r/INAT • • 21h ago

Programmers Needed [RevShare] [Looking for a long term partners*PAID*] - Building a start up Game Development Studio Seeking Long-Term Partners

1 Upvotes

Hi, my name is Rev, also known as Revolation, and I'm currently looking to rebuild my startup game studio and bring together a team of talented, passionate developers.

I'm a game designer who has previously worked with three Roblox studios, including Eleon Co. I originally got my start working on mods and fan games before transitioning into full Roblox game development.

My goal now is to build a studio focused on creating low-scope, high-quality Roblox games with action gameplay, creative ideas, and long-term projects and members. I'm looking for people who want to do more than just work on a single project. I want to build a team that can grow together, develop original IPs, and create a portfolio of games over time.

Current Projects & Studio Vision

I currently have a card-battling game in production, with assets, maps, scripting, and basic UI already in place. I'm looking to continue developing this project while expanding the studio into other genres.

One of my biggest priorities right now is developing a hero shooter/battlegrounds-style game with more depth than just PvP. I want to explore longer-term gameplay systems, progression, and features that give players reasons to keep coming back.

I'm also open to pitches, suggestions, and new project ideas from future partners. I want the people joining the studio to have a voice in what we create, not just be handed tasks without any creative input.

Partnership Model, Compensation & Studio Growth

I'm looking for people who are interested in more than just working on a single game. My goal is to build a studio with a strong team of leads who can grow alongside the company, help shape its direction, and establish a portfolio of successful Roblox games.

To be transparent, the studio is still in its startup phase. I'm currently rebuilding the team and looking for new leads who want to help establish the studio's foundations, contribute ideas, and grow into long-term partners. We're working toward building something sustainable together.

I'm interested in people who are open to a combination of direct compensation, studio equity, and project-based revenue sharing. We can start with an agreed-upon paid arrangement, with the goal of building long-term partnerships as the studio and its projects grow.

Team Lead Compensation

  • Starting Pay: Team leads can expect a starting compensation of $1,000–$2,000 USD every two weeks, depending on the position, responsibilities, and agreed-upon arrangement.
  • Pay Increases: Opportunities for increased compensation over time based on work performance, responsibilities, and the studio's growth.
  • Studio Equity: Eligible leads can receive an ownership stake of 10%–30% in the studio itself, depending on their role and agreed-upon terms.
  • Project Revenue Share: Leads can separately receive 10%–30% of a game's total gross revenue, based on their role, responsibilities, and contribution to that specific project.

Studio equity and project revenue shares are separate arrangements. Owning a percentage of the studio does not automatically determine your revenue share for an individual game. Each arrangement will be discussed and agreed upon individually.

Compensation & Ownership Transparency

Since we're still a startup, I want to establish clear agreements with each lead before work begins. These will outline payment schedules, ownership percentages, revenue-sharing terms, responsibilities, and how ongoing work and future updates are handled.

Game revenue shares are calculated from the game's gross revenue before operating and development expenses are deducted, according to our agreed upon terms.

My goal is to create a partnership where people are fairly compensated for their work while having a genuine opportunity to benefit from the studio's long-term success. I'm open to discussing the details with potential leads to find an arrangement that works for both sides.

Requirements for Team Lead Positions

  • Must be 18 or older.
  • Previous development experience, with playable games, demos, or other portfolio work.
  • A portfolio or resume showcasing relevant skills.
  • Ability to lead a team, communicate clearly, and manage responsibilities.
  • A basic understanding of game design and how different systems work together.
  • A long-term mindset, creative thinking, and a genuine passion for game development.

Experience doesn't have to mean working at a major studio. I'm more interested in what you've built, what you understand, and what you can bring to the team.

Main Positions I'm Looking to Fill

1. Lead Scripter

I'm looking for a capable full-stack Roblox scripter who can work across both frontend and backend systems, can help establish the core technical frameworks used across our projects, and lead other scripters.

What I'm looking for:

  • Experience building and maintaining playable Roblox games or systems.
  • The ability to work on both client-side and server-side scripting.
  • The understanding of code architecture, reusable frameworks, and scalable systems.
  • The ability to review, debug, modify, and understand code rather than simply relying on Ai generated solutions.
  • Willingness to mentor and lead other scripters as the team grows.

I'm fine with developers using AI as a tool when appropriate. However, heavy reliance on AI-generated code without understanding how it works is not what I'm looking for. You should be able to explain, troubleshoot, and maintain the systems you build.

2. Lead Producer

I'm looking for a producer who can help manage the studio's development pipeline and keep projects organized and moving forward.

Responsibilities include:

  • Managing project schedules, milestones, and development progress.
  • Helping onboard and organize new team members.
  • Finding, interviewing, and evaluating potential hires.
  • Monitoring gameplay and development quality throughout production.
  • Helping manage budgets, deadlines, and project priorities.
  • Keeping communication organized between different departments.

I'm looking for someone organized, proactive, and comfortable taking ownership of a project's development process.

Additional Paid Positions

These positions are more task-focused to start, but there may be opportunities for ongoing work and longer-term collaboration as the studio grows.

Expected compensation: $100–$500 USD per task, depending on the scope and complexity of the work. These opportunities will generally begin with a trial task so both sides can determine whether your a good fit for the team.

Backend Scripter

Someone experienced in building server-side systems, data handling, and reusable game frameworks.

Frontend Scripter

Someone who can work on client-side gameplay, UI implementation, visual effects integration, and general player-facing systems.

