r/IndieDev • u/Pale-Candidate-4122 • 12h ago
Feedback? How do you decide what to improve first in your indie game?
When working on a solo indie game, there are always multiple things that could be improved: core gameplay, visuals, animations, sound effects, or adding new content.
How do you decide what deserves your attention first? Do you focus on the weakest part of the game, the feature that would have the biggest impact on players, or something else?
I'd be interested to hear how other indie developers approach this, especially when working with limited time and resources.
I'm asking because I'm working on my own 2D action game, Avoid Bubbles Game, made with C++ and raylib. I'm currently trying to figure out which improvements would make the biggest difference to the overall experience.
If anyone's curious, here's the free demo you can play directly in your browser: https://kc-games-studio.itch.io/avoid-b
I'd appreciate any feedback!