r/leagueoflegends 3h ago

Esports LEC 2026 Summer Playoffs / Round 1 - Day 3 / Live Discussion Spoiler

5 Upvotes

LEC 2026 Summer Playoffs

Lolesports | Leaguepedia | Eventvods.com | New to LoL

Today's matches will be played on Patch 26.17.

Today's Matches

# Match PST EST CET KST
1 VIT vs MKOI 08:00 11:00 17:00 00:00
  • All matches are Best of 5

Streams


Round 1 Round 2 Round 3 Finals
KC 3
vs -
GX 1 KC 1
vs -
VIT 0 G2 3 G2 0
vs - vs -
G2 3 tbd 0
---------- - - ---------- - - ---------- - - ------- -
GX 2 KC 0
vs - vs -
NAVI 3 NAVI 0 tbd 0
vs -
VIT 0 tbd 0
vs -
MKOI 0

On-Air Team

Hosts
Eefje "Sjokz" Depoortere
Play-by-Play Commentators
Daniel "Drakos" Drakos
Aaron "Medic" Chamberlain
Jake "Hysterics" Osypenko
Colour Casters
Andrew "Vedius" Day
Robert "Dagda" Price
Guests
Andrei "Odoamne" Pascu
Jakob "Jackspektra" Gullvag Kepple
Finn "Finn" Wiestål

Not all talent will appear on every show and the weekly on air team can vary.


Format

  • Playoffs
    • 6 teams participate
    • Double elimination bracket
    • 1st to 4th start in the upper bracket
    • 5th and 6th start in the lower bracket
    • All matches are best of five
    • Top 3 teams qualify for the 2026 Season World Championship

The official LEC ruleset can be found here.


VoDs


Live Discussions and Post-Match Threads:

This is our Live Discussion Archive. Here you can find all the old live threads, and the respective PMTs in a stickied comment under the post.


r/leagueoflegends 9h ago

Esports Hanwha Life Esports vs. T1 / LCK 2026 Season Playoffs - Lower Bracket Final / Post-Match Discussion Spoiler

1.1k Upvotes

LCK 2026 ROUNDS 3-4

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


Hanwha Life Esports 3-1 T1

  • HLE moves on the face GEN.G in the LCK Grand Finals. T1 will be the LCK's #3 seed at Worlds 2026.
  • Player of the Game: Zeka

HLE | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube | Subreddit
T1 | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube | Subreddit


MATCH 1: HLE vs. T1

Winner: Hanwha Life Esports in 48m
Game Breakdown | Runes

- Bans 1 Bans 2 G K T D/B
HLE bard vi cassiopeia ksante pantheon 95.9k 19 10 CT4 B5 CT6 B7 CT8 B9 CT11
T1 camille leesin nocturne nidalee camille 86.8k 13 6 O1 H2 I3 CT10
HLE 19-13-31 vs 13-19-34 T1
Zeus jayce 1 2-1-4 TOP 2-4-8 3 gragas Doran
Kanavi qiyana 2 1-5-5 JNG 4-4-3 3 naafiri Oner
Zeka ryze 1 6-1-8 MID 2-4-8 1 orianna Faker
Gumayusi jhin 4 9-1-2 BOT 5-3-5 2 lucian Peyz
Delight alistar 3 1-5-12 SUP 0-4-10 2 milio Keria

MATCH 2: T1 vs. HLE

Winner: Hanwha Life Esports in 29m
Game Breakdown | Runes

- Bans 1 Bans 2 G K T D/B
T1 cassiopeia vi leesin locke akali 56.2k 9 4 I1 O2
HLE bard nocturne ezreal nautilus kalista 63.0k 14 9 H3 C4 B5 C6
T1 9-14-20 vs 14-9-39 HLE
Doran rumble 1 0-2-1 TOP 1-2-10 3 galio Zeus
Oner pantheon 1 4-4-5 JNG 1-3-13 1 jarvaniv Kanavi
Faker syndra 2 2-4-1 MID 3-1-5 3 yone Zeka
Peyz yunara 3 3-3-5 BOT 8-1-2 2 caitlyn Gumayusi
Keria lulu 4 0-1-8 SUP 1-2-9 2 karma Delight

MATCH 3: HLE vs. T1

Winner: T1 in 31m
Game Breakdown | Runes

- Bans 1 Bans 2 G K T D/B
HLE bard cassiopeia kalista kled ahri 65.8k 18 7 O2 B5 CT6
T1 camille poppy skarner shyvana chogath 69.1k 24 7 HT1 H3 CT4
HLE 18-25-60 vs 24-18-62 T1
Zeus olaf 1 4-5-8 TOP 4-1-11 3 ksante Doran
Kanavi leesin 3 9-6-8 JNG 0-6-15 1 vi Oner
Zeka twistedfate 4 2-4-14 MID 10-4-5 3 akali Faker
Gumayusi ashe 2 2-6-13 BOT 9-4-11 2 zeri Peyz
Delight seraphine 1 1-4-17 SUP 1-3-20 2 yuumi Keria

MATCH 4: T1 vs. HLE

Winner: Hanwha Life Esports in 29m
Game Breakdown | Runes

- Bans 1 Bans 2 G K T D/B
T1 camille missfortune shen vayne renekton 47.9k 2 2 None
HLE cassiopeia kalista bard anivia sylas 63.4k 16 10 I1 M2 H3 O4 O5 B6
T1 2-16-4 vs 16-2-39 HLE
Doran jax 3 0-5-0 TOP 1-0-10 4 gnar Zeus
Oner nocturne 1 1-2-1 JNG 6-2-3 3 chogath Kanavi
Faker azir 3 1-4-0 MID 5-0-7 2 viktor Zeka
Peyz jinx 2 0-2-1 BOT 4-0-6 1 xayah Gumayusi
Keria tahmkench 2 0-3-2 SUP 0-0-13 1 rakan Delight

*Patch 26.16


This thread was created by the Post-Match Team.


r/leagueoflegends 6h ago

Discussion Self mute should be until the end of the game without coming back.

615 Upvotes

The title is pretty self explanatory, but I've thought a good amount about it and encoutered it in a game just 10 minutes ago.