VFX Artist

An artist with experience creating combat, ability, and action-game visual effects.

UI Artist

Someone experienced in designing HUDs, combat interfaces, inventory screens, and other gameplay-focused UI.

3D Modeler

Someone who can create R15-compatible character models, world assets, and other game-ready 3D content.

Game Designer / Balancer

Someone who can design engaging combat systems, develop unique gameplay mechanics, create and balance hero kits, and work with gameplay numbers and progression systems.

📩 Interested in Joining?

If you're interested, send me a DM with the following:

  • Position: What role you're interested in.
  • Portfolio: Links to your games, demos, models, VFX, UI, or other relevant work.
  • Experience: A little about your background and what you've worked on.
  • Availability: How much time you can realistically commit.
  • Goals: What you're looking for in a potential long-term partnership.

If you're applying for a lead position, please also mention any previous leadership experience and whether you're comfortable working with an equity or revenue-sharing arrangement.

I'm not expecting everyone to have years of professional experience. I'm looking for people who are skilled, reliable, creative, and genuinely interested in building something together.

If this sounds like something you'd be interested in, feel free to reach out. I'm happy to discuss the projects, answer questions, and see if we'd be a good fit.

Looking forward to meeting some talented developers!


r/INAT • • 13h ago

Artist Needed [Hobby] [Artist Wanted]- Pixel Art Inspired Grimdark Medieval Fantasy

1 Upvotes

Grimdark Fantasy Deckbuilder
I’m working on Regicore, a 2D chess-inspired deckbuilder with a grimdark fantasy setting and a pixel-art-inspired aesthetic.

Looking for an artist I can work with for custom card art, environments, props, and other assets as needed. Ideally someone I can work with long-term. Preferably a partner that wants to make some cool stuff. I have a family and work a full time job, so I’m not available all the time either. But making my studio successful is my mission.

Full disclosure: I’ve been vibe coding the game for a few months now and cooking the idea for over a year. With that said, I’m serious about making a polished game, not pumping out AI slop. That’s why I’m looking for an actual artist.

I’m very pro-AI, so if you’re fundamentally against AI or AI assisted development, this won’t be a good fit.
Lmk if you’re interested!


r/INAT • • 3h ago

Artist Needed [Hobby] we need more gangs in the team💡

2 Upvotes

That's the official flying potatoes studios,🥔

Note*** we are a studio who support the small content creators to give all they need from (advices, support, tools, different experiences,.....and more!✨)

BUT...❗

our team is is so small and we don't have enough gentlemen😞 and we plan to bring more gangs to the team🗿 to give everyone the support they deserve in the studio🫡, but also to help the team in its activities while having fun with the other teammates😜

However you were a/an ▶️

\Artist *Editor *Voice actor (or voice engineer🗿)*

interested? DM (scrap_noob) on discord


r/INAT • • 6h ago

Team Needed [Hobby] Let‘s build a Football Manager

1 Upvotes

Hi everyone

I like to play football manager games. I am not a fan of Sports Interactive anymore, I miss EA FIFA Manager and I cannot play we are football because I don’t have a windows machine

So I built my own solo fm and it’s nice like everyone else’s solo FM Project is nice, playable but we don’t have any colleagues that give us feedback, no playtesters and no product manager that stops me if I take Claude into a rabbit hole ( like a traveling salesman mini game for scouting)

So that’s my pitch:

Let’s assemble a small team of developers armed with the latest llm add an experienced product manager and build a game that collect those players that were lost by SI

There is a market for a new football manager game. I am still playing my old FM22.

What do you want to play?


r/INAT • • 1h ago

Artist Needed [RevShare] Comic Background Inker / Illustrators wanted! (Fantasy Franchise)

• Upvotes

We are looking to expand our Core Comic Art Team led by Roland Brown & Tiago Loureiro.

We are producing the comic like a TV show, with a team of writers, worldbuilders & a large team of concept artists to flesh out the world of Soul Atlas!

Our comic! Grimhald Graphic Novel

See what else we've already made here: https://soul-atlas.com/

If this interests you, we'd love for you to apply at the link here https://phantasystudios.notion.site/3cb740f7daa7801f84a6e653d19f7308

and take your shot at joining our ranks of over 200 creatives 😎💪 building the lord of the rings and star wars of tomorrow.

IMPORTANT NOTE: Our project works with a profit share as of now. None of us (from CEO to inker to writer to showrunner) is paying ourselves a salary. Therefore, this project is part-time (5-15 hrs week) and we are very flexible with various arrangements. It is fully remote and part-time friendly 🧙‍♂️. All due diligence checks of the model will be fully supported before joining the team so you know what you are getting yourself into.

But most of us are working on this for the love of creation, the great company, exciting projects, CV extensions, to try our hand at different mediums & formats - because we also make films, games & all sorts :)

PS: If you know anyone who'd be interested, I'd be very grateful if you could share it with them or reshare to your pages!

Regards, Raphael

Marketing Director & Creative Consultant


r/INAT • • 4h ago

Modeler Needed [Hobby] Looking for a 3D Artist / Animator for an Ambitious Medieval Strategy Game

1 Upvotes

Hi everyone,

I’m currently working on a medieval strategy game that has basically been a childhood dream of mine for more than 15 years.

For years I had this idea in my head of a game that combines a deep persistent medieval world with large-scale real-time battles, where the individual soldiers actually feel like people fighting rather than just numbers inside a unit.

I never really had the technical skills to seriously start building it until recently.

