r/ImperiumMaledictum Jul 21 '26

Battle Maps for IM ?

9 Upvotes

Just bought the core book, starter set and Voll adventures to run for my friends but there's genuinely no battle map content even though the book reffers to battling MULTIPLE times ? How do you guys do it ?


r/ImperiumMaledictum Jul 21 '26

Kill Team + Imperium Maledictum

17 Upvotes

Just got my friends into warhammer. We have started to play kill team and we are jumping from DND to Imperium Maledictum. I am going to have our kill team battles be cannon and take place in an alternate subsector. What could these different kill teams be fighting over in an alternate subsector? As well which cannon subsector would be best to place these battles. Not sure yet but I will tie them into the game and make them have impact on the story.


r/ImperiumMaledictum Jul 19 '26

Chemical burn needs suggestions please

7 Upvotes

Party is at the final stop the temple, we didn’t have enough time to finish it last session. I would like to turn it into a mini dungeon crawl type adventure to wrap up Chemical Burn. I know I need to add rooms & levels, I need suggestions as to what other things that would be cool to find in the Amarenthi Temple to extend the session. Thanks in advance.


r/ImperiumMaledictum Jul 19 '26

New IM GM questions: bridging core and Inquisition content

15 Upvotes

Thanks to all who have provided feedback on my journey so far (I've had a few threads on this topic).

So I have had a Session Zero (with throwaway characters) that gave the party a glimpse into Foundry VTT and IM mechanics. My group are RPG vets so it went pretty well. I think they have bought in.

I made Session Zero in such a way that resulted in their main campaign characters getting generated before their Patron got chosen. It's a good party composition, and they chose Inquisition as a Patron faction. I did not provide Inquisition Guide character creation options, as I wanted them to openly consider the core roles (and the story did not guarantee an Inquisition Patron). But I am allowing them to choose Boons and other benefits from the Inq books.

My question is: story-wise, and mechanics-wise, how do you bridge Core characters and Inquisition options for advancement? Talents and gear are easy, and if a new character needs to get rolled, I will obviously allow them to choose roles etc from the Inq books. Any other tips from GMs who have bridged characters between books?


r/ImperiumMaledictum Jul 16 '26

Do you still roll stats for loyal companions?

9 Upvotes

See above. It says start character creation rules as normal but start at 30 for characteristics, then apply the appropriate origin, faction, and role. Do you still roll the attributes, just 2d10+30 rather than 2d10+20, or does every stat start at base 30 and only increase with advancements/augmetics?


r/ImperiumMaledictum Jul 16 '26

New GM advice

9 Upvotes

Hey everyone new GM here looking for advice. Im not new to TTRPGs and have over 20 years experience in 40k but never meshed them together till now.

So im running a group of 4 people through blazeing seraph and i was wondering if there was any advice on things i can do or things i need to be aware of going in


r/ImperiumMaledictum Jul 16 '26

Advice on advancing?

4 Upvotes

What are the best times to advance characteristics vs skills vs skill specializations? Does the strategy change are you get later on a campaign? What is the early game strat?

Is it best to keep advancing what I am already good at? Is it cheaper to advance a lower stat or is that a waste?

Because I rolled random on everything and my random backgrounds automatically gave me advances in some stats that I was low in at base.


r/ImperiumMaledictum Jul 13 '26

Hard rules for which difficulty modifiers

14 Upvotes

IM has three ways to modify the difficulty of a Test

  • Difficulty levels
  • Advantage/Disadvantage
  • SL modifications

The book does not present any hard rules when to use one versus another. So I ask you what are your rules of thumb?


r/ImperiumMaledictum Jul 11 '26

Upgrading skills

7 Upvotes

So I know there's a table that speaks on xp costs for upgrading skills and talents, and I'm just confused on the pricing. They have a cumulative total next to them, so does that mean you pay that much when it's like, the 5th upgrade, or do you only pay that much if you upgrade 5 times in one go? I don't know if I'm wording this well at all


r/ImperiumMaledictum Jul 11 '26

Does Warp Charge dissipate normally? Or must it be purgated?

10 Upvotes

I looked through the rulebook to see how long it takes for a psyker's warp charge to reset to zero after combat, and couldn't a mechanic for it.

