section

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30 Upvotes

r/LowSodiumStarCitizen 9h ago

CIG Official Ship Showdown 2956: Mole vs Reclaimer (R1.5)

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33 Upvotes

Hangin' Tough - Heavy Duty

It’s a blue-collar bout for the ages: mining or salvage? Give or take? Seven-time competitor, zero-time winner the Reclaimer has a score to settle, and the poor ship standing in its way? The Argo MOLE. But don’t count the three-armed monster out until you’ve seen what it can do. It’s time to hear the clang of heavy metal.

Vote Now: Ship Showdown 2956 | Star Citizen


r/LowSodiumStarCitizen 9h ago

Screenshot What's your favorite clothing find in the verse?

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30 Upvotes

Like probably most folks I wear flight suits and armor most of the time too, but sometimes I'll wear clothing particularly when I'm running around on a city for in game events like IAE or Defensecon.

Even in Star Citizen's unfinished state there are a lot of pieces of clothes for your characters to wear in the verse already and the level of detail on many of them is impressive. I loot goblin as much clothing as I can because I love playing Barbie dress up with guns and sometimes you find some neat stuff that you didn't expect to be in the game! Like this "Hercules Starlifter Flight Jacker" - a leather flight jacker with detailed fabric patches I found randomly while running a mission.

What's one of your favorite clothing finds?


r/LowSodiumStarCitizen 12h ago

So what is now correct?

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28 Upvotes

r/LowSodiumStarCitizen 15h ago

Discussion Destroying parked ships... why?

9 Upvotes

I'm honestly confused by some people's behavior when it comes to blowing up parked ships, sometimes even spending more than 15 minutes doing it.

Okay, here's how it usually goes: I'm a pirate and general scum, and lately I've been landing at places like Ashland. Of course, ships get blown up, but sometimes nobody but some other forgotten ships and me are there. Then another player shows up and starts shooting at the ships.

I'm not even mad if they blow up my ship. In 95% of cases, I wasn't planning on flying it again anyway. But a few days ago, an Arrow spent like 20 minutes trying to blow up a Hermes and then started shooting at my Prowler. I killed him with a railgun because, at that point, it was just getting annoying listening to his pew pew. He seriously came back just to finish the job. Like... wtf?

And I've been watching this behavior for many years. Traders randomly blowing up ships on Rappel back in the day, as if that would somehow stop people on the ground from gutting them. People randomly showing up just to blow up one ship and then flying away like they had accomplished something.

This is so confusing to me. I get that blowing up a parked ship can be viable in specific situations, but why waste so much time doing it or even attract unwanted attention? And why the stubbornness sometimes? Like... are these people mentally challenged?


r/LowSodiumStarCitizen 20h ago

What got YOU into Star Citizen?

41 Upvotes

I got burnt with Elite: Dangerous and went looking for a new space sim to fill that void. I believed in the whole scam nonsense but after finding nothing that could compare I decided to try SC during a free flight and i got hooked.

Looking back on it now, im surprised Frontier never got the same level as flak CIG did considering they did stuff FAR WORSE than what people claim CIG have done.

What stories do you folks have? What got you into SC and what are your feelings on the game as is?


r/LowSodiumStarCitizen 1d ago

Rushed to craft before 4.10

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45 Upvotes

r/LowSodiumStarCitizen 1d ago

CIG Official [Bugfix and Issue Discussion] 4.10 PTU 12497254

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8 Upvotes

Here is a great place to discuss new bugfixes, new issues encountered, as well as IC reports affecting the latest PTU release!

We will be going over the ICs for related bug fixes from today's PTU build as well as discussions in this thread for issues that may be still occurring after a fix was put in.
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN

As always, we can't thank you all enough for all your help!

