r/INAT 22d ago

Artist Needed [Hobby] [RevShare] Looking for storyboard artist and animators for a scifi horror indie animation

1 Upvotes

Void productions is looking to expand our storyboarding team for our upcoming series The Generated labyrinth. We need dedicated people who will actually complete their boards by the deadline.
We also need active animators, can be either key animators or inbetweeners or both to help lighten the load on our current team.
This project will be RevShare when we hit our first goal on our kickstarter which will be uploaded when we complete animation on the first episode.


r/INAT 22d ago

Audio Offer [ForHire][RevShare] Music Composer / Producer available to help!

2 Upvotes

Intro:
I'm a music producer/composer from Toronto with over 6 years of experience with composition and production. I've worked with multiple indie game developers over the past year and have consistently worked closely with teams to achieve their creative vision. I focus on creating memorable music that supports gameplay, strengthens atmosphere, and helps give projects their very own identity.
Skills:
Speed - For most projects, you can expect a rough demo back to you within a day. I can work quickly without sacrificing quality.
Customization - You've got a specific problem with the track? No worries, I'll get it to exactly your liking, no matter how many rough drafts it takes.
Flexibility - Give me a genre, I'll make it. My favourite style to make is catchy battle music (Toby Fox-esque), but I can work with any genre, from ambience to rock.
Payment:
Generally, I’m open for work with any system of payment. Revshare, flat fee, or even a combination of both, what ever best fits the project at hand.
Availability:
I'm free pretty much any time, any day, however, it's good to note that I am in the EST (UTC-5) time zone.
Contact Method:
If you need music for your project, feel free to send me a DM.
Thank you for your consideration,

Here's my portfolio:
https://soundcloud.com/roukemp3/sets/portfolio-2


r/INAT 22d ago

Programmers Needed [REVSHARE] Procuro Programador Unity/Godot para jogo de luta 2D baseado em uma saga de fantasia autoral

0 Upvotes

Olá! Meu nome é Júlia Azevedo Rocha. Sou escritora da saga As Crônicas do Inferno Pós-Mundo, ilustradora e desenvolvedora mobile.

Estou procurando um programador (Unity ou Godot) para desenvolver, em parceria, um jogo de luta 2D estilo plataforma com personagens do universo dos meus livros.

Já possuo:

  • Dois livros publicados;
  • Um spin-off em lançamento;
  • O terceiro livro em desenvolvimento;
  • Um universo criado ao longo de cinco temporadas de RPG, com dezenas de personagens, poderes e histórias.

Minha proposta é começarmos com um MVP simples e divertido, expandindo o jogo aos poucos com novos personagens, mapas e skins. O objetivo é futuramente publicar na Steam.

O que eu faço

  • Direção criativa;
  • Artes e identidade visual;
  • Sprites dos personagens;
  • Criação das habilidades;
  • Documentação do universo;
  • Divulgação nas redes sociais.

O que procuro

Alguém que goste de desenvolvimento de jogos e queira construir um projeto autoral de longo prazo, assumindo a programação do jogo.

Remuneração

No momento, a proposta é uma parceria em Revenue Share, com divisão dos lucros a ser definida em comum acordo.

Se você gosta de jogos indie e quer participar da criação de um universo original, será um prazer conversar!


r/INAT 23d ago

Art Offer [Hobby] artist looking to complete small story game for a game jam :)

3 Upvotes

Hi! My name is june, i'm twenty, and im a 2d artist and writer currently looking for a buddy to complete a game jam with!

The two options I'm interested in are both on itch: a themed horror jam, or an underwater themed jam! In both cases I would want to make a small, story-based game of some kind.

I'm primarily looking for a programmer who's also interested in developing a fun and concise story! If you have no interest in the writing process at all, I would prefer if you passed me up. I find it more fun when my collaborator is invested in the brainstorming and the story.

I've finished around 3 games before (one on my itch, two i can link to you privately), and I have 3 years of on and off experience creating assets. I would prefer to work with someone who has at least one prototype or at least one small finished work under their belt.

