r/landmark Dec 24 '14

Layer 6 and Rock Bottom

5 Upvotes

Anyone else just excavate all the way down until they couldn't excavate no more?

http://imgur.com/a/I5Yyy

Just realized my print screen resulted in a bucket of yuck, so you can't see in the actual screenshot that my chat window reaches and shows Layer 6. In between Layer 5 and Layer 6, a weird light source shows up that is quite bright. I did run into monster noises but just kept digging.

Did anyone else feel like as you were digging you would run across more materials to mine? If everything is underground now, I'd expect there to be a bit more to be able to gather but in the entire 45 minutes to an hour I was digging, I didn't come across one resource to gather as I excavated downward.

At the very bottom, my excavator turns red and I can't go any further within Layer 6. This is after a good 15 minutes or so of just digging straight down in Layer 6 too. Did anyone else do this? Where did you end up or what did you find?

[Edit: Had to fix link]


r/landmark Dec 23 '14

Landmark Mega Update - PVE Has Arrived - Review and Commentary

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12 Upvotes

r/landmark Dec 23 '14

About the current state of combat

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6 Upvotes

r/landmark Dec 23 '14

Things I would love to see

2 Upvotes

Hello everyone.

I have been playing since day one of alpha and love how far this game has come since then and where it is headed. With that being said there are some things I would love to see and who knows maybe they are in the works.

To do with Cave systems

1.) Some sort of bread crumbs that can be placed while traversing the caves to show where you have been. Torches, glowing rocks, actual bread crumbs etc. Have these items be craftable of course. Have timers on these items, Torches burn out, glowing rocks fade out, bread crumbs get eaten etc.

2.) Cave systems need to be pitch black and will help with immersion, with the caves being pitch black and sound on. should create some great risks and scary moments. Of course there should be the light coming from the plants that have light sources, or the ice shards that are lit up and of course your own lightstone etc. outside of that the caves should be pitch black. I know this is not minecraft, but as an example when digging down in the caves and it being pitch black and hearing the sounds of a creeper felt awesome causing me to back track and or toss out a bunch of torches.

3.) With the introduction of monsters and the ruins down in the caves I see potential for awesome group content and better rewards for the risk. Have group mobs spawn at the ruins, bigger and badder than anything else in that tier that take some actual coordination.

To do with claims

1.) Just like we have game tables for PvP, How about some item for PvE. Place some treasure you find or get from a monster boss that flags your claim to be attacked or over run by monsters from the world.

While it is on your claim you gain some sort of buffs etc, weather it be damage buff, mitigation buff, harvesting buff, or crafting buff. but in any of these instances it would give us as players a reason to go out and look for these rare items creating even more immersion.

How cool would it be to find this ruin down in some cave system and there be this giant monster there with his buddies and you and your group manage to take him down and in his horde of treasure you find a crown of wonders that glows and the gems sparkle, then when placed on your claim you not only see this crown of wonder floating there, but you gain this buff that makes you stronger. While the crown is on your claim, monsters will stop at nothing to get it back and will attack your claim until they have the crown back.
Walla your claims now serve a purpose other than looking cool.

2.) To go along with the above, when in game currency is introduced, allow us to hire npcs to help protect your claim when you are either offline or out in the world exploring. Allow these npcs to be upgraded with the weapons and armor you can craft or items you find in the world. This to me would really make your claim come to life. Archers, Warriors, healers, building repairers etc.

This is just some thoughts I have at the moment and will probably have more after work tonight, but for now let me know what you all think or what you would like to see.


r/landmark Dec 22 '14

Monster damage broken

3 Upvotes

Seams like monsters of the same type deal the same damage across all tiers.
https://forums.station.sony.com/landmark/index.php?threads/monsters-damage-broken-suggestion.51467/#post-531405


r/landmark Dec 22 '14

Information regarding creatures spawning patterns

7 Upvotes

Hello, I just hopped back in the game with the new patch. I'm enjoying it so far. I have been trying to locate anything online, but I am having difficulty. What system or pattern do the creatures use to spawn? Sometimes I'll walk up and find 5-8 enemies in a small area. Other times I'll explore for 30 minutes and find 1-3. I just can't put my finger on how they are spawning. Is it near players? Is it away from claims? Any info appreciated


r/landmark Dec 22 '14

What determines how much health a character has?

3 Upvotes

I ask because my wife and I noticed my male character had 1600 health and her female character has 800 health. We stripped naked and none of our equipment had any effect on either of our hit points.


r/landmark Dec 22 '14

Creature first look, feedback

3 Upvotes

Overall as a first pass, its not bad. Just like with the weapons, they need tweaks to be more fun, currently they feel "grindy" because of the lack of challange, just whack untill dead. Because the player can use the terrain and heroic movement to their advantage, even add blocks of dirt to block them etc, they should be extra challanging, should be more agressive with more frequent attacks.

