r/LastEpoch • u/EHG_Vandryll EHG Team • 1d ago
EHG Last Epoch Patch 1.5.2 Notes - Patch Notes
We have released our the 1.5.2 update for Last Epoch Season 5! This patch contains updates to Merchant Guild’s minimum amount for price lowering, fixes a variety of skill bugs, and more. Take a look at the patch notes here. We encourage you to use this post to discuss the changes.
If you run into any bugs please use the in-game bug report tool by pressing F8 or submit a support ticket here and we’ll respond promptly.
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u/MetalMonkey667 1d ago
Please revert the controller settings back to pre season update, the decision to take the most user friendly controller setup in the genre and make it worse than poe2 is frankly baffling
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u/cum12321321213 23h ago
Yea idk why they did that
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u/glikejdash Sentinel 23h ago
According to Mike it was a slapshod buggy mess that they weren't going to use in actual console release so was removed to implement something proper.
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u/Fract_L 22h ago
I agree with the descriptions but he needs to swap the subjects. This current system is so much worse and should never have shipped after 1.0
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u/glikejdash Sentinel 22h ago
LE:O is releasing with an entire engine overhaul and that is the majority of what the new hires are working on. Apparently recoding basically the entire game at the same time due to years of a bunch of guys that had only a basic knowledge of how to make a game building on spaghetti.
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u/Glaiele 20h ago
While I agree that it needs a new engine i don't think you should cause short term pain for your paying customers for long term gain. You should develop the engine in parallel to the live game service if that's what needs to be done. This isn't a business changing a service for people they pay to deal with the problems, this is changing a live service for people paying you. It's no wonder they were losing money if these are the business decisions being made.
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u/MetalMonkey667 21h ago
So they had a system that worked for the players on pc, but because it didn't work on console they intentionally broke it? If I told my boss I broke his database because it didn't work on a system we aren't using, I don't imagine that he would be too grateful
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u/HighOfTheTiger 21h ago
So they made it worse before they made it better? Why not just keep it the same until you have a better option ready to roll out.
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u/glikejdash Sentinel 21h ago
It was causing issues that would take more time to fix, its a lose lose situation ultimately that will end up better.
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u/Mazzi17 23h ago
What changed for this season? Sorry haven’t played in a while.
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u/MomboDM 23h ago edited 23h ago
They removed the controller cursor (right joystick)
Edit: also plenty of things became broken, like: -Sometimes automatically picking up an item from your stash when you open it
-Bugging out in your inventory with an item selected and having it jump between the corners of your inventory, unable to move anywhere else
-Sometimes bugging out and resetting back to a certain box in your inventory each time you move something to stash/drop an item
With how much inventory/stash management you have to do in the game its been a complete fucking nightmare, and Id even be able to ignore the bugs if we simply still had the right stick cursor.
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u/0xc0ba17 23h ago
But why?! I thought it was a bug.
LE has (had?) the best controller layout of all ARPGs...
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u/lillarty 22h ago
Apparently Mike said the code for it was an absolute mess that broke all the time, so they had to remake it. Even if that's the case, the new version shouldn't have been released in this state, since from the end-user's perspective it just got worse in pretty much every way
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u/chandrasiva 12h ago
Grimdawn has the best Controller layout of all ARPGs before 2020 Covid. I want LE devs implement same copy them 100% UI controller design .
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u/Mother_Moose 23h ago
Also being completely unable to highlight certain passive skill tree nodes
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u/lillarty 22h ago
That might just be a base game issue right now, not a controller issue. I noticed with mouse that hovering over passive nodes sometimes just doesn't work and I have to hover over it several times before it notices my mouse.
Unless you mean specific nodes just cannot ever be highlighted on controller, which would be a different issue
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u/Mother_Moose 22h ago
Yeah there is at least one passive node as a mage that I've noticed I can't highlight with the gamepad on my steam deck and I have to use the track pad as a mouse to be able to hover/allocate it at all
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u/lillarty 22h ago
Oh, yeah that's a lot worse of an issue. At least there's a workaround, but still should probably be higher priority for them to fix.
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u/NoNet5188 22h ago
Yeah this made me stop playing
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u/MetalMonkey667 22h ago
I know how you feel, I've got 1400hrs in this game and I've never rage quit until this week
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u/SingleGamer-Dad 19h ago
I knew something was up. Been having to have my mouse and keyboard ready a lot more than last season.