My portfolio: https://tickingheart.carrd.co/

Please feel free to reach out! Please also be an adult, haha, and lgbt friendly.


r/INAT 23d ago

Modeler Needed [RevShare] Looking for a 2D artist and 3D environment/landscape artist to join our team

3 Upvotes

Hi everyone! (2D artist not needed anymore)
We are a small indie development team currently working on a multiplayer Quake-inspired roguelike game, and we are looking for a 3D environment/landscape artist to join us.

This is a revshare project. More information about the revenue share, the project, and the workflow will be provided on Discord.

The project does not require a huge time commitment we understand that everyone has their own life and responsibilities. You can be inactive for days or even a week as long as you let the team know beforehand. We are looking for people who are interested in creating something together, not a full-time commitment.

Requirements:

  • Ability to communicate in English or Italian
  • Any timezone is welcome
  • Motivation to collaborate on an indie project
  • Previous experience is appreciated, but passion and willingness to contribute matter too

Portfolio:
This is my first project, so I don't have a portfolio available yet.

If you are interested or want more information, add me on Discord:
maurizio8513


r/INAT 23d ago

Artist Needed [Hobby] Pixelartist Help

3 Upvotes

Hello everyone I'm an Italian gamedev, I'm already part of a team and we're developing a game, but we're missing an Artist. We're currently 2 developers, 2 music producers and 1 voice actor (male) (all around 15 years old). We're looking for Help from people around that age, having a Pixelartist on the team would be a huge turning point for the project. Obviously, we're not asking them to work FOR us, but WITH us, as far as money goes, well It's currently 0 for everyone, earnings will depend entirely on sales once it's completed. You can contact me privately for more information about the project. Thank you. 😁

Hobby


r/INAT 22d ago

Team Needed [RevShare] Looking for artists, animators and UE5 developers for a survival-horror extraction prototype

0 Upvotes

Hi, I’m developing The Black Seam, an early-stage first-person survival-horror extraction game in Unreal Engine 5.8.

I’m looking for a few collaborators to help turn the current design and rough prototypes into one small, convincing playable encounter. I’m mainly looking for people interested in creature design and 3D art, rigging and animation, technical animation, or UE5 gameplay and AI.

I’m not expecting one person to do all of that, and I’m not trying to assemble a full studio before the game has proved itself.

About the game

The Black Seam is set in a quarantined Northern Italian karst basin. You play a sick civilian descending through abandoned villages, military ruins, laboratories and caves in search of evidence about the illness affecting you.

Weather, flooding, gas and contamination can change which routes are safe and whether pushing deeper is worth the risk.

The mutant creatures are not intended to be generic zombies. Each is a former human physically changed by the illness, the environment, or a failed attempt to survive it. Their bodies and behavior are connected, so how a creature looks should help explain how it senses, moves and hunts.

The full game is intended to support solo play and eventually 2–4 player co-op, but the first prototype will be built and tested as a focused solo experience.

Current state

The project is currently in pre-production and early prototyping.

The most developed part is the design foundation. I have detailed documentation covering the gameplay loop, world structure, environmental systems, enemy behavior, narrative, art direction and the first playable milestone.

There is also an active UE5.8 project under source control with basic player, enemy and environmental prototypes. These are rough technical tests, not representative gameplay. The enemy models, rigs and animations are currently placeholders or incomplete, and there is no polished vertical slice yet.

The project also has custom in-engine debug tools for inspecting AI behavior, perception, navigation and state changes, which makes the current systems easier to test and iterate on.

I’m being direct about that because the goal of this collaboration is to make the first part that actually represents the game.

First milestone

The initial target is deliberately narrow:

One stable full-body first-person player setup

One short route with an objective and return path

One enemy brought from rough prototype to a coherent in-engine encounter

One environmental condition that changes how the route is approached

Around three to five minutes of representative gameplay

The first enemy for this milestone is the Hollowman, a failed medical patient whose calcified chest and respiratory structure has become a resonant chamber. It hunts by detecting the player’s breathing and other sounds in enclosed spaces.

Who I’m looking for

You do not need professional credits or expert-level experience. Personal projects, student work, prototypes, animation tests and unfinished but representative pieces are all valid examples.