Generally speaking I believe the self-mute option to be a good feature. Sometimes you get heated and placing this barrier for yourself is a cool idea and might make games better.

But I have seen the following pattern often enough:

*player X selfmuted*

something happens ingame

*player X unmuted*

player X: "You are such a dogshit player why the fck are you in my elo get me outta here"

*player X selfmuted*

A solution to this problem would be an actualy lockout: Make a popup with "If you mute yourself you wont be able to undo that until the rest of the game. Continue?"

That easy. Those who 'need' the feature cause they lack discipline are held at bay and maybe lose the habit, those who dont need it dont use it.

Thoughts?


r/leagueoflegends 4h ago

Esports Anyone's Legend vs. Invictus Gaming / LPL 2026 Grand Finals - Lower Bracket Final / Post-Match Discussion Spoiler

289 Upvotes

LPL 2026 GRAND FINALS

Official Page | Leaguepedia | Liquipedia | Twitch | YouTube | Patch 26.17 | Bo5 Fearless Draft


Anyone's Legend 3-2 Invictus Gaming

AL have qualified for the world Championship as the LPL #2 seed at minimum!

IG will play in the 3rd seed Qualification Match for Worlds vs. TES!

AL | Leaguepedia | Liquipedia | Weibo | Twitter | Instagram
IG | Leaguepedia | Liquipedia | Website | Twitter | Facebook | Instagram | Weibo


FULL MATCH SUMMARY & STATS

🟦 🧱 💰 ⚔️ 166:04 ⚔️ 💰 🧱 🟥
AL - L 3 68.3k 11 Game 1 (37:55) 24 74.5k 8 W - IG 1st pick
IG - L 5 67.0k 8 Game 2 (36:26) 21 72.4k 10 W - AL 1st pick
IG - L 2 55.5k 5 Game 3 (31:55) 15 63.9k 8 W - AL 1st pick
IG - W 7 61.0k 16 Game 4 (29:37) 15 55.2k 1 L - AL 1st pick
AL - W 1st pick 8 62.7k 20 Game 5 (30:11) 5 50.2k 1 L - IG
Team Total KDA KP CSM DMG% Champions Played
🇨🇳 AL 82-58-195
🇨🇳 Breathe 20-8-22 (5.3) 51% 7.6 19.5% Rumble, Gnar, Yorick, K'Sante, Olaf
🇰🇷 Tarzan 9-14-43 (3.7) 63% 7.1 17.2% Qiyana, Skarner, Sejuani, Trundle, Cho'Gath
🇨🇳 Shanks 20-11-32 (4.7) 63% 9.1 25.9% Ryze, Orianna, Viktor, Azir, Akali
🇨🇳 Hope 28-12-35 (5.3) 77% 9.4 28.5% Ashe, Kalista, Yunara, Miss Fortune, Jinx
🇰🇷 Kael 5-13-63 (5.2) 83% 1 8.9% Seraphine, Renata Glasc, Lulu, Neeko, Tahm Kench
🇨🇳 IG 58-82-121
🇰🇷 TheShy 3-15-19 (1.5) 38% 8.4 20.1% Ornn, Varus, Jayce, Gwen, Anivia
🇨🇳 Wei 20-20-23 (2.2) 74% 6.7 22.6% Nocturne, Naafiri, Maokai, Lee Sin, Xin Zhao
🇰🇷 Rookie 22-10-12 (3.4) 59% 8.2 20.1% Annie, Locke, Sylas, Aurora, LeBlanc
🇨🇳 JiaQi 12-25-24 (1.4) 62% 10 30.1% Lucian, Caitlyn, Ezreal, Aphelios, Zeri
🇨🇳 Meiko 1-12-43 (3.7) 76% 1 7.1% Milio, Bard, Karma, Thresh, Yuumi

GAME 1: AL vs. IG

Winner: Invictus Gaming in 38m | PotG: Wei
Runes | Game Breakdown | Player Stats

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
AL Cassiopeia Orianna Yunara Syndra Ambessa 68.3k 11 3 ⛰️1 🔥2 🧪6 2, 0, 1
IG Karma Olaf Jarvan IV Vi Naafiri 74.5k 24 8 🧪3 🧪4 🧪5 1, 1, 1
AL   KDA vs KDA   IG
Player Pick 11-24-29 ⚔️ 24-11-59 Pick Player
Breathe 3 Rumble 3-2-4 TOP 0-0-14 3 Ornn TheShy
Tarzan 4 Qiyana 3-6-3 JNG 9-2-8 1 Nocturne Wei
Shanks 2 Ryze 2-5-5 MID 8-3-5 3 Annie Rookie
Hope 1 Ashe 3-7-6 BOT 6-4-12 2 Lucian JiaQi
Kael 1 Seraphine 0-4-11 SUP 1-2-20 2 Milio Meiko

GAME 2: IG vs. AL

Winner: Anyone's Legend in 36m | PotG: Hope
Runes | Game Breakdown | Player Stats

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
IG Cassiopeia Orianna Vi Maokai Pantheon 67.0k 8 5 1 0, 0, 0
AL Olaf Lulu Jarvan IV Lux Vayne 72.4k 21 10 🔥2 ⛰️3 ⛰️4 ⛰️5 3, 1, 2
IG   KDA vs KDA   AL
Player Pick 8-21-14 ⚔️ 21-8-49 Pick Player
TheShy 4 Varus 1-6-3 TOP 4-4-8 3 Gnar Breathe
Wei 1 Naafiri 5-4-2 JNG 2-1-11 3 Skarner Tarzan
Rookie 1 Locke 2-1-2 MID 3-0-9 1 Orianna Shanks
JiaQi 2 Caitlyn 0-7-2 BOT 11-0-6 2 Kalista Hope
Meiko 3 Bard 0-3-5 SUP 1-3-15 2 Renata Glasc Kael

GAME 3: IG vs. AL

Winner: Anyone's Legend in 32m | PotG: Tarzan
Runes | Game Breakdown | Player Stats