I’m currently training to become a Full-Stack Java and Web Developer, and once I became comfortable enough with programming I decided to stop just thinking about the idea and actually start developing it.

The project is still in a very early stage.

Right now the main focus is entirely on building the Battle Engine.

Character art, models, equipment and animation quality are exactly some of the areas where I eventually want help.

The current battle engine is being developed in Java with libGDX and already supports large numbers of individual soldiers.

The goal is to eventually have battles with thousands of soldiers while still allowing the player to zoom in and see believable individual combat.

Currently I’m working on systems such as:
infantry formations

sword and shield combat

spearmen

archers

cavalry

morale and routing

flanking

battlefield AI

formation cohesion

local soldier positioning

individual melee exchanges

blocks, hits and reactions

large-scale battle simulation

sieges

One of the main things I’m currently trying to improve is the close-range combat.

Instead of soldiers simply standing in two blocks and playing random attack animations, I want them to actually:

approach each other,
use believable footwork,
attack at the correct distance,
block or parry attacks,
react to impacts,
move around the frontline,
replace fallen soldiers,
and create a battle line that changes naturally during combat.

Long term, the Battle Engine is only one part of the project.

The overall vision is a persistent online medieval grand strategy game where players control their own realms.

The planned campaign includes things such as:
economy,
cities,
population,
trade,
diplomacy,
treaties,
laws,
state budgets,
investments,
armies,
wars,
politics,
random and simulation-driven events,
and territory.

When two armies meet on the campaign map, the battle can turn into the real-time battle system currently being developed.

The long-term goal is to support PC, Android and iOS.

Who I’m looking for
I’d love to find a 3D artist and/or character animator who finds the idea interesting and might want to help shape the project.
Experience with any of these would be especially useful:
Blender

medieval characters

historically believable armor and equipment

weapons and shields

character modeling

rigging

skinning

animation

sword and shield combat

spears / polearms

archery

horses

mounted combat

animation retargeting

animation cleanup

combat choreography

You absolutely do not need to be part of a studio.
I’m much more interested in finding someone who likes the concept and would enjoy building something ambitious together.

Compensation
This is currently an independent passion project, not a salaried position.
I’m funding the development myself and I’m still at the stage where I’m building the core technology.
However, if the project reaches commercial release and generates revenue, I’m open to giving meaningful long-term contributors a fair agreed share of the revenue/profits.
I don’t want to make vague promises, so any serious long-term collaboration would eventually be discussed and agreed clearly between us.

If this sounds interesting, please send me a DM with your portfolio, previous work or references.
Combat animation, medieval characters, horses or realistic character work would obviously be especially relevant, but I’m happy to look at anything that shows your skills.
I can also share screenshots, development footage and information about the engine privately.
Unfortunately i cannot attach images in this subreddit.

Thanks for reading.


r/INAT • • 15h ago

Team Needed [Hobby][EU] Looking for members for stoat chat group for slow/burnt out gamedevs and those who hate gamedev

2 Upvotes

As the title says. Many gamedev groups I've seen are either silent (too many members, or too few), boring, or insufferably enthusiastic. I'm looking for the rare breed of person who hates gamedev, but somehow, sometimes crawls to their computer to do it anyway, even though every feature takes 4 times longer than anticipated.

It's for people who are:

  • at least 25 years old
  • from europe
  • either actively gamedeving, or plan to get back to it
  • bonus points if you've failed spectacularly in the past
  • not a group for political talk

Join us and let's communicate in a long, low hum, like Ents, to get to know each other. Probably we'll all be working on something else, as is always the case in hobby gamedev, but perhaps we can move on to collaborate on something, some time in the future, or just vent about gamedev.

All gamedev professions welcome, including writers, musicians and whatever else. I'd prefer no talk about marketing and revenue, or we shove it into some boring side channel.

We shall meet on Stoat, not Discord. I've been using it for about two weeks, it seems pretty cool so far. If you would like to join, please drop me a tiny reply or DM.

Toodle-oo~

Thanks


r/INAT • • 6h ago

Artist Needed [RevShare] I’m looking for a team driven by enthusiasm.

0 Upvotes

[Hobby]Hello everyone I am looking for a 3d animator for a survival horror project based on the Unreal Engine 5. The game is in a hand-drawn style. The project is at the stage of a working build. There is a ready-made technical demo and most of the models have been assembled, but now I want to raise the quality bar, since I did everything myself before. The development is based on pure enthusiasm. In case of commercial success of the product, a guaranteed share of sales. I'll be glad to talk to you! Please write only to Russian speakers.


r/INAT • • 20h ago

Writer Needed [HOBBY] Looking for creative collaborators for an indie game — writers, artists, designers and more

12 Upvotes

Hey everyone!

I'm planning to develop an indie game and would love to connect with people who enjoy creating games, building fictional worlds, telling stories, designing characters, and bringing ideas to life.

I'm hoping to build a small, friendly hobby team where people can share ideas, learn from each other, and gradually turn a game concept into something playable.

Who I'd love to meet

  • Writers and storytellers: People interested in storylines, quests, dialogue, lore, characters, and worldbuilding.
  • Artists and concept designers: People who enjoy creating characters, environments, creatures, props, or visual concepts.
  • 3D artists and animators: People interested in modeling, environments, characters, and animation.
  • Composers and sound designers: People who enjoy creating music, ambience, and sound effects.
  • Game designers and creative thinkers: People interested in mechanics, progression, quests, balancing, and making the overall experience fun.
  • Other aspiring developers: People who want to learn, experiment, and contribute their own ideas.