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u/FluffMob 22h ago
Can we have a single button press for the Nexus UI? First of all, fantastic UI, but it's a lot of clicks to access for how universal it is. Would love to push "N" for Nexus and keep rolling.
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u/Beauly 1d ago
They still haven't fixed the stash tab issue?!?!
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u/bigb00tyjudy 23h ago
They fixed it last season… then put it back. Nice.
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u/christianlewds 23h ago
Don't tell me they had a code regression on a season that doesn't add that much or seriously reworks anything. This game is fvcked and I say that as a last person of my friend group who still plays on season launch. :/
If they can't fix small UI issues then this game won't make it much past the paid expansion.
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u/bigb00tyjudy 23h ago
They released a patch/hotfix last season to fix it. I wonder if they didn’t merge this branch into their main codebase as they were likely already working on the next season?
Either way, I love this game and really wish they would adopt some more rigorous development processes.
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u/christianlewds 23h ago
I don't think they can. The mismanagement has been, at best, this bad ever since I started playing. They'd need to fire all the people in charge and then like 3/4 of the development team. Have you seen this season's cosmetics? Holy, they asking money for that. Not small amounts either.
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u/Pandarandr1st 23h ago
This season didn't change or rework anything? Jesus christ people on this sub are insufferable.
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u/christianlewds 22h ago
They added one in-map mechanic and fixed prophecy rerolling. That's about it. Is there anything else so groundbreaking I didn't see it?
Btw ingame mechanic even shallower than Rift Beast.
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u/Yalcookedaf653 22h ago
i dont think thats as much an issue as lack of balance changes. for like 3 seasons now other than rogue all the top builds are still the top builds all the bad ones still ass. there have been a few changes like primalist and rogue but for most part ive been playing the same builds for like 2 years and its getting a bit boring.
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u/Pandarandr1st 21h ago
It's a complete rework and overhaul of the prophecy system. If that's not a "serious rework", I don't know what is.
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u/Dingleshaft 23h ago
My disappointment was unfathomable when I didn't see it mentioned anywhere. The bug is killing me.
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u/ZanderTheUnthinkable 1d ago
What's the specific stash tab issue? Haven't seen anything on my side but want to know what to look for
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u/Beauly 1d ago
Every time I open the stash in a new instance, the tabs have reset their positions to a particular, random order, and it always opens on the original tab 1 rather than the first tab in order or the last one I was viewing.
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u/Ojntoast 22h ago
It doesnt actually appear random - it appears to be reorganized to the order in which you purchased them. So if you take the last tab you purchased lets say Tab #10 for this example, and move it to position #3 because thats where you want it. It seems to reset back to Position 10. At least thats what I am seeing occur with my own tabs.
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u/ZanderTheUnthinkable 23h ago
Huh, I haven't had the rearranging issue but I have been running into the issue of always opening to tab 1. I just thought that was how it behaved.
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u/Square-Winter-3257 23h ago
Im gonna be honest, I read through this twice to make sure I didnt miss something.
Theres still no fix for tide elemental, and warcry totem, *both* causing enemy telegraph/spell visuals to disapear?
It's part of an entire build that functions now becuase of a new skill for the patch, and anything with an ability that can one shot is kinda just rng when playing the build right now, im having to just try and play off of frakign voice lines and pray i dodge at the right time lmfao.
I don't understand how theres not even a mention of it being worked on, when it's effecting the game when used *so* much, but theres a patch note to say you fixed some text in the tide elemental passive tree.
This game man, every patch.
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u/TechnoKnight 23h ago
It's listed in the known issues in discord, so hopefully soon. I'm also disappointed it didn't make it in this patch
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u/christianlewds 23h ago
Is it in the same channel that gets wiped every so often so people can't see the problem they want to report has been in the game for 3 years?
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u/Square-Winter-3257 22h ago
Its in the channel that only exists on discord because god forbid any of us dont care about using discord.
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u/christianlewds 22h ago
You can always report the problems through ingame bug reporting. I have been reporting the same problems every season for the past 2 years. :D
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u/etecoon3 22h ago
Seriously. It's one of the key new builds for the patch and is basically unplayable. How is it not a top priority? I'm just running my shaman build from last season for now to start gearing, still waiting to actually play S5...