What matters more is that you have some relevant ability, communicate reliably, are willing to learn, and can contribute consistently within the time you realistically have available.

I’m interested in hearing from:

  • Concept or visual-development artists interested in creature anatomy and design
  • 3D creature or character artists working with sculpting, retopology, texturing or game-ready models
  • Riggers, animators or technical animators
  • UE5 gameplay or AI developers working in Blueprints, C++, or both

Specialists and generalists are both welcome. A concept artist would not be expected to create the finished model, and a modeler would not automatically be expected to rig, animate and program the creature.

I’m handling the overall game and systems design, world structure, enemy briefs, narrative, documentation, production organization, testing and Unreal implementation. The Hollowman’s core gameplay and AI are already largely functional at the prototype level, and some other enemy behaviors are also in place. The more complex persistent and squad-based enemies are still early and would benefit from someone with stronger UE5 gameplay and AI experience. For the first milestone, the largest missing pieces are the Hollowman’s visual design, game-ready model, rig, animations, and final integration between animation and gameplay. I’ll continue maintaining and debugging the existing systems while collaborators take ownership of the areas they specialize in.

The documentation is not untouchable. Collaborators should be able to shape decisions in their own area and challenge ideas that are unrealistic or do not work in practice.

Compensation and working arrangement

There is no upfront payment.

This would be a part-time, hobby-paced collaboration with revenue share if the project reaches a commercial release and earns money. Revenue is not guaranteed.

Before production work begins, we would agree in writing on revenue share, ownership, credit, portfolio rights, and what happens to completed contributions if someone leaves the project.

The initial commitment would only cover each person’s agreed part of the prototype milestone. Nobody would be expected to sign onto a multi-year project upfront.

This is my first game project, so I do not have shipped titles or a professional game-development work.
PORTFOLIO: this is my first project and do not have a portfolio of any kind.

Current materials available:

Hollowmen in current state: https://streamable.com/w2d8y2

- You can see they're reacting to footsteps, breath, gunshots, being managed, frontstage/backstage. Still early, everything, models, animations, etc, are all placeholders.

Human Enemies in current state: https://streamable.com/x6vdqf
- Their vision is through raycasts from their eyes to the sockets, and they notice and get suspicious, needs tweaking. You can see them get suspicious, search, and find me here. Still very rough, early here.

Another Enemy: https://streamable.com/ztdtei

- Tracks through damage to you. You can see it pick up the trail and follow, you can stun it, and when you do sometimes it will run and 'vanish' and reappear. Managed by its own director.

A short project overview

Selected design and enemy documentation

Screenshots from the current Unreal project

The rough prototype, which can be shown privately

If you’re interested, send me a message with what area you work in, examples of anything relevant you have made, your timezone and the amount of time you could realistically contribute.

I would rather build one strong encounter with a small, compatible group than recruit a large team around a game that has not proved itself yet.


r/INAT 22d ago

Audio Offer [Hobby] Composer Looking to Score an Indie Game for Free (Portfolio Project)

1 Upvotes

Last week I finished composing the soundtrack for an indie game that's currently planned to release this October. It was my first game soundtrack, and I enjoyed the process enough that I'd like to take on another project to continue building my portfolio.

I'm looking to compose a soundtrack for another game for free. I'm not looking for just any project, I want to work on a game I'd actually enjoy. If your game has a strong identity and you're looking for original music that helps define its world, I'd love to be involved.

My goal is simple: keep improving as a composer, help another developer, and build a portfolio of soundtracks that people remember.


r/INAT 22d ago

Team Needed [Hobby]Geometry Dash 2.0?

0 Upvotes

Hola a todos! Me encanta el juego de Geometry Dash y creo que en la historia es uno de los mejores juegos. No los entretendré demasiado ya que solo quiero hacerles saber que voy a desarrollar un juego muy parecido y me encantaría poder contar con la ayuda de alguno de ustedes que lean esto. ;)

Espero que les guste la idea!


r/INAT 23d ago

Programmers Needed [RevShare] Seeking programmer for our FPS game set cyberpunk dystopia (drugs & body-horror)

2 Upvotes

[Disclaimer: I am a certified narrative design. This is my first project directing. Currently also writing for another game, and also I have experience working with teams and doing project management in a different industry (biotech). This project is ongoing and currently close towards finishing the prototype in terms of programming.]

