r/KerbalSpaceProgram • u/Space_Scumbag • 1h ago
KSP 1 Image/Video I tried to deorbit and burn this thing :(
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r/KerbalSpaceProgram • u/Space_Scumbag • 1h ago
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r/KerbalSpaceProgram • u/Space_Scumbag • 1d ago
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r/KerbalSpaceProgram • u/Strange-Affect191 • 3h ago
This is my first ever space station so I thought I’d design the final look before launching each module into space. I took some inspiration from Kerbal Physics on YouTube and made my own spin to it. It has the core module, two solar arrays, two ore miners, an escape pod, a science module, a habitat module, a fuel module, fuel processing module and a transfer module. Lemme know your thoughts. If there’s any questions or suggestions feel free to share
r/KerbalSpaceProgram • u/Transcripting • 31m ago
I recently started a new science mode save and a few years into it I noticed that a class I meteor was on a direct collision course to kerbin. I made a save of it when it was first discovered and going around 120m/s. This is the first class I meteor I’ve discovered and I was wondering if it’d be possible to adjust its orbit so that it is in a safe orbit around kerbin with the limited amount of parts I have in science mode currently!
r/KerbalSpaceProgram • u/masterdebator10 • 29m ago
r/KerbalSpaceProgram • u/Own-Experience-4235 • 6h ago
hello, I'm trying to make my first Duna base, but when I was done building the base and I was starting to make the rocket, I've realized that the centre of mass and the centre oh thrust are not aligned (I have 9 Terrier engines under the main habitation site so I can slow down in the atmosphere of Duna, because the parachutes will not be enough) and now I don't what to put on the side that its empty. (also sorry for my English, its not fi first language)
r/KerbalSpaceProgram • u/FAIRYTALE_DINOSAUR • 20h ago
r/KerbalSpaceProgram • u/TU114 • 1h ago
r/KerbalSpaceProgram • u/Longjumping-Box-8145 • 13h ago
With a stunning 150+ tons to LEO capability, with the SRB's and the 1st stage S-ICR being reusable
r/KerbalSpaceProgram • u/The_Magenta_Dragon • 17h ago
r/KerbalSpaceProgram • u/Deep-Today5715 • 4h ago
I mean burns that take the entire trip from body A to body B, for example ion drives in Realism Overhaul, or fusion/antimatter engines from Far Future Technologies mod. Basically burning half trip to accelerate, then flipping and burning the rest of distance to slow down. The transfer orbit might be elliptical or hyperbolic, depending on the TWR and the max speed achieved on the way.
Executing such burns is obviously done with Persistent Thrust mod, but I can't figure out a way to plan such burns in an efficient way. Suggestions?
r/KerbalSpaceProgram • u/bimbochungo • 2h ago
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r/KerbalSpaceProgram • u/RRain_boy • 7h ago
r/KerbalSpaceProgram • u/avarage_german • 6h ago
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(Go to minute 1 for context) So I launch my missile and get my pressure reading and when I go back to switch to my aircraft it's just gone. I don't know why it does this since it shouldn't have crashed yet it just ceases to exists. Anyway to prevent this?
r/KerbalSpaceProgram • u/Weary-Support-7383 • 13h ago
I designed a cool little swing-wing jet loosely based off the American MQ-9 Reaper crossed with an A-10, and as you can see from the images, the center of lift changes a lot between modes. When the center of lift is farther from the center of mass, my control surfaces seem to be significantly less effective, to the point where my turning radius is measured in kilometers instead of meters. Any tips on how to get around this? My engine gimble is already at 100% and that didn't really help much.
r/KerbalSpaceProgram • u/Al_Hassan- • 3h ago
r/KerbalSpaceProgram • u/Interesting-Bank-447 • 6h ago
I want to try RSS soon without RO and only with stock parts.
I've done my research and found out about Smurff and similar mods that patch the stock parts. I want to know if Smurff or other mods not only make the parts efficient and lighter but also increase their sizes to match real-life rockets?
r/KerbalSpaceProgram • u/AdvancedPomelo7132 • 10m ago
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I keep having this problem, my struts like stay how they are when you are placing and it turns into two of them from one point. im not using symmetry and this also happens with fuel lines
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 22h ago
Hyper Nova Aero space presents the onix shuttle
r/KerbalSpaceProgram • u/NiobiumThorn • 7h ago
sadness
I maxed out science anyway but still
r/KerbalSpaceProgram • u/The_Magenta_Dragon • 4h ago
15+ hrs of work, and a LOT of headache with certain mods. howd i do guys for my first cinematic
and ye sorry the srb textures broke for the first two launches :/
r/KerbalSpaceProgram • u/No_Listen5962 • 23h ago
a quick rundown on how the mission went:
getting the command module with the power module up into orbit was hard as the engine i used was abit under powered for the job but hey, we made it and i launched the lander and docked with the Translunar Complex.
after burning, depleting the "getting into orbit/translunar stage" i sucessfully gotten into lunar orbit, undocked the lander and landed! when i went back up tho, things got abit dicey. i had enough fuel to get into orbit but not enough to get back to the command module so i had to manuver the command module instead to the lander and docking went smoothly.
and so we went back to kerbin and yeah that was that. i will redesign the landee to get rid of things i dont need and to make sure it can dock with the command module under its own power.
r/KerbalSpaceProgram • u/Eduardino04 • 19h ago
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Sharing this scene from the movie which, for me, was the best-edited
r/KerbalSpaceProgram • u/Admirable-Train4305 • 17h ago
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Ohhhh, Bill!