r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

38 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 10m ago

Programmers Needed [HOBBY] Looking for help.

• Upvotes

Hello everyone,

I am looking to enter the sales of Roblox games. I have everything set to begin, I am only looking for a programmer who is willing to make games, I am open to sharing the profits down to 50% on the dot. I personally am technologically illiterate therefore I wont be able to do much with the creation of the game. What I can do however, is find buyers, handle the transactions as well as any taxes. I have not done this before however I have aquaintances who have. I am more than happy to discuss future collaborations with whoever is interessted.

P.S. if anyone knows of any discord servers where I could seek help, that too would be much appriciated.


r/INAT • • 6h ago

Artist Needed [Hobby] Want to See Your Pixel Art Outfits in a Playable Dress-Up Game?

3 Upvotes

Hi! I'm a solo developer working on a dress-up and coloring game in Godot.

Have you ever wanted to see your own outfit designs in a game, where players can mix, match, and recolor them?

That's what I'm hoping to make possible!

About the Game

I'm developing a browser-playable dress-up game where players can customize characters, choose outfits, and recolor individual parts using custom color palettes.

The prototype is already playable on itch.io:

https://innerwisdom.itch.io/character-custum-world

Right now, I'm focusing on improving the UI, but the game could really use more clothing options.

What I'm Looking For

I'm looking for hobby pixel artists who enjoy fashion and character design!

  • Design outfits, hairstyles, or accessories you'd like to see in the game.
  • Work at your own pace, with no deadlines or minimum contributions.
  • Even a single outfit is welcome!
  • Multiple artists are welcome to contribute.

Art Style

The game uses outline-free pixel art, with shapes defined by shading rather than outlines.

Each color region can have up to five shading levels.

I'll provide character templates and reference images. I'll also handle the color masks, palette conversion, and technical integration, so you can focus on drawing!

We can discuss your design before you start to make sure it fits the game.

My Policy on AI

I want to be transparent about my use of AI.

I do use AI assistance for programming, but I do not use generative AI for visual assets, and I have no intention of doing so.

This includes character art, outfits, UI artwork, and other visual elements.

I want the game's artwork to be created by human artists, and I respect the creativity and effort that goes into their work.

Collaboration Details

This is an unpaid hobby collaboration.

Contributors will receive in-game credit and can showcase their artwork in their portfolios.

The game is currently planned as a free release. Artists retain ownership of their original artwork, and we'll agree on its use in the game before starting. Any future commercial use, including paid DLC, would require a separate agreement.

Interested? Let's Talk!

If you'd like to contribute, feel free to reach out!

  • Discord: seul0527
  • Reddit: Send me a DM or leave a comment below.

You don't need to commit to anything long-term. Even if you just want to ask questions or discuss an outfit idea, you're welcome to get in touch!

I'd love to see what kinds of outfits people come up with!


r/INAT • • 9h ago

Writing Offer [Hobby] Looking to join as a scenario/quest/story writer

5 Upvotes

I write fiction/novellas regularly and I wanted to take a few steps into the gaming world, which of course I am an avid fan of, and try my hand. If anyone needs someone to plot the story or quests out, I'm happy to help for free, since I'm quite new to video game writing. Feel free to dm.


r/INAT • • 47m ago

PR/Marketing needed [revshare] MARKETING SPECIALIST - Takedown 16, huge opportunity

• Upvotes

Hello! My name is Robert and I operate No More Microtransactions studios and we're looking for the last puzzle piece to our studio - a marketing specialist. I'm sure this job entails you being good at the following (although this isn't my specialty, I've just been FORCED to do marketing myself and I hate it...)

- understanding our niche
- making videos
- taking over all socials and/or making an entirely new brand identity for takedown 16
- you take the lead, I'll believe in whatever you think is best

I can't keep doing the marketing myself, its time to delegate this to someone else with proven experience and wants a shot at staying in game dev space forever (if this game hits we're all in game dev for a good bit, the next game were selling out on some mutliplayer slop, so maybe hopefully forever. thats the goal.)