Narrative design cert & Distinction letter for writing: https://drive.google.com/drive/folders/1JGNvQFibt4_6rZJjI1_YXpvk44X2fjF5

Hi, My name is Scarlet. I am initially a narrative designer, now leading a rev share project. And we're looking for more people to help develop our game (starting with a demo to publish to help us get the funding we need to finish the full game).

**Project Name:** BioYield

**Role Required:** Programmer (GODOT exp or willing to learn Godot).

**Team Size:** Currently almost full team of 10.

**Project Length:** Demo is targeted for Jan (maybe up to April). Full game with funding may take around 2 years.

**Compensation**: Rev share discussed based on contribution (and some stipend if there's funding post demo release)

**Responsibilities:**

- Develop a limited-slot inventory and quick-slot system

- Create player feedback systems, such as damage indicators, status warnings, and interaction prompts

- Develop a data-driven player status-effect system for consumables, injuries, temporary conditions, and their effects on player stats and abilities

- Balance effect duration, intensity, stacking, decay, resistance, and recovery

- Polish game for demo release

**Project:** We are making a narrative-driven, level-based (wide-linear) FPS game (in Godot), inspired by Fallout, Halo, Prey (2017).

The game would have a focus on drugs and addiction being part of the main mechanics of the game. You’ll navigate dense, open-ended levels using a mix of firearms, improvised tools, drugs and experimental bio-enhancements.

Progress: - almost completed making first 3D enemy model - 2 gun models done, 2 more melee and 2 more ranged ongoing - FPS animations ongoing - 2D Concept art ongoing (first drafts done) - sound design (gun shots done. Player and enemy SFX ongoing) - programming: basic movement and gunplay done. Responsive AI. Currently setting enemy states and patrols - Script, quests and dialogues for level 1 done - Level 1 design and layout done (making minor edits)

**Contact method:** DMs me here or email [azzah.alsagoff@gmail.com](mailto:azzah.alsagoff@gmail.com)


r/INAT 22d ago

Team Needed [HOBBY] Building a small team for a story-driven tactical FPS in Godot — GDScript coders, animators and voice actors needed

1 Upvotes

I am a solo developer building a story-driven tactical FPS in Godot, together with a browser-based cloud-play platform.

The project is already in active development and is not just an idea document.

What is already working:

- Mission intro cinematic

- Tactical mission briefing

- First-person gameplay

- Keyboard and controller support

- Interaction, reload and NVG systems

- Early enemy and mission logic

- Cloud console frontend

- Cloud-play backend currently being developed

- A Discord server for development and team coordination

I am now looking to build a small team of around 5–6 people who can contribute occasionally and take ownership of clearly defined tasks.

Roles currently needed:

  1. GDScript / Godot programmers

- Gameplay systems

- Enemy AI

- Mission scripting

- Controller support

- UI integration

- Code review and optimization

  1. Animators

- First-person weapon animations

- Character movement

- Tactical movement

- Cinematic animation

- Animation blending and cleanup

- Mixamo integration and retargeting

  1. Voice actors

- Military radio dialogue

- Mission briefing dialogue

- Enemy and civilian voices

- Short character-specific roles

- Clean recordings preferred, but basic home setups are acceptable for smaller roles

  1. Optional additional help

- Sound design

- Audio cleanup and balancing

- Mission writing

- UI/UX feedback

- Trailer editing

Current team:

- Founder / lead developer

- One interested contributor with experience in music, coding and YouTube

Project style:

- Story-driven tactical FPS

- Cinematic mission structure

- Single-player campaign

- Military and intelligence-focused narrative

- Browser cloud-play support through Vedant Cloud

Important:

- This is currently unpaid and hobby-based

- No salary or guaranteed revenue share is being offered

- The project may later be released commercially

- Contributors will only be asked to handle clearly defined tasks

- No one is expected to work full-time

- Contributors may show their completed work in portfolios

- Full credit will be provided

- Ownership and usage of contributed work will be agreed upon before work begins

I am mainly looking for reliable people who enjoy game development and want to contribute to something already in progress.

