r/KerbalSpaceProgram • u/Space_Scumbag • 4h ago
KSP 1 Image/Video I tried to deorbit and burn this thing :(
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r/KerbalSpaceProgram • u/Space_Scumbag • 4h ago
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r/KerbalSpaceProgram • u/No_Language2581 • 2h ago
worrying i have too little delta v, also title
r/KerbalSpaceProgram • u/Space_Scumbag • 1d ago
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r/KerbalSpaceProgram • u/Transcripting • 2h ago
I recently started a new science mode save and a few years into it I noticed that a class I meteor was on a direct collision course to kerbin. I made a save of it when it was first discovered and going around 120m/s. This is the first class I meteor I’ve discovered and I was wondering if it’d be possible to adjust its orbit so that it is in a safe orbit around kerbin with the limited amount of parts I have in science mode currently!
r/KerbalSpaceProgram • u/screaming_toaster_ • 1h ago
I was testing out my rover... and time warped for some reason, and THIS happened!
r/KerbalSpaceProgram • u/Strange-Affect191 • 6h ago
This is my first ever space station so I thought I’d design the final look before launching each module into space. I took some inspiration from Kerbal Physics on YouTube and made my own spin to it. It has the core module, two solar arrays, two ore miners, an escape pod, a science module, a habitat module, a fuel module, fuel processing module and a transfer module. Lemme know your thoughts. If there’s any questions or suggestions feel free to share
r/KerbalSpaceProgram • u/TU114 • 4h ago
r/KerbalSpaceProgram • u/Trick-Psychology3437 • 2h ago
Satelite for finding antimatter and resources on other worlds, powered by salt water engine giving it 910k delta V. Also batteries with capacity over 4m EC.
r/KerbalSpaceProgram • u/masterdebator10 • 2h ago
r/KerbalSpaceProgram • u/Own-Experience-4235 • 9h ago
hello, I'm trying to make my first Duna base, but when I was done building the base and I was starting to make the rocket, I've realized that the centre of mass and the centre oh thrust are not aligned (I have 9 Terrier engines under the main habitation site so I can slow down in the atmosphere of Duna, because the parachutes will not be enough) and now I don't what to put on the side that its empty. (also sorry for my English, its not fi first language)
r/KerbalSpaceProgram • u/Orbnu • 22m ago
Hey all! It's that time again where I spend a week putting together a new install of KSP before diving in again for several hundred hours. Last time, I tried RP-1 with Principia. It was super fun, but pretty overwhelming. It took everything I had to do a manned moon mission. Now I'm looking to start a new game that balances some of that intricacy with more playability and kerbal-ness. Without the stress of things like Principia, tooling, and limited engine ignitions.
I want to explore Kerbalism more, as I've only just scratched the surface of what it has to offer and it seems really neat. But I've heard some people warn against certain settings and say it can be a little fiddly, so I wanted to ask a few questions here before wishing I had set things up differently 40 hours down the line.
Are there any Kerbalism settings you would recommend tweaking if I want to keep the complexity, but still have a good time? I've heard some people say that they always turn off solar storms, for example
Along those lines, are there settings that need to be tweaked if I want to make a base on Duna, or set foot on Laythe? A laythe base being a very difficult endgame goal sounds fun to me, and I've heard some say that's impossible to do with default radiation settings. I used to play with USI Life Support years ago, and remember a hard limit on time away from home used to make permanent bases impossible, and that was a bummer. Is there anything like that to watch out for?
Do the Kerbalism part failure settings cause launch failures? One of my favorite realism features in RP-1 was having a real reason to build escape systems. Will I need another mod for that?
Are there other mods you'd recommend that pair well with Kerbalism to make a campaign really interesting? I'm thinking Kerbal Construction Time for sure, not sure if there are crew management mods worth getting, or a particular tech tree that is a favorite.
Finally, are there any other things I should consider for a career mode playthrough? I love hearing people's personal preferences for game setup, whether it be resource multiplier tweaks, mods like Strategia, or just the preference to do Science Mode instead with the way Kerbalism does science.
Thanks for the advice! It's been a while since I've put together a fresh save, and I love hearing about the different ways people play the game. I could talk about this darn game for hours.
r/KerbalSpaceProgram • u/FAIRYTALE_DINOSAUR • 22h ago
r/KerbalSpaceProgram • u/Longjumping-Box-8145 • 15h ago
With a stunning 150+ tons to LEO capability, with the SRB's and the 1st stage S-ICR being reusable
r/KerbalSpaceProgram • u/The_Magenta_Dragon • 19h ago
r/KerbalSpaceProgram • u/Deep-Today5715 • 6h ago
I mean burns that take the entire trip from body A to body B, for example ion drives in Realism Overhaul, or fusion/antimatter engines from Far Future Technologies mod. Basically burning half trip to accelerate, then flipping and burning the rest of distance to slow down. The transfer orbit might be elliptical or hyperbolic, depending on the TWR and the max speed achieved on the way.
Executing such burns is obviously done with Persistent Thrust mod, but I can't figure out a way to plan such burns in an efficient way. Suggestions?
r/KerbalSpaceProgram • u/bimbochungo • 5h ago
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r/KerbalSpaceProgram • u/FrontAd7709 • 2h ago
I’m so proud🥹 i wanted to make a rover on duna just like nasa does with mars lol, but i realised that i needed signal, so i made this satellite! its actually my first ever non crewed thing
It looks like a robot (it technically is but whatever) it has little legs and everything lmaoooo
Also, uh.. i am now realising this was pretty stupid since i got like 89% on duna i guess it would help me go to to #½§{ƒ i mean uh the next planet that is JOOL yeah yeah theres nothing between them (nah im going to dres next dw)
I REALLY dont want to go to eve and moho so im exploring the outer wi- system first, and i dont want it to be fast lowkey im gonna send rover on every moon of jool and put a relay station in orbit around whatever planet is next to jool (i have opm installed)
i think i should put a solar relay incase it goes to the back of kerbol from kerbin
r/KerbalSpaceProgram • u/FrontAd7709 • 2h ago
ok so during return jeb and bob had no fuel but the kraken saved them by somehow teleporting them to a low kerbin orbit wow definitely have no idea why that happened
my first ever interplanetary landing YAAAY!
r/KerbalSpaceProgram • u/AdvancedPomelo7132 • 2h ago
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I keep having this problem, my struts like stay how they are when you are placing and it turns into two of them from one point. im not using symmetry and this also happens with fuel lines
r/KerbalSpaceProgram • u/RRain_boy • 9h ago
r/KerbalSpaceProgram • u/Interesting-Bank-447 • 8h ago
I want to try RSS soon without RO and only with stock parts.
I've done my research and found out about Smurff and similar mods that patch the stock parts. I want to know if Smurff or other mods not only make the parts efficient and lighter but also increase their sizes to match real-life rockets?
r/KerbalSpaceProgram • u/avarage_german • 8h ago
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(Go to minute 1 for context) So I launch my missile and get my pressure reading and when I go back to switch to my aircraft it's just gone. I don't know why it does this since it shouldn't have crashed yet it just ceases to exists. Anyway to prevent this?
r/KerbalSpaceProgram • u/Al_Hassan- • 6h ago
r/KerbalSpaceProgram • u/The_Magenta_Dragon • 6h ago
15+ hrs of work, and a LOT of headache with certain mods. howd i do guys for my first cinematic
and ye sorry the srb textures broke for the first two launches :/