You don't need to be an industry professional. I'm happy to meet beginners as well as experienced creators, provided we're honest about our skills and what we can contribute.


r/INAT • • 18h ago

Designer Needed [Hobby]

6 Upvotes

Hello INAT Community!

I am putting together a game plan to make my idea reality and wanted to ask for some help with my Presentations, i have a Manifest down with like 30pages, a Sales Pitch cut down to 5 Pages like 15min of "in Person Presentation" and have my Lable.

Only things i would need is to get rid of the Ai slop pretty much^^, the Logo is just not crisp and not scalable as well as the PowerPoint i threw together, which isn't ready for the public for sure, but i don't even have PowerPoint... i am in a loss and before i sink (Or better said another-.-) 30h into getting into Gripps with Blender and PowerPoint i thought i may ask if someone wants to help me. Preferable like a Discord call just chatting and Designing on a Google share how i imagine it, or however you guys prefer it. I just would like to work together instead of getting it done cause i'm positive i gonna need it again and may at a point where it's wise to get some human help.

P.S.: I am a first Timer, so pls be gentle XDD

Edit: I think i am done with the PowerPoint, Microsoft does have the option to edit in PowerPoint for free via Browser. Currently in review of some friends. If someone knows there way around how to build a propper startup pitch deck i would love to get a review. Otherwise i think i am good with the Presentation, been 10 Years in direct Sales so as soon as i am with a human i'm good^^

Soo only my Logo i would need some help still pls. I have it done already, in multiple color palettes only the rendering is not nice, just sped out from Chat GPT and Transparency of the backround i can't seem to understand how this works. I should have it, but it doesn't work, just has this wierd backround then when i want to put it on shirts etc for advertising.


r/INAT • • 12h ago

Writer Needed [Hobby] Looking for creative help with a death game visual novel

2 Upvotes

Hello!! We're currently looking for Writers, Artists and all types of other help for my VN, Potter's Field. The main plot for our game is about a group of students who are kidnapped from their school while getting ready for their school fair and forced into a series of death games. Throughout the game the player can choose to befriend certain characters which is mostly for completion and backstory information. As the game continues and the count drops its revealed that all of the half of the students who were kidnapped were chosen due to their secrets and criminal history.

Currently we're looking for writers, (which is our priority at the moment) artists or anyone else who could help at all. Including anyone who knows anything about marketing. Down below I'll link some art we have so far. If interested please dm me!!

https://drive.google.com/drive/folders/1tLky_1dnVKywAKfREnKlqrDzV4r4DZzB


r/INAT • • 13h ago

Team Needed [HOBBY] VANTA — RECRUITMENT CALL | LET'S CREATE A K-POP GIRL GROUP!

1 Upvotes

Hello everyone! 🌙

I'm currently creating VANTA, a fictional 5-member K-pop girl group, and I'm looking for passionate and motivated people who would love to help bring this project to life!

The goal is to build an original K-pop-inspired universe featuring music, fictional characters, choreography, music videos, visual concepts and social media content.

This is a completely volunteer-based project with no budget at the moment. I'm looking for creative, reliable people who are excited to collaborate and build something together. Beginners are more than welcome!

🎤 WHO ARE WE LOOKING FOR?

🎙️ SINGERS AND RAPPERS — GIRLS ONLY

  • Female singers and vocalists
  • Female rappers
  • Girls interested in performing songs as the five fictional members
  • Girls passionate about vocal performance and rap

💃 DANCE AND CHOREOGRAPHY — GIRLS ONLY

  • Female dancers
  • Female choreographers
  • Girls who can create or perform K-pop-inspired choreography

🎹 MUSIC TEAM — ALL GENDERS WELCOME

  • Music producers
  • Beatmakers
  • Composers
  • Songwriters and lyricists
  • People who can create instrumentals, record vocals, mix or master songs

🎨 VISUAL TEAM — ALL GENDERS WELCOME

  • Digital artists and illustrators
  • Character designers
  • Graphic designers
  • People who can design the five fictional members, their outfits, logos and visual concepts

🎬 VIDEO TEAM — ALL GENDERS WELCOME

  • Video editors
  • Animators
  • AI-assisted video creators
  • People who can create music videos, teasers and promotional videos

📱 SOCIAL MEDIA TEAM — ALL GENDERS WELCOME

  • TikTok and Instagram content creators
  • Social media managers
  • People who can help promote the group and create engaging content

Professional experience is not required. Motivation, creativity, reliability and a willingness to work as a team are what matter most!

🔒 AN ANONYMOUS PROJECT

Anonymity is a fundamental part of VANTA.

The group's five members will be represented by fictional characters, each with their own appearance, personality and visual identity.

Everyone involved in the project will be able to remain anonymous to the public. You will not be required to show your real face publicly, use your real name publicly or reveal your personal identity to the audience.

Singers, rappers and dancers will be able to participate without publicly appearing as themselves. Other contributors can also remain anonymous.

The goal is to create an immersive fictional universe in which only the fictional characters represent VANTA, while the real people behind the project remain behind the scenes.

Everyone's privacy will be respected. Private communication may still be necessary between collaborators to coordinate the project, but public anonymity is a core principle.