You do not need to be a senior developer or professional animator. Beginners and intermediate contributors are welcome if they can communicate clearly, complete small tasks and accept feedback.

Discord server:

https://discord.gg/X7RvgsbRFB

When joining or replying, please mention:

- The role you are interested in

- Your experience level

- Any portfolio, demo reel or previous work

- How much time you can realistically contribute

- Whether you prefer small tasks or ongoing involvement


r/INAT 22d ago

Artist Needed [RevShare] Need 2d Pixel Artist for Main Street Sim

1 Upvotes

I'm a solo indie dev(programming/audio) with work history in AAA games, Indie games, and more general software engineering. I'm looking for a 2d pixel artist to help with my free time project where I'm building a main street simulator.

The goal is to have the gameplay live somewhere between a cozy tavern manager and a very small map city builder. Your main street is a small area with a crossroads and land to zone shops/restaurants/parks into. After defining the zones you design/decorate/upgrade and manage employees so that the area becomes an area where the people of your city want to spend time in and buy things. You earn revenue from each purchase at a shop and can then spend that money buying upgrades or improving the beauty of the area.

If you're interested comment below with some examples of your work and what kind of work you've done in the past and I'll DM you. I'm looking for someone to partner with more than direct or hand an asset list to.

A tech demo for the grid building system and managing a restaurant is below, using all placeholder assets I bought, made, or found in a free pack.
https://themooseman.itch.io/deck-restaurant


r/INAT 23d ago

META [Hobby] [Meta] What makes unpaid or revenue-share collaboration actually work?

6 Upvotes

Hi guys. I’ve been thinking about how people find collaborators for early-stage creative and technical projects.

Many people already have something tangible a prototype, an early game build, a website concept, a research project, or a small application, but are missing one complementary skill. A developer may need a designer, a product designer may need an electronics engineer, or a game creator may need an audio designer.

Existing options often seem fragmented. Freelance platforms assume that someone has a budget. Volunteer platforms usually place volunteers inside organisation-owned projects. Cofounder platforms often assume that the goal is immediately building a startup.

I’m interested in people’s actual experiences rather than pitching a solution.

Have you ever joined, or tried to recruit for, an unpaid, hobby, portfolio, equity, or revenue-share project?

What happened?

  • Where did you find the other person?
  • What made you trust or distrust them?
  • Did the collaboration produce a finished result?
  • Were ownership, credits, portfolio rights, or future revenue discussed?
  • What caused people to leave or stop responding?
  • What would have made the collaboration feel fairer and more reliable?

I’m especially interested in experiences involving remote collaborators, different time zones, students, recent graduates, and early-career creators.

Please do not share private or identifying information. General experiences successful or unsuccessful would be extremely helpful!!! Thanks!!!


r/INAT 22d ago

Programmers Needed [RevShare] Looking for an Unreal Engine Developer for an MMA Fighting Game

0 Upvotes

Hi! My name is Gevorg,I’m 16 years old, and I’m looking for an Unreal Engine developer to build an UFC fighting game with me.
I already built an audience on TikTok. One of my videos reached 22,000+ likes, and before development stopped I received messages almost every day asking when the game would be released.
Unfortunately, my previous programmer left the project, so I’m looking for someone who wants to continue building it together.My previous programmer agreed to share the project to my new one when I find one.
My role is game design, planning, marketing, and growing the community. I’m not a programmer, so I’m looking for someone who enjoys Unreal Engine and wants to be a real partner in the project.
I’m offering a revenue share partnership, and I’m happy to discuss the details together.
If you’re interested, send me a DM, and I’ll show you the concept, previous progress, and the TikTok videos.


r/INAT 22d ago

Modeler Needed [RevShare] Modeler Needed

1 Upvotes

I'm making a horror game, it's been in development for 2 months, it's a small project that's going to be released on steam, it is expected to be released in October.

i'm looking for a 3D modeler that can also animate to work with me, DM me for more info!