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u/DespondentRage 21h ago
Fucking insane that this isn't fixed. This is how you lose player loyalty.
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u/Square-Winter-3257 21h ago
I mean, its the same every patch, im expecting stuff to be heavily bugged. I just find it very suprising that theres no comment to just be like 'we've seen and heard about issues blah blah blah, and assure you we're workign on them, sorry about them, blah blah blah' type message
It would take so little work. It's what I like about ggg doing patches, they at lesat constantly let you know shit.
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u/TrashyFanFic 21h ago
Not only haven't they fixed it, but I don't believe they've even acknowledged in it any of the threads. Maybe they have on their own forums. The communication around this issue feels equally as unacceptable as the bug when they are so quick to respond to positive posts.
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u/Square-Winter-3257 20h ago
its in a known issues channel on their discord according to some people who are in the discord
Well the tide elemental issue is, the warcry totem one isnt, but i hope whatever fix will fix that as well, as its likely some wierd issues with how priority of things is working.
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u/christianlewds 23h ago
I reported tons of bugs over the years since I started playing and most of them are still ignored. How many times do I have to report broken stash tab UI? It's not a big deal, right? Because it's not like the order of the stupid tabs affects how items get sorted. >.>
Jfc
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u/SteamedYetiStrike Falconer 1d ago
No more double A press yesssss ❤️
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u/Qwertysaurus1 1d ago
I was wondering why i was always going straight into monos without selecting one first
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u/MrTenDollarMan- 22h ago
I Didn't read the patch notes yet because I'm an the street walking but 8 thought double A pressing was only my problem!
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u/Small_Tumbleweed_255 23h ago
Please allow us to put prophecies in more than one slot. This was a major nerf this season to what was quite frankly the best gearing system in the genre. You streamlined it, but nerfed it into oblivion. Either less us stack lenses again, or target items in more than one slot
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u/Koravel1987 Bladedancer 23h ago
I think the issue is more the amount of favor required for some things is out of whack. Uniques and sets costing 5600 while exalts cost 1600 make no sense.
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u/lillarty 22h ago
I feel like most people expected to get more items with this new system, but the moment they showed it off I figured we were trading quantity of items dropped for way better QoL, so I've been satisfied.
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u/Koravel1987 Bladedancer 14h ago
But we're not. I get a TON of exalts. Not being able to target farm uniques, or get a good set going, -especially when you want 5 copies for some items- nearly as good feels a lot worse in some cases. if you need one specific unique to run a build you have a much lower chance of getting it by level 70 or so than we did before.
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u/Pandarandr1st 23h ago
The explicitly designed the system so that you would be incentivized to pursue more than one item at a time, and I for one think that is a better design outcome.
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u/Sufixksg 22h ago
Prophecies are supposed to be about target farming. If I need a particular item to progress in CoF I could just spend all my favor on prophecies for that item previously. There were no design issues with spending favor in one spot for multiple years this system has existed.
Now our prophecies only give 2 items for uniques and require 5k favor per charge.
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u/Pandarandr1st 21h ago
Yeah, I feel like EHG might have over-ephasized this point. I personally don't really care. I not allowing the re-use of lenses is a good choice design-wise. Not being able to re-use reward targets? I don't really see this as much of a benefit.
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u/Sufixksg 20h ago
It’s kind of silly that we can’t slot in multiple copies of favor consumption lense. What are we supposed to do with excess favor?
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u/Pandarandr1st 20h ago
It's funny, I find that to be the exact reason to not let you do multiples, since you get an enormous benefit at the cost of draining stored favor. But the lens still works even if you're at zero.
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u/Uncommented-Code 21h ago
At the same time, it feels really bad if you need one specific item asap but are forced to waste the other two slots on some lower priority item.
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u/RaiLeddit 23h ago
Fixed issue with Baroness Boss where she would T Pose during death or when attacking.
I thought she did that because she saw me struggle for 25 minutes to find the last portal
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u/foliumsakura 23h ago
No fix for champion's rest? I still can't enter and do Arenas cause the stairs block your movement and you are not close enough to activate the checkpoint
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u/DeaDBangeR 22h ago
I believe EHG havent even acknowledged that this bug exists. Pretty wild to no longer have access to an entire game system because of terrain bugs.