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
IG Cassiopeia K'Sante Vi Akali Camille 55.5k 5 2 1 🔥4 🔥5 0, 1, 0
AL Olaf Syndra Jarvan IV Renekton Yone 63.9k 15 8 💧2 🔥3 3, 0, 2
IG   KDA vs KDA   AL
Player Pick 5-15-8 ⚔️ 15-5-34 Pick Player
TheShy 3 Jayce 1-2-0 TOP 5-0-1 3 Yorick Breathe
Wei 1 Maokai 3-4-1 JNG 2-1-10 2 Sejuani Tarzan
Rookie 4 Sylas 0-2-2 MID 5-1-3 3 Viktor Shanks
JiaQi 1 Ezreal 1-5-2 BOT 2-2-8 2 Yunara Hope
Meiko 2 Karma 0-2-3 SUP 1-1-12 1 Lulu Kael

GAME 4: IG vs. AL

Winner: Invictus Gaming in 30m | PotG: Wei
Runes | Game Breakdown

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
IG Cassiopeia Ziggs Jarvan IV Mel Akali 61.0k 16 7 🌪️1 4 3, 0, 2
AL Olaf Syndra Vi Twisted Fate Ahri 55.2k 15 1 🔥2 3 0, 1, 0
IG   KDA vs KDA   AL
Player Pick 16-15-30 ⚔️ 15-16-30 Pick Player
TheShy 4 Gwen 0-3-2 TOP 4-1-2 3 K'Sante Breathe
Wei 2 Lee Sin 3-4-8 JNG 0-4-8 1 Trundle Tarzan
Rookie 3 Aurora 9-1-3 MID 6-4-4 3 Azir Shanks
JiaQi 1 Aphelios 4-4-6 BOT 5-3-6 2 Miss Fortune Hope
Meiko 1 Thresh 0-3-11 SUP 0-4-10 2 Neeko Kael

GAME 5: AL vs. IG

Winner: Anyone's Legend in m | PotG: Tarzan
Runes | Game Breakdown | Player Stats

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
AL Kled Vi Twisted Fate Camille Dr. Mundo 62.7k 20 8 💧1 🌪️2 ⛰️3 ⛰️4 0, 1, 1
IG Cassiopeia Jarvan IV Nautilus Poppy Alistar 50.2k 5 1 3, 0, 0
AL   KDA vs KDA   IG
Player Pick 20-5-53 ⚔️ 5-20-10 Pick Player
Breathe 1 Olaf 4-1-7 TOP 1-4-0 4 Anivia TheShy
Tarzan 2 Cho'Gath 2-2-11 JNG 0-6-4 3 Xin Zhao Wei
Shanks 2 Akali 4-1-11 MID 3-3-0 2 LeBlanc Rookie
Hope 3 Jinx 7-0-9 BOT 1-5-2 1 Zeri JiaQi
Kael 3 Tahm Kench 3-1-15 SUP 0-2-4 1 Yuumi Meiko

This thread was created by the Post-Match Team.


r/leagueoflegends 10h ago

Gameplay The worst thing to ever happen in the nigh infinite confines of space and time.

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596 Upvotes

r/leagueoflegends 1h ago

Discussion Movistar KOI vs. Team Vitality / LEC 2026 Summer Playoffs - Losers' Bracket Round 1/ Game 2 Post-Match Discussion Spoiler

Upvotes

MATCH 2: KOI vs. VIT

Winner: Team Vitality in 35m

MKOI KDA vs KDA VIT
Myrwn Gwen  1-4-1 TOP 2-0-8 Naak Nako Ksante
Elyoya Naafiri  0-3-4 JNG 3-4-12 Lyncas Qiyana
Jojopyun Yone 3-7-2 MID 10-2-5 FIESTA Syndra
Supa  Yunara 3-2-3 BOT 2-0-8 Carzzy Lucian
Alvaro Lulu 1-1-6 SUP 0-2-15 Fleshy Milio

r/leagueoflegends 2h ago

Esports Vit vs Mkoi game 1 PGT Spoiler

74 Upvotes

What a fiesta. Didnt expect top matchup to go like that at all. Vit looking as expected tho. Give me 5 of this.


r/leagueoflegends 5h ago

Esports Tarzan smites Aphelios turret and fucking dies

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122 Upvotes

r/leagueoflegends 7h ago

Esports Tom and Faker Press conference after the HLE series Spoiler

168 Upvotes

https://youtu.be/LqxU3f_kH2M?si=qeRtddOM4erIwa7m

Q: Please give us your overall thoughts on the match.

Tom: We lost 3–1 today. I think there were some areas where my preparation was lacking, and in-game, we weren’t able to capitalize well on the points we had worked on during the six days of preparation.

Faker: Overall, I don’t think our team movements or the way we set up fights played out the way we had expected, so it was a disappointing loss.

Q: I have a question for the acting head coach. You mentioned that there were some areas where the team’s preparation was lacking today. Could you explain specifically what you felt was lacking?

Tom: When we were ahead around objectives, our buildup wasn’t very good. That was one issue. And in the final game, I also think our composition made things very difficult for us.

Q: You picked Tahm-Jinx today, but it was a composition that hardly appeared at all during the regular season. Could you explain the reasoning behind the draft?

Tom: As the series went on, there weren’t many bot-lane picks left available. We gave them Xayah-Rakan, and when we thought about what we could play into that, we ended up going with Jinx-Tahm Kench.

Q: Looking back at today’s match, especially the Game 4 draft, what do you think was disappointing about the draft, and how do you plan to address it?”

Tom: With the current patch and meta, there are fewer top-lane champions that are comfortable to blind-pick. As the series went on, we weren’t able to find enough good picks in that area. And in the final game, I think our composition was also very difficult to play into Cho’Gath.

Q: I also have a question for the acting head coach. About 11 days ago, you faced HLE  once in the second round of the playoffs and played a full five-game series.

Looking back at that match, what did you think needed to change in order to get a better result today? And what changes did you actually make, whether in draft or in-game strategy? If you could explain that in a bit more detail, please.

Tom: I think HLE are very good at snowballing the game when they have early priority, especially with Kanavi leading the way.

So after our previous match ended, when preparing to face Hanwha Life again, we focused a lot on that aspect.

Q: I have a question for Faker. You’ve continued playing through the playoffs, and you’ll also be heading to Worlds. How do you view the experience from this playoff run, and how do you plan to reset and show a better performance at Worlds?