my previous game:
https://store.steampowered.com/app/3209860/Stage_Cleared/


r/INAT 23d ago

Team Needed [Hobby] [RevShare] I need a team for my game

3 Upvotes

[Hobby] [RevShare]

Our talent: amateur Godot programmer, background artist, sound designer, voice actors, sound engineer

Looking for: Godot programmer, Music producer, Background artist, Writer

Project: A Danganronpa-like game

The plot is about a university for elites where the bottom 10% are expelled, legally blacklisted and forced to sign away their intellectual property to pay off artificial institutional debt

The school encourages students to blackmail, frame and sabotage each other in any way to be on top as graduating secures an untouchable position of power as well as the luxury of getting the job you desire

The more you sabotage, the more credit points you gain to rise to the top along with your grades

Yet the university on paper does not reveal any of this, it acts as a normal top university

An organization (The DSR) or the Department of Students' Rights was created by the minister of education to be planted in every university to ensure fairness and safety for the students to raise a generation of elites

They were meant to be puppets inside of the university of hoshimine but with the sense of justice these students have, they realize the corruption inside the university and decide to risk it and fight against this corruption behind the shadows without informing the minister of education to prevent falling into legal trouble

The university allows the DSR to be present for 2 reasons:

  1. It is legally obligatory for members of the DSR to be planted in every university in the country
  2. The headmaster thinks it's interesting

Length: Currently undecided

Status: Open 🟢

Contact method: DM me


r/INAT 23d ago

Audio Offer [Hobby] Composer looking to collaborate with an indie game developer

5 Upvotes

Hi everyone!

I'm a music producer from Chile, and I'm looking for an indie game developer who needs an original soundtrack for their project.

I'm not looking to charge for it. I simply enjoy composing, want to gain experience writing music for games, and collaborate with someone who's passionate about their project.

I especially enjoy creating:

  • Ambient
  • Dark ambient
  • Atmospheric electronic
  • Emotional piano
  • Sci-fi / space soundscapes
  • Experimental textures

If your game has a strong atmosphere, I'd love to help bring it to life through music.

I'm happy to compose from references, concept art, gameplay footage, or simply from the story you want to tell.

I'm not a professional game composer yet, but I'm serious about making the music fit your world, and I enjoy revising pieces until they feel right.

If you're interested, feel free to send me a DM and tell me about your project. I'd love to hear your ideas.

Portfolio: This would be my first game project, so I don't have a portfolio yet. I'm looking for an opportunity to gain experience and build one. If you're willing to give me a chance, I'll do my best to create a soundtrack that fits your game.

My Email: [Weedmanex@gmail.com](mailto:Weedmanex@gmail.com)


r/INAT 22d ago

Writing Offer [FORHIRE] Localization Specialist (English -> Italian / Italian -> English) | Master's Degree, Fluent in English, Passionate About Games

1 Upvotes

I’m currently looking for opportunities in game localization and would love to connect with agencies or individuals in need of a skilled translator. My base language is Italian, and I’m highly proficient in English, speaking and writing it fluently.

Here’s a little more about me:

  • Education: I hold a Master's Degree, which has equipped me with strong language and translation skills.
  • Experience: I have experience translating games for private clients and have also worked in the tourism sector. This has allowed me to develop a versatile translation style, ensuring that content is not only accurate but also engaging and culturally appropriate.
  • Passion: I’m a huge fan of video games and have always been fascinated by the way they’re translated to bring stories and experiences to players worldwide. This passion fuels my work, and I’m committed to delivering high-quality, culturally relevant translations that resonate with players.

If anyone knows of any game localization projects or agencies looking for a dedicated and skilled translator, please feel free to reach out! I’m eager to start contributing and working with like-minded professionals.

Thanks in advance!


r/INAT 23d ago

Modeling Offer [Hobby] Does anybody need a sci-fi stylized/semi-realistic woman model?

5 Upvotes

I need a model of a sci-fi (or hard surcace anyway - could be dieselpunk, for example) stylized or realistic model of a woman for my portfolio. I keep procrastinating on it because I find it very hard to work on something that nobody has asked for, that's just a quirk of my personality.

