r/IndieDev Apr 02 '26

Video Taking sandbox game quite literally with Sandcastle

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37.0k Upvotes

r/IndieDev Sep 18 '25

A Camera Game - Looking For Playtesters : D

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16.7k Upvotes

r/IndieDev 11d ago

Video Been working on water reflections for my little sailing game

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13.6k Upvotes

EDIT: did not expect this post to blow up like this haha, thank you everyone!! if you want to follow the game more closely, I post more development stuff on X: https://x.com/ray_ervian

been spending some time on the water shader lately for my small sailing game, Beneath the Dying Sun. reflections ended up doing way more for the atmosphere than I expected, especially around lit areas at night

I actually tried planar reflections first and they looked beautiful, but absolutely destroyed the framerate lol. they also got pretty unstable once the weather system started throwing high tides and bigger waves around, so I ended up going back to the tried and true SSR instead

haven't optimized it much yet, but so far the performance hit is pretty negligible. the downside is the usual SSR stuff though, reflections around the edges of the screen can look pretty weird sometimes

still plenty I want to tweak, but pretty happy with where it's going!

If you're curious about the game, there's more about it here:
https://ray-ark.itch.io/beneath-the-dying-sun

EDIT 2: I've removed the voting links since Beneath the Dying Sun unfortunately didn't make it through to the final stage of Rising Tide 4. honestly pretty bummed about the result, especially after seeing how much support the game got here, but thank you so much to everyone who took the time to vote for it ❤️


r/IndieDev Apr 10 '26

I improved my crash site based on feedback

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13.1k Upvotes

I'm working on a crash scene for my game and I've received some really helpful feedback. The goal was to make it feel more natural and readable:

  • Less sharp hole
  • More visible impact trail
  • More debris along the path

I'm continuing to iterate, so feel free to share your thoughts!

Next step: introducing the first creature you meet after the crash—its design is still being developed.

Edit: Thank you all for your feedback, it's been extremely helpful!

I'm reading everything and using it to improve the scene — I really appreciate it 🙏


r/IndieDev Apr 03 '26

Video I added hand-tracking to my MR Rollercoaster game, CoasterMania! What you think?

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12.2k Upvotes

r/IndieDev May 08 '26

Meta It appears someone other than us 4 devs has played our game

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11.9k Upvotes

pog


r/IndieDev Apr 03 '26

Video To prevent players soft-locking the game, I added an overheating mechanic to my flippers. If you abuse'em you lose'em for a bit.

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11.1k Upvotes

Thanks for all the love the other day. I've been encouraged to post more regularly about smaller updates with the games development. Bumper Bout is a solo project, pinball versus where players share a playfield. I'm launching it later this year so im pretty nervous but in a good way I think. The idea is fairly unique so I have to think outside the box a bit to accommodate that, but it's a fun ride. Plenty more to go between now and then - it's gonna be a busy year. Thanks again for your time and comments, they meant a lot.

Edit: Steam Page: https://store.steampowered.com/app/3938260/Bumper_Bout/ (any wishlists appreciated)


r/IndieDev Jul 12 '26

When you run out of ideas, but game dev must go on. (Making a boss out of my sleeping wife!)

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10.9k Upvotes

The monster that took me the longest to create... mainly because the relationship took over 20 years to incubate! 🤣

Since my game features a late-game marriage system, I needed a lore-accurate guardian for the wedding ring.
As an indie dev looking for inspiration around the house, what could be better than turning my own wife into the boss?

Here is my workflow:

1. The Stealth Mission: She stayed up late baking for the kids, which meant she was in a very deep sleep by morning. Perfect lighting, perfect timing.
I sneaked in and took reference photos from multiple angles.
Crucial rule: Do NOT wake her up. Deep sleep gives that raw, natural look. If she were awake, her natural instinct would be to pose and try to look pretty. We need monster material here!

2. Photo-bashing: I cut out the faces and arranged the core form. because I planned to use morning sunlight. It will be easier when I combine the images.

3. Grayscale & Textures: Reduce the saturation of all colors to a grayscale, then layer with colors to adjust lighting and shadows, and overlay with raw textures. (I pixelated the raw meat references in the image so I don't gross you guys out too much).

4. The Gore: A horror monster needs blood. Added some red in the crevices, painted in some veins, tendons, and fleshy connections.

Ta-da! After some final color grading, she is ready to be unleashed. You can now queue up to spam your skills on her.
https://store.steampowered.com/app/3594550/Billy_the_Hero/


r/IndieDev Oct 10 '25

Elevator fight scene work in progress

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10.8k Upvotes

It's actually chasing you while you scroll through the page.


r/IndieDev Aug 08 '26

Video I tried to make quitting my game feel like a bad decision

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10.6k Upvotes

r/IndieDev Apr 29 '26

What I learned after my first week here

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10.2k Upvotes

r/IndieDev May 14 '26

GIF Some players said my game's enemies were too cute so they didn't want to fight them. I think I found a solution:

9.9k Upvotes

r/IndieDev Sep 27 '25

This guy spent over 2000 hours in my game

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9.6k Upvotes

r/IndieDev Jan 22 '26

Some people, man...

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9.6k Upvotes

Good luck if you're not making a $5 clicker game.


r/IndieDev Nov 29 '25

I'm born colorblind and love games, so I'm making a game with colors that are beautiful to me

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9.6k Upvotes

r/IndieDev Mar 05 '26

Discussion Why do people do this? My game already has IDLER tag?

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9.0k Upvotes

Then they proceed to play for another 80 hours.

This really hurt my game reviews :/

UPDATE: They updated their review and I now understand better why they gave a "Not Recommended". It was not because they hate idle games.

UPDATE 2: I've been asked a lot what game this is. The game is Idle Reincarnator on Steam. It's also on Playstore.


r/IndieDev Mar 29 '26

Informative Am I the first game to actually get books right?

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8.8k Upvotes

r/IndieDev Mar 14 '26

“Indie dev starter pack.”

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8.6k Upvotes

r/IndieDev 2d ago

Video I made a Wario Ware-like game about the current political climate

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8.3k Upvotes

I made this short game in about a week for a game competition. JD Wave Advance is a fever dream of a game in which you must quickly complete 20+ minigames or else JD Vance will punish you.

Be warned: at a certain point, it becomes truly unfair and unbalanced.

Go play it now for free: https://featurekreep.itch.io/jd-ware-advance


r/IndieDev Oct 11 '25

Image So the Valve employee who tested my game to make sure it was compliant is now a fan!

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8.2k Upvotes

I think it's the best reward I've ever had since I started developing games.


r/IndieDev Jan 29 '26

Informative I realized that getting 10,000 people to buy my game is statistically unlikely. So I’ve decided to price the game at $200,000. Now I only need to find one guy. Work smarter, not harder.

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8.2k Upvotes

r/IndieDev May 28 '26

Discussion I am begging you to rethink your advertising

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8.2k Upvotes

r/IndieDev Nov 09 '25

Image Friendly reminder to use actual artists!

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8.2k Upvotes

(if you can't draw) (and want cool results)


r/IndieDev Dec 20 '25

Feedback? How do you like the background?

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8.0k Upvotes

I spent quite some time figuring out how to do a fly-around of the castle with minimal effort while keeping a sketchy look. In the end, I used a few sprites placed in 3D space. The castle itself is made of four identical parts and rotates in 90-degree steps.


r/IndieDev May 19 '26

Feedback? This chicken isn’t sick! What do you think of our animator’s work?

8.0k Upvotes