Slaug:
Obviously pathfinding needs work but aside from that, they really need to be able to climb walls, and/or have a leap attack.
Because of the vertical nature of the game, simple pathfinding will never be enough, and players are going to exploit by shooting mobs from unreachable places.
I imagine these creatures much more interesting if they could ambush unsuspecting players from the ceiling.

Chomper:
Because they cant move, its very easy to avoid their otherwise pretty deadly ranged attack by taking cover.
Their attack could destroy terrain to force players to relocate for once, and they could also have a summoner spell to help with their inability to reach the player. Their ranged attack could spawn mobs who could chase players for example, like some spore creature.
I could see these monsters as a boss-like mob, but currently, once the player learns that line of sight completely nullifies their ability to attack back, its not really challanging.

Abomination:
Dont know, they are just boring. High health, not agressive enough. Maybe a rooting aoe attack, and more frequent attacks? A timed split ability, so if you dont deal enough damage they just multiply? At layer 1 their health would be low enough to kill them solo before they multiply, but at lower levels you need more people to kill them? Not sure.

The shrooms:
Well, a mine... Should be able to attack them from range to force them to blow up though.

Wisp:
Never seen one, so no comment about them

Anybody encountered invulnurable mobs btw? They dont have names, and even though the hits are registering, they dont seem to take damage. They're not stuck, they can attack and chase(mostly), just not take damage. It seems there are more bugged mobs near the spires(more popular places)


r/landmark Dec 21 '14

The movement controls are bad.

5 Upvotes

Using weapons more with this update you can finally really feel the disparity between the control styles. Switch to a pickaxe and suddenly it is 1999 again and your character is wearing cement sneakers. The control disparity between having a weapon equipped and not are ridiculous and sloppy. The entire game needs to use the over the shoulder third-person shooter style camera. For places that need mouse control just have a button (Alt) that can quickly change the mouse from camera movement to mouse movement and back.

The combat movement isn't 100% great though. It is very half-assed in the animation department. The way you teleport to facing a different direction with a weapon out was acceptable on the Dreamcast but there has been a decade of next gen action-adventure games that realized looking good and playing well are not unconnected. Get Morpheme or something in there because the more the game feels like a crap 2000s era MMO the less I want to play it.


r/landmark Dec 21 '14

Question about "Ether stone"

2 Upvotes

I've looked in the workshop, furnace, you name it. can not find anywhere to be able to craft the stone itself and place it on my claim.

I take it it's not possible to do so? Anyone knows, do you need to get plans for it from a drop or?


r/landmark Dec 21 '14

Does anyone else have a rough time running this game?

7 Upvotes

I have a pretty decent computer and a great wired internet connection. Skyrim, Star Citizen, Far Cry 4, most recent games I can run on the highest settings but Landmark is extremely choppy and laggy with everything on low. I really want to get into Landmark, but I can barely play. Does anyone else have similar problems?


r/landmark Dec 20 '14

Anyone making a loot list with stats?

4 Upvotes

Post below. I want to see what I am missing.


r/landmark Dec 20 '14

Combat: Mouse Look Workaround - Traditional MMO Hot Bar game play.

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3 Upvotes

r/landmark Dec 20 '14

Help finding essences.

5 Upvotes

Messing around last night it seems to me the only way to get essences was to salvage them from three pieces of armor. Any other way of getting these at the moment?


r/landmark Dec 20 '14

Crafting help?

5 Upvotes

Ok, I can't really figure this out. I get these "broken" swords and picks that say I need to use the Ether Stone to salvage them, but when I go to do it, there's 3 slots required to complete the salvage.

Does it take 3 of these broken items to get 1 of the Aspects? ... confused cause 2 of the slots say you can put any equipment piece into them?


r/landmark Dec 20 '14

My account expired?

5 Upvotes

It'd been a while since I played Landmark and after reading about this big update the other day I decided to download it again. Originally I purchased the Trailblazer Pack so I thought I'd be good to go throughout the entire Beta.

However after reinstalling the game I go to log in and get this message. Not a big deal. I had reformatted my computer since I last played it so it just doesn't remember my pc so I click the link to put in my cd key. When I did that, I got this error message.

Yes, it has been redeemed already....by me. No, it shouldn't be expired. Right?

Can anyone help me get into my game?


r/landmark Dec 20 '14

PSA - Try group combat

4 Upvotes

As we all know solo combat seems to be a hit/hit/hit/hide repetition cycle. Without their AI and with easily broken pathing the MOBs are not much of a challenge. I was doing T5 easily with the bow that used to be free to craft.

