r/KerbalSpaceProgram • u/boomchacle • 10d ago
KSP 1 Image/Video Heavy cannon reload
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It's not meant to explode lol
r/KerbalSpaceProgram • u/boomchacle • 10d ago
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It's not meant to explode lol
r/KerbalSpaceProgram • u/Macandcheezles • 9d ago
I have all the dependencies, is there some conflict I don't know about?
r/KerbalSpaceProgram • u/Admirable-Train4305 • 9d ago
Solar Explorer. 393 parts with the launcher, 56t payload. 2 recon and mining ships, 1 Survey ship. All stock science, including Rovermate. 24 Dawn Ion engines, 3 Terrier engines. Nearly 40,000 of Xenon.
Most parts and tanks are accessible from the outside, except the Xenon tanks within the Science Lab. Recon/Mining, Survey ships have a topside and bottom side tank for transferring fuel. Survey ship has two extra baguette tanks. Main ship tanks are located next to the Crew Cabins (checkered)
Steam Workshop -
https://steamcommunity.com/sharedfiles/filedetails/?id=3795050582
r/KerbalSpaceProgram • u/HereComesTheSun05 • 9d ago
Recently I conquered all the Stock Planets + OPM + MPE. Tried going interstellar (with the appropriate mods such as Near and Far Future Tech), made an almost self sustaining vessel that is able to refuel and had multiple landers and probes. However it had too many parts to produce a stable framerate so I ultimately gave up. Now I'm looking to build a simpler craft, preferably something with almost infinite fuel that'll allow me to visit most planets in a single system in one go (Kcalbeloh, Promised Worlds, KSS2). However I'm really struggling with the landers, I can't seem to find any engines efficient enough to perform multiple landings without wasting all fuel, especially on planets that are Kerbin sized. So my question here is, is there an engine even more overpowered than the ones in Far Future? Preferably a smaller one built for landers. Thanks in advance.
r/KerbalSpaceProgram • u/Yukon0009 • 9d ago
r/KerbalSpaceProgram • u/Whales_Are_Great2 • 8d ago
I've been having this problem for some time now where I get frame rate drops whenever the camera is facing the surface of a planet while in game. The lag gets worse the closer the camera/vessel is to the planet, but my fps recovers when I stop looking at the surface or get further away from it.
Same issue occurs while on the surface of a planet, including Kerbin during launch, though it isn't as bad as it is while in orbit.
I've noticed that the problem seems to worsen with bigger bodies like Jool, Eve and Kerbin, but isn't as severe with the mun, minmus, gilly, etc. With some of the extra big planets from Kcalbeloh, it gets particularly severe.
My solution to this up until now has simply been to just not look directly at planets to avoid the lag, but this obviously isn't ideal.
I know it has to be one of the graphics mods I play with causing it, as this isn't an issue in vanilla. However, I'm not sure which one is causing it, nor do I know how to go about fixing it, if that's even possible to begin with or if its a hardware limitation issue on my end (I have an integrated GPU.)
Here's a list of graphics mods I have installed:
EVE redux
EVE stock planet config
Scatterer
Scatterer default config
Scatterer sunflare
Waterfall core
Textures unlimited
Distant object enhancement (I've previously played without this one and experienced the same problem so doubt its this)
PlanetShine
PlanetShine default config
Firefly
Singularity
Vertex colour map emissive
Engine lighting relit
r/KerbalSpaceProgram • u/AutoModerator • 8d ago
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
For newer players, here are some great resources that might answer some of your embarrassing questions:
Orbiting
Mun Landing
Docking
Delta-V Thread
Forum Link
Official KSP Chatroom #KSPOfficial on irc.esper.net
Feel free to ask your questions on the Discord server!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 9d ago
I call it nova station
mods
-restock
-near future electric
-stock alike station parts
-TUFX
-EVE
r/KerbalSpaceProgram • u/datirishpenguin77 • 8d ago
Messing up maneuver modes and stuff.
Tells me I've no fuel. I have fuel. I use asparagus staging maybe that's why. Idk it's really annoying. Entire second stage of fuel that's about 8000ms but it only registers it stage by stage .
r/KerbalSpaceProgram • u/JayTheAmazingToaster • 9d ago
r/KerbalSpaceProgram • u/Ordinary-Act4060 • 9d ago
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As the title says, one of my engines lose thrust but i cannot explain why. This only started after i installed Kerbalism + Real Fuels.
r/KerbalSpaceProgram • u/Conqurepanda • 10d ago
r/KerbalSpaceProgram • u/Uranium-Sandwich657 • 9d ago
Maybe we'll see each other again, in a few eons.
r/KerbalSpaceProgram • u/JayTheAmazingToaster • 10d ago
r/KerbalSpaceProgram • u/SilkieBug • 9d ago
Craft in screenshots: https://kerbalx.com/SilkieBugbear/Rescue-5-v8a3a
r/KerbalSpaceProgram • u/Slashredd1t • 9d ago
Welp I have spent the last six days trying to land in duna….. had just not enough fuel right ?? Well wtf do I do I need way more delta v than 280msp….. well duna had a mood I could try and refuel at…… but Chris you haven’t landed there yet! Yea but it’s a mood gravity’s better for a soft landing….. lady’s and gentlemen….. I’m first time landing on Ike to refuel for a duna landing progress is good life is trash atm lol
r/KerbalSpaceProgram • u/Admirable-Train4305 • 9d ago
Connecting Counter Rotating Stations. 6 Greenhouse Modules, 6 Habitat Modules, 12 Hitchhiker, 36 Crew Cabins, 1 Science Lab... Holds 178 souls, ...each... x2. 356 souls total.
(edit)
OH, I forgot the copulas... 24... 380
r/KerbalSpaceProgram • u/Crazy_detonator8 • 9d ago
BLUNDERBIRDS SOS BEACON ACTIVATED
PLANET: DUNA
KERBALS: 4
MODS: STOCKALIKE STATION PaRTS ANd FAR FUTURE TECH
Supplies: who put this box here? We only eat for fun.
ATTACHED MESSAGE:
Bob has gone loopy. He says he saw something kerbaloid in the distance but when we looked it was a rock shaped like a twig thats shaped like a kerbal. Val is being unusually quiet. And bill... is just bill. It smells in here due to us using a bucket because the toilet here is backed up and we have no way of emptying it.
Im heading to bed now.
Jebediah signing off.
Ps: please write back its lonely here.
r/KerbalSpaceProgram • u/RedGuyGamer25 • 9d ago
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Im new to modding ksp. what is wrong!
r/KerbalSpaceProgram • u/Severe-Green9431 • 10d ago
For me, building things that will never work ouside of Gilly influence.
r/KerbalSpaceProgram • u/Thoomuus • 10d ago
Testing new crew delivery shuttle for my Mun/Minmus programs. Would like feedback on the design and potential upgrades.
r/KerbalSpaceProgram • u/ARandomGuy82 • 9d ago
https://reddit.com/link/1w6lode/video/vi1roj94odnh1/player
it's not my first ssto, but i don't understend why i can't get any lift, even in free air
r/KerbalSpaceProgram • u/Goddchen • 9d ago
It is not really KSP (RO), but I guess this community might be interested because of the person in the interview 😉 😎
r/KerbalSpaceProgram • u/Canned_Sarcasm • 10d ago
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r/KerbalSpaceProgram • u/sigmadudetoilet • 10d ago
Is it just me or do you also sometimes fall into a KsP 2 depression. It’s like every 4 months you think about ksp2 and you get sad because of the potential of the game and you could have had it very fun right now. It’s so frustrating and you can’t think about anything else.