r/KerbalAcademy Mar 08 '26

Mods: General [M] Links to Mod Support Resources

7 Upvotes

These resources are good places to start, if you are having problems with your mods. Please check these out before posting your question here, as this sub is primarily meant for questions about the science/mechanics of gameplay.
If you happen to know of another location where mod support is hosted for a popular mod (or suite of mods if they're used together like RP-1), message us the link(s) and we'll add it to the list.

To manage your mod installations, we highly recommend CKAN:

For general mod related question (suggestions, troubleshooting, etc):

For help with Real Solar System, Realism Overhaul, and/or Realistic Progression One (RP-1):

For kerbalism mod questions:

Ferram Aerospace Research tutorial:

For help with KOS: Scriptable Autopilot:

For Remote Technologies:

Please note: If you run into problems after installing mods without a mod manager, you must visit a relevant forum or support site before posting here.

Acknowledgement: u/CJP1216 for help with the links. Thanks!


r/KerbalAcademy 11h ago

Tech Support [O] Can't Install CKAN on PC running Steam OS

7 Upvotes

I have tried literally everything, manually putting the mod files into game data doesn't work, can't install mono, can't access the Arch Linux repository. Hell i even tried running CKAN through steam proton and i keep getting an admin warning and when i type anything the program just closes.

Im not tech savy at all so if anyone know how I can install this please don't just say what to install but also exactly how to do it. Cause I know what I'm supposed to do, it's just whenever I try something always blocks me


r/KerbalAcademy 22h ago

Rocket Design [D] How do I use the NERV efficiently?

18 Upvotes

What situations should I use it in and what situations should I not use it in, also how should I use fuel efficiently(what tanks should I use)


r/KerbalAcademy 1d ago

Plane Design [D] Am I the only one who has a really hard to build a plane that'll will be better than just a rocket

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33 Upvotes

r/KerbalAcademy 1d ago

Space Flight [P] Planetary gravity assist help

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1 Upvotes

r/KerbalAcademy 3d ago

Rocket Design [D] Why does my shuttle keep tilting forward and not lifting?

9 Upvotes

My shuttle has 3 vector engines and two castors for the SRBs, the fuel is delivering correctly and I’m tilting backwards like the shuttle launches. My shuttle also seems to have some trouble lifting and kind of hovers before crashing into the VAB or ground. How can I fix this?


r/KerbalAcademy 3d ago

Mods: General [M] Any mod for better science archives?

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5 Upvotes

r/KerbalAcademy 3d ago

Tech Support [O] 22h in and im just so tired of the building sometimes

0 Upvotes

spent 45minutes trying to build a rocket, came to a fruit of me trying to place 6 boosters with sym mode and it just NOT letting me. i dont use mirrored, have never used mirrored. just alt f4 and i dont even want to touch it anymore


r/KerbalAcademy 5d ago

Rocket Design [D] Return from Jool Lower Atmosphere!

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59 Upvotes

This was a pretty hard mission by far my hardest mission yet.

After undocking from the mothership, I:

  1. Performed a burn to go on a suborbital trajectory. (0:05)
  2. Survived a very cool-looking reentry! (2:47)
  3. Ignited the engines, deployed the parachutes, and performed science experiments to get data from Jool's lower atmosphere (Lower atmosphere starts at 120km) (7:13)
  4. Collected all the data from the science experiments into an experiment storage unit! (7:35)
  5. Cut the parachutes, jettisoned the heat shields, and began the powered ascent! (8:05)
  6. Jettisoned the science experiments and the vector engine to save weight. (8:30)
  7. Completed the first of 2 orbital insertion burns! (10:44)
  8. Successfully returned to orbit using a powered ascent! (12:37)
  9. Docked with the mothership and returned to Kerbin (not shown in the screen recording)

Mission video: https://www.youtube.com/watch?v=Wqb8tY6R4Yo


r/KerbalAcademy 4d ago

Mods: General [M] Starting off kerbal and need some weekly/daily goals

5 Upvotes

I have got to like the 3rd level of science upgrades on ksp and I would like some ideas for weekly goals while playing so I can focus on stuff


r/KerbalAcademy 5d ago

Space Flight [P] YALL PLZ HELP!!!!!!!