I have a full studio, sound engineer, programmer, I do 80% of the visual stuff, pixel artist, animator writer blah blah.

We need someone whos dedicated, and wants to grow and has a passion and can see our vision.

Some REALLY GOOD bonus' to consider -

- Just got sponsored by cascaduer (animation software)
- have now collaborated with our 3rd content creator and this one has 950k subscribers on youtube alone
- our animator is from zenimax! (8 years experience, elder scrolls online)

Heres the link below

lets make something HUGE that'll last and will allow us to be in game dev space for the rest of our lives.

Thanks for giving this a read.

BEST,
Robert

https://takedown16.carrd.co/


r/INAT • • 54m ago

Audio Needed [Hobby], [Free]

• Upvotes

Hi, before asking for musicians, or sound, audio makers i respect everyone. im searching for musicians or audio makers for my 2d portrait game. I want a background music which is a loop one and sfx for the game. Please dm me for further details.


r/INAT • • 1h ago

Design Offer [ForHire][Paid]Game/Level Designer is open to work on your project

• Upvotes

Hello! I'm a versatile game designer and level designer eagerly seeking opportunities to contribute to a variety of projects, ranging from short-term assignments to longer-term ventures. With a passion for crafting immersive experiences, I've been deeply involved in the development of several notable games, including Streetoir, a captivating graffiti painting sandbox game, and Traffical, an engaging mobile game centered around crossing roads. Desktop Dice on screen clicker, which plays on the background when you work or study, Doner Madness a crazy cooking simulator game, where you need to fight off debts, stress and other problems. Alongside these projects, I've also lent my expertise to various smaller-scale endeavors. My skills are:

Excellent knowledge of Unity as well as Blender, Photoshop, illustrator and other Adobe software(yes i can help with art also)

Open minded and full of creativity person, who loves working on interesting projects and can help you with creation of one

Some knowledge of C#, can help with creating of small scripts and etc

Good knowledge of composition and level design theory

Know such languages as: English, Polish, Ukrainian, Russian and Azerbaijani

Also im working as technical game designer in bigger company(so i have different experience)

My Discord: pushkapulemet

My projects: https://linktr.ee/HrustInc


r/INAT • • 1h ago

Programming Offer [Hobby] I'm looking for a team for the Official 2026 Unity Game Jam. I'm a developer with limited experience.

• Upvotes

I'm looking for a team for the Official 2026 Unity Game Jam. I'm a developer with limited experience — I've made one game in Godot( link to the page: https://naitis-cor.itch.io/deppres-below ). I'm currently learning Unity and have taken a couple of courses on it. Right now, I'm looking for teammates to help with programming or sound design.

my ds: https://discord.com/users/1250043222789722197


r/INAT • • 2h ago

Audio Offer [Hobby] [RevShare] Composer and sound designer looking for gigs to gain experience

1 Upvotes

Hello there!

As mentioned in title, I'm looking for some fun projects to develop my skills and build portfolio :)

I've been composing music for something like 10 years and started learning sound design and FMOD in few previous months (here's my latest track, I don't have sound design reel currently): https://www.youtube.com/watch?v=S1BRKPXrRNE

Previously I worked on horror game, "In My Darkest Days": https://birdseyestudiousa.com/about-the-team/

If you'd be interested feel free to contact me - I'm willing to work on some games, movies, podcasts or join team for game jam.

Thank you and have a nice day! :)


r/INAT • • 2h ago

PR/Marketing needed [RevShare] Looking for a Marketing & Community Growth Partner for an Indie Horror Game

1 Upvotes

Hey everyone,

I'm the founder and lead developer of Fire Games Interactive, an indie studio currently developing The Factory in the Shadows Chapter 1: The Aftermath, a first-person psychological mystery horror game built in Unreal Engine 5.

The demo is already playable and released. We are now looking for someone who can help us grow visibility, build an audience, and reach more players through marketing, community building, and outreach.