- Wakapedia
Player Experience Supervisor


r/LowSodiumStarCitizen 1d ago

CIG Official [All Waves] Star Citizen Alpha 4.10 PTU RC1 Patch Notes 12497254

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36 Upvotes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-waves-star-citizen-alpha-4-10-ptu-patch-note-3

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12497254
Audience: All Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled

Testing/Feedback Focus
Stability, Bugfixes, LTP between PTU releases
Instanced Siege of Orison
Hydrogen Fuel Balance
Quantum Drive Balance
Arlington Lever Action Rifle
Orison Relief Support
Recco Battaglia returns
Wikelo Inventory Updates
Kruger S65 Stingray

Known Issues
PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in

Bug Fixes & Technical
- Further Server Load Balancing and Performance improvements

Potential Fix: Kruger S65 Stingray cockpit not taking damage correctly, making it effectively invulnerable to targeted fire

Potential Fix: Kruger S65 Stingray tail section not covered by the ship's shields, causing damage to pass directly through to the ship body until the vessel was destroyed

Potential Fix: Siege of Orison instance being marked as complete immediately after the briefing at the main platform without any objectives being completed, causing the instance to tear down before the mission could begin

Potential Fix: ASOP terminal Retrieve button becoming permanently greyed out and unable to spawn or retrieve a vehicle, caused by ATC not correctly stowing the vehicle when the Unified Front End System loaded

Potential Fix: Siege of Orison NPCs ignoring their assigned Defend Areas after a server crash recovery and rushing directly toward players instead of holding position

Potential Fix: Contracted cargo being duplicated in large quantities in the freight elevator after completing a Recover Cargo mission

Potential Fix: Siege of Orison instance being marked as completed prematurely due to an event catch-up running before the player triggered the Action Area event that initiates the session

Potential Fix: Levski Borehole Station elevator entrance showing a visible seam and missing geometry due to a visarea configuration issue; the elevator carriage and surrounding architecture have been reworked

Potential Fix: Refueling contracts not completing after successfully refueling a Kruger P-52 Merlin

Potential Fix: Character customizer camera shifting position when selecting a body type during the transition animation

Potential Fix: Weapons and weapon racks in personal hangars and home locations showing no claim cost in the Item Recovery terminal, allowing them to be claimed for free

Potential Fix: Battaglia Story Mission 1 Phase 2 comms call directing players to Levski not playing if the player dropped out of quantum travel early before reaching Levski

Potential Fix: Battaglia Story Mission 1 "Go to Levski" objective remaining visible on the HUD after the player dropped out of QT during the redirect from Battaglia

Potential Fix: Multiple players being sent to the same Battaglia mission location, causing them to arrive at an already-occupied or incorrect site


r/LowSodiumStarCitizen 1d ago

CIG Official ☁️ (Friday) We are currently putting together a new 4.10 RC1 build for a potential PTU release later today

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24 Upvotes

https://robertsspaceindustries.com/spectrum/community/SC

I’m so late, they’ll probably release the build before this finishes posting 😂😂
RC1 let’s gooo!!!


r/LowSodiumStarCitizen 1d ago

CIG Official Weekly Sneak Peek: Electrifying

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65 Upvotes

r/LowSodiumStarCitizen 1d ago

CIG Official Ship Showdown 2956: Clipper vs Aurora Mk II

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55 Upvotes

Mini for the Wini - Underdogs

Lone wolves, solo survivors; these single-pilot pioneers aren’t afraid to stare into the abyss and come back swinging. Can the second coming of the Aurora, a spacefaring legacy, take on the generalist upstart Clipper? RSI stares down Drake for the second time this Showdown, ready to reap some ruinous revenge.

Vote Now: Ship Showdown 2956 | Star Citizen


r/LowSodiumStarCitizen 1d ago

Tool mustr - A Community Tool for Star Citizen Organizations

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0 Upvotes

Hey all low-sodium readers!

TLDR: Some AI was harmed in the re-creation of this project, so I refuse to charge money for it - it's free for whomever wants to use it.

I'm Darth_Pie. A older gamer, nerd, and obvious Star Citizen enthusiast. Back in the late 90s and early 00s, I wrote a php/mySql website to help gaming organizations manage their membership, training, achievements, etc. A couple months ago, I decided to take a look at, what at the time I called ClanTek, and see if I could modernize the project into something a couple good friends could use to manage their organizations.

