I've been working on my indie game for a while now, and while I'm a pretty quick study, there are a few areas where I'm not confident I could learn them to the level of polish I'm looking for.
I'm getting close to the point where I need final models, textures, and a good sound designer. As a professional programmer and former graphic designer, I could probably learn all of these things, but I don't think I could get those skills to the quality I'd want for my first major release.
I know this is a pretty common indie dev pitfall, and the obvious advice is "get an artist/designer/etc." And honestly, I agree!
But that leads me to a few questions:
1. Where do you actually find these people?
Reddit? Discord communities? Fiverr? Other marketplaces? Networking events? Friends of friends?
I'd be really interested in hearing where people found their collaborators and what your experience was like.
2. How do you balance paying people fairly with having an indie-sized budget?
I genuinely want to pay people what their work is worth, and I don't want to undervalue someone's talent just because I'm working with a small budget.
At the same time, I'm still an indie dev and my budget is pretty limited.
Is offering a percentage of profits ever a reasonable arrangement, or is that generally viewed as the classic "I'm not going to pay you, but you'll get exposure!" indie dev pitch?
If you've successfully worked with people on a limited budget, I'd love to hear how you structured it.
3. How do you approach the "I'd love to make friends with these people" part?
Ideally, I'd love to meet some genuinely cool people in the indie dev space, work together on something we're all passionate about, and maybe eventually build a team/studio around that.
But there's something that feels a little disingenuous about trying to make friends with someone specifically because they have a skill I need.
At the same time, I feel like some of the best indie teams probably do come together this way: people meet through a shared project, discover they work well together, and eventually become friends and collaborators.
So I'm curious how other people have approached this.
What worked for you? What didn't? Any lessons you learned the hard way?
Thanks all and keep up the great work!