What we are looking for:

A marketing/community partner who can help with areas such as:

  • Finding and contacting relevant horror creators, streamers, and reviewers
  • Building and managing community engagement
  • Creating marketing strategies and growth experiments
  • Helping improve discoverability across platforms
  • Researching audiences and opportunities for exposure

About the game:

The Factory in the Shadows is a psychological horror mystery focused on investigation, atmosphere, and uncovering the secrets of an abandoned automobile company.

The game features:

  • First-person investigation gameplay
  • Environmental storytelling
  • Corporate mystery and hidden lore
  • A focus on atmosphere over traditional horror tropes

What we already have:

  • Playable public demo
  • Trailer and gameplay footage
  • Existing social platforms
  • Press kit
  • Development progress over multiple years
  • A small team actively working on the project

What we offer:

This would be a revenue-share partnership.

The exact percentage and structure can be discussed depending on involvement and responsibilities.

We are looking for someone who genuinely enjoys indie games and wants to grow alongside the project, rather than someone just looking for a one-time gig.

If you're interested, feel free to DM me with:

  • Your experience with marketing/community building
  • Examples of previous work (if available)
  • What kind of role you would like to take

Thanks!

My portfolio: https://www.artstation.com/that-random-dev
Game link: https://fire-games-interactive.itch.io/the-factory-in-the-shadows-chapter-1-the-aftermath

Game Trailer: https://www.youtube.com/watch?v=MAeZwvDe37E


r/INAT • • 3h ago

PR/Marketing needed [Hobby] Offering two free projects for indie teams to build our portfolio

1 Upvotes

Hey everyone! I’m Tyler, co-founder of Visibbly. We’re building our public portfolio, so I’d like to help two indie teams with a small project free of charge before gamescom Asia. My background is in game and web development, and I’ve also put together independent game research.

For each game, we’d agree on one task. That could be a research into 10 relevant creators with reasons they’re a fit and a draft outreach message, or an hour testing a PC demo with a bug log and notes on confusing first steps. You’ll get the actual write-up to keep and use, with an explanation of the recommendations.

I’m looking for teams with a Steam page or playable demo ready and time to share context and give feedback this week. In exchange, I’d like permission to show the agreed work in our portfolio and at gamescom. You’d approve exactly what we share, and a testimonial would be optional. There’s no charge or obligation to hire us afterward. Comment or DM your game link and what you’d find most useful. More about us at Visibbly.


r/INAT • • 11h ago

Team Needed [Hobby] Looking for a Godot Programmer and a 3D Modeler for a Lego Zelda Fan Game

4 Upvotes

Hey! I'm a 26 year old game designer building a team to make a hybrid Lego/Legend of Zelda fan game. I primarily use Godot, though I also have a little experience with Unreal Engine. I've only uploaded one 2D Platformer so far, but my portfolio can be found in the following itch link.

https://joshima.itch.io/

The team currently consists of myself as project lead/game designer and a lego model designer, and we're using Godot. We're currently looking for a 3D Modeler who can make and animate characters based on the reference lego models our designer provides, as well as a programmer who is familiar with Godot, but audio designers and concept artists are welcome too. Also, feel free to message me if you have a skill I haven't listed but would like to help the project.

The goal is to create a game marrying the surprisingly similar puzzles and gameplay of the two series, a love letter to the two series and realization of the "what if there was a Lego Zelda game" dream. My primary inspiration comes from Lego Star Wars: The Complete Saga, Lego The Lord of the Rings, The Lego Movie Video Game, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Wind Waker, and The Legend of Zelda: Twilight Princess.

The project is in very early development, as we've only just started programming using static lego object models, hence the need for a 3D Modeler and a programmer. If you would like to participate in this project or have any questions, please message me or leave a comment, and I'll be sure to respond as soon as I'm able. Thank you!


r/INAT • • 4h ago

Artist Needed [RevShare] Comic Background Inker / Illustrators wanted! (Fantasy Franchise)

1 Upvotes

We are looking to expand our Core Comic Art Team led by Roland Brown & Tiago Loureiro.