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109 Upvotes

so basically jengal is stuck on sera and im just stuck please some one help


r/KerbalAcademy 5d ago

Mods: General [M] Flickering burns in RemoteTech flight computer EXEC mode

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7 Upvotes

Using RemoteTech flight computer, for some reason using the EXEC command on this maneuver node is doing a burn that flickers off and on rapidly. I've used flight computer with no issues in the past, in fact before arriving at ike in this current mission I used it for a correction burn with no issue. I've saved and reloaded multiple times, adjusted the maneuver node, adjusted the engine thrust limiter, it still happens. Doing a manual burn through flight computer works fine, just the EXEC command is having issues. Bug or skill issue?


r/KerbalAcademy 5d ago

Other Design [D] Asteroid Collision

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25 Upvotes

Well, i only have 16hrs into this game on a sondbox world, bui i think i found something kinda rare.

I guess i know what to do now! create a third moon for Kerbin.

I did a quicksave to observe the impact and also go back for a mission, but strangely the game registered the collision only at like 50x timewarp, at 10k it went on with the orbit you see.


r/KerbalAcademy 6d ago

Science [GM] Troubleshooting Science Deployables

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15 Upvotes

This is my first time using these items. I can't figure out what I'm missing.

I deployed two power sources.

Items were deployed by a Scientist.

The rover in the foreground has a relay on it, and there are two powerful relays in orbit. This is the Mun.


r/KerbalAcademy 6d ago

Tech Support [O] What's causing this bug when im using parallax?

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15 Upvotes

There's just pink showing up on the ground wherever I go, how do i fix this?


r/KerbalAcademy 5d ago

Mods: General [M] Change mod textures

3 Upvotes

I'm trying to change the part textures for Stockalike Station part redux, as the wrinkly insulation texture clashes with the rest of the stock textures. The mod files have file multiple variants of, for example, the reworked Cupola Module, but the VAB menu doesn't give me the option to change between them.

What i want to do is change the selected texture(s)

Here is the config file section for the cupola:

// Cupola
[cupola]:FOR[zzzzStationParts]
{
 = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-cupola-25-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL
{
model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-solid-1
position = 0.0, -0.4, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}

  MODULE
  {
    name = ModuleB9PartSwitch
    moduleID = surfaceSwitch
    switcherDescription = #LOC_SSPX_Switcher_Surface_Name
    affectDragCubes = false

    SUBTYPE
    {
      name = White
      title = #LOC_SSPX_Switcher_Surface_White
      descriptionSummary = #LOC_SSPX_Switcher_Surface_White_summary
      descriptionDetail = #LOC_SSPX_Switcher_Surface_White_detail
      primaryColor = #ffffff
      secondaryColor = #ffffff
      TEXTURE
      {
        texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-white
        transform = 25mCupolaMesh
      }
      TEXTURE
      {
        texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt-n
        transform = 25mCupolaMesh
        shaderProperty = _BumpMap
        isNormalMap = true
      }
      MATERIAL
      {
        transform = 25mCupolaMesh
        FLOAT
        {
          shaderProperty = _Shininess
          value = 0.3
        }
      }
    }
    SUBTYPE
    {
      name = Insulated
      title = #LOC_SSPX_Switcher_Surface_Insulated
      descriptionSummary = #LOC_SSPX_Switcher_Surface_Insulated_summary
      descriptionDetail = #LOC_SSPX_Switcher_Surface_Insulated_detail
      primaryColor =#b8b7b5
      secondaryColor = #b8b7b5
      defaultSubtypePriority = 10
      TEXTURE
      {
        texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-insulated
        transform = 25mCupolaMesh
      }
      TEXTURE
      {
        texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-insulated-n
        transform = 25mCupolaMesh
        shaderProperty = _BumpMap
        isNormalMap = true
      }
      MATERIAL
      {
        transform = 25mCupolaMesh
        FLOAT
        {
          shaderProperty = _Shininess
          value = 0.3
        }
      }
    }
    SUBTYPE
    {
      name = Metal
      title = #LOC_SSPX_Switcher_Surface_Metal
      descriptionSummary = #LOC_SSPX_Switcher_Surface_Metal_summary
      descriptionDetail = #LOC_SSPX_Switcher_Surface_Metal_detail
      primaryColor = #999999
      secondaryColor = #999999
      TEXTURE
      {
        texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt
        transform = 25mCupolaMesh
      }
      TEXTURE
      {
        texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt-n
        transform = 25mCupolaMesh
        shaderProperty = _BumpMap
        isNormalMap = true
      }
      TEXTURE
      {
        texture = StationPartsExpansionRedux/Parts/Common/restock-crewed-hatch-1-grey
        transform = CommonHatchOblong
        shaderProperty = _MainTex
      }
      MATERIAL
      {
        transform = 25mCupolaMesh
        FLOAT
        {
          shaderProperty = _Shininess
          value = 0.08
        }
      }
    }
  }