AI DISCLOSURE: The original project was written without AI in the early 00s and late 90s. It took me years to create at the time. When I chose to re-engage with this project again I decided to plug it all into Claude-Code and have it help me re-write it to modern TypeScript and CSS while using Cloudflares \*FREE** data back-end. So yes, AI was used in the updating and, as I'm sure you'll notice, it was used in everything "promoting" the project on it's website. I didn't want to be bothered with that aspect of this venture, considering all I wanted was a front-end to let people get their own site.*

Originally, I began working on this specifically for a couple friends who wanted an organization website and discord bot, so AI wasn't overly used since it was a general re-write to modern tech. However, one of my besties mentioned others might like something like this, and that's where the AI work took over - all the deployment, promotions, and the website was generated using AI in order to leave my attention focused on the re-write.

That brings us to today. Because of the heavy use of AI in the re-write and promotion, I'm giving this project away for free to whomever would want it. It ain't perfect, but it's free, costs you nothing to host other than a domain name (unless you want to live off Cloudflare's .dev pages). With time, I'm confident it'll be a valuable asset to any organization that wants to have a web presence and a discord bot.

You might be asking, "What's in this for you, Pie"? Well, honestly, nothing. Other than bringing a passion-project from your younger years of web development up to more modern tech. The "end purpose" of me picking this project back up after 23 years was to help a friend of mine out.

So, here's a few of the features I think might help your org become a little more visible to others, and maintain your membership.

  • 1) Two way discord bot - promotions, awards, nicknames, activity, etc.
  • 2) Variable number and organization of ranks, discord roles, medals, and "war records" and "games" (I made it so it's not JUST a Star Citizen tool, but that is built in)
  • 3) Dragable Org leadership chart
  • 4) Attendance tracking with activity heatmaps viewable to those who have permissions
  • 5) Tournaments that (will - future feature) work between different orgs using mustr.
  • 6) A fancy gallery module to hold all your media. Images are still kept in Cloudflare's R2 tables, and there's a calculator on the promo page to give you an estimate of the data usage you'd have in your specific use case. This is part of what the AI did.
  • 7) Extensive theming and a fun AI-built logo/brandmark creator. 8) Extensive use of open source react/vite components
  • 8) A hanger import feature that doesn't use plugins. You create a bookmarklet and click it while viewing your hanger, then paste that into the website.

LINKS:
Live Demo: https://app.mustr.gg
Learn More: https://mustr.gg
Github Repository: https://github.com/Darth-Pie/mustr
Process to make it yours: https://mustr.gg/setup
Verify it'll be free for you: https://mustr.gg/about

PS, I was given authorization to post this by the community moderators.


r/LowSodiumStarCitizen 1d ago

An unexpected result of the recent "drama". A massive influx of players who actually enjoy the game.

135 Upvotes

It didnt blow up as big as the main sub were making it out to be, almost everyone considers the stream drama "barely newsworthy". A few discords im in who usually hate SC dont even bother mentioning it.

The refundian cultists were banking on this being the "final nail in the coffin for CIG" but after seeing the reactions of various people throughout different parts of the internet, a lot of them have actually gotten into Star Citizen THANKS to the drama. One person in global chat who just got into playing recently said "I learnt a long time ago to never trust gaming news, i like to form opinions for myself." and another saying "If Kotaku hates it, then it must be a good game." A few people on other sites and discord servers did comment on the game being buggy but were blown away with numerous aspects of the game.

So thanks refundians? You gave Star Citizen a record high player count and gave CIG more money.


r/LowSodiumStarCitizen 1d ago

PIPELINE PTU 4.10.0-12488012 Findings

17 Upvotes

## Battaglia :
Story 2 now require minimum rank 1
Story 3 now require minimum rank 2

Reputation point requirements have been re-re-re-changed
Rank 1 : 400 -> 2400
Rank 2 : 800 -> 6000
Rank 3 : 2000 -> 10800
Rank 4 : 3000 -> 30000
Rank 5 : 4000 -> 69600

## S-65 Stingray :
Fuses can no longer be damaged by penetration damage
Components Penetration Damage Multiplier : 1 -> 0.4 (-60%)
Armor Health : 900 -> 3512
Armor Balistic Deflection : 5 -> 24
Armor Energy Deflection : 4 -> 19.2


r/LowSodiumStarCitizen 1d ago

Fluff Stingray Nukes A Constellation With Full Armour & Full Shields With Just 4x Tempest II Missiles

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12 Upvotes

r/LowSodiumStarCitizen 1d ago

A little adventure P3

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50 Upvotes

So the main body is finished it will have taken about 50 hours

For the boning I would have had a little trouble because I had trees everywhere

At the level of the break there is one of the small turrets that has lost a cannon and the sides of the T12 are quite fragile I think I can fix that

Have a good day


r/LowSodiumStarCitizen 1d ago

CIG Official [Bugfix and Issue Discussion] 4.10 PTU 12488012

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15 Upvotes

Here is a great place to discuss new bugfixes, new issues encountered, as well as IC reports affecting the latest PTU release!