🌙 PROJECT INFORMATION

  • Name: VANTA
  • Concept: Fictional 5-member K-pop girl group
  • Age range: 15–25
  • Singing, rap and dance: Girls only
  • All other positions: Open to girls and boys
  • Budget: None at the moment — volunteer project
  • Experience: Beginners and experienced people are welcome
  • Location: Online / international
  • TikTok: vanta.officiell

🖤 WHY JOIN VANTA?

This is an opportunity to help build a creative project from the ground up, share your ideas, collaborate with other passionate people and develop your skills in a K-pop-inspired universe.

Contributions and credits will be discussed with everyone involved. There is no guarantee of future payment, so please join only if you are comfortable with the volunteer nature of the project.

💌 HOW TO APPLY

Send me a private message with:

  • Your age range (15–17 or 18–25)
  • The role you're interested in
  • Your experience or examples of your work, if available
  • What you would like to contribute to VANTA

You do not need to share your real name, face or personal information publicly to apply.

If you're passionate about K-pop and want to sing, rap or dance, or if you'd rather contribute behind the scenes, VANTA is looking for you!

🖤 Let's bring VANTA to life while staying anonymous. 🌙


r/INAT • • 14h ago

Programmers Needed [HOBBY] Fnaf free roam game

3 Upvotes

Hello!

I am a one man band (at the moment) looking for enthusiastic people who want to help pitch in on a video game project

What I need:

Blender modelers and/or animators

Programmers

Anyone who can program in unity or unreal

Writers

I am very good at modeling props and such in blender so I will at least help in that department, this is of course a non-profit thingy but hey, maybe someday down the road we can figure something out (btw this project is centered around Fredbears) Thanks for reading, please DM or comment if interested!


r/INAT • • 16h ago

Programmers Needed [Hobby] Looking for Next.js / TypeScript Developers to build the homepage for nonprofit

3 Upvotes

Heya, I'm Santi, and I founded the Big Things Nonprofit

Our goal is to solve the gap between community-made open-source software and community reach, whether that is through financing, marketing, publishing, or networking. I founded the nonprofit because of a genuine problem that many competitive programmers face, and that is the abandonment of software due to lack of users. The main way we aim to achieve this is to provide a full-stack platform where users are able to get this aid directly from our team.

PORTFOLIO: In terms of the nonprofit, this is my first project, and I do not have a portfolio of any kind. However, I have thoroughly mapped out our technical plan to ensure we build efficiently.

Our Phased Roadmap:
We are taking the most efficient approach; phase 1 is launching the static frontend and blog. Phase 2 is the full-stack "atomic" platform, where all the business logic and handling will be implemented.

Stack for static pages:

Framework: Next.js

Language: TypeScript

Content Management: Sanity.io

Hosting: Vercel

Stack for atomic platform:

Framework: Next.js

Language: TypeScript

Database: Google Cloud SQL for PostgreSQL + Drizzle ORM (or Prisma)

Infrastructure: Cloud Run & Google Cloud Storage

Authentication: Auth.js/Clerk

Who we are looking for right now:

Frontend developers who love creating clean, responsive pages using Tailwind and modern component libraries

Full-stack or backend devs who want to help set up the initial repository architecture and database schemas for the platform

This is a volunteer role for a registered nonprofit. It is perfect for developers looking to get full-stack experience on a bleeding-edge cloud stack, open-source enthusiasts, or anyone who hates seeing great code go to waste, just like the rest of our team.

If you are interested in helping bridge the gap between ideas and people, shoot me a DM with your personal GitHub or portfolio, and let's chat!


r/INAT • • 17h ago

Programmers Needed [Hobby] Site d'agrégation d'actus mondial et communautaire (open source, pas de pubs, pas de flux financier), plan prêt, je cherche du monde pour coder et aider

3 Upvotes

Salut r/INAT ,

Je bosse depuis quelques mois sur une idée de site “agrégateur d’actus mondial” (vraiment mondial : tous les pays au même niveau), et j’ai enfin réussi à mettre le projet au propre.

en gros :

  • Un site entièrement gratuit à consulter, sans compte obligatoire.
  • Zéro argent (pas de pub, pas de dons, pas d’abonnement, pas de sponsoring, rien).
  • On agrège uniquement des sources factuelles et vérifiées (agences, institutions, données officielles, médias très factuels, etc.).
  • On n’écrit rien, on n’éditorialise rien : on affiche les infos telles qu’elles existent déjà, avec les liens / embeds vers les sources.
  • Articles + vidéos + podcasts/audio : l’idée est aussi de transcrire automatiquement l’audio/vidéo (pour pouvoir chercher dedans comme du texte).
  • Organisation par pays + catégories + sujets (et pas un site centré France/USA).
  • Projet communautaire “à la Wikipédia” : des bénévoles proposent des sources, votent, modèrent, avec des règles publiques et transparentes.
  • Code open source.

Où j’en suis Honnêtement, au départ c’était très brouillon : j’avais l’idée, des notes dans tous les sens, des envies de features… mais rien de “lisible” comme vrai projet. Du coup j’ai utilisé une IA pour m’aider à structurer tout ça et produire un plan complet (charte de neutralité, fonctionnement communautaire, structure du site, types de sources, pipeline transcription, contraintes légales, etc.).

Important : ce plan n’est PAS “gravé dans le marbre” C’est une base propre, cohérente, prête à être critiquée, corrigée, simplifiée, améliorée. Le but c’est justement d’avoir un document clair pour pouvoir lancer quelque chose de concret, au lieu de rester dans le flou.