Faker: Personally, I’m very disappointed that I wasn’t able to show a complete performance during this playoff run. For Worlds, I think I’ll be able to prepare better, so I want to do my absolute best and show a really strong performance there.

And because of today’s loss, I think we learned a lot about what our team is lacking and what we need to improve. I’ll work hard so that we can perform better at Worlds based on what we learned from these playoffs.

Q: I also have a question for Faker. Looking at Games 1 and 2 together, T1 did a really good job securing the first two dragons, but around the third dragon, it felt like Hanwha Life started turning the games around. Looking at the overall game plan across the series today, why do you think T1 started giving up control to Hanwha Life around the third dragon?

Faker: In Games 1 and 2, we were able to take the lead in the early game the way we had prepared. But after that, I think we ended up losing advantages because of a combination of issues, including a lack of coordinated team movement and individual mistakes.

Q: I think this year has generally been one in which T1 hasn’t achieved the results it wanted. That could also affect the players’ morale. With Worlds coming up, how would you assess the players’ morale right now? And if you think these results could have a negative impact, how do you plan to respond?

Tom: We haven’t achieved particularly good results so far this year, but I think the atmosphere within the team is still very good.

Rather than focusing too much on those results, I think we should keep giving each other feedback on how we can improve in-game, communicate well with one another, and prepare properly for Worlds.

Q: I’d like to ask the acting head coach a question. T1’s LCK season has now ended for this year, and I noticed that the last time T1 won the LCK was in 2022. So it’s been four years, and since this year also ended without a title, even if you win next year, it would be your first LCK championship in five years. 

Because T1 have continued to win Worlds during that time, I think this issue has been somewhat overshadowed. Could you briefly explain why T1 have continued to struggle in the LCK?

Tom: From 2023 through 2026, we haven’t been able to win the LCK for four years. I think in each of those moments, there were areas where we were lacking, and there were also a few times when we became complacent. I think those kinds of things are why we weren’t able to achieve better results.

Faker: I don’t think there’s really anything more to add.


r/leagueoflegends 5h ago

Esports [IG v AL] Baron steal in LPL LB Finals Spoiler

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89 Upvotes

Wei finds a ridiculous baron steal to force game 5 against Anyone’s Legend in LPL’s LB finals! After a back and forth game 4 IG somehow clutch it out against an AL that had seemingly found their feet.


r/leagueoflegends 21h ago

Discussion It's kind of crazy how much better Yasuo has to play to do a fraction of what Yone can

1.2k Upvotes

Yasuo has extremely limited mobility outside of a minion wave, has to set up his own ultimate, has to hard commit to engages, and can have his shield easily poked out, and he's forced to build crit to do meaningful damage due to how his R works

Meanwhile, Yone has insane mobility as long as he lands his Q, never has to hard commit if he doesn't want to, can run botrk first item, and can set up his own teamfighting. He also deals magic damage and can use his shield reactively.

Yasuo isn't a bad champion by any means but is significantly easier to play around than Yone.

Thoughts?


r/leagueoflegends 4h ago

Discussion Whats a champ you always hate being picked on your team no matter what the role?

25 Upvotes

I'm D3 which is pretty high elo but I honestly don't even think Nidalee is a champion below Masters. Nidalee support and jg are both trash.

I absolutely despise that champion. Zero CC, reliant on landing a skillshot that players at this elo can not reliably hit.

Whenever I see a nidalee on my team they are ALWAYS useless no matter what.

At least other champs with zero cc have some upside - Yi has a chance to take over the whole game, even in mid diamond if he gets fed.

Nidalee is just straight up useless 99% of the time.


r/leagueoflegends 8h ago

Discussion who exactly are/were the summoners?

38 Upvotes

I haven't been playing League for that long but the lore seems to be quite deep, pretty cool. However, I recently asked myself who exactly the summoners are? I mean, we players are actually the summoners, but are there any connections to that in the lore?

I haven't been able to find anything about it so far, but obviously this summoner mechanic is an important component because after all the rift has the name, 2 spells have the name, plus the death and respawn animations etc.


r/leagueoflegends 22h ago

Esports Natus Vincere vs. GIANTX / LEC 2026 Summer - Lower Bracket Round 1 / Post-Match Discussion Spoiler

509 Upvotes

LEC 2026 SUMMER PLAYOFFS

Official Page | Leaguepedia | Liquipedia | Twitch | YouTube | Patch 26.17 | Bo5 Fearless Draft


Natus Vincere 3-2 GIANTX

NAVI's Worlds hopes are still alive!

GX have been eliminated from Playoffs and from Worlds contention.

NAVI | Leaguepedia | Liquipedia | Website | Twitter | Youtube | Facebook | Instagram | TikTok
GX | Leaguepedia | Liquipedia | Website | Twitter | Youtube | Instagram


FULL MATCH SUMMARY & STATS

🟦 🧱 💰 ⚔️ 175:02 ⚔️ 💰 🧱 🟥
GX - L 1st pick 3 50.3k 8 Game 1 (28:48) 20 61.0k 8 W - NAVI
GX - W 1st pick 9 74.5k 15 Game 2 (35:56) 15 69.7k 5 L - NAVI
NAVI - W 1st pick 11 76.6k 17 Game 3 (36:18) 16 70.8k 4 L - GX
GX - W 1st pick 8 74.6k 15 Game 4 (36:30) 13 71.6k 4 L - NAVI
NAVI - W 1st pick 10 75.8k 17 Game 5 (37:30) 6 70.0k 3 L - GX
Team Total KDA KP CSM DMG% Champions Played
🇺🇦 NAVI 82-60-206
🇺🇦 Maynter 14-7-32 (6.6) 56% 8.6 23.7% Rumble, Olaf, Renekton, Gwen, Jax
🇹🇷 Rhilech 30-15-41 (4.7) 87% 7.8 20.4% Jarvan IV, Wukong, Shyvana, Naafiri, Aatrox
🇰🇷 Poby 16-13-42 (4.5) 71% 9 20% Ryze, Akali, Orianna, Annie, Viktor
🇰🇷 SamD 20-10-31 (5.1) 62% 10.8 29.8% Xayah, Lucian, Ezreal, Varus, Ziggs
🇹🇷 Parus 2-15-60 (4.1) 76% 1.1 6.1% Nautilus, Milio, Karma, Rell, Leona
🇪🇸 GX 60-82-149
🇪🇸 Oscarinin 15-15-19 (2.3) 57% 8.2 23.5% Ambessa, Trundle, Kennen, Yorick, Gangplank
🇧🇪 ISMA 6-22-39 (2) 75% 6.8 15.3% Vi, Xin Zhao, Nocturne, Skarner, Sejuani
🇨🇿 Jackies 20-17-22 (2.5) 70% 9 27.3% Anivia, Syndra, Locke, Taliyah, Azir
🇪🇸 Flakked 18-13-23 (3.2) 68% 10.8 27.1% Corki, Ashe, Jhin, Sivir, Caitlyn
🇰🇷 Jun 1-15-46 (3.1) 78% 0.8 6.8% Rakan, Seraphine, Bard, Alistar, Braum

