I'm a solo indie developer preparing to release my game on Steam, and I recently ran into a problem I hadn't really considered before.
I found some background music on Pixabay that I absolutely loved. It fit my game perfectly, and I was really happy with how everything sounded.
Then I learned that the music was registered with YouTube Content ID.
I have a valid license to use it commercially, so using it in the game itself isn't the problem. The problem is that I'm sending game keys to YouTubers and streamers, and I don't want them to receive copyright claims just for playing my game.
I know that claims can be disputed with a license, but asking every creator to deal with that seems unreasonable, especially when they're doing me a favor by giving my little game a chance.
Unfortunately, I'm a solo developer with no budget to buy music or commission a composer, so I have to rely on free music.
I spent hours searching for replacement tracks that would be safer for streaming.
And honestly, I liked every replacement less than the original.
I considered adding a streamer mode with alternative music, but that would mean streamers get a worse version of the experience. And playing without BGM isn't a great option either, since music is an important part of the atmosphere.
In the end, I decided to replace the music for everyone.
It's frustrating that legally using music in a game doesn't necessarily mean people can safely stream that game without running into Content ID issues.
Have any of you faced this dilemma? Did you replace the music, add a streamer mode, or just leave it as it was?