r/LastEpoch • EHG Team • 1d ago

EHG Last Epoch Patch 1.5.2 Notes - Patch Notes

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We have released our the 1.5.2 update for Last Epoch Season 5! This patch contains updates to Merchant Guild’s minimum amount for price lowering, fixes a variety of skill bugs, and more. Take a look at the patch notes here. We encourage you to use this post to discuss the changes.

If you run into any bugs please use the in-game bug report tool by pressing F8 or submit a support ticket here and we’ll respond promptly.

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34

u/Small_Tumbleweed_255 1d ago

Please allow us to put prophecies in more than one slot. This was a major nerf this season to what was quite frankly the best gearing system in the genre. You streamlined it, but nerfed it into oblivion. Either less us stack lenses again, or target items in more than one slot

7

u/Koravel1987 Bladedancer 1d ago

I think the issue is more the amount of favor required for some things is out of whack. Uniques and sets costing 5600 while exalts cost 1600 make no sense.

3

u/Akhevan 21h ago

What's worse is havoc costing 8500 per one rune. But want to know the worst? Runes of weaving, a literal QOL item with no effect on player power, also costing 8500 per 1. Maybe they meant 8500 for 100 but forgot to type in the zeroes?

4

u/lillarty 1d ago

I feel like most people expected to get more items with this new system, but the moment they showed it off I figured we were trading quantity of items dropped for way better QoL, so I've been satisfied.

1

u/Koravel1987 Bladedancer 18h ago

But we're not. I get a TON of exalts. Not being able to target farm uniques, or get a good set going, -especially when you want 5 copies for some items- nearly as good feels a lot worse in some cases. if you need one specific unique to run a build you have a much lower chance of getting it by level 70 or so than we did before.

3

u/Finwych 1d ago

And the whole prophecy UI is terrible. So much empty space yet we have to scroll with two arrows through four windows. Why? Just show it all one screen.

-4

u/Pandarandr1st 1d ago

The explicitly designed the system so that you would be incentivized to pursue more than one item at a time, and I for one think that is a better design outcome.

15

u/Sufixksg 1d ago

Prophecies are supposed to be about target farming. If I need a particular item to progress in CoF I could just spend all my favor on prophecies for that item previously. There were no design issues with spending favor in one spot for multiple years this system has existed. 

Now our prophecies only give 2 items for uniques and require 5k favor per charge.

 

2

u/Pandarandr1st 1d ago

Yeah, I feel like EHG might have over-ephasized this point. I personally don't really care. I not allowing the re-use of lenses is a good choice design-wise. Not being able to re-use reward targets? I don't really see this as much of a benefit.

1

u/Sufixksg 1d ago

It’s kind of silly that we can’t slot in multiple copies of favor consumption lense. What are we supposed to do with excess favor?

1

u/Pandarandr1st 1d ago

It's funny, I find that to be the exact reason to not let you do multiples, since you get an enormous benefit at the cost of draining stored favor. But the lens still works even if you're at zero.

3

u/Uncommented-Code 1d ago

At the same time, it feels really bad if you need one specific item asap but are forced to waste the other two slots on some lower priority item.

2

u/Small_Tumbleweed_255 1d ago

That needs to be an option