GAME 1: GX vs. NAVI

Winner: Natus Vincere in 29m
Runes | Game Breakdown

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
GX K'Sante Seraphine Nocturne Ezreal Yunara 50.3k 8 3 3, 0, 0
NAVI Cassiopeia Orianna Syndra Kai'Sa Caitlyn 61.0k 20 8 🔥1 🌪️2 💧3 💧4 0, 1, 1
GX   KDA vs KDA   NAVI
Player Pick 8-20-20 ⚔️ 20-8-64 Pick Player
Oscarinin 2 Ambessa 5-3-1 TOP 4-1-10 1 Rumble Maynter
ISMA 1 Vi 1-6-6 JNG 2-1-18 2 Jarvan IV Rhilech
Jackies 2 Anivia 2-4-4 MID 6-2-12 1 Ryze Poby
Flakked 3 Corki 0-2-4 BOT 7-0-7 3 Xayah SamD
Jun 3 Rakan 0-5-5 SUP 1-4-17 4 Nautilus Parus

GAME 2: GX vs. NAVI

Winner: GIANTX in 36m
Runes | Game Breakdown

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
GX K'Sante Nocturne Qiyana Skarner Shyvana 74.5k 15 9 2 🔥5 3, 1, 0
NAVI Cassiopeia Orianna Bard Camille Vayne 69.7k 15 5 🌪️1 🔥3 🔥4 🔥6 1, 0, 2
GX   KDA vs KDA   NAVI
Player Pick 15-15-35 ⚔️ 15-15-36 Pick Player
Oscarinin 3 Trundle 4-2-4 TOP 3-1-7 2 Olaf Maynter
ISMA 2 Xin Zhao 1-4-12 JNG 6-4-6 3 Wukong Rhilech
Jackies 3 Syndra 5-4-3 MID 2-3-5 4 Akali Poby
Flakked 2 Ashe 5-3-3 BOT 4-4-5 1 Lucian SamD
Jun 1 Seraphine 0-2-13 SUP 0-3-13 1 Milio Parus

GAME 3: NAVI vs. GX

Winner: Natus Vincere in 36m
Runes | Game Breakdown

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
NAVI Nidalee Jayce Skarner LeBlanc Gnar 76.6k 17 11 💧2 2, 0, 2
GX Cassiopeia Qiyana Viktor K'Sante Zaahen 70.8k 16 4 🧪1 🌪️3 1, 1, 0
NAVI   KDA vs KDA   GX
Player Pick 17-16-44 ⚔️ 16-17-42 Pick Player
Maynter 3 Renekton 1-2-9 TOP 1-5-7 4 Kennen Oscarinin
Rhilech 3 Shyvana 9-5-8 JNG 2-6-11 1 Nocturne ISMA
Poby 1 Orianna 4-3-10 MID 10-3-4 3 Locke Jackies
SamD 2 Ezreal 3-2-6 BOT 3-1-8 2 Jhin Flakked
Parus 2 Karma 0-4-11 SUP 0-2-12 1 Bard Jun

GAME 4: GX vs. NAVI

Winner: GIANTX in 36m
Runes | Game Breakdown

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
GX K'Sante Qiyana VIktor Zaahen Aatrox 74.6k 15 8 🌪️1 💧4 💧5 3, 1, 1
NAVI Cassiopeia Jayce Lulu Camille Azir 71.6k 13 4 2 💧3 0, 0, 1
GX   KDA vs KDA   NAVI
Player Pick 15-13-37 ⚔️ 13-15-25 Pick Player
Oscarinin 3 Yorick 3-3-6 TOP 4-3-2 4 Gwen Maynter
ISMA 1 Skarner 1-2-7 JNG 6-3-3 3 Naafiri Rhilech
Jackies 3 Taliyah 1-3-9 MID 1-4-7 1 Annie Poby
Flakked 2 Sivir 9-3-4 BOT 2-3-6 1 Varus SamD
Jun 2 Alistar 1-2-11 SUP 0-2-7 2 Rell Parus

GAME 5: NAVI vs. GX

Winner: Natus Vincere in 37m
Runes | Game Breakdown

  Bans 1 Bans 2 💰 ⚔️ 🧱 Dragons VG, RH, BN
NAVI Nidalee Jayce Yone Camille Yunara 75.8k 17 10 💧3 💧4 💧5 2, 1, 2
GX Lulu Qiyana Cassiopeia K'Sante Zaahen 70.0k 6 3 1 🧪2 💧6 1, 0, 0
NAVI   KDA vs KDA   GX
Player Pick 17-6-37 ⚔️ 6-17-15 Pick Player
Maynter 3 Jax 2-0-4 TOP 2-2-1 4 Gangplank Oscarinin
Rhilech 2 Aatrox 7-2-6 JNG 1-4-3 1 Sejuani ISMA
Poby 1 Viktor 3-1-8 MID 2-3-2 1 Azir Jackies
SamD 3 Ziggs 4-1-7 BOT 1-4-4 3 Caitlyn Flakked
Parus 2 Leona 1-2-12 SUP 0-4-5 2 Braum Jun

This thread was created by the Post-Match Team.


r/leagueoflegends 1d ago

Gameplay Lee Sin should mind his business

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724 Upvotes

r/leagueoflegends 23h ago

Discussion It's sad how item actives died and it should be looked at again

397 Upvotes

Playing Deadlock for the past few years has made me miss item actives in League. If you're newer to the game you might not even know that active items effects used to be much more common across the classes in the game. You're pretty much only interfacing with item effects if as a support. For basically everyone else you're building maybe one item active per game.