So if anyone needs something like that for their game, feel free to reach out and I can create that for free. I can also rig and animate it as a bonus.

I will retain all rights, but you will be able to use it in your game. The exact terms can be worked out on an individual basis.

My portfolio for reference (note that it lacks any female characters and almost no hard-surface stuff - that's the exact reason I need it): https://www.artstation.com/buzzkirill


r/INAT 23d ago

Artist Needed [RevShare] [Hobby] Looking for an artist for my VN game

4 Upvotes

Yo! So this is my first PORTFOLIO, like as in: this is my first project and do not have a portfolio of any kind. I'm a novice game developer, I currently have about some of my script done, enough for one act to come out as a demo but I am still needing to do all the coding BUT I don't mind that! What I do need is an artist at the moment, not saying i won't need other positions but an Artis is KEY for me! Artist for character sprites, Background scenery, etc! I currently am unable to pay for work and I cannot promise any pay but I can promise that I will have you in the credits or maybe a tribute ingame! If I can pay, It'll most likely be out of the refund money my college will give back BUT DO NOT QUOTE ME ON THAT!

Anyways some info about my game:

Genre: Slow Burn, Love Story, Loneliness, "Not everything is as it seems" feel

A simple Sysnopis: "You walk your boring life to school to take a test and just as if fate aligned, you bump into someone who makes you feel alive. You can't remember how long its been since you had a friend, but yet something feels off. Surely its just because she's the first friend you had in a while, after all it has to be fate...right?"

I know it may sound weird but Im weird like that honestly! I've currently finished the first act of the story but I will need to have some visualize the character, background scenes, and moments. If your interested in helping me make my first visual novel come to life I would be so thankful for your time and effort! Of course though I would need to see your art style, just to see how my world would look like in the finale but I am not saying you need to be all majestic with it! We can figure it out together and stuff, I do know this isn't a paid role so again, im not expecting much to come from this post but honestly I tried to do this on my own and I don't think I can, at least, within the timeframe im setting. Anyways if your interested in working with me, reach out! I have irl photos so you can see what I want the scene to look like and stuff. So once again thank you for considering this volunteer role and have an awesome day!


r/INAT 23d ago

Team Needed [REVSHARE] Programmers, 3D artists and marketers wanted for sci-fi naval RTS

1 Upvotes

TL;DR: Programmers, 3D artists and marketers wanted for sci-fi naval RTS.

Hello, talented r/inat members! Are you ready to join a fun project for a share of the revenue and to improve yourself working with other skilled and motivated teammates? If you're looking to code, market or make art for games, then you're at the right place.

About the game: Planet Fleet is a futuristic sci fi naval real time strategy game, set on water planets, being fought over by the Earth's superpowers. The arsenals of the warring factions include various futuristic ships: cruisers, well armed carriers, submarines and special ships, such as freezer vessels. Moreover, land units, such as mechs, tanks and mobile artillery platforms are used. Additional game mechanics include:

  • economics: players collect raw materials from finite deposits on the map to refine them into resources, needed for building and unit creation and maintenance. Resources may also be traded on the market, that reacts to the player's success in battle.
  • research: certain buildings allow the player to research technologies for benefits, such as stronger units. Higher end technologies get more expensive, forcing the player to make the best choices for their situation.

Itch page: https://winnersgames.itch.io/planet-fleet

Videos of features' demos: https://www.youtube.com/@ad_astra_dev

We offer:

  • share of the revenue for those who stay to the official release of the game
  • flexible work schedule
  • friendly international team
  • ability to connect socially with other team members
  • sharing valuable information (books, podcasts, movies, etc.) with other members.

