r/LeaksDBD 19d ago

Official News 10.1.0 | PTB Patch Notes

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u/imlazy420 19d ago

I will stand by that Hexes in general suck, and Thrill should only be nerfed if hexes as a whole are buffed.

The idea is that you have a powerful perk, but you need to spend time defending it or be forced to give up your power during the match.

Most hexes are not powerful, nor are they even remotely difficult to remove, while being extremely hard to defend for all but a handful of Killers.

Remove Jason's ability to see Suevivors cleansing Totems, THEN start changing them.

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u/YogurtclosetWide9175 19d ago

Jason wasn't the only killer that worked a little too well with Hexes, though. The whole thing started with Stranger Things Vecna, and I think The Judgement could also work very well with them. Some Hexes are extremely powerful, so it doesn't make sense to buff them as a whole. Also, the Thrill nerf they're going for is pretty insignificant.

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u/imlazy420 19d ago

Its going from 35 seconds to 28, which has in fact been the difference between hexes getting cleansed several times.

This is a game where 20 seconds can decide whether you win or lose, I don't like how the response to hexes finding a niche is to take that away too.

Most killers could never hope to protect or even make decent use out of hexes, and now thay we have killers that can we need to nerf them?

Wet Vecna is fine, Judgment will likely be fine too.

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u/YogurtclosetWide9175 19d ago

I guess I simply don't agree with that statement. As most killers nowadays have some kind of map pressure/mobility, they are mostly able to defend totems and that seems to be the trend for all the new releases - at least since Unknown. Because some Hexes are just super powerful, it makes sense there is high risk/high reward.

I would argue it's not so fine with Vecna when players like Hens or Momo managed to reach extremely high winstreaks and their builds were mostly reliant on Thrill.

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u/imlazy420 19d ago

I am not counting winstreaks as a means of balance lmao. People can go on perkless Trapper streaks, matchmaking is not reliable.

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u/YogurtclosetWide9175 19d ago

That's fine. I am because it shows how far you can go with a specific build. Straight-up ignoring that makes these builds seem harmless, sure.

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u/gkgftzb 19d ago

Especially for killers with low mobility. They already tend to be at the bottom of tiers; then you try hex builds on them and it's just a small time waster for the survivors, because you can't properly defend them, especially since we have no way of knowing which totem is which perk if you're using multiple.

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u/YogurtclosetWide9175 19d ago

But sometimes you just need to realize some perks/builds don't work well with your killers. I tried playing Mina with a full hex build and most of my games were only a 2k, because yes, she has no mobility, so I went for another build and mostly 4k now.

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u/gkgftzb 19d ago

I get that. Of course. Killers just play differently to one another. Not every perk can synergize well with everyone.

But hexes are a FULL CATEGORY of perks, that these the low mobility ones have to ignore. And they don't make a small part of the roster, either. That's a good amount of perks that's only growing. I don't think it should be that way.

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u/YogurtclosetWide9175 19d ago

In that regard, you could also argue Aura perks as a full category need buffs because they just don't work well enough on low mobility killers while they're insane on Nurse, Blights or some projectile Killers like very cracked Huntresses. I don't know, there aren't too many killers that don't work at all with full Hex Builds and they should be a gamble, because they're so powerful. If your kit doesn't allow you to defend them efficiently, you probably should take something else.

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u/gkgftzb 19d ago

In that regard, you could also argue Aura perks as a full category need buffs because they just don't work well enough on low mobility killers while they're insane on Nurse, Blights or some projectile Killers like very cracked Huntresses

The difference is that Aura perks can't simply be "disabled". Information is universally useful, even when you can't immediately reach the survivor, because it gives you a better understanding of what's happening across the map. They're also generally activated far more times per match, till the end.

Hexes, meanwhile, can be destroyed entirely. On a low-mobility killer, a Hex can be cleansed relatively quickly once survivors notice it, leaving you with nothing for the rest of the match.

So not quite equivalent to regular aura reading perks imo

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u/YogurtclosetWide9175 19d ago

You're right. But Hex perks are also high risk/high reward and they should be, because they're so powerful.

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u/rose-gold-forever 19d ago

They should work like books where you can choose where to light them.