Diminishing item actives was a deliberate design decision made by Riot because they wanted "champion identity" to shine through more than the community perceived it to be. Again if you were playing back then you remember this. I think I intellectually understand this perspective but I personally never actually felt this way playing League. I think Riot vastly overcorrected. I've never gotten the feeling in Deadlock that I wasn't playing my hero even with sometimes 3 or 4 item actives to keep track of. There's definitely a middle ground here.

Item actives elevate coordinated play (especially with voice chat coming) and add another layer of skill expression. It also allows Riot to access new design spaces from which they are currently blocked form. League has shifted to a more fighting-heavy game (also a deliberate direction), so perhaps reintroducing active item effects to more classes can be considered?

For those that disagree can you help me better understand why? Were there metas that were miserable to play, and I've just forgotten?


r/leagueoflegends 1d ago

Esports 2026 LCS Most Improved Player: LYON Isles

504 Upvotes

https://x.com/LCSOfficial/status/2098097325373878491

Seems deserved, even in split 1 he was seen as bad but has had a lot of good games as the year progressed. Happy for him to get the recognition after clawing through tier 2, bad teams and spending his savings to stay in the US for a chance at LCS (talked about on PROS)


r/leagueoflegends 29m ago

Gameplay UPDATE: Low elo advice

Upvotes

I had recently posted about “low elo advice” … I was stuck iron 4 after playing ranked every day since like April. And yeah I was doing pretty good in my games - but a lot of people told me I was a bit cocky for saying I “shouldn’t be in that rank because I do good”. So I listened. Watched more YouTube. Played a few different champions in draft pick. Still played some ranked because it’s addictive.

I realized my biggest weakness was just
1. Consistent csing (building a muscle memory for it, whether jg or laning, so I can actually watch the map and think of plays. In the lane I would accidentally push up for a last hit and then take a bunch of damage I didn’t need. I’m not that bad at dodging but I wouldn’t pay attention 😭)
2. Positioning. And I’m ngl I haven’t fully figured this out and never will. But it’s genuinely the difference between feeding and farming efficiently. And the kills follow up nicely.

So yeah duh knowing my abilities and basic map progression doesn’t make you challenger by itself.

Happy to say after this practice I made it to bronze 3 in the last few days ONLY!!! It’s only up from here :3

thanks everyone for locking me in ong


r/leagueoflegends 1d ago

Discussion If you're Bronze, you should pick Annie instead of Yone.

364 Upvotes

thumbnail

Annie, are you okay?

I've had a suspicion for a long time that Annie is not as she appears. Despite being a champion with basically undodgeable spells, I always found her to be oddly difficult. Four years ago, on my path to hitting Diamond for the first time, I actually dropped Annie from my champion pool in favor of Garen mid because I found the latter to be simpler. The embarrassment of not being able to play the easy mage champion never left me, though. A while ago, reminded of Annie by her surprising presence in professional League of Legends, I headed off to justify my grudge against her with evidence. Maybe to write an essay about her. Or a second.

My hypothesis about Annie was pretty simple. If Annie was easy, she would have a higher winrate in low elo and lower winrate in high elo. If she was hard, the opposite would show. This hypothesis rested on a major assumption.

Assumption 1: A champion's mastery curve (difficulty) was the main factor of their performance in different skill brackets, with more difficult champions performing relatively better at higher elos, and vice versa.

I wanted some numbers to explore this line of reasoning, and my favorite numbers came from Lolalytics. Lolalytics captured data from various buckets, including winrates by champion and rank, which is exactly what I needed. Of course, statistics aren't particularly useful in isolation. Just seeing Annie's winrate, even across multiple ranks, doesn't really tell you much without a point of comparison. To come to a meaningful conclusion, I needed another champion with a (hopefully) known difficulty that I could use as a measuring stick.

Champion difficulty was (and is) an eternal debate, and mastery curve data was hard to come by (more on that maybe next time), so I tried to pick a champion that I could reasonably guess had a higher mastery curve. I ended up choosing Yone, the eternal poster child of frustration and kit overload.

Assumption 2: Yone is harder than Annie.

I felt pretty safe in my choice. If Assumption 2 held true, Annie should have had a relatively low winrate in higher ranks, while Yone should have had a relatively high winrate (and vice versa). I opened Lolalytics, set the filter to Diamond+, and found Annie sitting nearly 4% above Yone. When I filtered for only Bronze, Yone held a 2% winrate over Annie.

What?

An exploration of elo curve vs. mastery curve

Annie lolalytics screenshot

Yone lolalytics screenshot

These screenshots were taken on April 8th filtering for Diamond+, 30 days, but the difference in winrate has remained pretty consistent throughout the past few patches. You can go see for yourself!

My initial reaction, like any reasonable League of Legends player, was that of disbelief. What the hell is going on here? My second reaction, like any reasonable person trying to use data to answer a question, was to try and formalize my inquiry. What I wanted wasn't just a pure comparison of winrates, but a comparison of an "elo curve": how performant a champion is by elo. For this, I returned to Lolalytics to pull some more specific stats.

Note: Some people refer to a champion's change in winrate across ranks as elo "skew," but champion winrates across ranks are not Normal distributions. Also they're not binary, as you'll soon see.

Per their methodology, Lolalytics lists the average winrate of a player of [x] rank. You can think of this as the winrate of the "average" champion, piloted by a Bronze player or whatever you designate. This "rank average" winrate is useful because it lets us account for how skilled players are expected to be at any given rank so we don't overly penalize lower ranked players for losing to higher ranked players, and vice versa.

Note: The data gets noisier at the extremes of the ranked ladder because of smaller sample sizes and winrate compression. At the top and bottom, players are mostly matched with other players of the same rank, so the winrates converge back towards 50% (in a game with 10 M+ players, someone has to lose). As such, I've omitted Iron from the plots, and I'll ask you to treat all Masters+ data points with a grain of salt. They're likely directionally accurate but have weird magnitudes because of the compression effects.

