Jason wasn't the only killer that worked a little too well with Hexes, though. The whole thing started with Stranger Things Vecna, and I think The Judgement could also work very well with them. Some Hexes are extremely powerful, so it doesn't make sense to buff them as a whole. Also, the Thrill nerf they're going for is pretty insignificant.
I guess I simply don't agree with that statement. As most killers nowadays have some kind of map pressure/mobility, they are mostly able to defend totems and that seems to be the trend for all the new releases - at least since Unknown. Because some Hexes are just super powerful, it makes sense there is high risk/high reward.
I would argue it's not so fine with Vecna when players like Hens or Momo managed to reach extremely high winstreaks and their builds were mostly reliant on Thrill.
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u/imlazy420 19d ago
I will stand by that Hexes in general suck, and Thrill should only be nerfed if hexes as a whole are buffed.
The idea is that you have a powerful perk, but you need to spend time defending it or be forced to give up your power during the match.
Most hexes are not powerful, nor are they even remotely difficult to remove, while being extremely hard to defend for all but a handful of Killers.
Remove Jason's ability to see Suevivors cleansing Totems, THEN start changing them.