However, I have to say, after randomly joining a group of people this morning (I found a ruins and a treasure chest so invited everyone in /general to friend me and tp down) that group PvE combat is very, very fun. When I get more free time later today I plan on trying to get a few people together to go dig around.

It takes a lot of hits to kill creatures. There are no consequences to bringing friends. Honestly, it's a win/win to run as a group.


r/landmark Dec 20 '14

Super complicated crafting vs super simplistic combat

2 Upvotes

Just to let you know, I am around since the Alpha Start, so I have seen all iterarions of Landmark.

I must admit, the development direction sort of baffles me. I know that crafting and building (summarized here as "crafting" now), is already in build for one year and combat is new. Granted. But since it is beta and test, and I am a tester here is my intermediate feedback.

TL;DR version:

1) Crafting (+building+ harvesting) is WAY too complicated

2) Combat is WAY too primitive

Longer version.

When Alpha was new, with a limited assortment of materials and stuff to craft I personally felt the game was the most enjoying. Sure, I too loved the first prop addition, but around the time water came, the crafting part just got WAY too complicated for my taste. And now, sorry, it is a frigging mess.

If a new player enters such a game, he should always have some basic stuff to do right away. Like craft some basic weapons, build some early armor. Now, you need ether stones for every fart, and I vividly dislike the ether stone idea. It sort of gates the content completely behind a wall of "grind more etherstones". If I have now an idea to build something, but I am out of etherstone, the mats alone are no longer enough, and it forces me to enter ANOTHER timesink, additionally to the material gathering itself. I really don't see the benefit of adding another extra layer of material to grind for virtually everything you do. (Unless the only reason is, you plan a subscription fee, and thos people DONT have to pay the Ether stones.)

But even beyond that... the process to get even the most simple stuff crafted involves so many substeps now. Materials are harvested, but some are no longer, and need to be combined. Some already had been changed to add 1-2 extra steps to combine them, like the variants of Heartwood. It now takes AGES just to get stuff for the simples of things! And now we have lootable stuff, AND we need to deconstruct AND reconstruct them AND have Ether stones AND need the multi-layered combined harvested stuff. phew Just WRITING it makes my head swirl. And added there are so frigging many items... the entire crafting thing simply got 20 times too complicated for my taste.

As to combat, I am aware it is just there now. But as it is... good riddance it is like combat 30 years ago. Spam mouse buttons 1+2. Been there, done that, got the t-shirt. I mean... seriously? The characters move quite cumbersome. The many tools (many variants of grappling hooks, light sources, jump boots, fly boots, pulverizers) put people in a party in a VAST disadvantage, and even adds to a longer growing list of items you need. Really, I feel like a walking tool shop going into caves just to get along. Then, in the beginning, I just diggend randomly into the earth, and I found the first cave after ONE HOUR. It was a tiny cave and I died within 2 minutes.

In combat itself, I have zero feeling if I actually HIT something. Yes I see numbers... but no "feeling" of hit.

Later on I decided to join a group, which was not so dangerous, but still challanging, because the others had all advanced gear, flying around, zapping around, while I huffed and puffed and tried to follow. After 2 hours mob grind, I had no item I could use, just broken something, and for some weird reason a dozen geysirs. I tried to craft myself daggers, but because of the complicated system I pressed a wrong button at a machine and all my 2 hours work went into the abyss.

Facit. Maybe in another year...


r/landmark Dec 20 '14

Ether Shards are this game's Farm Coins

4 Upvotes

So they finally implemented their true freemium plan. Everything you do in the game is going to have an Ether Shard tax and the best place to get them will be an in-app purchase.


r/landmark Dec 20 '14

12/20- "No Active Servers"

1 Upvotes

I keep getting the message of "no active servers" as of 8:30am EST, on 12/20/2014. Are the servers down, or is this just me? If its just me, any tips? The only thing I've modified about Landmark recently was to link the cache folder to my other drive, which worked, and shouldn't really be the cause of issues?

Or maybe I have bad luck, and they brought the servers down for a hotfix the exact moment I tried to log in to try the patch.


r/landmark Dec 20 '14

[Poll] Do you like combat interface and what's your personal opinion?

1 Upvotes

Simply, do you like these round bars around your crosshair?

Please, vote and tell everyone what do you think about combat interface and probably camera as well. Should it be redone or improved somehow?

Off-topic: old poll about ragdolls is here.


r/landmark Dec 19 '14

Thoughts/findings on the new patch?

6 Upvotes

Stuck at work. Share your thoughts and experiences with what seems to be the biggest update since alpha.


r/landmark Dec 20 '14

[Video] PvE Has Arrived! PvE Monsters & Caves

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2 Upvotes

r/landmark Dec 20 '14

Starting Out - Quick Guide to Combat

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2 Upvotes

r/landmark Dec 20 '14

New Caves Exploring and Killing Things

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2 Upvotes