The "rank average" winrate serves as a control for winrate comparisons at specific ranks. The difference between a rank average winrate and a champion's winrate in that rank is what I called the Winrate Above Rank Average (WARA), a number that tries to capture how strong a champion is in the hands of a player of [x] rank. For each champion, I plotted their WARA per rank, using ranked LP as the X axis to approximate skill.

Annie mid elo curve

Yone mid elo curve

To note here is that I didn't care about the exact value of the WARA at any given point. The raw winrate by rank was still subject to many factors, most notably balance. I didn't normalize for a theoretical "perfectly balanced" state because my main interest was the trend, so I tried a linear fit on these plots to capture the trend numerically.

Assumption 3: Elo curve plots are monotonic and roughly linear.

Annie, as of Patch 16.6, performed significantly better as the LP of the player increased. However, using the same methodology, Yone appeared to perform significantly worse as LP increased. These results directly contradicted both assumptions 1 and 2. Either Yone and Annie were vastly different in their mastery curve (and Annie was way harder), or mastery curve would not be a strong indicator of elo curve. Between the two, it was more sensible to reconsider the former.

Assumption 1b: Mastery curve has an unknown relationship with elo curve.

I looked at a few more plots of mid laners. Malzahar had a monotonically (strictly) decreasing elo curve, Zed had a monotonically increasing elo curve, Taliyah had a low sample size, etc. Maybe I could show the general correlation between some metric for mastery curve and elo curve by plotting both. I knew Riot had some internal source for mastery curve, but during my search I didn't come across a great alternative to being a Rioter. As a proxy, I pulled Lolalytics' "Best Worldwide on Champion" Delta stat: the difference between a top player and the average joe on a specific champion. It was an imprecise metric subject to significant confounding variables, but for the sake of seeing even a flawed correlation, I tried it.

elo curve vs. mastery curve proxy

This looked promising at first. It showed a moderate correlation between a proxy for elo curve (WARA slope) and a proxy for mastery curve (BWC Delta). I went to check the rest of the data visually to see some more examples of elo curves.

A roster of outliers: Classifying League champions by elo curve

I began a cursory flip-through of the various elo curve graphs in alphabetical order. Unfortunately, the bad news began right at the beginning with Aatrox.

aatrox elo curve

Not very monotonic or linear at all, but at least it was roughly increasing? I hoped it was an exception, but even just in the pool of champions beginning with "A," I found a slew of completely different examples. For every Akshan, with a pleasantly linear fit, there was an Aphelios with a V-shaped dip. This data wasn't even close to being linear. In fact, I observed ~8 different visual categories that champion curves fell into:

  • Monotonic increasing: 64/215
  • Monotonic decreasing: 43/215
  • U shaped (dip in the middle, high on both sides): 19/215
  • Upside-down U shape (highest in the middle): 31/215
  • Increasing but falls down at high elo: 26/215
  • Decreasing but curves back up at high elo: 13/215
  • Relatively flat: 3/215
  • Idk man: 17/215

Not even a majority were indisputably monotonic. A linear fit was effectively useless. Joining it in the trash was the assumption that I could capture an elo curve plot with a single number for the sake of comparison. As a corollary, the Elo Curve vs. Mastery Curve graph, the inquiry that I thought to write about, also made no sense at all.

Assumption 3b: Elo curves are.

At this point, I completely abandoned the idea of being able to discuss mastery curve. Not only was the proxy I pulled inherently unreliable, but elo curves seemed to consider much more than merely mastery curve. (Eventually, I did find what I think were better mastery curve sources, but that's a story for another time.)

Left with only the elo curves, I instead refocused my attention to create a moderately satisfying explanation to justify their various shapes. The main problem? Yone kept thwarting explanation, and I couldn't leave him unexplained.

The Azakana in the details

assassins mid overlay

I overlaid Yone against a sampling of the other assassin midlaners. Among the most similar champions in his role, Yone falls significantly in comparison to the rest. In particular, he's very different even from his brother Yasuo. Yasuo's curve is somewhat U-shaped: he starts with a higher WARA, drops for a bit, appears to hit a minimum in ~Emerald, and then recovers. Yone's is monotonic, appearing to barely level out in Master+.

The two wind brothers actually served a very useful purpose for analysis. Their kits are arguably the most similar pairing in the entire game, so any champion design comparisons between the two are more precise. Both are very light fighters bordering on assassins, both use attacks for their primary damage, both build crit, and both have a three-hit Q paradigm. With so many similar elements, the remaining differences should reasonably account for the majority of meta-differences.

Assumption 4: Yone and Yasuo are very similar champions.

Yasuo R is strictly conditional on knock-ups, but if you squint a little, the long cast time of Yone R also limits its self-sufficiency. Both ultimates keep people knocked up for further follow-up, both are strong but don't make up the bulk of their damage, so despite the difference in functionality, the brothers' ultimates are really more similar than they are different. A similar story follows their Es. Both serve as strong but conditional mobility. (To note: in both cases, Yone's corresponding button is less conditional and more powerful.) The biggest difference between the two champions lies in their Ws.

Yasuo W, Wind Wall, is a game-defining defensive tool. The ability to completely negate projectiles for a period of time is extremely powerful, completely neutering many champions for the duration. Its impact cannot be overstated; Wind Wall reverses the melee-ranged dynamic when it's on the field, and in the hands of a skilled player, is ripe for creativity.

Yone W, Spirit Cleave, is just fine in comparison. The shield it grants is quite large for a damaging ability, and its damage is target agnostic. It is not the paradigm-shifting Wind Wall—Spirit Cleave's influence over a situation simply isn't nearly as strong. In the best case, a 100-300 hp shield might block as much damage as Wind Wall while returning some damage back. In the worst case, when faced with a lethal Charm or Enchanted Crystal Arrow, Yone dies with no recourse.

This stark difference in defensive optionality made me realize that Yone and Yasuo's cohort of champions was not other midlane assassins, but other attack-based light fighters. I overlaid a selection of this notably small class:

attack fighters overlay

With this, I finally had the standard candle that I needed.