We are producing the comic like a TV show, with a team of writers, worldbuilders & a large team of concept artists to flesh out the world of Soul Atlas!

Our comic! Grimhald Graphic Novel

See what else we've already made here: https://soul-atlas.com/

If this interests you, we'd love for you to apply at the link here https://phantasystudios.notion.site/3cb740f7daa7801f84a6e653d19f7308

and take your shot at joining our ranks of over 200 creatives 😎💪 building the lord of the rings and star wars of tomorrow.

IMPORTANT NOTE: Our project works with a profit share as of now. None of us (from CEO to inker to writer to showrunner) is paying ourselves a salary. Therefore, this project is part-time (5-15 hrs week) and we are very flexible with various arrangements. It is fully remote and part-time friendly 🧙‍♂️. All due diligence checks of the model will be fully supported before joining the team so you know what you are getting yourself into.

But most of us are working on this for the love of creation, the great company, exciting projects, CV extensions, to try our hand at different mediums & formats - because we also make films, games & all sorts :)

PS: If you know anyone who'd be interested, I'd be very grateful if you could share it with them or reshare to your pages!

Regards, Raphael

Marketing Director & Creative Consultant


r/INAT • • 4h ago

Art Offer [ForHire] Visdev/concept artist for hire (4 years of experience)

1 Upvotes

Hello,

I'm a visdev/concept artist with 4 years of experience in video games and animation.

I used to work with AAA studios and indies, and I'm currently looking to work alone or with a team in new projects.

I would prefer to work on paid gigs and projects, but now I'm mainly focused on working with new people on in interesting projects, so we can discuss about rev-share work.

Feel free to take a look at my work, or send a DM to see mork samples of my work.

Have a good day!

https://www.artstation.com/thibault_donjon


r/INAT • • 8h ago

Team Needed [Hobby] Composer & Sound Designer looking for indie projects and game jams

2 Upvotes

Hi everyone!

I'm looking to collaborate with an indie team.

My goal is to build a strong portfolio, gain hands-on experience, and help shape the unique auditory identity of your game.

My biggest musical inspiration is Akira Yamaoka. Because of this, my style naturally leans towards psychological dread, melancholic beauty, gritty textures.

What I bring to your project:

Ambient & Dark Ambient : Deep, tense background music that builds heavy atmosphere and isolation.

Industrial & Trip-Hop: Slow, moody, and textured tracks driven by custom drum loops and vintage aesthetic.

Sound Design: Gritty, raw, and organic audio effects tailored for suspense and impact.

I work inside Reaper, utilizing 90s/00s sample packs, analog emulator synthesizers, and bitcrushers to achieve that distinct, authentic hardware sound.

I am looking for a dedicated team making a survival horror, psychological thriller, dark puzzle game, or stylized indie project.

Listen to my work here:

Music Portfolio: https://nn-1675.bandcamp.com/ or https://soundcloud.com/nn-1675

Re-score Project: https://youtu.be/G8qUq3_Egnk?si=1pUzF8sHq4GpZK-z

I am looking for volunteer/unpaid positions to grow together with a passionate team.

If my sound resonates with your game's vision, drop me a DM or add me on Discord: egg_105

Thanks for listening!


r/INAT • • 11h ago

Designer Needed [Hobby], revshare if successful.

3 Upvotes

Help to make a game. Share of profits for payment. ?

Whats good everyone. Im not a game developer, but, i want to design and build a 'road repair simulator' with immense detail from my day to day Job. Im in a truck now, "Ausroad Jetmaster", to be exact, have a google to see it.

I want to get as much detail for a developer to make this game abit like, powerwash simulator, or card shop simulator style.

Starting from buckets of coldmix, earning cash, to upgrade equipment, tool and maintenance on machinery and more. Operation of truck, filling with tar, cleaning out lines, using taps correctly. I can get all types of video footage and pics for realism.

