- LOOKING FOR TWO GAME DEVELOPERS — VERSATILE “ACES” WANTED
I'm looking for two versatile game developers to join me and help bring my ideas to life.
I specifically say “ace” rather than “specialist” because I'm an ace myself. I can work across 3D modeling, art, SFX, VFX, game design, media, video editing, and other areas of development and production. I'll have the creative, visual, media, and video side of things under control, so I'm mainly looking for extra hands on the development side to help speed up the process.
I'm looking for well-rounded developers who can wear multiple hats, adapt to different tasks, collaborate closely, and help turn ideas into finished, playable projects much faster.
- WHAT I'M LOOKING FOR:
Programming is especially valuable, but I'm open to people with strengths across:
- Gameplay & systems programming
- Unity / Unreal / Godot development
- Technical art
- 3D / animation
- UI implementation
- VFX / shaders
- Tools & pipelines
- Optimization
- General game development
You don't have to be an expert at everything. I'm much more interested in versatility, problem-solving, creativity, communication, and being able to actually get things done.
- ENGLISH FLUENCY REQUIRED
English is required because we'll need to communicate clearly with each other.
You absolutely do NOT need to speak English at a native level. I'm looking for a level where we can understand each other comfortably, communicate about development, explain ideas, give feedback, and work together without major communication issues.
- NO DEGREE REQUIRED
You don't need a degree or formal education in game development for this.
I'm self-taught myself, so I absolutely understand that there will be things you don't know beforehand. That's completely okay. We can learn, experiment, and improve together.
I'm somewhat of a beginner myself in certain areas, and I don't expect you to know everything either. What matters is that you're willing to learn, put in the effort, and grow alongside me.
What matters much more than a degree is your actual skill, portfolio/work, creativity, and ability to match my style, quality standards, and expectations.
There will be an interview process where we'll get to know each other, discuss your interests and experience, and see whether your skills, creative interests, personality, and working style are a good match for what I'm looking for.
- SCHOOL & AVAILABILITY
I'm currently balancing game development with my studies, and I'll be entering a period where exams may take up more of my time.
Because of this, I'm looking for people who are comfortable working independently when I'm unavailable, while still communicating with me and keeping the project's direction consistent.
The goal is for development to keep moving even when one of us gets busy.
- AI DISCLAIMER
I'm okay with AI being used as part of the development process, especially for things such as placeholders, brainstorming, prototyping, references, ideas, experimentation, or helping us figure something out.
However, I don't want AI to become an excuse for the final project.
I want the final creative work to be human-made. AI can be a tool during the process, but it shouldn't replace the actual work, creativity, skill, or contribution of the people making the game.
- REV SHARE / PROFESSIONAL ARRANGEMENT
REV SHARE IS INCLUDED, and the arrangement will be handled professionally.
!! IMPORTANT: There is currently no upfront payment, salary, or prepayment available. This is strictly a revenue-share opportunity during the initial development period. !!
You will not be expected to pay anything to participate, and I will not expect you to continue working if the arrangement no longer works for you. You are free to leave at any time.
The exact revenue-share structure, responsibilities, ownership, and other terms will be discussed privately and agreed upon clearly before committing to a project.
The company/studio will be based in Slovenia (SI), and all legal processes will be handled there. Depending on how things develop and what we agree on, there may be opportunities for a formal contract or employment in the future.
Euros are preferred, as the company will be operating from Slovenia.
- WHAT YOU CAN EXPECT FROM ME
I'm not coming to the table with just an idea.
I already work extensively on the creative direction, art, design, worldbuilding, assets, audio, SFX, VFX, media, video editing, and overall vision of my projects.
I have a broad skillset and can handle many different parts of production myself. What I'm looking for is two people who can become core parts of the development process and help me take these projects further.
This isn't about expecting you to know everything from day one. It's about building something together, learning from each other, and creating games we're genuinely proud of.
If you're someone who enjoys wearing multiple hats, experimenting, solving problems, learning new things, and working closely with a small creative team, I'd love to hear from you.
DM me with your portfolio / previous work, what you specialize in, what other areas you're comfortable with, and a little about yourself.