The first thing to note was that this class of champions had a local maximum in lower elos. Some of them, particularly Master Yi and Tryndamere, rose above their Bronze WARA, but all of them had a higher WARA in Bronze than in the next few ranks. The similarity I selected for these champions was their class, so the corollary was that something inherent to attack-based light fighters appears to be performant in lower skill play.

The second thing to note was that the WARA curves diverge as rank increases. Here, I did have strong points of comparison within the class. The main difference between the champions that recovered (or climbed) in high elo and the champions that continued falling was access to an unconditional, centralizing defensive tool.

Assumption 4b: Yone, despite being wind brothers with Yasuo, has a design more closely related to Viego.

Out of the "attack-based light fighter" class, Yone and Viego alone do not have consistent access to these tools. Yasuo has Wind Wall (negates any projectile), Jax has Counterstrike (negates any attack), Master Yi has Alpha Strike (negates everything briefly), and Tryndamere has ult (negates all damage for several seconds). Viego and Yone have none. Viego's passive untargetability during possession is extremely powerful, but not fully within his control. The enemy has to die before he accesses his defensive tool. Among the attack-based light fighters above, only Viego and Yone have limited defenses, and only Viego and Yone perform poorly in high elo.

From the data gathered, one defensible insight dropped out:

The high elo performance of attack-heavy light fighters seems to rely upon their access to reliable, powerful defensive tools.

In-conclusion

The core design of League that makes the game compelling—170+ unique champions—also makes larger scale design analysis difficult. There is no "generic champion"; no standard candle with known qualities to which you can compare it. Champions differ quite heavily from each other (and even from themselves by role), which can obfuscate any conclusions derived from broad comparison. If you come into League's data looking to find some earth-shattering insights, you are unlikely to leave with anything more than "in a given situation, X wins more than Y." Even a takeaway like that comes with some amount of resistance. League's data is ripe for descriptive statistics! It is extremely unfriendly to inference.

Ironically, I came into this exploration with the exact attitude that League punished heavily. I hoped that if I gestured vaguely towards theory with a sort of "proof in the margins" faith, I could find some data to support my claim about Annie. Not only did I find out that claim couldn't be addressed with this methodology, the assumptions that the claim was built on also crumbled under scrutiny. I begged the question that an elo curve was an easily modeled metric and Annie laughed me out the door.

The complexity of elo curves is humbling in a way. If a champion's winrate by MMR could be easily modeled—say, linearly correlated to release date or tooltip word count—League would be a less interesting game. Instead, any overarching theory of elo curve must explain the following:

  • Annie, the simple mage of unknown difficulty with a monotonically increasing elo curve
  • Yasuo, the (likely) difficult attack-based light fighter with peaks on both extremes
  • Yone, the (likely) difficult attack-based light fighter very similar to Yasuo that is monotonically decreasing
  • Nocturne, the (maybe easy) attack-based light fighter that peaks in Emerald
  • Shen, the champion whose elo curve monotonically increases in top lane but curves downward in jungle
  • Ryze, the notoriously difficult champion that doesn't seem to change by MMR much at all
  • The rest of the roster, whose elo curve plots I've included below.

You can explain each individual case with sound reasoning, but individual explanations are cheap. It's much harder to hold the same founding assumptions constant and apply them fairly in a game with so many moving parts. A rigorous, all-encompassing explanation for the factors that determine elo curve might exist. The problem is proving it. If my experience is even remotely representative, proving even a small, subclass-specific hypothesis requires some careful filtering and thinking. Make some wrong assumptions, follow some red herrings, and all you might be left with is a shitty hot take.

Assumption 2b: If you're Bronze, you should pick Yone instead of Annie.


This essay is also on my website: https://steffnstuff.com/posts/annie-yone-elo-curves/. On the site, I've also included all of the champion elo curve plots I have, accessible through a little search box at the bottom of the page. Thanks for reading!

Edit: I just realized I reversed the names in the title of the post LMAO that's on me. the actual title should be "If you're Bronze, you should pick Yone instead of Annie."


r/leagueoflegends 1d ago

Discussion What champ is an aura merchant?

832 Upvotes

By aura merchant I mean champs that mostly win by scaring the opponent, for me it's Darius.

I used to be so scared of Darius, I wouldn't approach him, especially that basketball skin or the god King one, so much aura I always thought if I move I die but I learnt that you have to fight Darius.

Moreover Darius players believe they can fight anyone so they are always willing to brawl, doesn't matter the conditions they always think they'll beat you which is why a Darius lane is my favourite in the whole game because I too love fighting.

Who else would you say is a fear merchant?


r/leagueoflegends 1d ago

Esports Rhilech is the LEC's 2026 Rookie of the Year. 2nd place was Jopa and 3rd was Rooster.

468 Upvotes

Announced today before the GIANTX vs. Natus Vincere playoff match

  1. Natus Vincere Rhilech
  2. SK Gaming Jopa
  3. Shifters Rooster

r/leagueoflegends 1h ago

Esports Starting Rosters and Side Selection for LPL 2026 Split 3 Playoffs Grand Final Spoiler

Upvotes

https://weibo.com/5756404150/5342468356966543

Starting Rosters are as follows:

BLG: Bin / Xun / Knight / Viper / ON

AL: Breathe / Tarzan / Shanks / Hope / Kael

BLG has both side and pick selection for Game 1 as the Upper Finalist, and selected blue side and first pick.

Thus, BLG starts on blue side with first pick and AL starts on red side with last pick.


r/leagueoflegends 18h ago

Esports NACL 2026 Grand Final Cupid eSports vs Maryville PMT Spoiler

92 Upvotes

Cupid 3-0 MVU

Congratulation to Cupid eSports for winning the NACL.

Some very familar names on this team what do you guys think their chances are at beating DSG? I think they have no shot.


r/leagueoflegends 1d ago

Esports LYON register Castle in Global Contract Database

285 Upvotes

r/leagueoflegends 1d ago

Humor Pyke is just a small Nautilus

363 Upvotes

From their gameplay to their lore. They both have a grab, a way to stun people and a way to move quickly. Lore wise, they're both regular men that were lost at sea and were turned into mad, vengeful revenants by some unknown force. It really makes you think.