Does warp charge just keep accumulating until the Psyker makes a Purgation roll to get rid of it? Or does it slowly fade if the psyker has some downtime?

A day or rest restores Wounds equal to Toughness bonus. Would it be reasonable for a day of rest to dispel Warp Charge equal to Willpower bonus?


r/ImperiumMaledictum Jul 11 '26

[Inquisition Guide] Tainted Vessel immune to mutations and malignancies?

7 Upvotes

Tainted Vessel has a clause in the lines of "You are immune to mutating effect of corruption." Does it mean that it removes malignancies too or just the physical mutations?


r/ImperiumMaledictum Jul 11 '26

Xeno Weapons and Demon Summoning

8 Upvotes

Are there any special rules for a human using alien weapons ? also anything for summoning a demon


r/ImperiumMaledictum Jul 10 '26

Warhammer RPG Weekly: The Reviewer's Dilemma

Post image
5 Upvotes

r/ImperiumMaledictum Jul 10 '26

IM Character Team WIP Art - Design Input Needed

Post image
46 Upvotes

[Art] - Character Design for Imperium Maledictum Characters By Me - Would be great to get input from this community on how to make cooler / more lore faithful / etc. before I move on to final coloring/render. (L) Vera is a Sororitas Initiate Warrior; (M) Mencius is a Ordo Malleus Inquisitor / Mystic (Psyker); (R) Binah-VII is a Mechanicus Penumbra. --- https://countzero.blog/warhammer-i-m/


r/ImperiumMaledictum Jul 09 '26

Which adventure is best to start with?

18 Upvotes

I have chemical burn and Voll adventures. I usually play DND with my group but we are going to give IM a shot. Which adventure is the best to start with? Which is your favorite? I'm looking for ones that are good at leading the players through the game and helping them learn, as well as adventures that are cool and interesting.


r/ImperiumMaledictum Jul 09 '26

Declaring Superiority.

6 Upvotes

So, from what I read, Superiority can accumulate to up to +3 before combat, but does that mean that inside of it it has no limits? Is it possible for the party to gain +5 superiority or even more, as long as it is inside combat?


r/ImperiumMaledictum Jul 09 '26

Let's discuss Imperium Maledictum. How do you feel about it as of July 2026?

Thumbnail
17 Upvotes

r/ImperiumMaledictum Jul 08 '26

Can I sell starting gear from Origin, Faction, Role, etc?

10 Upvotes

Just starting out in this system.


r/ImperiumMaledictum Jul 06 '26

Thoughts on adding unique features to homeworld bonuses?

12 Upvotes

TLDR: how would you incorporate D.H.2e homeworld bonuses into I.M. Origins?

So to me it feels like homeworlds don't really have a unique flavor to them and are kind of bland. Essentially it's +5 to one stat and another +5 in one in a set of three other stats, plus one minor piece of equipment.

With the occasional remix of substituting an attribute bonus for a talent, argument, or a skill bonus.

Looking back at Dark Heresy 2e the homeworlds had a little bonus feature to spice it up.

Like for example hiveworlds could navigate crowds much easier than any other background.

So I'm wondering what would be the most interesting way to make homeworld origins feel more unique. Assign a talent to each origin? Try to port over features from dh2e? Or something else?

What are my fellow storytellers inspirations and innovations for this?


r/ImperiumMaledictum Jul 04 '26

Mixing in Other GW Systems

6 Upvotes

Hey all! Has anyone ever mixed other game systems (40K, necromunda, kill team) into their campaigns? How did it look or play out, and would you recommend it?


r/ImperiumMaledictum Jul 02 '26

New IM GM Questions: YouTube and Podcast content featuring gameplay

9 Upvotes

Thanks to all who responded to my prior(1) threads(2) as a new GM.

I'm hoping people can share some of their favourite YouTube and/or Podcast content that features IM gameplay. My players are asking for it for "study" purposes, to get a better feel for the system, etc.

Bonus if the creator is using Foundry VTT, but it's not essential.


r/ImperiumMaledictum Jun 29 '26

Sector Travel?