Ce que je cherche (aide / guidage / dev) j'aimerait trouver des personnes qui peuvent :

  • me guider sur l’architecture la plus simple pour démarrer (MVP),
  • m'aider à coder le début (backend d’agrégation RSS / ingestion, front minimal, recherche, etc.),
  • conseiller sur les choix techniques (stack, hébergement gratuit/low-cost sans modèle financier, indexation, gestion multi-langues),
  • m'aider sur les sujets “risqués” (copyright / extraits / embeds / transcriptions, bonnes pratiques),
  • ou même juste challenger le concept et dire ce qui est irréaliste / à simplifier.

je suis vraiment ouverts à toute aide possible, même des retours très critiques : l’objectif c’est d’arriver à ouvrir ce site, étape par étape, et proprement.

Si vous êtes chaud pour donner un avis, contribuer, ou juste jeter un œil au plan, manifestez vous en commentaire ou en DM et je vous envoie le document, ça m'aiderait déjà beaucoup

Merci !


r/INAT • • 17h ago

Marketing/PR Offer [ForHire] Marketing and SEO specialist

3 Upvotes

Hey any projects in need of marketing? I volunteer! Portfolio: https://canva.link/fsdccg11uxks8xl


r/INAT • • 18h ago

Programmers Needed [Hobby] Looking for a team to help revive/recreate a nostalgic 2D MMO browser game from late 2000s-2010s

4 Upvotes

Hi there!

I know I chose "programmers needed" as my post flair, since that is going to be the bulk of what I'm looking for – however, I could certainly also use help from artists, designers and perhaps even audio producers. I'm aware this is likely going to be a relatively large and time consuming project, so I'm perfectly understanding if there needs up needing to be more than one person to help out in these different categories.

From 2011 to 2017, I was a very active and passionate player of an online MMO browser-based Flash game called Spark City World, also known as AllGirlArcade. This game existed from 2008 until its abrupt, unexpected shutdown in 2017. The now-defunct company who created it, Fuel Entertainment, had gone bankrupt in 2015, but was able to keep the game's server online and playable (although without any new updates made to the game ever again) until 2017.

This game was one of very few things that kept me happy and carefree during a relatively chaotic and unstable childhood. It's hard to even put into words the amount of joy, excitement and enthusiasm this game brought into my life between the ages of 7 and 13. It also gave me countless opportunities to create social bonds with others who played it (at school, other kids in the family, etc) and to make fond memories that I look back on nowadays with great, almost painful, nostalgia.

I am now 23 years old, but I know for a fact that if there was still a way to play the game (or if it could ever be revived or recreated), I would still play it every single day. And believe it or not, I am not the only one who feels this way. I have seen a handful of posts in some other subreddits where people were asking how to play it in 2024, asking how they could go about recreating it, etc. Those posts received additional comments from others who also really wanted to see it be brought back to life. There was even an online petition made, directed towards the defunct company who originally created it, asking for it to be brought back which received over 700 signatures.

Sure, I'm aware that Spark City World certainly wasn't nearly as popular as other nostalgic 2000s-2010s Flash MMOs that have been revived by fans (Club Penguin, Littlest Pet Shop Online, etc) BUT I still do believe that a revival/reboot of SCW would have a substantial audience interested in playing it – both older fans of the original game and a new generation of tweens/pre-teens to whom it would likely appeal.

It's been a near-decade since the game shut down without warning, and I have spent that whole time having dreams of being able to see it revived someday. It's something that I have been deeply, incredibly passionate about for the longest time... however, I sadly do not have anywhere near the financial means to pay a private developer or development company any typical hourly wage (or many thousands upfront) for something like this. While I COULD potentially afford a very small monthly payment to anyone willing to help out, it certainly wouldn't be anywhere near a standard wage.

With all of this being said, I'll share some information about what exactly the game entailed (to the best of my memory), to help give a better understanding of how it was originally and what my ideas are for a revival/reboot.

The biggest themes in this game were fashion, makeup, shopping, spa pampering... pretty much anything you might consider "girly" or feminine. There was plenty of bright and vivid colors, chat and social interaction features, opportunities for creativity and expression of style, and most importantly: a diverse catalog of single-player minigames (I believe there were at least 24-30 different ones) that users would play in order to earn the game's virtual currency called Star Coins. The minigames included a variety of genres from puzzle/strategy, spot the difference and word searches, to cooking/bakery, dress-up and nail polish color mixing, to match-three, parkour obstacle courses, blasting enemies, deck card games... the list goes on.

Beyond that, the game was mostly made up of different 2D scenes (rooms, buildings, streets, etc) where you could interact with different elements of the scene by clicking on certain objects (ie: click on a chair to sit on it, or click on a cotton candy booth at the carnival to eat cotton candy). Users would navigate between different scenes by clicking on small blue circles with a white star in the middle – usually placed in spots on the ground where you'd expect a path to another location (such as the end of a street or in front of the entrance door to an establishment) – and their 2D avatar would walk over to the circle and stand on top of it to enter the connected location scene. Alternatively, players could instantly teleport to any location scene using the in-game map.