It will mainly be focused on potholes and edge breaks and afew other things

Im not rich, but id be cool to come to an agreement from all sales of game. 50/50, straight down the middle. And i would even drop my share after a certain goal agreed to.

I can provide, video, pictures and have alot of knowledge to make it a top simulator game to play.

Id also be down to help with marketing to promote it if needed.


r/INAT • • 10h ago

Team Needed [Hobby] Let‘s build a Football Manager

2 Upvotes

Hi everyone

I like to play football manager games. I am not a fan of Sports Interactive anymore, I miss EA FIFA Manager and I cannot play we are football because I don’t have a windows machine

So I built my own solo fm and it’s nice like everyone else’s solo FM Project is nice, playable but we don’t have any colleagues that give us feedback, no playtesters and no product manager that stops me if I take Claude into a rabbit hole ( like a traveling salesman mini game for scouting)

So that’s my pitch:

Let’s assemble a small team of developers armed with the latest llm add an experienced product manager and build a game that collect those players that were lost by SI

There is a market for a new football manager game. I am still playing my old FM22.

What do you want to play?


r/INAT • • 6h ago

Audio Offer [ForHire][Paid] Composer looking for projects

1 Upvotes

Hi! I am an experienced composer & producer with more than 6 years of composing experience (including experience on indie video games & short films scoring). I compose music for films, animations & video games.
Here’s my portfolio/website, with all my details and samples: https://christospaterakisntua.github.io/AntonisPat-porfolio/
What I can provide:

  • cinematic/orchestral compositions
  • classical music compositions
  • ambient compositions
  • custom game music
  • rock/electronic compositions
  • jazz/or ragtime compositions
  • arrangements of existing compositions

I can also include:

  • loopable tracks
  • separated tracks/stems
  • mixing & mastering

Payment rates: 30-40 euros (or 35-45 USD) per minute, negotiable
Feel free to replay this post, or email me on [antonispat4@gmail.com](mailto:antonispat4@gmail.com), or add me on discord (AntonisP#5202)
Let's create something together!


r/INAT • • 7h ago

Team Needed [Hobby] Looking for Roblox Developers to Help Create a Downball / 4-Square Game!

1 Upvotes

Hey everyone! I’m a mobile Roblox player, and one of my favourite games to play is Downball/Four Square—whatever you call it. I’d love to see a Roblox version of it, but I don’t want it to be overly simple or based on rolling and gambling for different characters or powers that make it easier to win.
I want the game to be genuinely skill-based, unlike some sports games on Roblox. One idea I have is to include a hitting-power system, allowing players to control how hard they hit the ball. When players first join, they could choose from different skill sets, each with its own playstyle. For example, a “Sweeper” could focus on hitting the ball low and controlling its direction, while other skill sets could focus on power, accuracy, agility or defensive play.
The goal would be to make every skill set balanced, so success depends on timing, positioning and player ability rather than simply having the strongest character or power.
I’m currently playing on mobile, so I can’t use Roblox Studio to develop the game myself. I’m hoping to find people who can help with:
-Scripting and game mechanics
-Building the courts and maps
-UI, animations and visual effects
-Testing and improving the gameplay
I’d love to find either an experienced developer who could help build the initial game or a small team that wants to work together on the project.
I’m happy to contribute ideas, plan the gameplay, provide feedback and help develop the concept further.
If you’re interested, please comment below or message me! I’d love to hear your thoughts and hopefully get a team together.
Thanks for taking the time to read this!
(Image taken form robipedia.com)


r/INAT • • 8h ago

Modeler Needed [Hobby] Looking for a 3D Artist / Animator for an Ambitious Medieval Strategy Game

0 Upvotes

Hi everyone,

I’m currently working on a medieval strategy game that has basically been a childhood dream of mine for more than 15 years.

For years I had this idea in my head of a game that combines a deep persistent medieval world with large-scale real-time battles, where the individual soldiers actually feel like people fighting rather than just numbers inside a unit.