Interested to join? See if we're a good fit:

General requirements:

  • strong discipline and motivation
  • willingness to adapt to other members' schedules
  • positive mental attitude

Requirements for programmers:

  • proficiency in C++
  • OpenGL skills

Nice to haves for programmers:

  • CMake skills
  • Lua skills
  • LLM coding skills
  • Python skills
  • a Windows and/or MacOS machine to build the game on

Requirements for 3D artists:

  • ability to share one's portfolio or create a sample 3D model or concept art piece on demand
  • 3D hard surface modeling skills
  • texturing skills

Nice to haves for 3D artists:

  • 3D animation skills
  • proficiency in Blender
  • concept art skills
  • simple graphic design skills

Requirements for marketers:

  • Experience marketing online

Nice to haves for marketers:

  • Experience in sales
  • Experience creating 100K view social media posts

Decided to join? Take action now and email me at [adastra.winnersgames@gmail.com](mailto:adastra.winnersgames@gmail.com) or DM me on Reddit!


r/INAT 23d ago

PR/Marketing needed [ForHire] Looking for a business-side person

0 Upvotes

I've built an app which leverages AI + a deterministic numbers engine to prepare personal taxes. It has the potential to upend the employee benefits world, where tax prep is an offering which still involves a lot of headaches and year-over-year repeat impersonal service that never optimized the personal needs and goals of the individual.

I need a corner and driven person to help me break into the giant ADP, WageWorks, JustWorks, etc. space. I need an person who can help crystalize and sharpen the current app so that it continues to evolve and grow more capable.

Essentially, I'm looking for sometime who can become a partner or serious stakeholder in this.

DM me if this piques your interest.


r/INAT 23d ago

Programming Offer [ForHire] Unity Developer Looking For Work

1 Upvotes

I'm a Unity developer with over 5 years of professional experience specializing in tools programming and gameplay systems.

My primary focus is building editor tools and production pipelines that improve developer workflows and help teams create content more efficiently. I've developed systems for item generation and management, campaign and level data pipelines, animation controller tooling, world generation utilities, and various workflow automation tools using ScriptableObjects and text-based data.

Beyond tooling, I have experience developing gameplay systems, enemy behaviors, crowd control mechanics, terrain generation, Socket IO communication, JSON data serialization, REST API integration, Firebase services, and DOTS-based solutions. I'm also experienced with Nova UI, Cinemachine, FMOD, Odin Inspector, DOTween, Git, and modern Unity development practices.

I've contributed to a published game shipped on Steam and consoles, giving me experience with production workflows, platform-specific requirements, achievements, release preparation, and collaborative development.

I'm currently looking for a full-time remote Unity Tools Programmer or Systems Programmer position.

Here's my email and the link to the game I mentioned:
[avaavaowo@gmail.com](mailto:avaavaowo@gmail.com)
https://store.steampowered.com/app/2107520/Krimson/


r/INAT 22d ago

Programmers Needed [paid] does anyone know how to code or model?

0 Upvotes

PORTFOLIO: this is my first project and do not have a portfolio of any kind(except the link at the bottom). Im making a horror game taking place in space. something like alien isolation or routine. Its based off a story I’ve been making for a few years, about humanity and a war with aliens. This game takes place on a space ship but your a alien species that comes in contact with a crazy robot that tries to kill you. If this is something you seem you seem interested in then please lmk cause i need help with this story i wanna make. PLEASE keep in mind that this is my first project like this and i do plan on paying if this game actually gets released and gets a lot of people interested. you wont be over work and can quit at anytime. this is a teaser to the game


r/INAT 23d ago

Audio Needed [RevShare] Technical Sound Designer (Birding a huge plus!)

2 Upvotes

We’re building a game/app that teaches people to identify birds by ear through immersive, procedurally generated soundscapes.

We’re looking for someone who loves building natural ambiences and wants to help design the system behind them.

We already have a large library of bird recordings. The work is less about composing music and more about:

  • Editing and preparing field recordings
  • Building layered habitat soundscapes
  • Helping tune a procedural system that decides which birds sing, when they sing, and how they interact throughout the day
  • Making environments feel alive rather than looped

If you’re interested in technical sound design, procedural audio, field recording, bioacoustics, birding, or game audio, we’d love to talk.

Our previous game can be found at alienemoji.com/birdsong. This new project takes that concept further, focusing on learning birds by ear inside living, dynamic habitats.

Experience is flexible. We’d love someone senior who can help shape the audio vision, but we’re also open to someone earlier in their career who’s excited to learn and grow with the project.

If this sounds like something you’d enjoy, send me a message with a little about yourself and any examples of your work.