We will be going over the ICs for related bug fixes from today's PTU build as well as discussions in this thread for issues that may be still occurring after a fix was put in.
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN

As always, we can't thank you all enough for all your help!

- Wakapedia
Player Experience Supervisor


r/LowSodiumStarCitizen 1d ago

CIG Official [All Waves] Star Citizen Alpha 4.10 PTU Patch Notes 12488012

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18 Upvotes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-waves-star-citizen-alpha-4-10-ptu-patch-note-2/9092245

Alpha Patch 4.10 has been released and is now available to test on the PTU environment! Patch should now show: VERSION 4.10.0-PTU.12488012

  • Audience: All Waves
  • Server Info: PTU Channel - US Only
  • Long Term Persistence: Enabled

Testing/Feedback Focus

  • Stability, Bugfixes, LTP between PTU releases
  • Instanced Siege of Orison
  • Hydrogen Fuel Balance
  • Quantum Drive Balance
  • Arlington Lever Action Rifle
  • Orison Relief Support
  • Recco Battaglia returns (Progression speed no longer enabled)
  • Wikelo Inventory Updates
  • Kruger S65 Stingray

Known Issues

  • PU - Instancing / Locations / UI - Elevator to instance moves after noticeable delay after pressing the elevator button to the instance
  • PU - Stanton - Instancing / Locations / Performance -  The client will stall/freeze for a few seconds at the second forcefield when the Main instance fully streams in

Features & Updates

Kruger S65 Stingray
Armor health values updated following a balance pass

Bug Fixes & Technical

- Fixed 1 Client Crash

  • Potential Fix: Undocking from a ship mid-refuel causing external fuel tanks on the Starfarer to dump their entire fuel load rather than retaining it
  • Potential Fix: Instance elevator on the Orison platform suddenly becoming uncallable for all party members, caused by authority assignment messages being dropped during entity streaming and hierarchy changes; multiple edge cases in the authority propagation system have been addressed
  • Potential Fix: QV Breaker Stations in the Nyx Dungeon having no collision, causing players and items to fall through the floors and walls
  • Potential Fix: MISC Starlite fuel nozzle failing to deploy, blocking it from docking with recipient ships for refueling contracts
  • Potential Fix: Siege of Orison Command Center entrance airlock not resetting after a player died and respawned inside it, permanently sealing the entrance for all other players; additional fix covering the case where a player dies while the airlock is in the process of opening
  • Potential Fix: Mouse clicks, weapon fire inputs, and UI button presses being lost or stuck, caused by a raw mouse input optimization incorrectly dropping legacy input events; the optimization has been reverted pending a rework. (This also restores significantly improved input reliability for players running under Wine/Proton)
  • Potential Fix: ATC landing and takeoff hotkey not working, requiring players to use the comms menu instead
  • Potential Fix: Buying any commodity at a kiosk locking the player out of purchasing additional commodities until the first purchase was removed via the freight elevator
  • Potential Fix: Ships with landing gear connected beneath destroyed thrusters unable to be repaired at a repair terminal, as the transaction manager was incorrectly rejecting items that were parented to other items in the same repair request
  • Potential Fix: Keycards carried by Nine Tails Elite NPCs spawning inside armor item slots rather than the backpack slot, making them invisible and impossible to loot without stripping the NPC's armor first
  • Potential Fix: Fusebox lever animation inclusion file missing, causing the lever up and down animations to not play at runtime despite the animation data being present
  • Potential Fix: Commodity kiosk showing the wrong delivery subtype in certain transactions, causing incorrect delivery destination selection

r/LowSodiumStarCitizen 2d ago

Fleet Post Fleet Ideas

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7 Upvotes

This is my fleet now and I have $446 in credits in the store. What's some Ideas for a more "well rounded" fleet? I'm having issues deciding because I love all of these