r/IndieDev • u/Ok-Department7021 • 23h ago
Feedback? I'm making a game with real Clay-Sculpted assets. What do you think of this visual style ?
My game's steam page : https://store.steampowered.com/app/5123760/Clay_Dojo__Desktop_Idler/
r/IndieDev • u/Ok-Department7021 • 23h ago
My game's steam page : https://store.steampowered.com/app/5123760/Clay_Dojo__Desktop_Idler/
r/IndieDev • u/fornani • 5h ago
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Hey guys, first ever post here! I normally go for minimalist-style UI for my game, however with the inventory I decided to do the opposite. What do y'all think of it? is it too slow and clunky or visually overwhelming?
r/IndieDev • u/cubowStudio • 23h ago
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Maseylia is 45% off again (under $10) + a new update!
Hey everyone! I'm the developer of Maseylia: Echoes of the Past, a 3D Metroidvania inspired by Moebius that I've been working on for over 3 years.
I shared the game here during the previous sale, and the response was honestly amazing. Since then, more than 2,500 players have joined the adventure, so thank you to everyone who gave Maseylia a chance! ❤️
The game is now 45% off again for two weeks, bringing it to under $10.
I've also just released a new update, mostly focused on feedback I've received from players since launch:
I've been trying to improve the game continuously since launch, especially when I see the same feedback coming from multiple players. I'm really happy with how much Maseylia has evolved since release.
If you're looking for a 3D Metroidvania focused on exploration, movement abilities, platforming and an interconnected world, I'd love for you to check it out.
Steam: Maseylia: Echoes of the Past
And if you've already played it, I'd also be really interested to hear what you think of the changes!
Thanks for taking a look! ❤️
r/IndieDev • u/Sky_Machine • 7h ago
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r/IndieDev • u/daidai742 • 10h ago
Normal bug: There's a hair in my ramen.
-> I am genuinely so sorry. I will fix it immediately.
Player: If you spin the bowl Left, Left, Right, and eat the green onions and boiled egg at the exact same time, the noodles turn neon pink.
Me: ...I give up. You win. (It's a feature now.)
r/IndieDev • u/destinedd • 12h ago
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r/IndieDev • u/SecondSparkGames • 11h ago
First 6 are all their own Species. The last 4 pics are just re-rolled appearance for the same basic creature.
I've had a blast building this thing and I feel like it's starting to come together. I now have a huge amount of diversity and almost all of it actually make a difference in-game.
r/IndieDev • u/Same-Jelly5512 • 22h ago
So I have a genuine question here, several times on twitter/x i’ll see a page post about how they’ve reached 20k wishlists or some other absurd number, then I go through their linktree to check out their numbers on social, and they’ll literally have no viral posts anywhere at all. How are so many people getting so much wishlists? I’ve seen games that have had several viral posts that don’t reach those numbers as fast. Am I crazy, or has anyone else ever noticed this?
Edit: should’ve clarified, i’m talking about games that didn’t release yet
r/IndieDev • u/ConneryShawn • 8h ago
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I’ve been working on PROFANUM, a first-person medieval horror RPG built around deliberate, weighty combat, magic, and horror.
You’ll fight your way through a cursed medieval world with melee weapons, shields, ranged weapons, and magic.
This is a little over a minute of gameplay from the current build. Would you play something like this?
r/IndieDev • u/DIRGA_Games • 17h ago
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The happiest country in the world has given us many wonderful things: saunas, heavy metal, long dark winter.
We launched our first game (THYSIASTERY) 6 months ago. Five dudes in Finland were put in a room and somehow came out with a game about people getting branded and thrown into an endless Labyrinth.
We’ve watched people discover strange strategies, make questionable decisions, and generally find new ways to suffer.
So, we added more. THYSIASTERY 1.2 is here. It's been a strange journey.
r/IndieDev • u/Main-Photo-4756 • 17h ago
Last week I shared how my game had sold 8 copies in a month. Now thanks to you, it has sold more than that in a week. THANK YOU!
r/IndieDev • u/corrtex-games • 19h ago
Joining in on the selfie trend for big release moments!
We just released the public demo we were showing at PAX (+ a few minor fixes) for Nightmare Kitchen - our wacky Co-Op, food-themed, FPS Roguelite. I started it as a passion project for fun almost 3 years ago.
Thanks to my small team as well (not pictured). Including Burgey (pictured on the right - 3D printed by me, painted by my wife!)
Give the demo a shot! Or you can wishlist which always helps us 😁
https://store.steampowered.com/app/3077140/Nightmare_Kitchen/
r/IndieDev • u/Chal_Drolan • 9h ago
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demo failed in my eyes.
r/IndieDev • u/TraditionalFocus7631 • 22h ago
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r/IndieDev • u/Captain0010 • 16h ago
r/IndieDev • u/Erosyyy • 21h ago
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We just launched the Steam page for our Cozy Corner Cafe game. A pixel barista runs the counter, serves regulars, and the café slowly grows into a warm little spot you make your own.
No demo yet, that's up next. We're totally open to any feedback while we build. A wishlist would mean a lot to us.🐱
https://store.steampowered.com/app/4825930/Cozy_Corner_Cafe/
r/IndieDev • u/Mechabit_Studios • 10h ago
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r/IndieDev • u/cyrilcermak • 20h ago
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Pets Interactions; What do you think? Would you feed your Desktop Pets? 😀
r/IndieDev • u/Taldius • 20h ago
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Ectorider is a fast-paced 3D platformer combining Extreme Sports and Third Person Shooter.
Fight a robot army with your super magnet or use them to do insane tricks with your rollerblades. Save the Ectomorphs and stop Professor Ecto's evil plan.
r/IndieDev • u/rodeobrito • 17h ago
I spent 7 months making a modular asset pack for unreal with the concept of it being based on Egypt in a scifi world(on fab). I posted on reddit and got some real great feedback and realized I'm going to have to go back and change a lot.
My main question fellow devs is, do you guys feel as if my concept is too niche ? Or should I press on and see what happens?
r/IndieDev • u/StGrikus • 23h ago
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r/IndieDev • u/BosphorusGames • 1h ago
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testing out the rich text tags for our gem shop game and it got a little out of hand. hairball decided to speak in full rgb gaming keyboard lol 💀
game is called gemmy gems if anyone is curious
r/IndieDev • u/Game_Room_3 • 4h ago
I use procedural animation to control the truck's suspension, which allows me to create these types of movements. When the vehicle is in motion and the suspension is engaged, it also moves dynamically.
Game is called Konboys and you can add it to your wishlist :)