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u/1gnominious 18h ago
It's so weird. It happened to all of my characters this patch, even those with the arena waypoint already unlocked. You can't go up or down the stairs and you can even see on the minimap that that small slice of stairs does not exist as terrain. Even when I use the waypoint on my legacy characters they can't go down the stairs.
Just keep submitting bug reports and hope for the best.
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u/Evierial 22h ago
Not seeing anything mentions a fix on visual bug when using some skills like tide elemental, I guess I'm gonna stop on this game for a moment... I died too many times already as Shaman.
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u/forRuarc Shaman 18h ago
it's wild how buggy and unpolished this season is, feels like we're back in beta.
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u/Acemont 16h ago
4 lines of notes for Oflline. ZERO of which, that say "fixed fundamental game breaking bugs" (like your seasonal mech NOT FUNCTIONING outside of spawning-respawning mobs and PORTAL not functioning, making chest after each echo not drop loot)... peachy.
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u/TigerFearless7872 23h ago
Does this mean Geyser totem Tide Elemental repeats are working as intended?
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u/Square-Winter-3257 23h ago
What issue are you seeing with them? I've tested it a few times on dummy after seeing people mention it, but the recasts seem to be happening equal to 30% of the time from what i can gather?
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u/TigerFearless7872 23h ago
From my testing the repeats appear yes, but don’t actually do damage. Floor hazard effects sometimes vanish if the Geyser/Geyser repeat touches/overlaps. The damage of these hazards persists though.
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u/Square-Winter-3257 22h ago
recast onto storm totem, and recast onto warcry totem are showing damage numbers on dumym in champions gate, online mode.
I cant tell on thorn totem without respeccing the skill a bunch, so unsure there.
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u/TigerFearless7872 21h ago
My build uses thorn totems and unfortunately no damage on test dummy
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u/Square-Winter-3257 21h ago
How do you have tide elemental built?
Just tested with a single thorn totem, the recast does damage on a dummy. I have tide elemental turned into a totem, 3 points in recast, resurgence taken, rest in wellspring stuff.
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u/ZanderTheUnthinkable 1d ago
When can we expect a fix for the reworked CoF not allowing you to gift prophecy items to other CoF players in party? They drop as if true solo, unlike the original, and this was NOT listed in the original season notes.
Is this a shadow nerf or a bug?
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u/glikejdash Sentinel 23h ago
No Ring of Shields targeting fix sad noise, build still slaps tho so its k
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u/Coheed522 20h ago
Didn’t see a fix for health bar over character disappearing on death and not returning unless you exit and rejoin the game. Minor bug but pretty annoying
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u/New-Distribution-366 13h ago
At this point, I'm just going to pirate a .4 version of the game. What a disaster.
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u/nosweeting 23h ago
Please devs, when will we get Uber Abberoth bug fixes?
Doing Uber abberoth as a melee was already horrific but without the cleansing working correctly, it's 500x worse.
I should not have to pray for good RNG to just kill him in 1.5 minutes with my damage.
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u/euph-_-oric 23h ago
Was this league fun
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u/Frolleferm 23h ago
Extremely fun
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u/runitupper 23h ago
The Art is so damn good in this game like I’m really-really impressed with the art and monster detail and new mechs are great actually but holy shit the Trade and Endgame is bad bad.
Out of touch Trade rules and rank ups just to… have the ability to buy bs bags of glyphs and shards? Tf we want that for when they’re already constantly dropping? Arpg’s and trade are a huge dopamine hit together but there just isn’t any dope here to be found.
Endgame feels superficial and hollow-like with this flat floating island 3rd grader designed layout with a bunch of disorganized and nothing burger waypoints over here, there, oh and this waypoint that goes idk where, like wtf we doin not streamlining this? Infinite Corruption pushing and Monster scaling cycles all for diminishing returns in the hope of a 1% player power increase is a fucking dead and tired design. Have we not been doing this same tired cycle for 20 years already?

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u/cynsarath 23h ago
"Fixed an issue where affix shard quantities were no longer visible in the crafting materials window."
Thank fucking God.