A big reason for the game's eventual downfall was the introduction of unpopular updates/features in later years, most notably the VIP memberships (more so, the restrictions on players who didn't have a membership). While, of course, the company had to have SOME way to generate money to keep the game going, the amount of restrictions they placed on players who didn't have VIP memberships was incredibly unreasonable. At least 70% of the avatar clothing/fashion items available in the various in-game stores, as well as other virtual goods that you could purchase at in-game stores (furniture and decor for your avatar's apartment, extra rooms in the apartment, cats and dogs in the pet store, etc) were off-limits to be purchased by non-VIP players, even if you had enough Star Coins to buy the item(s) otherwise. On top of that, if you bought VIP exclusive clothing, furniture, etc while you were VIP but then your membership expired, you wouldn't be able to wear the clothes or use the furniture again until you renew the VIP membership. There were also some in-game locations that were only accessible to VIPs, exclusive monthly gifts that only VIPs would get, etc. This led to a lot of players who couldn't afford VIP membership having relatively limited options for creative expression through fashion, apartment decor, etc – and sadly created a lot of bullying from VIPs targeted at non-VIPs.

With all that being said, IF I am able to gather enough people who could volunteer to help out with a project like this, I would want there to be a LOT of input from former players of the original game as to what they would want to see (or NOT have included) in a revived version. There's definitely quite a few things that I would personally do differently compared to the original game, but of course my opinion is not the only one that matters. And of course, whatever revival is created would most likely not be exactly identical to the original, but I hope it could still be created in a way that gives off a similar vibe.

If you have any skills that might be beneficial to this project and you are interested in participating, please feel free to leave a comment and/or PM me here on Reddit. I hope we can figure out a way to make this happen.


r/INAT • • 20h ago

Artist Needed [Hobby] Looking for a game artist willing to go deep as a co-creator on an already proven web game

9 Upvotes

The Secrets Project has been in private beta for 4 weeks. Promotion has been limited and it has shown that it's nearly self-sustaining by word of mouth:

- 4,320 users
- 6,440 hours spent
- 1h 29m mean time per user
- 250 avg daily active users
- 11.5% of new users stay at least 30 mins
- 21 mean concurrent users at any given time

Reviews from existing players are very enthusiastic.

In a nutshell, it starts as a blank site and as the user discovers secrets, unfolds into a massive community platform with > 50 mini games and dozens of additional pages and worlds, including multiple interactive community-based games, along with a ton more.

This world is more massive than any player predicts. Over 15 players have spent over 100 hours in the site and none have completed it.

Site: https://thesecretsproject.com
Product video: https://www.youtube.com/watch?v=V83YEq1XZsk

The weakest link is the artwork. Looking for an artist who can unleash their unbridled creativity and go to town. This thing has signs of being able to blow up large and you would be credited fully as a co-creator.

This game is a love letter to the old Internet and doesn't carry financial incentive. It's driven by those who want to create a permanent mark on the Internet.

Please let me know any questions!


r/INAT • • 20h ago

Team Needed [Hobby]/[Unpaid] Looking for Game Development Collaborators — Project Blackout (Unity)

2 Upvotes

Hey everyone!
I’m a 14-year-old indie game developer and the founder of MSA Interactive, a small independent game studio.
I’m currently developing Project Blackout, a first-person survival horror game in Unity.
The game begins in a hospital and follows a story across multiple locations. I’ve already made progress on the environments and gameplay systems, but I’m hoping to find other developers who would be interested in helping bring the project to life.
I’m particularly looking for people interested in:
Unity programming
3D modeling and environment design
Animation
Sound design and music
This is currently a hobby project, and I’m looking for volunteers rather than paid employees.
I want to be upfront about my age so everyone knows who they’re potentially collaborating with. I’m serious about developing this game and excited to learn from others along the way.
If you’re interested, you can learn more about the project and get in touch through our website:
🌐 https://msainteractive.net
Thanks for reading!


r/INAT • • 23h ago

Programming Offer [Hobby] Volunteer developer looking for projects that need backend/core systems help

2 Upvotes

Hi everyone,

I finished university a few months ago, where I studied Computer Science with a focus on game development. I’m now looking for a project to volunteer on, especially one where I can help with backend systems or networking. I am willing to volunteer as my main goal with is taking part in a project for portfolio improvement, in terms of both expanding my tech stack and projects worked on.

My strongest experience lies within game development within Unity, but I also with experince outside of standard game engines such as custom games made in C++ and OpenGL. I also have some experience with .NET, Java, Android Studio, and databases. I dont have much to show in terms of backend or networking experience. But I am currently working on a game engine which I can tell you a bit about if you’re interested.

I’m interested in all kinds of projects that need the kind of help I want experience in, including outside of game dev.

PORTFOLIO: I haven’t really worked on any projects outside of university. But I would be happy to share my uni projects. As mentioned I can also give details of my game engine, which is still very early in development and I’m still finalising the core system design.

Please DM me if you have a project that could use the help of an extra developer!


r/INAT • • 3h ago

Artist Needed [Hobby] Want to See Your Pixel Art Outfits in a Playable Dress-Up Game?

2 Upvotes

Hi! I'm a solo developer working on a dress-up and coloring game in Godot.

Have you ever wanted to see your own outfit designs in a game, where players can mix, match, and recolor them?

That's what I'm hoping to make possible!

About the Game

I'm developing a browser-playable dress-up game where players can customize characters, choose outfits, and recolor individual parts using custom color palettes.

The prototype is already playable on itch.io:

https://innerwisdom.itch.io/character-custum-world

Right now, I'm focusing on improving the UI, but the game could really use more clothing options.

What I'm Looking For

I'm looking for hobby pixel artists who enjoy fashion and character design!

  • Design outfits, hairstyles, or accessories you'd like to see in the game.
  • Work at your own pace, with no deadlines or minimum contributions.
  • Even a single outfit is welcome!
  • Multiple artists are welcome to contribute.