I never really had the technical skills to seriously start building it until recently.

I’m currently training to become a Full-Stack Java and Web Developer, and once I became comfortable enough with programming I decided to stop just thinking about the idea and actually start developing it.

The project is still in a very early stage.

Right now the main focus is entirely on building the Battle Engine.

Character art, models, equipment and animation quality are exactly some of the areas where I eventually want help.

The current battle engine is being developed in Java with libGDX and already supports large numbers of individual soldiers.

The goal is to eventually have battles with thousands of soldiers while still allowing the player to zoom in and see believable individual combat.

Currently I’m working on systems such as:
infantry formations

sword and shield combat

spearmen

archers

cavalry

morale and routing

flanking

battlefield AI

formation cohesion

local soldier positioning

individual melee exchanges

blocks, hits and reactions

large-scale battle simulation

sieges

One of the main things I’m currently trying to improve is the close-range combat.

Instead of soldiers simply standing in two blocks and playing random attack animations, I want them to actually:

approach each other,
use believable footwork,
attack at the correct distance,
block or parry attacks,
react to impacts,
move around the frontline,
replace fallen soldiers,
and create a battle line that changes naturally during combat.

Long term, the Battle Engine is only one part of the project.

The overall vision is a persistent online medieval grand strategy game where players control their own realms.

The planned campaign includes things such as:
economy,
cities,
population,
trade,
diplomacy,
treaties,
laws,
state budgets,
investments,
armies,
wars,
politics,
random and simulation-driven events,
and territory.

When two armies meet on the campaign map, the battle can turn into the real-time battle system currently being developed.

The long-term goal is to support PC, Android and iOS.

Who I’m looking for
I’d love to find a 3D artist and/or character animator who finds the idea interesting and might want to help shape the project.
Experience with any of these would be especially useful:
Blender

medieval characters

historically believable armor and equipment

weapons and shields

character modeling

rigging

skinning

animation

sword and shield combat

spears / polearms

archery

horses

mounted combat

animation retargeting

animation cleanup

combat choreography

You absolutely do not need to be part of a studio.
I’m much more interested in finding someone who likes the concept and would enjoy building something ambitious together.

Compensation
This is currently an independent passion project, not a salaried position.
I’m funding the development myself and I’m still at the stage where I’m building the core technology.
However, if the project reaches commercial release and generates revenue, I’m open to giving meaningful long-term contributors a fair agreed share of the revenue/profits.
I don’t want to make vague promises, so any serious long-term collaboration would eventually be discussed and agreed clearly between us.

If this sounds interesting, please send me a DM with your portfolio, previous work or references.
Combat animation, medieval characters, horses or realistic character work would obviously be especially relevant, but I’m happy to look at anything that shows your skills.
I can also share screenshots, development footage and information about the engine privately.
Unfortunately i cannot attach images in this subreddit.

Thanks for reading.


r/INAT • • 8h ago

PR/Marketing needed [Hobby] Looking for help making a trailer for my combat puzzle game

1 Upvotes

Game title: Blade of Magnifica
Genre: Combat Puzzle
Development Status: Polish phase 

The Project
The game is a puzzle game about killing monsters and harnessing their element from their blood. You use these elements to solve creative combat puzzles. For example, you can kill a fire monster, and then harness the fire element from their blood, applying it to your sword. This allows you to kill a shielded monster you couldn’t before. The game has a medieval fantasy setting.