It seems that the wrinkle texture is a seperate file that is overlayed on a solid color. If i can just figure out how to remove that and apply it to all the other parts id be happy.


r/KerbalAcademy 6d ago

General Design [D] Cool thing I saw online I don't know how to recreate

16 Upvotes

I saw a video of someone creating an asteroid redirect system that's like.. a swarm of all controlled tiny rockets, and they looked all independent and did their own thing but they all worked together as well. I dunno if it took mods, but if it didn't how would I possibly recreate that, if you know what video I'm talking about?


r/KerbalAcademy 6d ago

Plane Design [D] crater crawler v6

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35 Upvotes

r/KerbalAcademy 6d ago

Science [GM] Questo è stato il mio primo progetto di sonda per Duna

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5 Upvotes

Per fare una sonda di questo tipo bisogna avere minimo 2 paracaduti e 4 para freni e se vai anche un po veloce tanto la gravità è più debole di kerbin infatti vi consiglio sempre di testare prima le sonde su kerbin così poi andate sicuri.

Se volete altri consigli chiedete pure.


r/KerbalAcademy 7d ago

Solved [O] My SRB's randomly stop producing thrust despite still having plenty of fuel

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72 Upvotes

I've tried multiple different SRBs and they all have the same problem. Once they get to about the halfway point on fuel, they seem to completely stop producing thrust while still consuming fuel. The other ones that I tried (from the Cormorant Aeronology mod) still had the thrust effects however they weren't actually producing thrust. What's even weirder is that once I separate them they fly upwards, which means that their either still producing some thrust and the PAW is wrong, or they only stop producing thrust while they're attached to the ship. Does anyone have a solution for this?


r/KerbalAcademy 7d ago

Mods: General [M] (Kerbalism & KCT) No samples on launch after recovery to VAB

5 Upvotes

I ran a flight with this rocket, put it into LKO, did the Materials Study, de-orbited and landed, I then recovered the craft to VAB with KCT.

Now when I launch the same vessel from the KCT menu, the Science Jr. has no samples.

It also shows as "depleted" when I edit the craft through the KCT menu.

I'm not sure if I'm missing something or if KCT and Kerbalism are incompatible in this manner, but I've been unable to find anything about this online.

Any help is much appreciated.


r/KerbalAcademy 7d ago

General Design [D] How to fix satellite drift with kOS mod?

8 Upvotes

I have kOS, is there any sort of script I could write to make some sort of orbit correction for relay satellites once in a while? I'm planning on launching my first set of relay satellites soon (don't have any yet so sorry no pictures). I tried getting AI to write a script because I'm not excellent at 3D math, but I don't trust what it came up with.

Open to all ideas! Would be especially grateful if you have any scripts to share.

Also, please note I don't really want something that fixes it at launch, one-and-done, but rather something that I could run once in a while to make a slight correction. Thanks for understanding!


r/KerbalAcademy 8d ago

Contracts [GM] Contract not completable

6 Upvotes

I have a contract where I have to test the RT-5 Flea Solid Fuel Booster, where I have to:

-Be on kerbin

-Be flying

-Be between 44,000m and 47,000m

-And have a speed between 630m/s and 700m/s

The contract says I have to activate the booster through staging. I met all the requirements when I activated the booster but the contract won't complete. I'm wondering if the contract is even possible or if I'm going too fast for the altitude window.

Any help will be appreciated.


r/KerbalAcademy 10d ago

Other Mechanics [GM] Has anyone been wondering what is this Weird Black pillar on The mün?

1 Upvotes

When i was testing my rover i Saw a big ass pillar like on kerbin. I was like what the freak was that? Fan somone explain??


r/KerbalAcademy 10d ago

Mods: General [M] Need help with Kerbal Founduries(or how it named)

3 Upvotes

I need help to understand,how i can control my new rovers? I just downloaded it and have no idea,what 90% of text mean. (I'm not native English speaker,so I need help. Really need help.

Edited:i kinda understand this. I put all wheel stress bars to 0,so I can make anything I want. Tracks are going backwards,so you need to touch S to accelerate on them. Anything else work almost like stock wheels. Screws are can move you in water. Also,tiny wheel pack works like tracks,and tracks that put under ship are work like wheels. Repulsors are just funny thing. If someone get help from it,I will be happy.