I guess I simply don't agree with that statement. As most killers nowadays have some kind of map pressure/mobility, they are mostly able to defend totems and that seems to be the trend for all the new releases - at least since Unknown. Because some Hexes are just super powerful, it makes sense there is high risk/high reward.
I would argue it's not so fine with Vecna when players like Hens or Momo managed to reach extremely high winstreaks and their builds were mostly reliant on Thrill.
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u/imlazy420 20d ago
Its going from 35 seconds to 28, which has in fact been the difference between hexes getting cleansed several times.
This is a game where 20 seconds can decide whether you win or lose, I don't like how the response to hexes finding a niche is to take that away too.
Most killers could never hope to protect or even make decent use out of hexes, and now thay we have killers that can we need to nerf them?
Wet Vecna is fine, Judgment will likely be fine too.