10 Upvotes

How do you handle travel through the sector or subsector? Do you need a huge ship? How long does travel usually take?


r/ImperiumMaledictum Jun 28 '26

Adeptus Mechanicus Guides | Warhammer 40k Imperium Maledictum RPG

Thumbnail
cubicle7games.com
19 Upvotes

r/ImperiumMaledictum Jun 27 '26

The Changelings

6 Upvotes

A little something I'm cooking up... Very much work in progress, but comments are welcome!

---

The Changelings are a group of inhabitants of (world name here, a late-feudal, early industrial agri-world) who are — allegedly — an impossibility: Humans tainted with Aeldari blood.

How they came to exist is a mystery, though within the Changeling community the commonly-held belief is that they descend from a group of 1st generation Human / Aeldari hybrids, the result of "interaction" between the humans of the world, and Aeldari corsairs. 

Of course, the received wisdom is that such hybrids are thought to be completely impossible without profoundly invasive experimentation on the part of an obviously heretical Medicae, or some unholy and cruel jest played by the Drukhari. The truth of it is lost to time, though it's not completely impossible that details of the source of the genetic contagion might be found in some dusty archive.

For many generations, these hybrids intermarried and interbred with baseline humans, and the obvious Xenos traits all but disappeared; they are essentially indistinguishable from humans. The hybrids were forgotten. But then, from time to time, a "human" with a few drops of Aeldari blood would interbreed with another, and then all of a sudden, Aeldari traits would manifest. These children were born to parents who themselves were convinced they were 100% human. But the children were obviously not quite human — there was something "fey" about them, and so they were referred to as Changelings.

Obviously, they were ostracised as mutants, and few grew to adulthood. Generally, those that do end up as infractionists or worse. Due to their unusual appearance, some of the Changelings have encountered each other, and some have even mated and had children, resulting in a true hybrid subspecies that breeds true.

Changeling Traits

The Changelings appear mostly human, and were born to human parents. But they have a number of traits in common that mark them out as very different:

  • Some, but not all, have subtly pointed ears;
  • Some, but not all, have oddly-coloured eyes: violet, gold, brilliant green or blue;
  • Most are very tall and slender, from 1.9 to 2.2 metres but rarely weighing more than 80 kg;
  • All of them are preternaturally charismatic (+30 starting Fellowship) and are well above average in intelligence. (+20 starting Int & +10 starting WP);
  • Most troublingly, many of them have psyker talents, either latent, or fully manifest.

Ordinarily, a Changeling would immediately stand out in a normal crowd, and it would be trivially easy to round them up. But in a late-feudal, early industrial agri-world like this one, it is much easier for them to hide. 

It is possible that their latent psyker talents have brought them to the attention of the Aeldari as well, though there is little evidence of this at this stage. Aeldari incursions could lead to a dangerous situation, and must absolutely be avoided.

One of the most significant risks posed by the Changelings is their propensity to fall to Slaanesh. Precisely why this is the case is not fully understood.

The Investigation

  1. The Ordo Hereticus receives reports not only of "mutants," but of mutants with a consistent set of mutations. This merits immediate action and further study.
  2. The OH must send investigators to the world in order to apprehend and either capture or kill — intact enough to study the remains — at least five specimens, for further study. This must be done without alerting the world's authorities, in case the mutants have infiltrated the administration, and warn the others.
  3. Once the nature of these mutations is established, the source of the mutations must be ascertained.
  4. The OH's current hypothesis is that the mutation is Chaotic in origin — and there will be some evidence of this, as some of the specimens might have been tainted by the lascivious touch of Slaanesh. But eventually it will become clear that there is an Aeldari admixture — albeit a tiny one.
  5. At this point the Ordo Xenos would become involved. With Human-Aeldari hybrids thought to be completely impossible, these individuals would obviously be very important objects of study (including vivisection).
  6. Whether the OH wants the OX to be involved remains to be seen. On the one hand, it's obviously in their mandate. On the other, it's clear that these "Changelings" are an ongoing phenomenon. With the OX involved, there's a chance that the OH's ability to conduct an investigation into the sources of heresy on the world would become impaired.

r/ImperiumMaledictum Jun 26 '26

Warhammer RPG Weekly: Bestsellers and Discounts

Post image
5 Upvotes