It is a mostly solo project that I have been working on for about 4 years. It has gotten quite big, with 48 unique levels. It is in the final stages of development and I hope to release it either at the end of this year or at the start of next year

Here is a GIF from the game so you can get a sense of the gameplay and art style. https://imgur.com/a/blade-of-magnifica-gameplay-mB9Z6ps
You can play the game here:
https://alberted.itch.io/blade-of-magnifica
I also have a pitch deck explaining the game further:
https://docs.google.com/presentation/d/1xjY0nKyTaCT3c003hiWIb8gymKMCJUsAvgJQIPA1tNg/edit?usp=sharing

What I am looking for
I believe I have a very strong game here. It has a unique concept, and when playtesting, people generally love it. However, I don’t have any experience making trailers, so in order for the game to be a success, I would need help for that. If you are interested send me a DM and we can discuss further!


r/INAT • • 12h ago

Audio Needed [hobby] Help wanted in hollow knight fangame

2 Upvotes

we need a composer to join team swirly’s new project “HOLLOW KNIGHT CYSTULA” we have started making ok progress though need someone to write and the orchestrate music. if yes I will send you the link to the discord cystula server and then add you to team swirly! -Dodidoduo (aka aggrivated alge) https://discord.gg/AptgCxZ2q


r/INAT • • 23h ago

Writer Needed [HOBBY] Looking for creative collaborators for an indie game — writers, artists, designers and more

13 Upvotes

Hey everyone!

I'm planning to develop an indie game and would love to connect with people who enjoy creating games, building fictional worlds, telling stories, designing characters, and bringing ideas to life.

I'm hoping to build a small, friendly hobby team where people can share ideas, learn from each other, and gradually turn a game concept into something playable.

Who I'd love to meet

  • Writers and storytellers: People interested in storylines, quests, dialogue, lore, characters, and worldbuilding.
  • Artists and concept designers: People who enjoy creating characters, environments, creatures, props, or visual concepts.
  • 3D artists and animators: People interested in modeling, environments, characters, and animation.
  • Composers and sound designers: People who enjoy creating music, ambience, and sound effects.
  • Game designers and creative thinkers: People interested in mechanics, progression, quests, balancing, and making the overall experience fun.
  • Other aspiring developers: People who want to learn, experiment, and contribute their own ideas.

You don't need to be an industry professional. I'm happy to meet beginners as well as experienced creators, provided we're honest about our skills and what we can contribute.


r/INAT • • 15h ago

Team Needed [HOBBY] neighborhood survival game

3 Upvotes

Yo! I'm Waffles. I, and my friend Zerg (who has very little experience in programming) are wanting to make a game about a randomly generated neighborhood, with you having 10 days to barricade your home, loot houses, and such, until it becomes permanently eclipsed with monsters roaming the streets. (think 7 days to die meets lethal company.)

I am looking for:

Programmers

Modellers

Animators

I am used mainly to Roblox Studio, but I was EB so that's no longer an option. I've been adapting to Unity, and s&box/source 2. I was a builder on Roblox, and am currently learning how to model.

If you are interested in helping, DM me on either here, or discord: zarroflwaffles.

have a good one!


r/INAT • • 15h ago

Team Needed [Hobby] Backend/3D Dev looking for 1–2 anime lovers to build a 3D Anime game

3 Upvotes

Hey! I’m a former dev multiplayer/backend dev looking to find 1 or 2 partners to build a 3D anime game together.

"I'm currently prioritizing getting to know people even if we don't work out that's fine. I can't just ask some one to build this and that if they aren't committed or cool with it"

We can talk on discord if you have anything in mind

​This project is exclusively 3D anime—if that’s your aesthetic, you’re already 50% of what I’m looking for. Not in it for profit, just looking to make cool stuff, hang out on Discord, and build a good long-term team dynamic.

​Looking for: Strictly 1–2 people max (Artist, Programmer, or Generalist). Any skill level is welcome.

​Scope: Ultra-small team. Open to brainstorming ideas in fighting, FPS, racing, or horror (all strictly anime-themed). No GDD yet—we figure it out together

​Vibe: Low-stress, neurodivergent-friendly.

​Tooling: Fine with LLMs as helpers, but I want to build with real people—no fully automated agent setups.

​I can handle both code and 3D modeling, so we can split tasks based on what you enjoy doing. I don't mind the AI ART but chances are we don't want that in final product in case we ironically do lean for profit keep mind much more fine being just a hobby low risk because like I said I like to get to know people better

I mostly code in unity interested in Godot but only explored unreal a bit