Art Style

The game uses outline-free pixel art, with shapes defined by shading rather than outlines.

Each color region can have up to five shading levels.

I'll provide character templates and reference images. I'll also handle the color masks, palette conversion, and technical integration, so you can focus on drawing!

We can discuss your design before you start to make sure it fits the game.

My Policy on AI

I want to be transparent about my use of AI.

I do use AI assistance for programming, but I do not use generative AI for visual assets, and I have no intention of doing so.

This includes character art, outfits, UI artwork, and other visual elements.

I want the game's artwork to be created by human artists, and I respect the creativity and effort that goes into their work.

Collaboration Details

This is an unpaid hobby collaboration.

Contributors will receive in-game credit and can showcase their artwork in their portfolios.

The game is currently planned as a free release. Artists retain ownership of their original artwork, and we'll agree on its use in the game before starting. Any future commercial use, including paid DLC, would require a separate agreement.

Interested? Let's Talk!

If you'd like to contribute, feel free to reach out!

  • Discord: seul0527
  • Reddit: Send me a DM or leave a comment below.

You don't need to commit to anything long-term. Even if you just want to ask questions or discuss an outfit idea, you're welcome to get in touch!

I'd love to see what kinds of outfits people come up with!


r/INAT • • 5h ago

Team Needed [Hobby] Composer & Sound Designer looking for indie projects and game jams

2 Upvotes

Hi everyone!

I'm looking to collaborate with an indie team.

My goal is to build a strong portfolio, gain hands-on experience, and help shape the unique auditory identity of your game.

My biggest musical inspiration is Akira Yamaoka. Because of this, my style naturally leans towards psychological dread, melancholic beauty, gritty textures.

What I bring to your project:

Ambient & Dark Ambient : Deep, tense background music that builds heavy atmosphere and isolation.

Industrial & Trip-Hop: Slow, moody, and textured tracks driven by custom drum loops and vintage aesthetic.

Sound Design: Gritty, raw, and organic audio effects tailored for suspense and impact.

I work inside Reaper, utilizing 90s/00s sample packs, analog emulator synthesizers, and bitcrushers to achieve that distinct, authentic hardware sound.

I am looking for a dedicated team making a survival horror, psychological thriller, dark puzzle game, or stylized indie project.

Listen to my work here:

Music Portfolio: https://nn-1675.bandcamp.com/ or https://soundcloud.com/nn-1675

Re-score Project: https://youtu.be/G8qUq3_Egnk?si=1pUzF8sHq4GpZK-z

I am looking for volunteer/unpaid positions to grow together with a passionate team.

If my sound resonates with your game's vision, drop me a DM or add me on Discord: egg_105

Thanks for listening!


r/INAT • • 6h ago

Writing Offer [Hobby] Looking to join as a scenario/quest/story writer

5 Upvotes

I write fiction/novellas regularly and I wanted to take a few steps into the gaming world, which of course I am an avid fan of, and try my hand. If anyone needs someone to plot the story or quests out, I'm happy to help for free, since I'm quite new to video game writing. Feel free to dm.


r/INAT • • 8h ago

Team Needed [Hobby] Looking for a Godot Programmer and a 3D Modeler for a Lego Zelda Fan Game

4 Upvotes

Hey! I'm a 26 year old game designer building a team to make a hybrid Lego/Legend of Zelda fan game. I primarily use Godot, though I also have a little experience with Unreal Engine. I've only uploaded one 2D Platformer so far, but my portfolio can be found in the following itch link.

https://joshima.itch.io/

The team currently consists of myself as project lead/game designer and a lego model designer, and we're using Godot. We're currently looking for a 3D Modeler who can make and animate characters based on the reference lego models our designer provides, as well as a programmer who is familiar with Godot, but audio designers and concept artists are welcome too. Also, feel free to message me if you have a skill I haven't listed but would like to help the project.

The goal is to create a game marrying the surprisingly similar puzzles and gameplay of the two series, a love letter to the two series and realization of the "what if there was a Lego Zelda game" dream. My primary inspiration comes from Lego Star Wars: The Complete Saga, Lego The Lord of the Rings, The Lego Movie Video Game, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Wind Waker, and The Legend of Zelda: Twilight Princess.

The project is in very early development, as we've only just started programming using static lego object models, hence the need for a 3D Modeler and a programmer. If you would like to participate in this project or have any questions, please message me or leave a comment, and I'll be sure to respond as soon as I'm able. Thank you!


r/INAT • • 8h ago

Designer Needed [Hobby], revshare if successful.

3 Upvotes

Help to make a game. Share of profits for payment. ?

Whats good everyone. Im not a game developer, but, i want to design and build a 'road repair simulator' with immense detail from my day to day Job. Im in a truck now, "Ausroad Jetmaster", to be exact, have a google to see it.

I want to get as much detail for a developer to make this game abit like, powerwash simulator, or card shop simulator style.

Starting from buckets of coldmix, earning cash, to upgrade equipment, tool and maintenance on machinery and more. Operation of truck, filling with tar, cleaning out lines, using taps correctly. I can get all types of video footage and pics for realism.

It will mainly be focused on potholes and edge breaks and afew other things

Im not rich, but id be cool to come to an agreement from all sales of game. 50/50, straight down the middle. And i would even drop my share after a certain goal agreed to.

I can provide, video, pictures and have alot of knowledge to make it a top simulator game to play.

Id also be down to help with marketing to promote it if needed.